Sylvermynx wrote: »Not a fan of this sort of thing. I still have a box of AD&D cards that my sister gave me back in the mid-80s that I've never opened because it's nothing I was ever interested in, and having something similar online in ESO holds no interest at all for me.
phaneub17_ESO wrote: »Sylvermynx wrote: »Not a fan of this sort of thing. I still have a box of AD&D cards that my sister gave me back in the mid-80s that I've never opened because it's nothing I was ever interested in, and having something similar online in ESO holds no interest at all for me.
Hah, my older brother gave me baseball cards when I have never been interested in sports my entire life... He couldn't figure out what to give his nerdy little brother and he picked what he liked best. I ended up giving them back to him in the same condition I received them 25 years later, I assume they went up in value as they sat in a drawer all that time.
MovesLikeJaguar wrote: »If it's going to be the main content of a patch, and if they want it to stick, it needs to be something they can expand on regularly. A card game should have new cards released for it if it's a TCG of some kind, and if there is no expansion on it later, even if it is fun, it will get a bit of praise and then become dead content that people only do for the transmutes (since they said you'd get rewards or something).
Here's what we know about the game:
1. This card game is a resource building game where you try and reach a win-state. These games can be fun, Fluxx is that type of game to some extent. But....
2. At the beginning of the game, you choose two decks you built and your opponent chooses two of theirs, and they are all combined into one central deck. This is an interesting concept, and helps to mitigate pay-to-win, but it also makes it almost entirely luck based, which is great in a 4+ person card game (like Fluxx), but not in a 1v1. It also defeats the purpose of a game like this, since the point they would try to make is for players to want to collect cards. But if the game is luck based like this, then there is no reason in collecting new cards because you can just use the cards your opponent has collected. It doesn't matter what decks you make, you and your opponent are essentially just combining 4 playing card decks together and then playing complicated go-fish, regardless of how the game actually works (since it would be just as luck based as go-fish).
3. You get starter decks and can unlock other starter decks/cards by playing in-game. We do not know if this is specific to the new zone (probably) or if it extends to all other zones. If it extents to all other zones, then great. If it's not, then it's not great.
Maybe, even if it's like this, it will spark people's want to collect rare cards just to have them like baseball cards. But it's unlikely that there will be a trading mechanic for the cards, and I don't see any real point to a TCG that takes away the T and has no competitive nature to it. that's why I think they should have used TESL instead, but we'll only really know if what I've stated here is completely correct or if I'm wrong when they release more details on this card game.