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One hand weapon no shield skill line

p_tsakirisb16_ESO
p_tsakirisb16_ESO
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Why ZOS hasn't implemented 1 hand weapon skill line?

Even better don't make a new one but use current sword & shield skill line and do few changes like adding more damage and remove the protection if the shield is not used.
Same applies to the passives.

It won't require new animations and if it is actually a new skill line, could mix animations from 1h, 2h and DW.

Just a thought.
  • SammyKhajit
    SammyKhajit
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    Interest idea, but what would the other arm do? Sammy could hold up his unarmed paw in a gesture of “stop right there” but those bandits probably won’t listen :'(

    Maybe the other hand can do a spell/rune/staff?
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Interest idea, but what would the other arm do? Sammy could hold up his unarmed paw in a gesture of “stop right there” but those bandits probably won’t listen :'(

    Maybe the other hand can do a spell/rune/staff?

    Nothing, is free. If you have picked swordfighting in real life, second hand is usually used to either boost the strength of the attack (grabbing weapon with 2 hands), balance your movements and used defensively to grab, push/pull your opponent with shoulder etc.

    The game has the animations to do all those things.
  • Jusey1
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    I feel like an one-hand skill overall would be nice with it's own stance and animations, plus some skills. The only big concern is that one-handed weapons, when wielded without an off-hand, needs to be counted as two items for sets so that you can still have full 12 slots for item sets.

    Boom, the skill will be fun, new, and won't require new weapons. Wouldn't be too hard. I can already see how a few abilities will work (such as even a punch attack with your off-hand which could apply a stun). Perhaps the 5th ability would allow you to change your combat stance to gain different passives.
  • Darkstorne
    Darkstorne
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    This actually is in the game files already, and you can see it being used by various NPCs in the game. The free hand is used for casting spells, like flames, magic shields, and summoning a bound sword.

    It's been a highly requested feature for years, would seemingly be relatively easy to implement (reuses existing weapon models and animations), and would add weapon options for magicka classes that isn't just yet another staff.
  • merpins
    merpins
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    I've mentioned this idea before: cut apart the 1-handed and shield skill line into two skill lines, one-handed weapons and a shield skill line. You get the one-handed weapons skill line and can use it alongside the shield skill line, and you get it as well when you use the dual-wield skill line. Then, they can introduce a one-handed skill line for magic, possibly allowing the dual-wield skill line's skills to change if you are dual-wielding the magic skill line, if not just introducing a dual-magic skill line or just plain empowering the magic skill line if you are dual wielding it.
  • Xebov
    Xebov
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    I've mentioned this idea before: cut apart the 1-handed and shield skill line into two skill lines, one-handed weapons and a shield skill line. You get the one-handed weapons skill line and can use it alongside the shield skill line, and you get it as well when you use the dual-wield skill line. Then, they can introduce a one-handed skill line for magic, possibly allowing the dual-wield skill line's skills to change if you are dual-wielding the magic skill line, if not just introducing a dual-magic skill line or just plain empowering the magic skill line if you are dual wielding it.

    The problem is that you would still need an item inside that slot to cover stats. For sb and dw it would work as the item exists. For magic there is no item. That will be the main hinderance because it would add an extra item to all the sets in the game. In addition you would have to deal with research and crafting.
    Edited by Xebov on February 10, 2022 11:20AM
  • phaneub17_ESO
    phaneub17_ESO
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    That missing off-hand has to compensate for the loss of weapon damage, trait bonus, enchant, and 12th set item. You could say having that free hand gives you more speed, but since the game (besides the global 1 second cooldown) has no varying cooldowns, no casting times greater than 1 second, no degrees of weapon attack speed; that would also be moot. That's a pretty tough selling point would it be worth giving up for a free hand?
  • Jusey1
    Jusey1
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    That missing off-hand has to compensate for the loss of trait bonus, enchant, and 12th set item.

    There would be a passive for the one-handed skill line where you make your one-handed weapon count as two points in all of these things, making it a two-handed weapon in this regard to cover these issues. So, you still have 12 set pieces, your one weapon will have full trait and enchantment bonus.
  • Susurrus
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    Jusey1 wrote: »
    That missing off-hand has to compensate for the loss of trait bonus, enchant, and 12th set item.

    There would be a passive for the one-handed skill line where you make your one-handed weapon count as two points in all of these things, making it a two-handed weapon in this regard to cover these issues. So, you still have 12 set pieces, your one weapon will have full trait and enchantment bonus.

    It would seem to be just that easy.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    That missing off-hand has to compensate for the loss of weapon damage, trait bonus, enchant, and 12th set item. You could say having that free hand gives you more speed, but since the game (besides the global 1 second cooldown) has no varying cooldowns, no casting times greater than 1 second, no degrees of weapon attack speed; that would also be moot. That's a pretty tough selling point would it be worth giving up for a free hand?

    Ofc there will see be 12th set slot. It won't be "empty".
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