SammyKhajit wrote: »Interest idea, but what would the other arm do? Sammy could hold up his unarmed paw in a gesture of “stop right there” but those bandits probably won’t listen
Maybe the other hand can do a spell/rune/staff?
MovesLikeJaguar wrote: »I've mentioned this idea before: cut apart the 1-handed and shield skill line into two skill lines, one-handed weapons and a shield skill line. You get the one-handed weapons skill line and can use it alongside the shield skill line, and you get it as well when you use the dual-wield skill line. Then, they can introduce a one-handed skill line for magic, possibly allowing the dual-wield skill line's skills to change if you are dual-wielding the magic skill line, if not just introducing a dual-magic skill line or just plain empowering the magic skill line if you are dual wielding it.
phaneub17_ESO wrote: »That missing off-hand has to compensate for the loss of trait bonus, enchant, and 12th set item.
phaneub17_ESO wrote: »That missing off-hand has to compensate for the loss of trait bonus, enchant, and 12th set item.
There would be a passive for the one-handed skill line where you make your one-handed weapon count as two points in all of these things, making it a two-handed weapon in this regard to cover these issues. So, you still have 12 set pieces, your one weapon will have full trait and enchantment bonus.
phaneub17_ESO wrote: »That missing off-hand has to compensate for the loss of weapon damage, trait bonus, enchant, and 12th set item. You could say having that free hand gives you more speed, but since the game (besides the global 1 second cooldown) has no varying cooldowns, no casting times greater than 1 second, no degrees of weapon attack speed; that would also be moot. That's a pretty tough selling point would it be worth giving up for a free hand?