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TALES OF TRIBUTE in paper

Fantalior
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Hi,
I'm a big fan of collectible card games, whether it's Magic (Arena- online offshoot) or Yugioh, and I'm really looking forward to the upcoming Teso card game, the Tales of Tribute. Maybe we'll be lucky and the in-game card game will make the leap to the real gaming table, that would really be a great pleasure and has already been successfully implemented by the WoW competition. I also really enjoyed the elder scrolls Legends on the PC back then and wanted to know:

1. Whether you are also looking forward to this content.
2. Would you be as excited as I am if we could get an extra paper game?
It doesn't have to be a full-blown trading card game, but maybe a small set of possible decks that are well balanced in a box.
  • Sylvermynx
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    Not a fan of this sort of thing. I still have a box of AD&D cards that my sister gave me back in the mid-80s that I've never opened because it's nothing I was ever interested in, and having something similar online in ESO holds no interest at all for me.
    Edited by Sylvermynx on February 6, 2022 10:08PM
  • redspecter23
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    1. I have no idea if I'm looking forward to the content or not as we have essentially no info on it.
    2. A paper game may just not work at all. It depends on the implementation. Some of the cards or interactions may require things only a computer can accomplish behind the scenes. I suppose we could see some one off physical versions of in game cards, whether officially licensed or player sourced. Things like that on a small scale could be interesting trinkets, but the idea of selling a full physical version of this new game likely has massive costs and huge risk associated with it.
  • VaranisArano
    VaranisArano
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    From what I recall, don't both players mix their deck together? A computer can handle that easily. Seems like that might be a little awkward with real cards if you can't personalize the backs.
  • phaneub17_ESO
    phaneub17_ESO
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    Sylvermynx wrote: »
    Not a fan of this sort of thing. I still have a box of AD&D cards that my sister gave me back in the mid-80s that I've never opened because it's nothing I was ever interested in, and having something similar online in ESO holds no interest at all for me.

    Hah, my older brother gave me baseball cards when I have never been interested in sports my entire life... He couldn't figure out what to give his nerdy little brother and he picked what he liked best. I ended up giving them back to him in the same condition I received them 25 years later, I assume they went up in value as they sat in a drawer all that time.
  • Sylvermynx
    Sylvermynx
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    Sylvermynx wrote: »
    Not a fan of this sort of thing. I still have a box of AD&D cards that my sister gave me back in the mid-80s that I've never opened because it's nothing I was ever interested in, and having something similar online in ESO holds no interest at all for me.

    Hah, my older brother gave me baseball cards when I have never been interested in sports my entire life... He couldn't figure out what to give his nerdy little brother and he picked what he liked best. I ended up giving them back to him in the same condition I received them 25 years later, I assume they went up in value as they sat in a drawer all that time.

    You know, my son in law has a baseball card collection - which is actually worth a fair amount of money. But while he's not really interested in it for either baseball or money, he cherishes it - because it started with his father. After his dad died and his mother remarried, it was his only connection to the other half of his heritage....

    I suppose the box I have could be worth something to someone. I'm not interested enough to find out. My daughter can do so if she wishes after I'm dead.
  • merpins
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    If it's going to be the main content of a patch, and if they want it to stick, it needs to be something they can expand on regularly. A card game should have new cards released for it if it's a TCG of some kind, and if there is no expansion on it later, even if it is fun, it will get a bit of praise and then become dead content that people only do for the transmutes (since they said you'd get rewards or something).

    Here's what we know about the game:
    1. This card game is a resource building game where you try and reach a win-state. These games can be fun, Fluxx is that type of game to some extent. But....
    2. At the beginning of the game, you choose two decks you built and your opponent chooses two of theirs, and they are all combined into one central deck. This is an interesting concept, and helps to mitigate pay-to-win, but it also makes it almost entirely luck based, which is great in a 4+ person card game (like Fluxx), but not in a 1v1. It also defeats the purpose of a game like this, since the point they would try to make is for players to want to collect cards. But if the game is luck based like this, then there is no reason in collecting new cards because you can just use the cards your opponent has collected. It doesn't matter what decks you make, you and your opponent are essentially just combining 4 playing card decks together and then playing complicated go-fish, regardless of how the game actually works (since it would be just as luck based as go-fish).
    3. You get starter decks and can unlock other starter decks/cards by playing in-game. We do not know if this is specific to the new zone (probably) or if it extends to all other zones. If it extents to all other zones, then great. If it's not, then it's not great.

    Maybe, even if it's like this, it will spark people's want to collect rare cards just to have them like baseball cards. But it's unlikely that there will be a trading mechanic for the cards, and I don't see any real point to a TCG that takes away the T and has no competitive nature to it. that's why I think they should have used TESL instead, but we'll only really know if what I've stated here is completely correct or if I'm wrong when they release more details on this card game.
    Edited by merpins on February 7, 2022 4:11AM
  • DaveMoeDee
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    If it's going to be the main content of a patch, and if they want it to stick, it needs to be something they can expand on regularly. A card game should have new cards released for it if it's a TCG of some kind, and if there is no expansion on it later, even if it is fun, it will get a bit of praise and then become dead content that people only do for the transmutes (since they said you'd get rewards or something).

    Here's what we know about the game:
    1. This card game is a resource building game where you try and reach a win-state. These games can be fun, Fluxx is that type of game to some extent. But....
    2. At the beginning of the game, you choose two decks you built and your opponent chooses two of theirs, and they are all combined into one central deck. This is an interesting concept, and helps to mitigate pay-to-win, but it also makes it almost entirely luck based, which is great in a 4+ person card game (like Fluxx), but not in a 1v1. It also defeats the purpose of a game like this, since the point they would try to make is for players to want to collect cards. But if the game is luck based like this, then there is no reason in collecting new cards because you can just use the cards your opponent has collected. It doesn't matter what decks you make, you and your opponent are essentially just combining 4 playing card decks together and then playing complicated go-fish, regardless of how the game actually works (since it would be just as luck based as go-fish).
    3. You get starter decks and can unlock other starter decks/cards by playing in-game. We do not know if this is specific to the new zone (probably) or if it extends to all other zones. If it extents to all other zones, then great. If it's not, then it's not great.

    Maybe, even if it's like this, it will spark people's want to collect rare cards just to have them like baseball cards. But it's unlikely that there will be a trading mechanic for the cards, and I don't see any real point to a TCG that takes away the T and has no competitive nature to it. that's why I think they should have used TESL instead, but we'll only really know if what I've stated here is completely correct or if I'm wrong when they release more details on this card game.

    I would add some nuance to this. Even if you mix cards, I assume we don't know what is in our opponent's deck. You know which cards in your deck work together well, but not theirs. You might infer what is in their deck from cards you see, but you don't know for sure what is coming up. You do know what you put in and can prepare strategy around that. Only the more skilled and knowledgeable players will be able to quickly infer what cards might be in an opponents deck after seeing a few cards.

    As far as luck goes, well, luck is always involved in these games. Sometimes you get the cards you need, sometimes you don't. What is being reduced is the impact of deckbuilding. Increasing the pool of carbs by combining also automatically makes things more luck-based. As someone who hates building decks, I am fine with that. But it also will probably make the game feel much more casual.
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