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Destruction Staff Help

Zama666
Zama666
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Howdy,

I am an Imperial Templar. I split my attribute 32 Stamina 32 Magicka
Running 1h&sh with Deadland Demolisher which is a lot of fun. Most stam here
and a bow - with degenerate, blazing spear and radiant glory using up magicka.
If things get too ugly, I toss in a class skill from restoring light to heal

I get a bit of ranged damange and then close up melee damage. Fun for PVE. (I won't try this in PvP as I just die not matter what I do)

My Destruction Staff Line has never been used. So thinking of replacing the Bow with Destruction Staff.

Any thoughts on what staff to get, what to use first as abilities? I have ...3 skill points left...

Tanks!

Z
  • Vevvev
    Vevvev
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    Why is the Stam and Magicka attributes split? Even next patch you'll be wanting to build into one or the other for best performance, and for this patch if you go into stamina picking up a destruction staff is a really bad idea.

    As for staff type well it boils down to two things. Content type and strategy.

    Fire is the go to for most builds out there as it's 10% increase to single target damage is huge not only to mention it's flame wall bonus damage against burning targets actually outpaces the 10% AoE damage of lightning staves. Only use for a Lightning staff is a PvP heavy attack build facing off against dodge rollers.

    For Brittle Wardens you'd go with an ice staff to improve critical damage against enemies you inflict with the chilled status effect. It's almost as strong as a flame staff, but where it lacks in upfront damage it helps in boosting all your ally's damage against the target to!

    Edit: Also DKs using Flame Lash might wanna use a back bar lightning staff for the off balance.
    Edited by Vevvev on February 13, 2022 12:06AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Zama666
    Zama666
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    Hey @Vevvev

    Thanks for helping me out. Always appreciate the input from the experienced!

    Why the split - thought it would give me an interesting balance - I can heal and damage, and persevere.
    For PVE - most of it is not that difficult and I just enjoy the flexibility of a lot of choices. Fun.

    PvP - for that - I would LOVE your input. I do enjoy healing, but also like getting into the fight - being tankier seems for fun that dps. And that could spill over to PVE.

    I just wanted to mix it up - with Destruction staff....but yeah, I blow my skill points - most have been spend on the Templar line, 1h, 2h, bow and restor (guilds too).

    Does that help explain my thinking?

    I guess for next patch, everything is based off my damage....and guess a 32/32 split will not really help that.....

  • Vevvev
    Vevvev
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    I tried that kind of balance to back in 2015 and it just doesn't work in ESO sadly due to scaling. If you wanna focus on a stamina Templar I'd definitely look into getting Vigor. It's a Alliance War ability you can unlock by just doing the tutorial quest in Cyrodiil. Resolving Vigor is the go to for many stamina builds and it should solve the healing issue in PvE and PvP after going all in on martial damage stats. Martial stuff currently scales with max stamina and weapon damage.

    For next patch things will scale weirdly. It'll take your highest resource pool and then your higher damage stat and use those. If you have more stamina than Magicka, but then have more spell damage than weapon damage, it'll scale everything off your max stamina and spell damage. Keep this in mind because as a Templar you have a class specific minor sorcery buff so next patch you'll wanna go spell damage + max stamina on a Stamplar for instance.

    For PvP we have minimums we follow. I'm more a magDK main but I do know it's 27-30k+ HP, over 20k resistances of both types, 2-ish heal over time abilities, and a burst heal ability. Healing is key to survival and the extra HP and resistances can give you the reaction time to be able to survive most ganks.

    Edit:
    Also for purposes of more information every 10.5 max resource is equal to 1 damage stat in terms of scaling. So this patch every 10.5 max Magicka is equal to 1 Spell damage, and every 10.5 max Stamina is equal to 1 Weapon damage.

    All Stamina abilities unless otherwise stated scale off Martial damage stats, and all Magicka abilities unless otherwise stated scale off Magical damage stats.

    And at max level (CP 160 which is effective level 66) every 660 resistances equals 1% damage mitigation, and every 66 critical resistance equals 1% critical damage removed from the critical damage modifier. Effective resistance soft cap is 50% so at max level the soft cap is 33,000 resistances and going over it is a thing in PvP to fight back against debuffs and penetration. PvE enemies are at level 50 so every 500 penetration equals a 1% damage boost against them till you over pen.
    Edited by Vevvev on February 13, 2022 12:40AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • phaneub17_ESO
    phaneub17_ESO
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    I have two Hybrid Templars, one Imperial and the other Dunmer.

    Imperial Setup is: 64 Magicka, Bahraha's Curse 5pc, Hist Whisperer 5pc, Ilambris 2pc.
    Blazing Spear, Biting Jabs, Soul Splitting Trap, Restoring Focus (stamina recovery), and Echoing Vigor with 1h and shield. Reflective Light, Elemental Blockade, Degenerate, Ritual of Retribution, and Breath of Life with Lightning Staff.

    Dunmer setup is: 64 Stamina, Heartland Conqueror 5pc, Shacklebreaker 5 pc, Dormihaus 1pc, Swarm Mother 1pc.
    Blazing Spear, Biting Jabs, Soul Splitting Trap, Channeled Focus (magicka recovery), and Echoing Vigor with 1h and shield. Shrouded Dagger, Whirling Blades, Power of the Light, Solar Barrage, and Deadly Cloak with dual-wield sharpened maces.

    You can swap out Soul Splitting Trap for something else, I use it because when you have 18 characters doing daily crafting writs, you get a LOT of empty soul gems from Jewelry and Enchanting writ boxes. By the end of each week, I have several stacks sitting around. Fungal Grotto is a great place to burn them with all those crab packs.

    Tip: Armory Station, keep the bottom build with only the most crucial skill points spent in your passives only (not including weapons), no active skills at all. You can use this as your reset point for trying out new builds or reset if you screw up. Top build save with only the essential skills on your action bars then you can do the filler stuff afterwards, if you don't like the filler points you can reset to the essential build of it without the wasted points.
    Edited by phaneub17_ESO on February 13, 2022 2:56AM
  • etchedpixels
    etchedpixels
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    Zama666 wrote: »
    Howdy,

    I am an Imperial Templar. I split my attribute 32 Stamina 32 Magicka
    Running 1h&sh with Deadland Demolisher which is a lot of fun. Most stam here
    and a bow - with degenerate, blazing spear and radiant glory using up magicka.
    If things get too ugly, I toss in a class skill from restoring light to heal

    I get a bit of ranged damange and then close up melee damage. Fun for PVE. (I won't try this in PvP as I just die not matter what I do)

    My Destruction Staff Line has never been used. So thinking of replacing the Bow with Destruction Staff.

    For PvE damage the game is very messed up in the sense you need to put everything in stamina or everything in magicka. Half and half gives you are build that will never be that effective. Doesn't matter if you are just doing overland content and having fun but a bit of a pain otherwise.

    The next update actually makes that even worse because many more things scale by highest stat, so by having 32/32 you'll fall even further behind. What you can do though after that update is put 64 into stam or magicka (to taste) and make sure you have a good regeneration rate of the other pool. You'll be more limited in the rate you can use the other skills but as of the update your magicka _and_ stamina class skills will generally scale to the 64 stam for effectiveness.

    There are two reasons I can see to add destro staff
    1. If you are running 1h/shield then a balanced setup with a bit moved into health (or wear health sets plague doctor and beekeeper when doing it) you are pretty much a tank. Ice staff is the classic back bar for a tank as you can then block with magicka, heavy attack regen with magicka and lay down wall to help the damage dealers
    2. If U33 goes the way it is looking on the PTS there are situations having an ice staff back bar on a stamina focussed character will make sense for the same reasons as #1 above (block with magicka etc)


    Too many toons not enough time
  • Zama666
    Zama666
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    Hey @etchedpixels

    Thank you Sir - that was a great explanation!

    "For PvE damage the game is very messed up in the sense you need to put everything in stamina or everything in magicka." - this saddens me. But like you said - will have to choose.
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