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New to ESO PvP? Read this!

Deltia
Deltia
✭✭✭✭✭
Welcome to my Easy PVP Builds for ESO. The information below contains basic skills, gear, champion points and information for general PvP builds in the Elder Scrolls Online. With Midyear Mayhem approaching as I write this guide, I wanted to ensure you had a starting point reference for PvP Builds. The information will not have a class specific loadout, more so generalized skills, gear and champion points that you can tailor to your various builds.

Table of Contents
- Skills Magicka
- Skills Stamina
- Gear Magicka
- Gear Stamina
- Champion Points
- Miscellaneous Magicka
- Miscellaneous Stamina
- Recommended Builds
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https://youtu.be/sjRJzPTbmNY

Skills Magicka
The below skills are samples for newer players not know what they should take. Feel free to swap things in and out if your class has something stronger or if you prefer a different play style. Use as a starting point and adjust after some game play!


Bar One Lighting (AoE) or Fire (single target)
Class Skill: Mobility, Stun or Buff
  • Dragonknight = Fossilize
  • Necromancer = Bone Totem
  • Nightblade = Shadowy Disguise
  • Sorcerer = Streak
  • Templar = Toppling Charge
  • Warden = Deep Fissure
  • Degeneration: moderate damage over time that gives us major sorcerery increasing our damage. Flex out if your class has a better/more useful major sorcerery source like Netch for Warden or Critical Surge for sorcerer.
  • Elemental Drain: armor debuff, resources sustain tool and a way to increase damage. You can swap in a DoT or burst tool, like sorcerer with Daedric Curse.
  • Force Pulse: main ranged spammable, swap this out for a specific class skill if you have one that’s better like Swallow Soul for Nightblade, Lava Whip for Dragonknight, etc.
  • Class Skill: Execute or Buff
  • Dragonknight = Engulfing Flame
  • Necromancer = Stalking Blastbones
  • Nightblade = Impale
  • Sorcerer = Mages’ Wrath
  • Templar = Radiant Oppression
  • Warden = Birds of Prey
  • Shooting Star: ranged stun, AoE damage and bursting tool that every class has access to (swap out for more damage if needed)

Bar Two Restoration Staff

Class Skill: Armor Buff
  • Dragonknight = Spiked Armor
  • Necromancer = Bone Armor
  • Nightblade = Mass Hysteria via Shadow Barrier passive
  • Sorcerer = Lighting Form
  • Templar = Rune Focus
  • Warden = Frost Cloak

Class Skill: buff or heal
  • Dragonknight = Cauterize
  • Necromancer = Spirit Guardian
  • Nightblade = Siphoning Attacks
  • Sorcerer = Dark Conversion
  • Templar = Extended Ritual
  • Warden = Arctic Blast
  • Race Against Time (morph of Accelerate | Guild/Psijic Order skill line): an absolute most have mobility tool for every magicka build. You can swap some various things in here like Mist Form for Vampire but I cannot stress enough how useful this mobility tool is.
  • Radiating Regeneration: decent heal over time that effects allies as well. The other morph speeds up the healing but has little group utility.
  • Combat Pray: a decent burst heal for you and allies with a minor berserk buff. Swap out for various skills that you’re class specific might use or a shield if playing in light armor with high max magicka pool.
  • Life Giver: insanely powerful survivability ultimate that can be used solo or in a group.

DAMAGE
General tips are to buff with heals on back bar, swap and apply degeneration (or source of DoT/spell power buff), elemental drain, then any other DoT, Force Pulse and execute at or around 25% health. SURVIVAL Maintain armor buff, use Race Against Time to speed away and line of sight, HoT via Radiating Regeneration up at all times, Combat Pray spam when needing big heals and resto ult when low.

Skills Stamina
The below skills are samples for newer players not know what they should take. Feel free to swap things in and out if your class has something stronger or if you prefer a different play style. Use as a starting point and adjust after some game play!
Bar One: Two Handed Offensive

- Stampede: gap closer, hits very hard and has a DoT effect where it strikes.
- Rally: weapon damage buff and recast for a burst heal.
- Class Skill: Stun, Buff, DoT
- Dragonknight = Fiery Breath
- Necromancer = Blighted Blastbones
- Nightblade = Mass Hysteria
- Sorcerer = Streak
- Templar = Repentance
- Warden = Subterranean Assault
- Dizzying Swing: simple single target spammable, though can be swap for a class specific attack or another DoT. Biting Jabs is commonly replaced on Stamplar.
- Executioner: single target execute that ramps up in damage the lower the player.
- Dawnbreaker of Smiting: insane AoE damage, great passives for slotting and a on demand stun though other classes like Dragonknight favor Take Flight or Nightblade with Incapacitating Strikes.
Bar Two: Sword and Shield Defensive

Class Skill: Armor Buff
- Dragonknight = Spiked Armor
- Necromancer = Bone Armor
- Nightblade = Mass Hysteria via Shadow Barrier passive
- Sorcerer = Hurricane
- Templar = Rune Focus
- Warden = Frost Cloak
- Class Skill: stuff, buff or heal
- Dragonknight = Cauterize
- Necromancer = Mortal Coil
- Nightblade = Dark Cloak
- Sorcerer = Critical Surge
- Templar = Extended Ritual
- Warden = Arctic Blast
- Shuffle: source of major evasion (must have this buff) and mobility tool remove immobilization and snares.
- Reverberating Bash: on demand stun using sword and shield bar. Swap out for a better stun like Dragonknight’s Fossilize or Sorcerer’s Streak which cannot be blocked or avoided.
- Resolving Vigor: burst healing and standard for stamina builds.
- Spell Wall: great ultimate when lacking a class specific defensive ultimate. However, this is “selfish” meaning only benefits you and can be swapped out as you see fit.
DAMAGE General tips, buff with Rally, Shuffle, charge in with Stampede and then medium weave attack Dizzying Swing, Dawnbreaker, Executioner. SURVIVAL The main thing is to keep armor buff, shuffle and vigor up when taking pressure and using your class stun or Reverberating Bash to stun a target and release pressure.
Gear Magicka

The below setup will make you very sturdy with great resource pool for healing, cleansing and casting buffs. Engine Guardian: helm obtained in Darkshade Caverns II, shoulder from Maj with undaunted keys
- (1 item) Adds 129 Health Recovery
- (2 items) When you use an ability, you have a 25% chance to summon a Dwemer automation to restore 550 Stamina or Magicka or 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
WHY: using a lot of heavy armor will limit your resource regeneration unless taking pressure making Engine Guardian a great solution. You can swap to massive damage dealer like Balorg for high burst. Mark of the Pariah: obtained in Overland Wrothgar or through guild traders
- (2 items) Adds 1206 Maximum Health
- (3 items) Adds 1487 Armor
- (4 items) Adds 1487 Armor
- (5 items) Increases your Physical Resistance and Spell Resistance by up to 10206 based on your missing Health. Current value: 2373
WHY?: makes you incredibly tanky and very forgiving if you’re slow to react to incoming damage. Daedric Trickery: craftable 8 trait in Morrowind DLC Vvardenfell.
- (2 items) Adds 1206 Maximum Health
- (3 items) Adds 1096 Maximum Stamina
- (4 items) Adds 1096 Maximum Magicka
- (5 items) When you deal damage you gain one of 5 random Major Buffs for 21 seconds every 9 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality
WHY? this provides the best overall back bar survivability while maintaining high mobility and burst protentional. FLEX OPTIONS 5pc Defensives
- Ironblood = great for duels
- Buffer of Swift = awesome damage reduction
- Grace of Gloom = insane survivability if you have high health
- Wretched Vitality for insane sustain
5pc Offensives
- Clever Alchemist = insane burst potential
- Kynmarcher’s Cruelty = debuff set
- Burning Spellweave = magdk massive boost to damage
Mythics
- Markyn Ring of Majesty: obtained through ESO Mythics/antiquities system:
- Torc = Sustain
- Malacath = damage
- Wild Hunt = speed
- Death Dealer’s Fete = more max stats
No-CP Campaigns
- Heartland Conqueror = good offensive/defensive set
- Spinners = mag dps
Monster
- Scourge Harvest = good self-healing
- Balorgh = burst damage
- Zoal = counter gank.
- Magma Incarnate = great all around and group support.
Gear Stamina
This gear setup is for high resistances, decent sustain and decent damage. Swap in and out if you feel something is lacking.

This Set-up will make you very sturdy with great resource pool for healing, cleansing and casting buffs. Engine Guardian: helm obtained in Darkshade Caverns II, shoulder from Maj with undaunted keys

- (1 item) Adds 129 Health Recovery
- (2 items) When you use an ability, you have a 25% chance to summon a Dwemer automation to restore 550 Stamina or Magicka or 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
WHY: using a lot of heavy armor will limit your resource regeneration unless taking pressure making Engine Guardian a great solution. You can swap to massive damage dealer like Balorg for high burst. Mark of the Pariah: obtained in Overland Wrothgar or through guild traders

- (2 items) Adds 1206 Maximum Health
- (3 items) Adds 1487 Armor
- (4 items) Adds 1487 Armor
- (5 items) Increases your Physical Resistance and Spell Resistance by up to 10206 based on your missing Health. Current value: 2373
WHY?: Makes you incredibly tanky and is very forgiving if you’re reaction to incoming damage is slow. Plaguebreak: from Rewards of the Worthy and traders.

- (2 items) Adds 1487 Offensive Penetration
- (3 items) Adds 129 Weapon Damage and Spell Damage
- (4 items) Adds 129 Weapon Damage and Spell Damage
- (5 items) Dealing direct damage to an enemy, who is not a Plague Carrier, turns them into a Plague Carrier for 10 seconds, dealing 1715 Disease Damage over the duration. If the plague is removed early, it explodes, infecting enemies within 8 meters of the carrier and dealing 712 Disease Damage. The explosion deals an additional 50% damage per enemy hit. This effect can occur once per attack and scales off the higher of your Weapon or Spell Damage.
Why? Incredible DoT pressure and damage. FLEX OPTIONS 5pc Defensives
- Ironblood = great for duels
- Buffer of Swift = awesome damage reduction
- Grace of Gloom = insane survivability if you have high health
- Wretched Vitality for insane sustain
5pc Offensives
- Clever Alchemist = insane burst potential
- Kynmarcher’s Cruelty = debuff set
- Burning Spellweave = magdk massive boost to damage
Mythics
- Markyn Ring of Majesty: obtained through ESO Mythics/antiquities system:
- Torc = Sustain
- Malacath = damage
- Wild Hunt = speed
- Death Dealer’s Fete = more max stats
No-CP Campaigns
- Heartland Conqueror = good offensive/defensive set
- Spriggans = stam DPS
Monster
- Scourge Harvest = good self-healing
- Balorgh = burst damage
- Zoal = counter gank.
- Magma Incarnate = great all around and group support.
Champion Points
I use the same setup for CP on stamina and magicka builds. The below setup will force more on survivability than damage. Change as you see fit but I prefer to play tanky first then specialized for damage later.
Warfare
- Thaumaturge (Slottable) – 50 Increases your damage done with damage over time effects by 2% per stage.
- WHY? Great for dot builds like DKs. Flex out Biting Aura for more AoE spammables like magplar.
- Ironclad (Slottable) – 50 Reduces your damage taken by direct damage attacks by 2% per stage.
- WHY? incredible damage reduction.
- Duelist’s Rebuff (Slottable) – 50 Reduces your damage taken by single target attacks by 2% per stage.
- WHY? best damage reduction against burst gankers.
- Master-at-Arms (Slottable) – 50 Increases your damage done with direct damage attacks by 2% per stage.
- WHY? All around your best bet for damage.
Fitness
- Slippery (Slottable) – 50 When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
- WHY? free break free and it works in lag fights!
- Boundless Vitality (Slottable) – 50 Grants 28 Max Health per stage.
- WHY? Good boost to overall health.
- Fortified (Slottable) – 50 Grants 34.6 Armor per stage.
- WHY? lowers damage.
- Pain’s Refuge (Slottable) – 50 Reduces your damage taken by 1% per negative effect active on you, up to a maximum of 20%.
- WHY? best overall damage reduction in red tree. Bracing Anchor is great for sword and shield builds.
Crafting
- War Mount (Slottable) – 50 Improves your mastery with mounts, removing all mount Stamina costs outside of combat. WHY? helps with movement.
- Rationer (Passives) – 30 Adds 10 minutes to the duration of any food or drink that increases your character’s stats per stage. WHY? saves money.
- Gifted Rider (Passives) – 75 Increases your Mount Speed by 2% per stage. WHY? helps with movement.
- Steed’s Blessing (Slottable) – 50 Increases your out of combat Movement Speed by .4% per stage. WHY? helps with movement.

Miscellaneous Magicka
Racial Choice
#1 Dunmer (Dark Elf) = all around great if you want to switch between magicka/stamina build though lacks resources sustain
#2 Altmer (High Elf) = insane for magplar with everything you need including damage reduction while channeling
#3 Argonian = super tanky setup but lacks massive damage
Consumables
- Food: Clockwork Citrus: Increase Max Health by 3724, Health Recovery by 351, Max Magicka by 3458 and Magicka Recovery by 319 for 2 hours
- Potions: Tri-pots and Immovability
- Tri-pots: Restores Magicka, Stamina, and Health. These are great to use if you’re having issues with survivability and/or sustain
- Immovability: Immobilizes your target and grants you Unstoppable, rendering you immune to control effects for 4.4 seconds. This poison also “breaks you free” of ongoing control effects. (10 second cooldown)
- Poisons: Damage Health: Poisons your enemy for 7 seconds
Mundus Stone
- Apprentice: overall my favorite because it benefits your healing and damage done in general
- Bonus: Increases Spell Damage by 238 (411 with 8 Legendary Divine Traits)
- Location: Reaper’s March, Bangkorai, The Rift, and Cyrodiil
- Atronach: Run if needing more sustain in content
- Bonus: Increases Magicka Recovery by 310 (535 with 8 Legendary Divine Traits)
- Location: Greenshade, Rivenspire, Shadowfen and Cyrodiil
Attributes
You want to reach 30,000 health inside of PvP (Cyrodiil Campaign/Battlegrounds). Then reach at least 15,000 stamina for cc breaks, and dodges. The rest going into magicka. Typical builds run about 34 health and 30 in magicka.
Miscellaneous Stamina
Racial Choice
#1 Orc =Well balanced stamina race and great for PvP.
#2 Khajiit= Insane burst damage and great for any stamina build.
#3 Imperial = max stats and reduced cost including ultimates!
Consumables
- Food: Artaeum Takeaway Broth
- Artaeum Takeaway Broth: Increases max health by 3326 and health recovery by 406 and max stamina by 3080 and stamina recovery by 338 for 2 hours.
- Potions: Weapon Damage or Weapon Crit
- Essence of Weapon Power: = Increases weapon damage, grants major savagery increasing weapon critical, restores stamina, and increases stamina recovery. A great option if you want to go full damage.
- Essence of Weapon Critical: Gives you Major Savagery, increasing your weapon critical, restores health and stamina immediately and increases your health and stamina recovery. This is a great option for increased damage.
- Essence of Health/Tri-Pots: Restores Magicka, Stamina, and Health. These are great to use if you’re having issues with survivability and/or sustain.
Mundus Stone
- Warrior: All around good balance or PVP and PVE mix
- Bonus: Increases Weapon Damage by 238 With 7 Divines armor pieces: Increases Weapon Damage by 389
- Location: Malabal Tor, Eastmarch, Alik’r Desert
Attributes You want to reach 30,000 health inside of PvP (Cyrodiil Campaign/Battlegrounds). My builds typically run 34 stamina and 30 health.
Recommended Builds
Dragonknight You want to reach 30,000 health inside of PvP (Cyrodiil Campaign/Battlegrounds). Then reach at least 15,000 stamina for cc breaks, and dodges. The rest going into magicka. Typical builds run about 34 health and 30 in magicka.
DRAGONKNIGHT
- Dragonknight PvP Mag DPS Predator
- Dragonknight PvP Stam DPS Vindicator
NECROMANCER
- Necromancer PvP Mag DPS Lethal Weapon
- Necromancer PvP Stam DPS Reaper
NIGHTBLADE
- Nightblade PvP Mag DPS The Wraith
- Nightblade PvP Stam DPS Carnage
SORCERER
- Sorcerer PvP Mag DPS Frag Out
- Sorcerer PvP Stam DPS Maraduer
- Sorcerer PvP Bow Build Thorc
TEMPLAR
- Templar PvP Mag DPS Omega
- Templar PvP Stam DPS Vanguard
- Templar PvP Healer Fulcrum
WARDEN
- Warden PvP Mag DPS Blizzard
- Warden PvP Stam The Eraser
- Warden PvP Healer The Augmenter
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