So many of the discussions here seem to be people complaining about having to change one skill, one weapon or one part of their rotation, or that X role is under valued, I thought I'd offer a different perspective.
ESO isn't about fixed roles, it's about characters and how they engage with the content the game offers. By thinking in rigid terms like "I'm a DD" or "I'm a healer" one limits one's engagement with the game. It's understandable, in a way, because you can set up a character as a cookie cutter DD or a cookie cutter single setup healer with a bare minimum of skill points. Nowadays you can even set up as both, using armoury slots to switch around the skills required. But if a character only has that bare minimum of skill points, and only ever carries one set of gear then they can't adapt at all to different content, or even different groupmates playing the same content.
Consider the possibilities of a more rounded character. My main is a sorcerer but that's about all that's fixed about her. She has every skill line except bow and WW maxed, and over 400 skill points which are all allocated and all get regular use. Sometimes she'll be wearing meta DD gear (sometimes staves, sometimes daggers etc. with minimal self heals and rely on heals from other players, sometimes she heals herself, sometimes she might slot the matriarch and provide off heals, sometimes maybe wear support sets and a resto staff and provide more heals and buffs. Sometimes she might stay in light armour but slot inner rage and take care of the bosses in normal difficulty; for harder stuff, she might put heavy armour on and go 'full tank'. She does like summoning things but whether it's a scamp, tormentor or matriarch, or one, two or none at all varies again.
The mix of skills, attributes, damage output, self healing, healing of others and damage mitigation is a rich and complex one in ESO and it deserves far more than the 3 basic 'roles' of tank, DD and healer. The only place it's worth thinking in those terms is when queuing for the group finder, and only because you need a rough idea of how to set up your character so that together with the other 3 they form a rounded team, but even then there's a lot of freedom in how to fulfil the role as long as you cover the basics. Light armour tank? Fine, if it works for you and you can keep the boss taunted and survive. Healer that does nothing but heal? Fine, if that's what your group needs, but equally it's fine to complete a dungeon with everyone providing heals as well as damage.
If we can stop thinking strictly in terms of "my toon is a healer" or "my toon is a DD" and start thinking in terms of "what does my toon need to bring to this group / content" I think we might enjoy our toons more for the characters they are rather than the basic roles we try to shoehorn them into.
Edited by ajkb78 on February 16, 2022 4:09PM