Leftover_Pizza wrote: »Posted this in another thread, but how cool would it be if devs come into the game, playing as a world boss, needing a large group of players to hack them down and get very rare loot from them?
To be honest my first thought is it probably doesn't matter what I think because it sounds like something they'd only bother to do on NA servers. Or they'd do it at a time convenient for them, which would be the middle of the night in Europe...then probably announce they were stopping it on EU servers because too few people showed up.
Even if they are doing it at a time I can be online it still sounds like something most players are likely to miss, unless they're doing it regularly, and at that point I'd worry about what they're not doing to have time for this.
I like the idea of more roaming world bosses, or bosses which only appear at certain times but I think it would be better to automate it. I realise having a person controlling it would make it more unpredictable, but I'm not sure that's worth the time required to do it.
Leftover_Pizza wrote: »Posted this in another thread, but how cool would it be if devs come into the game, playing as a world boss, needing a large group of players to hack them down and get very rare loot from them?
Leftover_Pizza wrote: »Posted this in another thread, but how cool would it be if devs come into the game, playing as a world boss, needing a large group of players to hack them down and get very rare loot from them?
This was a staple of the EverQuest experience.
Some of the most memorable moments were when a dev would pop into a zone as some gigantic, high HP monster. The word would spread like wildfire, and players from all zones would rally to defeat it. And after the fight, the dev would hand out rare gifts to those they deemed to perfomed exceptionally, and everyone got cool loot from the corpse. Then the dev would usually stick around and chat with us in /say.
Devs would also come out as an ogre dressed in green and red named Santa Clugg at Christmas, handing out milk and cookies to players, and sometimes gifts. It was an endearing experience, and presented the game creators as human and caring about the players. Unfortunately, nothing of the sort has come from (or is likely to come from) the ESO team. They are known for watching zones from the shadows, and for their non-communicative nature.
Leftover_Pizza wrote: »Posted this in another thread, but how cool would it be if devs come into the game, playing as a world boss, needing a large group of players to hack them down and get very rare loot from them?
Leftover_Pizza wrote: »Posted this in another thread, but how cool would it be if devs come into the game, playing as a world boss, needing a large group of players to hack them down and get very rare loot from them?
A friend of mine plays DCUO, where this feature is tried out now. Pre-announced events of a dev coming into the game, playing a world boss with a huge health pool and using his/her spells unpredictable. I saw a vid of the fight, taking 32 minutes for the group to finally get the boss down.
I insta wanted that for this game too.
Also, I think this would be fun for the devs too, to kill a ton of players, before getting canned themselves.
Players roaming Overland would get a server wide warning, telling them a dev is about to spawn in a certain area in X minutes. The loot could be stuff like a radiant apex mount, an amount of crowns, crown crates, rare materials for crafting or something, without them needing to be in the top 15 highest dps list.
I mean, how cool would that be?