Jumping should drain stamina. Just my opinion. I think it would drastically improve pvp combat. Not to mention I would appreciate not seeing people jumping around in combat all the time. I mean, who ever fought like that irl? Looks silly.
But sometimes the song I'm listening to is so catchy I have to jump 🥺
vesselwiththepestle wrote: »In one of my pvp raid groups, we have a simple rule: If there is a jumper, we kill them first! This way we all together know who is the target and we have our damage focused on it, without having to call it out. Those players jumping all the time make themselves a clearly visible target, easy to pick out of a group. You might try to recommend that rule to your pvp groups, too.
vesselwiththepestle wrote: »see how those perma jumpers are suddenly streaking away, showing they don't want to actually fight, but just taunt and bait.
Original poster asking for jumping to get nerfed and claims it will improve pvp combat and didn't even explain why? Just seems like a needless call to action to nerf something
Jumping is a core mechanic of ton of games I've been playing in the past, like Quake, Unreal Tournament, Tribes, Natural Selection and all their sequels - NOT jumping in these is a suicide and putting yourself at significant disadvantage. It was very meta in Battlefield 3 to avoid enemy fire and in earlier versions of Counter-Strike mod to get in position quickly. Jumping and wallrunning were key moves to not get lightsaber in your face in Jedi Outcast/Academy duels. In my last playthrough of Morrowind I moved around exclusively by jumping. Likewise in Heroes of the Storm there is no jumping, but repositioning a tiny amount after every single action is a must to not die easily, which in essense is the same thing as jumping. As long there is no downside to jumping and only benefits, there is no reason not to jump. What else am I going to use my thumb for anyway?
And yet, turns out there are entire groups of people, who are mad at the way games were played for decades.
VaranisArano wrote: »In line with the above posters, some of y'all need to replay Morrowind and Oblivion. Both games had Fatigue (replaced by stamina in Skyrim), which was drained by jumping, attacking, etc.
That picture I posted of jumping in past games vs ESO isn't entirely a joke.
Morrowind and Oblivion had a fatigue cost to jumping because jumping was a core game mechanic. You got a substantial benefit from improving your ability to jump via Acrobatics, like reducing fall damage.
Now, you are right that jumping isn't a core mechanic in ESO. Or Skyrim, since ESO shares most of its simplifications with Skyrim.
ESO has very little benefit to jumping. There's no "skill" to improve jumping either. Unlike block, bash, or dodge, it's not like you can plug in CP to get better at jumping or wear sets that proc from jumping.
So I'd say it's fairly simple:
If the OP wants jumping to cost stamina, then jumping needs to embrace its Elder Scrolls roots in Acrobatics. If it's going to cost stamina like a core game mechanic, then it needs to actually BE a core game mechanic. We should be able to jump higher, farther, and take less fall damage. We need CP and sets that boost or even proc from jumping.
Or, maybe, we don't. We stick with boring jumping that doesn't break ZOS's level designs and that doesn't cost stamina either.
I know which one I think is more likely.
Original poster asking for jumping to get nerfed and claims it will improve pvp combat and didn't even explain why? Just seems like a needless call to action to nerf something
Original poster asking for jumping to get nerfed and claims it will improve pvp combat and didn't even explain why? Just seems like a needless call to action to nerf something
It doesn’t make sense that jumping doesn’t cost stamina in this game. I would imagine that every time a player presses a button to jump, that prompts the program to run code for that action. Hence, all these players continually jumping with no drawbacks is putting needless strain on the process and likely bogging it down. Therefore, I’d imagine ensuring that an action be used more conservatively than liberally would drastically improve the overall experience.
Jumping should drain stamina. Just my opinion. I think it would drastically improve pvp combat. Not to mention I would appreciate not seeing people jumping around in combat all the time. I mean, who ever fought like that irl? Looks silly.