In the past, I would always take new characters into the under-level-50 Cyrodiil campaign to run: (1) skyshards; (2) delves; (3) dolmen (dark anchors); and (4) town quests for the 5 towns. Running the 10 Cyrodiil dolmen used to be easy. I've done it for many, many, many characters. In the past, you just arrived at the dolmen, and it activated. Simple. But when I took a new character into Cyrodiil this week, I discovered that the dolmen-spawning mechanics had been changed. Now, only one dolmen can be active in Cyrodiil at a time. Crickey! So you get to a dolmen, and it generally won't activate. You can see which dolmen is active from either of the two wayshrines back in the main camp areas. However, the active dolmen does not appear on your map (by pressing M key) or at a Transit Shrine.
So, any ideas on how I should go about running the 10 Cyrodiil dolmen? If I can see which one is active only at the wayshrines, it's pretty much impossible to get to the dolmen in time, unless your alliance holds all the keeps and outposts. Why, oh why, did ZOS make this change??? This is not fun. This is a pain. Hmmm. With shared Achievements after the next Update, will it even matter? If you complete the Imperial Anchor Shatterer achievement on one character, I suppose all new characters will already have it? So no need to worry?
Updates:
- As someone said in a comment, dolmen can be displayed on Map and/or Transit Shrine by going to Filters and selecting Objectives. The one active dolmen can then be identified. You must have "discovered" (ride/walk by) the dolmen before it shows up on the Map. So, it is best to "discover" all 10 Cyrodiil dolmen, and then make a run of all 10 of the dolmen from beginning to end.
- The active dolmen will stay active until it is completed, no matter how long that takes. In other words, if you need a different dolmen to activate, you'll need to complete the currently active dolmen(s) first.
- Run all 10 in the same session. If you run 5 today and plan to run 5 tomorrow, well, good luck: there's no telling at what point the dolmen rotation will be when you return.
- Dolmen activation is mostly, but not entirely, in order as the dolmen appear in the "Imperial Anchor Shatterer" achievement (for me, 7 were in order while 3 were not)
- After Update 33, any new characters will immediately have the "Imperial Anchor Shatterer" achievement (if you did it on any character), so won't be much point in running the Cyrodiil dolmen on a new character
- Since the new (improved?) dolmen-spawning mechanic is such a pain, with dolmen spawning one at a time across the map, I'd suggest you wait to do this achievement (if you've never done it before on any character) until you have mount speed/stamina at 60/60, with the major gallop buff.
Edited by HumbleThaumaturge on May 9, 2023 2:36PM