So here’s my dilemma... As some may know I returned to ESO a couple of months ago after a 6 year hiatus. During this time I have noticed that PvP is nowhere what it once was. It seems no matter what build and/or gear I use I still get totally annihilated in duels. It’s so bad that in some cases I don’t even have a chance to apply my first attack.
I know there is a difference in PvP and PvE gear and builds which is why I am here. I am looking for that build. The character in question here is an Orc Sorcerer (magicka) running light armor and a destruction staff, and it’s current level is 417.
Any help would be highly appreciated.
- Thanks
I would try to avoid percentage based mitigation. The big chunks matter.
Armor, dodgeroll, los, block, mistform. Maximize those, forget about the rest. It´s simple math.
edit: undeath and corrosive could be added. But anything below 30% is not interresting imho
MEBengalsFan2001 wrote: »If he wants to max out his damage go DW both maces with tI would try to avoid percentage based mitigation. The big chunks matter.
Armor, dodgeroll, los, block, mistform. Maximize those, forget about the rest. It´s simple math.
edit: undeath and corrosive could be added. But anything below 30% is not interresting imho
Mist form is a % based mitigation. But when you are in mist form and have under 30% health your basically getting almost zero damage in. If you have major protection, minor protection and 10% less damage from players with swift on you basically see ticks of damage hitting you for 1 even Radiant Glory hits like a wet noodle with that much damage mitigation.
MEBengalsFan2001 wrote: »If he wants to max out his damage go DW both maces with tI would try to avoid percentage based mitigation. The big chunks matter.
Armor, dodgeroll, los, block, mistform. Maximize those, forget about the rest. It´s simple math.
edit: undeath and corrosive could be added. But anything below 30% is not interresting imho
Mist form is a % based mitigation. But when you are in mist form and have under 30% health your basically getting almost zero damage in. If you have major protection, minor protection and 10% less damage from players with swift on you basically see ticks of damage hitting you for 1 even Radiant Glory hits like a wet noodle with that much damage mitigation.
Not necessarily..... to really depends on the build, armor stacking, etc. Honestly, Mistform is so insanely high in it's mitigation Undeath barely even registers when you take into account the 10% base mitigation, 55% battle spirit, and armor resistances in. Reason being is the diminishing returns of multiple sources of damage mitigation make the smaller sources far less relevant than the larger ones.
Like just taking Mistform in a PvP zone with 20% armor it's 67.6% mitigation without Mistform, and with Mistform it's 91.9% mitigation. If the target was at 30% HP with Undeath it'll become 74.404% mitigation without Mistform and 93.601% mitigation with Mistform. Undeath with Mistform at such low HP numbers is barely even a 2%.
MEBengalsFan2001 wrote: »MEBengalsFan2001 wrote: »If he wants to max out his damage go DW both maces with tI would try to avoid percentage based mitigation. The big chunks matter.
Armor, dodgeroll, los, block, mistform. Maximize those, forget about the rest. It´s simple math.
edit: undeath and corrosive could be added. But anything below 30% is not interresting imho
Mist form is a % based mitigation. But when you are in mist form and have under 30% health your basically getting almost zero damage in. If you have major protection, minor protection and 10% less damage from players with swift on you basically see ticks of damage hitting you for 1 even Radiant Glory hits like a wet noodle with that much damage mitigation.
Not necessarily..... to really depends on the build, armor stacking, etc. Honestly, Mistform is so insanely high in it's mitigation Undeath barely even registers when you take into account the 10% base mitigation, 55% battle spirit, and armor resistances in. Reason being is the diminishing returns of multiple sources of damage mitigation make the smaller sources far less relevant than the larger ones.
Like just taking Mistform in a PvP zone with 20% armor it's 67.6% mitigation without Mistform, and with Mistform it's 91.9% mitigation. If the target was at 30% HP with Undeath it'll become 74.404% mitigation without Mistform and 93.601% mitigation with Mistform. Undeath with Mistform at such low HP numbers is barely even a 2%.
My templar with mist, swift, undeath, and major protection was taking near zero damage from a dawn breaker. But that build also has around 38K resistance when I'm at around 30% health.
That's too little information. Are you running 2 shields and a heal? Also: Are you dueling in Bergama / Alik'r Desert? That's where the "professionals" go. If you get annihilated there, I wouldn't worry at CP417.So here’s my dilemma... As some may know I returned to ESO a couple of months ago after a 6 year hiatus. During this time I have noticed that PvP is nowhere what it once was. It seems no matter what build and/or gear I use I still get totally annihilated in duels. It’s so bad that in some cases I don’t even have a chance to apply my first attack.
I know there is a difference in PvP and PvE gear and builds which is why I am here. I am looking for that build. The character in question here is an Orc Sorcerer (magicka) running light armor and a destruction staff, and it’s current level is 417.
Any help would be highly appreciated.
- Thanks
Yeah, that'd further crunch the amount of damage you take further. Undeath is stronger the less armor you have, but at max 50% armor you're looking at....
79.75% mitigation without Mistform, and 94.9375% mitigation with Mistform. With Undeath at 30% HP (21% mitigation) it's 84.0025% mitigation without Mistform, and 96.000625% mitigation with Mistform.
Of course those numbers get rounded up or down.... I don't actually know. Only 4% incoming damage... yep, that'd do it lol.