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DPS is now Melee vs Ranged

rauyran
rauyran
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Just a shower thought really but the hybridization of stats means that DPS builds aren't going to be MagXXX vs StamXXX any more but are going to be split by playstyle: melee vs ranged. Bring on the brawlers, snipers and battle mages.
  • phaneub17_ESO
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    Nah it will still be Mag heavy in Trials, they'll gain a new use for their stamina pool with Vigor actually being useful now that it scales with magicka as well. Stam will still be at a disadvantage.
  • Rataroto
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    Just because abilities will scale dynamically doesn't mean we're on full hybrid yet.
    Remember: Abilities scale off of max resource and max offensive stat.
    Remember as well that potions don't grant both buffs, and that they didn't mention removing max stat scaling.
    Meaning you will still benefit more from having a maximized (or nearly) pool of resources to benefit from.
    Should ZOS make it so potions grant both buffs and that max stat scaling is removed, then all abilities would scale off of 'Weapon and Spell Damage' which will soon be converted to 'Offensive Damage' anyway. Then yes, hybrid builds will finally be on the table.
    The final obstacle are medium and light armor passives. The 'meta' will be around these skill lines. As it is, penetration and critical chance overshadow critical damage; simply because critical damage is far easier to grant via buff sets, mythics and champion points. Therefore, light armor is better. Remember that light armor grants mag cost reduction and recovery, meaning most people would want to have more light armor pieces, culminating in a world that favors "magicka" builds.
    This of course will change with time, and ZOS is prob aware of these problems, since they really seem commited in reaching the hybrid gaming experience.
    Rests to be seen
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    rauyran wrote: »
    Just a shower thought really but the hybridization of stats means that DPS builds aren't going to be MagXXX vs StamXXX any more but are going to be split by playstyle: melee vs ranged. Bring on the brawlers, snipers and battle mages.

    The U33 brings single stat hybridization not dual stat, so there are still going be Mag vs Stam builds.
  • rauyran
    rauyran
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    rauyran wrote: »
    Just a shower thought really but the hybridization of stats means that DPS builds aren't going to be MagXXX vs StamXXX any more but are going to be split by playstyle: melee vs ranged. Bring on the brawlers, snipers and battle mages.

    The U33 brings single stat hybridization not dual stat, so there are still going be Mag vs Stam builds.

    My thought was that the choice whether to go max mag or stam is going to be about sustain rather than damage. After update 33 you can switch your 64 points of stam into magicka and not see any change in damage output (assuming you can get spell damage to equal weapon damage which is becoming much more possible now).
  • Ksariyu
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    Given that the difference between stam and mag was already just the need to be in range, and that the difference between each class was negligible, I'm not too worried.
  • Jaimeh
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    I read a funny comment about that in discord: there was a photo of a skill set-up from the PTS, and someone asked 'stamina or magicka', and the reply was 'yes' :lol:
  • Drdeath20
    Drdeath20
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    More build combinations per class other than just wearing all medium or light armor and investing all attribute points into 1 resource pool. Eating the same 3 foods and everyone using power potions. The game had gotten stale long ago.
  • Oreyn_Bearclaw
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    Um, thats how they have always been. Standard trial boss stack has been M1-M4 and R1-R4 for years. It just so happens that M has been predominantly magic and S has been predominantly stam. That said, if I was on my bow bow build, I am taking an R spot. If I was on my mDK or magplar (using sweeps) i was taking an M spot. If you didnt have 4 stam (often you didnt), your best DPS took M spots.
    Edited by Oreyn_Bearclaw on February 10, 2022 5:08PM
  • wolfie1.0.
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    Rataroto wrote: »
    Just because abilities will scale dynamically doesn't mean we're on full hybrid yet.
    Remember: Abilities scale off of max resource and max offensive stat.
    Remember as well that potions don't grant both buffs, and that they didn't mention removing max stat scaling.
    Meaning you will still benefit more from having a maximized (or nearly) pool of resources to benefit from.
    Should ZOS make it so potions grant both buffs and that max stat scaling is removed, then all abilities would scale off of 'Weapon and Spell Damage' which will soon be converted to 'Offensive Damage' anyway. Then yes, hybrid builds will finally be on the table.
    The final obstacle are medium and light armor passives. The 'meta' will be around these skill lines. As it is, penetration and critical chance overshadow critical damage; simply because critical damage is far easier to grant via buff sets, mythics and champion points. Therefore, light armor is better. Remember that light armor grants mag cost reduction and recovery, meaning most people would want to have more light armor pieces, culminating in a world that favors "magicka" builds.
    This of course will change with time, and ZOS is prob aware of these problems, since they really seem commited in reaching the hybrid gaming experience.
    Rests to be seen

    You are assuming that zos will go all in and all the way with this change.

    Years of combat changes suggest they will likely abandon it at some point.
  • Vanos444
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    I have one question,
    Do heavy attack regain resources of your highest stats now or not?!
  • rauyran
    rauyran
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    Vanos444 wrote: »
    I have one question,
    Do heavy attack regain resources of your highest stats now or not?!

    It's tied to the type of weapon. This is important because it means you can choose weapons that restore your off resource if you need to.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    rauyran wrote: »
    rauyran wrote: »
    Just a shower thought really but the hybridization of stats means that DPS builds aren't going to be MagXXX vs StamXXX any more but are going to be split by playstyle: melee vs ranged. Bring on the brawlers, snipers and battle mages.

    The U33 brings single stat hybridization not dual stat, so there are still going be Mag vs Stam builds.

    My thought was that the choice whether to go max mag or stam is going to be about sustain rather than damage. After update 33 you can switch your 64 points of stam into magicka and not see any change in damage output (assuming you can get spell damage to equal weapon damage which is becoming much more possible now).

    We could do that from day one back in 2014 and for 8 years already.
    Change the Attributes, change the sets and skills slotted and off you go. Many of us who have their mains for years, have enough skill points and leveled morphs that at any point in time we could switch gear & attribute and be running as tanks, stamina/magicka dd or even healer.

    This is the beauty of ESO since day one.
  • rauyran
    rauyran
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    rauyran wrote: »
    rauyran wrote: »
    Just a shower thought really but the hybridization of stats means that DPS builds aren't going to be MagXXX vs StamXXX any more but are going to be split by playstyle: melee vs ranged. Bring on the brawlers, snipers and battle mages.

    The U33 brings single stat hybridization not dual stat, so there are still going be Mag vs Stam builds.

    My thought was that the choice whether to go max mag or stam is going to be about sustain rather than damage. After update 33 you can switch your 64 points of stam into magicka and not see any change in damage output (assuming you can get spell damage to equal weapon damage which is becoming much more possible now).

    We could do that from day one back in 2014 and for 8 years already.
    Change the Attributes, change the sets and skills slotted and off you go. Many of us who have their mains for years, have enough skill points and leveled morphs that at any point in time we could switch gear & attribute and be running as tanks, stamina/magicka dd or even healer.

    This is the beauty of ESO since day one.

    Update 33 is pretty different to that since it opens the possibility that you'll be able to completely flip attributes without being forced to change skills.
  • francesinhalover
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    rauyran wrote: »
    Just a shower thought really but the hybridization of stats means that DPS builds aren't going to be MagXXX vs StamXXX any more but are going to be split by playstyle: melee vs ranged. Bring on the brawlers, snipers and battle mages.

    Mag is full of aoe dmg... so doubtful
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • ForfiniteStories
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    Melee still exists? I swear I can hear a "melee" weapon hitting me from ten feet away every time I get attacked in PvP. Usually killed too, because the amount of damage skills do make light, heavy, and siege damage seem pathetic.
  • MindOfTheSwarm
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    You have to remember that abilities cost resources too. Just because you can now have Stam skills scale with Mag and Spel Damage does not mean that you can suddenly fill out your bar with Stam skills and expect to sustain it.
  • Castagere
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    I have never been so pumped for an update. The ones who are going to be limited in their builds are the vet group and PVP players. The mid/max for that half a point more of DPS. If you don't do any of that stuff you can make the craziest builds you can think of and have a blast with them. I have 3 characters and I went back and redid all their cp to get ready for the update.
    Edited by Castagere on February 16, 2022 5:41AM
  • ajkb78
    ajkb78
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    rauyran wrote: »
    Just a shower thought really but the hybridization of stats means that DPS builds aren't going to be MagXXX vs StamXXX any more but are going to be split by playstyle: melee vs ranged. Bring on the brawlers, snipers and battle mages.

    The U33 brings single stat hybridization not dual stat, so there are still going be Mag vs Stam builds.
    rauyran wrote: »
    Just a shower thought really but the hybridization of stats means that DPS builds aren't going to be MagXXX vs StamXXX any more but are going to be split by playstyle: melee vs ranged. Bring on the brawlers, snipers and battle mages.

    The U33 brings single stat hybridization not dual stat, so there are still going be Mag vs Stam builds.

    Even if you have 64 points in mag, if half or more of your skills cost stamina, you're wearing half medium armour and all your weapons are blades or clubs, are you really a magicka build?
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