It's widely known templar and probably even dk are way OP right now. The issue is ZOS ignoring it. They either nerfed other classes too much or buffed these too much. Oh well, at least when 90% of PVP land is templars they'll know why.
Well Balorgh doesn't work in no CP where I play and Templar is still over the top OP. So it's not JUST gear sets. I use Pariah, Level 3 vamp, and Gaze and still take lots of damage in no CP as a Stamblade which probably has about the worst healing there is too.
WabanakiWarrior wrote: »Yay a build that entirely crutches on Balorghs. So cool.
Versions of this have been going around for a while.
Balorgh, pariah and daedric trickery is a better combo imo.
You can proc the same 5 piece as swift, but also good healing buffs and heroism to get to your 500 ult sooner.
It's great for kiting a group of potatoes and turning on them, but good players will know the strat and just stay away from you after you proc balorgh.
WabanakiWarrior wrote: »Appreciate you defending your build man. But without Balorghs you won't be able to solo kill any decent player. The only pen you have is from weapon passives and what, 3 pieces of light armor? So maybe around 8k? It's just not enough. Not when everyone else is capable of doing the exact same thing you are and running 30k resists.
This build probably does work, but only because of Balorghs. Take it off and you're hitting like a noodle.
This kind of tank set up works for every class because Balorghs carries.
MEBengalsFan2001 wrote: »Been testing using these three sets together with the following.
Race: Dark Elf
Class: Templar
Gear:
3 Heavy Pieces - Balorgh Shoulders with Pariah Chest & Legs all reinforced
3 Light Pieces - Swift Waist, hands and boots all impen
1 Meduim - Balorgh head with well fitted
Jewelry - All infused with spell damage
Primary Weapon of choice is DW hammer or 2h maul for the added pen.
Secondary: Defending Hammer and Reinforced Shield
Attributes: 4 into health the rest into magika
Foods: Sugar skulls
Mundus: Atronach
Primary Skills: Puncturing Sweep, toppling charge, Purifying Light, living dark, and radiant light
Primary Ultimate: Dawn Breaker
Secondary Skills: Honor the Dead , Blinding Flare, Degeneration, channel focus, and extended ritual
Secondary Ultimate: Replenishing Barrier
Standing still unbuffed on the primary bar this build has 4k spell damage, 22k+ physical resistance, 24k+ spell resistance, 10% damage reduction from players, almost 9K+ pen, around 30k health, 30K+ magika, 20K Stamina, 1k+ recovery.
If this build goes down to 30% health and has all buffs up including a 500 ultimate to proc balorgh I get on my primary bar almost 7K spell damage, 20K+ pen, 33K physical resistance and 34K spell resistance and my jabs basically fully heal me and I barely take damage. This seems a bit to OP imo and devs should definitely look into adjusting something here.
Builds still needs some adjustment as it is fun but still it shouldn't be this good in both defensive and offensive IMO.
Versions of this have been going around for a while.
Balorgh, pariah and daedric trickery is a better combo imo.
You can proc the same 5 piece as swift, but also good healing buffs and heroism to get to your 500 ult sooner.
It's great for kiting a group of potatoes and turning on them, but good players will know the strat and just stay away from you after you proc balorgh.
Before the recent DK/Temp buffs and Warden nerfs, you could've said exactly the same thing about Wardens and Necros, and those Necros can still do the same thing, albeit with more micromanagement than DK/Temp. Once upon a time, before the all the tank metas, magsorcs and stamblades were the top solo classes, and players/groups actually died.The two classes that can troll 10-15 people and be "unkillable" while actually taking big damage doing it are dks and templars.
xylena_lazarow wrote: »Before the recent DK/Temp buffs and Warden nerfs, you could've said exactly the same thing about Wardens and Necros, and those Necros can still do the same thing, albeit with more micromanagement than DK/Temp. Once upon a time, before the all the tank metas, magsorcs and stamblades were the top solo classes, and players/groups actually died.The two classes that can troll 10-15 people and be "unkillable" while actually taking big damage doing it are dks and templars.
2) Templars jabs, are balanced around 20% evasion and 10% cp aoe mitigation, just surviving a templar spamming jabs (nothing else) is difficult for most builds if they DO NOT have those two sources of aoe mitigation and aint a troll tank.
The templar has easy access to minor breach, major breach, balorgh, even stuhn set to melt your resistance to 0. Templars heal while being offensive that saves THEM GCDs and steals GCDs from YOU (while you are on ur back bar they really never have to let go of the gas since even if you start dps on them they will heal and you eventually have to go back on ur backbar for heals).
Toppling charge --> animation de synch CC (after patch they will use piercing javelin, and possibly stampede with 2h maul front and resto back, or stay DW resto and forgo gapcloser since they can just close distance on people with javelin and wait 6s to start dmg run on people trying to flee/disenage --> if you flee you get an unblockable 28m spear in ur head with knockback effect)
Either..way templar deliver pressure from jabs and their constant burning light passive and the game automatically lines up their burst window without effort or any need for timing on their part. Cast PL do dmg ----> profit.
TechMaybeHic wrote: »The problem is the stat budgets have too much offense without gear and not enough with actually offensive sets. So you build 2 defense sets and still have damage from your base. Been that way since they shifted the base stats in CP2.0
soniku4ikblis wrote: »
Desync and lag rear their ugly heads.
I agree that Mist Form is broke. Let's revisit that. Lol.