AJones43865 wrote: »I just can't get over how weak this years global reveal was. High Isles is undeniably small in size and short in number of quests, with the main selling points being new companions and a card game. Why? This was by far the least content released with the annual expansion.
Looking at the last five years or so, and how Cyrodiil performance declines with every new expansion, I believe it's fair to assume ZOS does not lease additional server resources when they release expansions. Instead they reallocate some of the server resources from Cyrodiil to support expansions. In this way they do not have to keep upping their server lease expenses and can maintain their profit margin.
So what is next? Are they going to shut down Cyrodiil or the entire game? Are they going to just keep reducing new content and charging the same prices for the lackluster new content? (maintaining their profit margin by reducing staff costs)
It looks to me like ZOS' plan is to shut the game down all together in approximately two years. Or maybe they are planning on going out of business all together? What ever is going on they surely are not putting the needed time, effort or investment into ESO.
It looks to me like ZOS' plan is to shut the game down all together in approximately two years.
Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.
AJones43865 wrote: »Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.
They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.
"They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.
AJones43865 wrote: »Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.
They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.
"They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.
CyberOnEso wrote: »Of course not, they are putting out four game updates every year with no sign of slowing down.
This system whether you like it or not is complex, and requires a lot of work to develop. Much more than a new skill line, and probably more than a new class realistically.
They are literally still hiring people to work on ESO, if you plan on shutting a project down you don't keep hiring new people for it, the development cost of creating ESO is it's greatest expense.
If ESO was not planned to be worked on for many years to come you would certaintly not be throwing money away hiring new expensive developers.
AJones43865 wrote: »Sometimes a rash of hiring means the company fired a bunch of qualified employees they have to pay full value for and are replacing them with newbies to the profession.
AJones43865 wrote: »CyberOnEso wrote: »Of course not, they are putting out four game updates every year with no sign of slowing down.
This system whether you like it or not is complex, and requires a lot of work to develop. Much more than a new skill line, and probably more than a new class realistically.
They are literally still hiring people to work on ESO, if you plan on shutting a project down you don't keep hiring new people for it, the development cost of creating ESO is it's greatest expense.
If ESO was not planned to be worked on for many years to come you would certaintly not be throwing money away hiring new expensive developers.
Sometimes a rash of hiring means the company fired a bunch of qualified employees they have to pay full value for and are replacing them with newbies to the profession.
AJones43865 wrote: »Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.
They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.
"They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.
I don't think you fully grasp the monumental task rewriting your server side architecture this way truly entails. This is far more than some nebulous 'We're working on it' - it's specific and daunting. Many other games would rather die and work on the sequel than attempting to do so.
You certainly don't do so if you're about to pull the plug.
AJones43865 wrote: »AJones43865 wrote: »Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.
They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.
"They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.
I don't think you fully grasp the monumental task rewriting your server side architecture this way truly entails. This is far more than some nebulous 'We're working on it' - it's specific and daunting. Many other games would rather die and work on the sequel than attempting to do so.
You certainly don't do so if you're about to pull the plug.
Again, ZOS will not be doing any of the work to the game engine. They will have to contract out that work as they don't employ staff that does that kind of work. It won't take any time away from Zeni staff. It just takes money and a contract to hire someone else to work on the game engine. ZOS will not be doing that work if it's getting done. A subcontractor will do any engine coding that is needed.
AJones43865 wrote: »AJones43865 wrote: »Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.
They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.
"They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.
I don't think you fully grasp the monumental task rewriting your server side architecture this way truly entails. This is far more than some nebulous 'We're working on it' - it's specific and daunting. Many other games would rather die and work on the sequel than attempting to do so.
You certainly don't do so if you're about to pull the plug.
Again, ZOS will not be doing any of the work to the game engine. They will have to contract out that work as they don't employ staff that does that kind of work. It won't take any time away from Zeni staff. It just takes money and a contract to hire someone else to work on the game engine. ZOS will not be doing that work if it's getting done. A subcontractor will do any engine coding that is needed.
AJones43865 wrote: »AJones43865 wrote: »Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.
They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.
"They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.
I don't think you fully grasp the monumental task rewriting your server side architecture this way truly entails. This is far more than some nebulous 'We're working on it' - it's specific and daunting. Many other games would rather die and work on the sequel than attempting to do so.
You certainly don't do so if you're about to pull the plug.
Again, ZOS will not be doing any of the work to the game engine. They will have to contract out that work as they don't employ staff that does that kind of work. It won't take any time away from Zeni staff. It just takes money and a contract to hire someone else to work on the game engine. ZOS will not be doing that work if it's getting done. A subcontractor will do any engine coding that is needed.
You have said that twice now... what makes you think that?
AJones43865 wrote: »I just can't get over how weak this years global reveal was. High Isles is undeniably small in size and short in number of quests, with the main selling points being new companions and a card game. Why? This was by far the least content released with the annual expansion.