redspecter23 wrote: »The chests on the final round in maelstrom arena drop weapons for arena weapons and for the non arena sets. The chests from prior rounds drop the other pieces. Basically, you're doing one run for every non arena weapon, which is a lot.
It's way better than it was, but it's still probably the longest gear grind by number of runs required. 6 non arena sets was too many to add for Maelstrom. It could have had 3 and it would have been fine.
I also feel like binding a perfected item should unlock both the perfected and non-perfected version in your stickerbook, but that might be a rant for another thread.
colossalvoids wrote: »I also feel like binding a perfected item should unlock both the perfected and non-perfected version in your stickerbook, but that might be a rant for another thread.
I believe it was on a next update PTS notes, better later than never.
Oreyn_Bearclaw wrote: »colossalvoids wrote: »I also feel like binding a perfected item should unlock both the perfected and non-perfected version in your stickerbook, but that might be a rant for another thread.
I believe it was on a next update PTS notes, better later than never.
Well that is pretty neat.
I mean it fits with crafting lore if you will. If I find a perfect version of an item, pretty sure I can reconstruct a less than perfect version. Haha. I was just not looking forward to the day that I had to start standing on a street corner in craglorn trying to find normal trial runs to farm stickerbook. I have never stepped foot in normal Vateshran and never will. And after farming DDF leads, I have no interest in ever doing normal DSA again either.
They could start dropping weapons before the last round, but I don't think getting everything by just doing the first round and then resetting would be healthy for the game.
I think in maelstrom, you can get jewelry from the 8th round as well, so they could add weapons there, and maybe to the Vault of Umbrage as well.
Oreyn_Bearclaw wrote: »They could start dropping weapons before the last round, but I don't think getting everything by just doing the first round and then resetting would be healthy for the game.
I think in maelstrom, you can get jewelry from the 8th round as well, so they could add weapons there, and maybe to the Vault of Umbrage as well.
I am all for the arnea weapons being only last boss. The weapons from the other sets are the real issue. I really dont care how they do it, but they should make it possible to get 2-3 set weapons per run.
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »They could start dropping weapons before the last round, but I don't think getting everything by just doing the first round and then resetting would be healthy for the game.
I think in maelstrom, you can get jewelry from the 8th round as well, so they could add weapons there, and maybe to the Vault of Umbrage as well.
I am all for the arnea weapons being only last boss. The weapons from the other sets are the real issue. I really dont care how they do it, but they should make it possible to get 2-3 set weapons per run.
like others noted, some of the arenas before the final ones do drop jewelry, possible they could just add weapons there
i think MA is -1 from the final gives jewelry, and DSA is -1 and -2 from final gives jewelry (at least the DSA normal set drops are completely tradeable like overland gear, i usually frequently sell my DSA gear on guild store that i dont need lol)
VH is less directed, but also has WAY less normal set items to collect, and BRP uses the same normal set drops as murkmire
Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »They could start dropping weapons before the last round, but I don't think getting everything by just doing the first round and then resetting would be healthy for the game.
I think in maelstrom, you can get jewelry from the 8th round as well, so they could add weapons there, and maybe to the Vault of Umbrage as well.
I am all for the arnea weapons being only last boss. The weapons from the other sets are the real issue. I really dont care how they do it, but they should make it possible to get 2-3 set weapons per run.
like others noted, some of the arenas before the final ones do drop jewelry, possible they could just add weapons there
i think MA is -1 from the final gives jewelry, and DSA is -1 and -2 from final gives jewelry (at least the DSA normal set drops are completely tradeable like overland gear, i usually frequently sell my DSA gear on guild store that i dont need lol)
VH is less directed, but also has WAY less normal set items to collect, and BRP uses the same normal set drops as murkmire
Well I had mentioned just putting a 20-25 % weapon drop rate per boss. Over 8 bosses, that is basically 2 extra weapons per run. If you wanted to guarantee a second weapon on boss 7 and or 8, that would probably work two. It was mentioned that it wouldnt be healthy if people could just grind the first boss, and truthfully, I see that as a non-issue. Again, arena weapons themselves would be limited to last boss. It would actually take longer to grind the first arena and wait for the reset than to just grind the whole thing, so point is, I would not be worried about some sort of cheesy first boss grind if they could drop set weapons (not arena weapons).
MindOfTheSwarm wrote: »I refuse to grind away for potentially 70 more runs to get the weapon I need for one of the arena sets.
MindOfTheSwarm wrote: »I refuse to grind away for potentially 70 more runs to get the weapon I need for one of the arena sets.
Imagine back in the days when we had to repeat the arena 100, 200, 500 times to get one infused vma flame staff, before change trait and stiker book.
[snip]
[Edit for bait.]
MindOfTheSwarm wrote: »Would it hurt to simply have the weapons start dropping in each round AFTER the armor pieces have been discovered? I refuse to grind away for potentially 70 more runs to get the weapon I need for one of the arena sets. Gonna look elsewhere for easier sets. I mean take a look at the sets anyway compared to other easier sets.
Parabellum is very similar to Hatchling’s Shell. Yet if there is a specific Parabellum weapon I want, why bother when Hatchling does almost the same thing and is 300% easier to acquire.
Same can be said for Winterborn weapons or Permafrost, the latter of which is only really useful with jewellery and weapons anyway.
If they allowed these weapons to drop each round after the armor pieces have been filled it would still require numerous runs and grind to get them all without it feeling obnoxious.
MindOfTheSwarm wrote: »Would it hurt to simply have the weapons start dropping in each round AFTER the armor pieces have been discovered? I refuse to grind away for potentially 70 more runs to get the weapon I need for one of the arena sets. Gonna look elsewhere for easier sets. I mean take a look at the sets anyway compared to other easier sets.
Parabellum is very similar to Hatchling’s Shell. Yet if there is a specific Parabellum weapon I want, why bother when Hatchling does almost the same thing and is 300% easier to acquire.
Same can be said for Winterborn weapons or Permafrost, the latter of which is only really useful with jewellery and weapons anyway.
If they allowed these weapons to drop each round after the armor pieces have been filled it would still require numerous runs and grind to get them all without it feeling obnoxious.
Save yourself the time and get neither.
They're both bad sets.
Just get pale order ring.
MindOfTheSwarm wrote: »So since curated drops I felt pretty good about not having duplicate drops in Maelstrom arena. However, now that all armor has been collected, duplicates are dropping once again.
I guess this means weapons only drop on the final encounter?
If so…. Only 73 more runs to go to fill out my collection.
Ridiculous to expect players to do this.