Sylvermynx wrote: »I can't even feature how awful the server load would be with cross save and progression for consoles to PC. Tons of people are already screaming about how awful the servers work now especially for pvp and pve endgame.
Now, that said, once they're done with this year's re-architecture of pvp, IF it makes a big difference in pvp and pve endgame, then might be the time to bring this up again.
rexagamemnon wrote: »crown store purchases should cross server transactions. we should at least get some kind of credit from support on purchases made on one server to cash in on the opposite server.
FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.
FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
@FlopsyPrince
Nothing is simple when it comes to transferring information to a live server. Nothing.
There is also a reason why Zenimax does not offer transfers other than they just do not want to build out a tool to do so. Contractual is likely a very big reason. In such cases, they would not mention the reason since it is bad business to toss business partners under the bus.
So until whatever reason is rectified this will not happen.
FlopsyPrince wrote: »FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
@FlopsyPrince
Nothing is simple when it comes to transferring information to a live server. Nothing.
There is also a reason why Zenimax does not offer transfers other than they just do not want to build out a tool to do so. Contractual is likely a very big reason. In such cases, they would not mention the reason since it is bad business to toss business partners under the bus.
So until whatever reason is rectified this will not happen.
I take it you have never worked in a field that does that, often on an ongoing issue. And it is especially not as difficult as doing it in real time.
Note I was talking about a specific subset of items, not syncing or even transferring all data in bulk. That would be harder. Doing so for a limited subset on demand is not that challenging of a development project. I have taken part in that effort and it was one of the easier development efforts in my career.
FlopsyPrince wrote: »FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
@FlopsyPrince
Nothing is simple when it comes to transferring information to a live server. Nothing.
There is also a reason why Zenimax does not offer transfers other than they just do not want to build out a tool to do so. Contractual is likely a very big reason. In such cases, they would not mention the reason since it is bad business to toss business partners under the bus.
So until whatever reason is rectified this will not happen.
I take it you have never worked in a field that does that, often on an ongoing issue. And it is especially not as difficult as doing it in real time.
Note I was talking about a specific subset of items, not syncing or even transferring all data in bulk. That would be harder. Doing so for a limited subset on demand is not that challenging of a development project. I have taken part in that effort and it was one of the easier development efforts in my career.
Actually, I have. I merely pointed out the solid fact that nothing is simple when it comes to transferring information to a live server. The person who just grabs some data and transfers it into a live db without a plan is one that is about to experience an abrupt career change.
And to sync our account information, which is the exact same thing as transferring it, is a lot of data. We are also talking about not one account but many.
I have also said nothing to suggest it could not be done, as it could. Games create tools to do this and when they do plan it out like that it usually works very well, but it is not simple.
Also, all of this is rather irrelevant as there is a reason why Zenimax does not offer account transfers of anything of the sort and it is not a matter of not wanting to create the tool but likely a contractual limitation. So until that issue gets rectified, there will be no transfers or synchronization.
FlopsyPrince wrote: »FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.
This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.
But that is a very limited set and can easily be accounted for if you don't want to transfer them.
Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.
FlopsyPrince wrote: »FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.
This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.
But that is a very limited set and can easily be accounted for if you don't want to transfer them.
Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.
and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?
"Well, they already adjust the data all the time for a "live server" so that is not a good complaint."
There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.
This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.
But that is a very limited set and can easily be accounted for if you don't want to transfer them.
Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.
and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?
"Well, they already adjust the data all the time for a "live server" so that is not a good complaint."
There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.
Which house can you not buy for Crowns?
And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.
This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.
But that is a very limited set and can easily be accounted for if you don't want to transfer them.
Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.
and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?
"Well, they already adjust the data all the time for a "live server" so that is not a good complaint."
There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.
Which house can you not buy for Crowns?
And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.
That was but one example of things not being as simple as you are claiming.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.
This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.
But that is a very limited set and can easily be accounted for if you don't want to transfer them.
Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.
and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?
"Well, they already adjust the data all the time for a "live server" so that is not a good complaint."
There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.
Which house can you not buy for Crowns?
And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.
That was but one example of things not being as simple as you are claiming.
How much more complicated is it to look against a short list before doing the copy? That is not hard. Simple if/case statements.
if (not in special list) copy.
That is very simple.
ndriley97_ESO wrote: »[Deleted at User Request]
Because Stadia players have always played on the PC/Mac megaservers, when you log in, you will be able to pick up your adventures with your same characters and suffer no loss in progression. This includes your Achievements, inventory items, friends lists, mail, guild memberships, leaderboard positions, and more—it’ll be as if you never left Tamriel, because you didn’t!
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.
This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.
But that is a very limited set and can easily be accounted for if you don't want to transfer them.
Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.
and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?
"Well, they already adjust the data all the time for a "live server" so that is not a good complaint."
There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.
Which house can you not buy for Crowns?
And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.
That was but one example of things not being as simple as you are claiming.
How much more complicated is it to look against a short list before doing the copy? That is not hard. Simple if/case statements.
if (not in special list) copy.
That is very simple.
Copy and paste is not hard. Transferring data from one live data base to another is not a copy/paste task. It simply isn't. Doesn't matter though even if it were as simple as you suggest we know ZoS has zero interest in making the move.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.
This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.
But that is a very limited set and can easily be accounted for if you don't want to transfer them.
Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.
and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?
"Well, they already adjust the data all the time for a "live server" so that is not a good complaint."
There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.
Which house can you not buy for Crowns?
And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.
That was but one example of things not being as simple as you are claiming.
How much more complicated is it to look against a short list before doing the copy? That is not hard. Simple if/case statements.
if (not in special list) copy.
That is very simple.
Copy and paste is not hard. Transferring data from one live data base to another is not a copy/paste task. It simply isn't. Doesn't matter though even if it were as simple as you suggest we know ZoS has zero interest in making the move.
It is much simpler than you imply. I have done similar things and am being far too much of a DBA in my day job. The lack of some of this is a major sticking point with some. Stupid to leave that nasty barb there. It could be done fairly straightforwardly, especially since an exact data copy is not necessary, just copying a certain number of items. They already have the technology to add those to your current account when you buy them in the Crown Store. Copying Crowns would be trivial, deduct from one location, add to the other. Same for Crown Gems.
Mounts, houses, etc. have a fixed number. You just have to list them in the source, and add them to the target if they are not there.
Etc.
Not a full xfer, but close enough to solve much of the pain.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »"Bet one-way transfers are not that hard since it is just moving data from one server to another."
It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.
Transferring some things, like mounts, housing, Crowns and such would be simple.
maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.
This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.
But that is a very limited set and can easily be accounted for if you don't want to transfer them.
Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.
and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?
"Well, they already adjust the data all the time for a "live server" so that is not a good complaint."
There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.
Which house can you not buy for Crowns?
And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.
That was but one example of things not being as simple as you are claiming.
How much more complicated is it to look against a short list before doing the copy? That is not hard. Simple if/case statements.
if (not in special list) copy.
That is very simple.
Copy and paste is not hard. Transferring data from one live data base to another is not a copy/paste task. It simply isn't. Doesn't matter though even if it were as simple as you suggest we know ZoS has zero interest in making the move.
It is much simpler than you imply. I have done similar things and am being far too much of a DBA in my day job. The lack of some of this is a major sticking point with some. Stupid to leave that nasty barb there. It could be done fairly straightforwardly, especially since an exact data copy is not necessary, just copying a certain number of items. They already have the technology to add those to your current account when you buy them in the Crown Store. Copying Crowns would be trivial, deduct from one location, add to the other. Same for Crown Gems.
Mounts, houses, etc. have a fixed number. You just have to list them in the source, and add them to the target if they are not there.
Etc.
Not a full xfer, but close enough to solve much of the pain.
So some bits of the account/character data will be copied but not other parts of it? No scope for errors there then!
How would allowing character transfer benefit Sony?