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Return to Looking at Implementing Cross Progession/Character Transfers

  • Amottica
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    Sylvermynx wrote: »
    I can't even feature how awful the server load would be with cross save and progression for consoles to PC. Tons of people are already screaming about how awful the servers work now especially for pvp and pve endgame.

    Now, that said, once they're done with this year's re-architecture of pvp, IF it makes a big difference in pvp and pve endgame, then might be the time to bring this up again.

    True that the servers would not be able to handle this.

    However, after Zenimax finishes the server work, there is still a major barrier to transfers and crossplay that has been in place since we have multiple platforms. There is a reason why Zenimax has specifically stated and held to that they will not do transfers which seems to also include crossplay. Until someone figures that out, this is rather.

  • rexagamemnon
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    crown store purchases should cross server transactions. we should at least get some kind of credit from support on purchases made on one server to cash in on the opposite server.
  • FlopsyPrince
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    crown store purchases should cross server transactions. we should at least get some kind of credit from support on purchases made on one server to cash in on the opposite server.

    They should apply purchases to both EU and NA on the same platform.
    PC
    PS4/PS5
  • Mik195
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    So PVPers will need to have both PC and console to be able to compete with PC players that use add-ons to pick up all the skyshards and lore books? Or, would just banning any PC advantages from cross saving to console?
  • kargen27
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    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.
    and then the parrot said, "must be the water mines green too."
  • oldbobdude
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    I don’t think we’ll ever have a full account transfer between platforms. Multiple tables on multiple databases. Too much I think. But, what might be possible is to transfer crown, crate and endeavor items to a new PC account. Maybe even craft bag contents. Maybe DLC ownership. In effect, start over but with certain stuff you’ve paid for.
  • Amottica
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    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    @FlopsyPrince

    Nothing is simple when it comes to transferring information to a live server. Nothing.

    There is also a reason why Zenimax does not offer transfers other than they just do not want to build out a tool to do so. Contractual is likely a very big reason. In such cases, they would not mention the reason since it is bad business to toss business partners under the bus.

    So until whatever reason is rectified this will not happen.
  • FlopsyPrince
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    kargen27 wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.

    This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.

    But that is a very limited set and can easily be accounted for if you don't want to transfer them.

    Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.
    PC
    PS4/PS5
  • FlopsyPrince
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    Amottica wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    @FlopsyPrince

    Nothing is simple when it comes to transferring information to a live server. Nothing.

    There is also a reason why Zenimax does not offer transfers other than they just do not want to build out a tool to do so. Contractual is likely a very big reason. In such cases, they would not mention the reason since it is bad business to toss business partners under the bus.

    So until whatever reason is rectified this will not happen.

    I take it you have never worked in a field that does that, often on an ongoing issue. And it is especially not as difficult as doing it in real time.

    Note I was talking about a specific subset of items, not syncing or even transferring all data in bulk. That would be harder. Doing so for a limited subset on demand is not that challenging of a development project. I have taken part in that effort and it was one of the easier development efforts in my career.
    PC
    PS4/PS5
  • Amottica
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    Amottica wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    @FlopsyPrince

    Nothing is simple when it comes to transferring information to a live server. Nothing.

    There is also a reason why Zenimax does not offer transfers other than they just do not want to build out a tool to do so. Contractual is likely a very big reason. In such cases, they would not mention the reason since it is bad business to toss business partners under the bus.

    So until whatever reason is rectified this will not happen.

    I take it you have never worked in a field that does that, often on an ongoing issue. And it is especially not as difficult as doing it in real time.

    Note I was talking about a specific subset of items, not syncing or even transferring all data in bulk. That would be harder. Doing so for a limited subset on demand is not that challenging of a development project. I have taken part in that effort and it was one of the easier development efforts in my career.

    Actually, I have. I merely pointed out the solid fact that nothing is simple when it comes to transferring information to a live server. The person who just grabs some data and transfers it into a live db without a plan is one that is about to experience an abrupt career change.

    And to sync our account information, which is the exact same thing as transferring it, is a lot of data. We are also talking about not one account but many.

    I have also said nothing to suggest it could not be done, as it could. Games create tools to do this and when they do plan it out like that it usually works very well, but it is not simple.

    Also, all of this is rather irrelevant as there is a reason why Zenimax does not offer account transfers of anything of the sort and it is not a matter of not wanting to create the tool but likely a contractual limitation. So until that issue gets rectified, there will be no transfers or synchronization.

  • FlopsyPrince
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    Amottica wrote: »
    Amottica wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    @FlopsyPrince

    Nothing is simple when it comes to transferring information to a live server. Nothing.

    There is also a reason why Zenimax does not offer transfers other than they just do not want to build out a tool to do so. Contractual is likely a very big reason. In such cases, they would not mention the reason since it is bad business to toss business partners under the bus.

    So until whatever reason is rectified this will not happen.

    I take it you have never worked in a field that does that, often on an ongoing issue. And it is especially not as difficult as doing it in real time.

    Note I was talking about a specific subset of items, not syncing or even transferring all data in bulk. That would be harder. Doing so for a limited subset on demand is not that challenging of a development project. I have taken part in that effort and it was one of the easier development efforts in my career.

    Actually, I have. I merely pointed out the solid fact that nothing is simple when it comes to transferring information to a live server. The person who just grabs some data and transfers it into a live db without a plan is one that is about to experience an abrupt career change.

    And to sync our account information, which is the exact same thing as transferring it, is a lot of data. We are also talking about not one account but many.

    I have also said nothing to suggest it could not be done, as it could. Games create tools to do this and when they do plan it out like that it usually works very well, but it is not simple.

    Also, all of this is rather irrelevant as there is a reason why Zenimax does not offer account transfers of anything of the sort and it is not a matter of not wanting to create the tool but likely a contractual limitation. So until that issue gets rectified, there will be no transfers or synchronization.

    Well, they already adjust the data all the time for a "live server" so that is not a good complaint.

    But even noting that, limit it to a script that gets run and will not happen if you are online on ANY characters. Or run it as part of maintenance, when no one is on. Though the latter would be bad if it delayed things, but would work if it was a very limited subset.

    Even modifying "live data" to a limited extent is not really a hard development problem, at least in comparison to many. Though you may be correct if you look at the quality of many with "development degrees" now.

    PC
    PS4/PS5
  • kargen27
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    kargen27 wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.

    This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.

    But that is a very limited set and can easily be accounted for if you don't want to transfer them.

    Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.

    and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?

    "Well, they already adjust the data all the time for a "live server" so that is not a good complaint."

    There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.
    and then the parrot said, "must be the water mines green too."
  • FlopsyPrince
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    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.

    This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.

    But that is a very limited set and can easily be accounted for if you don't want to transfer them.

    Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.

    and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?

    "Well, they already adjust the data all the time for a "live server" so that is not a good complaint."

    There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.

    Which house can you not buy for Crowns?

    And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.
    PC
    PS4/PS5
  • kargen27
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    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.

    This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.

    But that is a very limited set and can easily be accounted for if you don't want to transfer them.

    Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.

    and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?

    "Well, they already adjust the data all the time for a "live server" so that is not a good complaint."

    There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.

    Which house can you not buy for Crowns?

    And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.

    That was but one example of things not being as simple as you are claiming.
    and then the parrot said, "must be the water mines green too."
  • FlopsyPrince
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    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.

    This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.

    But that is a very limited set and can easily be accounted for if you don't want to transfer them.

    Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.

    and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?

    "Well, they already adjust the data all the time for a "live server" so that is not a good complaint."

    There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.

    Which house can you not buy for Crowns?

    And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.

    That was but one example of things not being as simple as you are claiming.

    How much more complicated is it to look against a short list before doing the copy? That is not hard. Simple if/case statements.

    if (not in special list) copy.

    That is very simple.
    PC
    PS4/PS5
  • kargen27
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    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.

    This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.

    But that is a very limited set and can easily be accounted for if you don't want to transfer them.

    Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.

    and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?

    "Well, they already adjust the data all the time for a "live server" so that is not a good complaint."

    There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.

    Which house can you not buy for Crowns?

    And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.

    That was but one example of things not being as simple as you are claiming.

    How much more complicated is it to look against a short list before doing the copy? That is not hard. Simple if/case statements.

    if (not in special list) copy.

    That is very simple.

    Copy and paste is not hard. Transferring data from one live data base to another is not a copy/paste task. It simply isn't. Doesn't matter though even if it were as simple as you suggest we know ZoS has zero interest in making the move.
    and then the parrot said, "must be the water mines green too."
  • ZOS_Lunar
    ZOS_Lunar
    admin
    [Deleted at User Request]

    Hi there!

    As stated in our Support Site, Stadia players were playing on the PC/Mac megaservers:
    Because Stadia players have always played on the PC/Mac megaservers, when you log in, you will be able to pick up your adventures with your same characters and suffer no loss in progression. This includes your Achievements, inventory items, friends lists, mail, guild memberships, leaderboard positions, and more—it’ll be as if you never left Tamriel, because you didn’t!

    These players were unable to transfer to console, as those are completely different servers. Hope this clears up some confusion.
    Edited by ZOS_Phoenix on April 6, 2023 9:34PM
    The Elder Scrolls Online - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • ndriley97_ESO
    ndriley97_ESO
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    Thank you. I was not aware that Stadia was always on PC/Mac.
  • FlopsyPrince
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    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.

    This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.

    But that is a very limited set and can easily be accounted for if you don't want to transfer them.

    Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.

    and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?

    "Well, they already adjust the data all the time for a "live server" so that is not a good complaint."

    There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.

    Which house can you not buy for Crowns?

    And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.

    That was but one example of things not being as simple as you are claiming.

    How much more complicated is it to look against a short list before doing the copy? That is not hard. Simple if/case statements.

    if (not in special list) copy.

    That is very simple.

    Copy and paste is not hard. Transferring data from one live data base to another is not a copy/paste task. It simply isn't. Doesn't matter though even if it were as simple as you suggest we know ZoS has zero interest in making the move.

    It is much simpler than you imply. I have done similar things and am being far too much of a DBA in my day job. The lack of some of this is a major sticking point with some. Stupid to leave that nasty barb there. It could be done fairly straightforwardly, especially since an exact data copy is not necessary, just copying a certain number of items. They already have the technology to add those to your current account when you buy them in the Crown Store. Copying Crowns would be trivial, deduct from one location, add to the other. Same for Crown Gems.

    Mounts, houses, etc. have a fixed number. You just have to list them in the source, and add them to the target if they are not there.

    Etc.

    Not a full xfer, but close enough to solve much of the pain.
    PC
    PS4/PS5
  • Tandor
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    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.

    This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.

    But that is a very limited set and can easily be accounted for if you don't want to transfer them.

    Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.

    and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?

    "Well, they already adjust the data all the time for a "live server" so that is not a good complaint."

    There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.

    Which house can you not buy for Crowns?

    And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.

    That was but one example of things not being as simple as you are claiming.

    How much more complicated is it to look against a short list before doing the copy? That is not hard. Simple if/case statements.

    if (not in special list) copy.

    That is very simple.

    Copy and paste is not hard. Transferring data from one live data base to another is not a copy/paste task. It simply isn't. Doesn't matter though even if it were as simple as you suggest we know ZoS has zero interest in making the move.

    It is much simpler than you imply. I have done similar things and am being far too much of a DBA in my day job. The lack of some of this is a major sticking point with some. Stupid to leave that nasty barb there. It could be done fairly straightforwardly, especially since an exact data copy is not necessary, just copying a certain number of items. They already have the technology to add those to your current account when you buy them in the Crown Store. Copying Crowns would be trivial, deduct from one location, add to the other. Same for Crown Gems.

    Mounts, houses, etc. have a fixed number. You just have to list them in the source, and add them to the target if they are not there.

    Etc.

    Not a full xfer, but close enough to solve much of the pain.

    So some bits of the account/character data will be copied but not other parts of it? No scope for errors there then!
  • FlopsyPrince
    FlopsyPrince
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    Tandor wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    "Bet one-way transfers are not that hard since it is just moving data from one server to another."

    It isn't as simple as you think. It isn't just some text file you are popping from one drive to another. The data base interacts with the character data and tracks information on that character. If they tried a transfer there could be conflicts beyond just same names.

    Transferring some things, like mounts, housing, Crowns and such would be simple.

    maybe, but that isn't what you said or what was asked for. Look at homes though. Some homes you must complete a task to be able to purchase. Do they transfer the house if you have no character that has achieved the right to own it? Same with achievement furniture inside.

    This is a poor excuse. I would say "yes, transfer the house" since you did the work at some point and I believe all of those were available with Crowns as well.

    But that is a very limited set and can easily be accounted for if you don't want to transfer them.

    Have you ever done any database work? Migrations are a common thing and not as big of a challenge as many other programming problems.

    and you don't see how a player owning a house that the game says he should be unable to own would cause data problems?

    "Well, they already adjust the data all the time for a "live server" so that is not a good complaint."

    There is a difference in adjusting existing data and introducing new data. Your simple transfer of a house would need to include an overhaul of how achievement awards work. That isn't just a simple data transfer.

    Which house can you not buy for Crowns?

    And I did say that fine, skip the house if that is important. Did you see that part? That is a very limited set of houses.

    That was but one example of things not being as simple as you are claiming.

    How much more complicated is it to look against a short list before doing the copy? That is not hard. Simple if/case statements.

    if (not in special list) copy.

    That is very simple.

    Copy and paste is not hard. Transferring data from one live data base to another is not a copy/paste task. It simply isn't. Doesn't matter though even if it were as simple as you suggest we know ZoS has zero interest in making the move.

    It is much simpler than you imply. I have done similar things and am being far too much of a DBA in my day job. The lack of some of this is a major sticking point with some. Stupid to leave that nasty barb there. It could be done fairly straightforwardly, especially since an exact data copy is not necessary, just copying a certain number of items. They already have the technology to add those to your current account when you buy them in the Crown Store. Copying Crowns would be trivial, deduct from one location, add to the other. Same for Crown Gems.

    Mounts, houses, etc. have a fixed number. You just have to list them in the source, and add them to the target if they are not there.

    Etc.

    Not a full xfer, but close enough to solve much of the pain.

    So some bits of the account/character data will be copied but not other parts of it? No scope for errors there then!

    Errors happen, but you fix those. Better than having no migration abilities, such as stranding many of my Crowns on the PS4 when I switched to the PC. Or having to rebuy all the mounts and housing. Rebuilding my characters wasn't as much of an issue for me, but those areas were serious pain points and contributed to me deciding to let things lapse. Small pain points add up.
    PC
    PS4/PS5
  • Ragnarok0130
    Ragnarok0130
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    kargen27 wrote: »
    How would allowing character transfer benefit Sony?

    Easy, many people like myself own several gaming platforms. Crossplay or cross save would actually incentivize me to engage with the Sony platform in this game instead of completely ignoring it for my PC account. From a player metrics and maybe even sales perspective Sony would benefit.
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