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Can we get a LOCK feature on the Armory?

krachall
krachall
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Yes, I know this is minor but I'm a HUGE fan of the new Armory system and use it enough to where I screw it up more than I care to admit.

Could you implement a lock feature on the armory so that a locked build cannot be overwritten until it's unlocked? Similar to locking equipment so it can't be sold or deconstructed. I change builds a LOT and I've accidentally overwritten a build when I instead wanted to equip it. This means I have to go back and respec my CPs, respec my skills, respec my ability points, re-gear, and save it again properly.

Not a huge deal and, yes, I'm a victim of my own stupidity, but this would be helpful and doesn't sound super hard to implement.

That said...given that the Armory system is primarily part of the UI, could an add-on be made to do this?
  • jaws343
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    That would be a nice feature. I am always worried I am going to overwrite a build while switching. Or update the wrong build slot when moving skills around or changing slotted CP.
  • Amottica
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    It is just as minor as being able to lock our gear which is something Zenimax saw as a worthy idea. Can we live without it? Ofc we can. Will it prevent mistakes and be a good QoL change? Ofc yes it would.

    I would also suggest it would be great to lock companion gear.
  • EF321
    EF321
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    There is an addon that lets you do this:
    https://www.esoui.com/downloads/info3219-ArmoryStyleManager.html

    It's primary purpose I believe is saving your style, and it was feature that I don't actually need as I was fine with vanilla behavior, so I commented out some lines to disable it, as I could not find any settings:
    local function RegisterEvents()
    	--EM:RegisterForEvent(name, EVENT_ARMORY_BUILD_UPDATED , ArmoryBuildUpdated)
    	--EM:RegisterForEvent(name, EVENT_ARMORY_BUILD_RESTORE_RESPONSE, ArmoryBuildLoaded)
    end
    
    Edited by EF321 on February 16, 2022 2:58PM
  • ajkb78
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    EF321 wrote: »
    There is an addon that lets you do this:
    https://www.esoui.com/downloads/info3219-ArmoryStyleManager.html

    It's primary purpose I believe is saving your style, and it was feature that I don't actually need as I was fine with vanilla behavior, so I commented out some lines to disable it, as I could not find any settings:
    local function RegisterEvents()
    	--EM:RegisterForEvent(name, EVENT_ARMORY_BUILD_UPDATED , ArmoryBuildUpdated)
    	--EM:RegisterForEvent(name, EVENT_ARMORY_BUILD_RESTORE_RESPONSE, ArmoryBuildLoaded)
    end
    

    Let's stop using add-ons to excuse ZoS from adding useful features to the game, they're only available on 1 platform out of 3.
  • jaws343
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    ajkb78 wrote: »
    EF321 wrote: »
    There is an addon that lets you do this:
    https://www.esoui.com/downloads/info3219-ArmoryStyleManager.html

    It's primary purpose I believe is saving your style, and it was feature that I don't actually need as I was fine with vanilla behavior, so I commented out some lines to disable it, as I could not find any settings:
    local function RegisterEvents()
    	--EM:RegisterForEvent(name, EVENT_ARMORY_BUILD_UPDATED , ArmoryBuildUpdated)
    	--EM:RegisterForEvent(name, EVENT_ARMORY_BUILD_RESTORE_RESPONSE, ArmoryBuildLoaded)
    end
    

    Let's stop using add-ons to excuse ZoS from adding useful features to the game, they're only available on 1 platform out of 3.

    Seriously, I wish people would stop presenting add-ons as solutions.
  • EF321
    EF321
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    ajkb78 wrote: »
    Let's stop using add-ons to excuse ZoS from adding useful features to the game, they're only available on 1 platform out of 3.

    I am all for zos adding all the addon features ever into the game, but don't want to suffer if I can choose not to right now.
  • EF321
    EF321
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    jaws343 wrote: »
    ajkb78 wrote: »
    EF321 wrote: »
    There is an addon that lets you do this:
    https://www.esoui.com/downloads/info3219-ArmoryStyleManager.html

    It's primary purpose I believe is saving your style, and it was feature that I don't actually need as I was fine with vanilla behavior, so I commented out some lines to disable it, as I could not find any settings:
    local function RegisterEvents()
    	--EM:RegisterForEvent(name, EVENT_ARMORY_BUILD_UPDATED , ArmoryBuildUpdated)
    	--EM:RegisterForEvent(name, EVENT_ARMORY_BUILD_RESTORE_RESPONSE, ArmoryBuildLoaded)
    end
    

    Let's stop using add-ons to excuse ZoS from adding useful features to the game, they're only available on 1 platform out of 3.

    Seriously, I wish people would stop presenting add-ons as solutions.

    OP literally asks if there is an addon for that.
  • Stanx
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    EF321 wrote: »
    ajkb78 wrote: »
    Let's stop using add-ons to excuse ZoS from adding useful features to the game, they're only available on 1 platform out of 3.

    I am all for zos adding all the addon features ever into the game, but don't want to suffer if I can choose not to right now.

    No one is saying you need to suffer, just that solution of "oh an add-on can do that" does not apply to console players, such as myself.

    Feel free to use add-ons as much as you want. The point that is being made is that ZOS should implement these features themselves so that everyone can enjoy the QOL improvement.
  • AcadianPaladin
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    Amottica wrote: »
    . . . I would also suggest it would be great to lock companion gear.

    This. So much! Changing companion gear is very user unfriendly. At a minimum, being able to lock key pieces of companion gear could make them easier to find in your bank and prevent accidental selling when in your inventory. Of course, the real solution for companions is for them to be able to carry their own extra set of gear.
    PC NA(no Steam), PvE, mostly solo
  • EF321
    EF321
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    Amottica wrote: »
    . . . I would also suggest it would be great to lock companion gear.

    This. So much! Changing companion gear is very user unfriendly. At a minimum, being able to lock key pieces of companion gear could make them easier to find in your bank and prevent accidental selling when in your inventory. Of course, the real solution for companions is for them to be able to carry their own extra set of gear.

    Pssst, I see you are on PC
    FCO Item Saver addon
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