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Is ZOS planning on shutting ESO down in the next couple years?

AJones43865
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I just can't get over how weak this years global reveal was. High Isles is undeniably small in size and short in number of quests, with the main selling points being new companions and a card game. Why? This was by far the least content released with the annual expansion.

Edited by ZOS_Icy on January 29, 2022 6:04PM
  • Jazraena
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    Not only have I seen no indication of your claims, but why the hell would they shut down a game that just eclipsed what? 20 million players?
  • Elsonso
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    I just can't get over how weak this years global reveal was. High Isles is undeniably small in size and short in number of quests, with the main selling points being new companions and a card game. Why? This was by far the least content released with the annual expansion.

    Looking at the last five years or so, and how Cyrodiil performance declines with every new expansion, I believe it's fair to assume ZOS does not lease additional server resources when they release expansions. Instead they reallocate some of the server resources from Cyrodiil to support expansions. In this way they do not have to keep upping their server lease expenses and can maintain their profit margin.

    So what is next? Are they going to shut down Cyrodiil or the entire game? Are they going to just keep reducing new content and charging the same prices for the lackluster new content? (maintaining their profit margin by reducing staff costs)

    It looks to me like ZOS' plan is to shut the game down all together in approximately two years. Or maybe they are planning on going out of business all together? What ever is going on they surely are not putting the needed time, effort or investment into ESO.

    No one knows what the future holds.

    We can see that ZOS is hiring people for both ESO and an unannounced game. We have been told that work on the 2023 Chapter has already started. They said they are spending money (eventually) to rewrite portions of their server code for performance and upgrade server hardware.

    My guess is that each Chapter has a budget, and that the budget is roughly the same every year. These systems that they have been rolling out, the card game in particular, are probably not cheap to develop. Thus, my guess right now is that it isn't a reduction in budget, but spreading the same budget more thinly.
  • newtinmpls
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    I think originally the "goal" was to have IC/Cyrodiil and PvP be the ultimate endgame for everyone.

    That was not what the player base - and the peeps interested in spending $$ wanted.

    So the game has been slowly changing direction - to survive.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • RicAlmighty
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    It looks to me like ZOS' plan is to shut the game down all together in approximately two years.

    lmao, and this is based on what evidence?
  • Vevvev
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    Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • NoxiousBlight
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    Shutting down? I HIGHLY doubt that.

    ZeniMax Media was acquired by Microsoft for 7.5 BILLION dollars just last last year. I know there are other IPs and games involved in that, but suffice to say, I bet ESO is extremely profitable. Microsoft wouldn't buy a company for that kind of evaluation if it wasn't turning a profit, and ZeniMax probably would have shut down ZOS by now if it wasn't a money printing machine.

    You can argue that the quality and amount of quests/systems/collectables in each chapter/DLC is getting lessened - and I would agree with you there. But ZOS isn't going to shut down the ESO printing press until it isn't worth having it around. And that is at least 5-10+ years away.

    I mean, look at EverQuest. It has been going strong since 1999 and it is still turning a profit. It doesn't even have loot boxes, console support, or a fraction of ESO's player base and it still makes money. I can't even imagine how much ESO is worth.
  • TitusF2
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    April 4, 2024. Oh wait... That would be ESO's 10 year anniversary, not a shutdown.

    'member this? I 'member. lol

    sddefault.jpg
    Edited by TitusF2 on January 29, 2022 5:35PM
    This is text.
  • AJones43865
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    Vevvev wrote: »
    Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.

    They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.

    "They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.
    Edited by AJones43865 on January 29, 2022 5:26PM
  • asuitandtyb14_ESO
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    They’re not shutting anything down. [snip]

    [edited for bashing]
    Edited by ZOS_Icy on January 29, 2022 6:07PM
  • Vevvev
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    Vevvev wrote: »
    Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.

    They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.

    "They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.

    You clearly didn't read that letter fully. All their working on it messages were trying to optimize the piece of poo that was their server for years, but no matter how much they took away or how much they shined it it's still a piece of poo.

    That's why they're doing the rearchitecture. They exhausted all their ideas and have no choice now but to fix that bootleneck they've neglected for years.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • CyberOnEso
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    Of course not, they are putting out four game updates every year with no sign of slowing down.

    This system whether you like it or not is complex, and requires a lot of work to develop. Much more than a new skill line, and probably more than a new class realistically.

    They are literally still hiring people to work on ESO, if you plan on shutting a project down you don't keep hiring new people for it, the development cost of creating ESO is it's greatest expense.

    If ESO was not planned to be worked on for many years to come you would certaintly not be throwing money away hiring new expensive developers.
    @CyberOnEso PC | EU - Jack of all Trades - Armory Style Manager Planesbreaker | Godslayer | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
  • Jazraena
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    Vevvev wrote: »
    Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.

    They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.

    "They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.

    I don't think you fully grasp the monumental task rewriting your server side architecture this way truly entails. This is far more than some nebulous 'We're working on it' - it's specific and daunting. Many other games would rather die and work on the sequel than attempting to do so.

    You certainly don't do so if you're about to pull the plug.
  • jerek95
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    [snip] You cannot add new content to PvP while completly rewritting entire PvP code. Simple as that. It will take time. Get on with it and wait. It's not "fixing performance" but actually writing again entire huge game system, that was probably full of spaghetti code etc. You really wouldn't like to see anything else added on top of it, belive me.

    [edited for baiting]
    Edited by ZOS_Icy on January 29, 2022 6:14PM
  • AJones43865
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    CyberOnEso wrote: »
    Of course not, they are putting out four game updates every year with no sign of slowing down.

    This system whether you like it or not is complex, and requires a lot of work to develop. Much more than a new skill line, and probably more than a new class realistically.

    They are literally still hiring people to work on ESO, if you plan on shutting a project down you don't keep hiring new people for it, the development cost of creating ESO is it's greatest expense.

    If ESO was not planned to be worked on for many years to come you would certaintly not be throwing money away hiring new expensive developers.

    Sometimes a rash of hiring means the company fired a bunch of qualified employees they have to pay full value for and are replacing them with newbies to the profession.

    ZOS will be contracting out any re-writing of the engine, if they are doing that. They don't have staff on hand that can do that kind of work.
    Edited by AJones43865 on January 29, 2022 5:42PM
  • Jazraena
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    Sometimes a rash of hiring means the company fired a bunch of qualified employees they have to pay full value for and are replacing them with newbies to the profession.

    ... or we could wildly speculate and go off our rocker I guess.

  • CyberOnEso
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    CyberOnEso wrote: »
    Of course not, they are putting out four game updates every year with no sign of slowing down.

    This system whether you like it or not is complex, and requires a lot of work to develop. Much more than a new skill line, and probably more than a new class realistically.

    They are literally still hiring people to work on ESO, if you plan on shutting a project down you don't keep hiring new people for it, the development cost of creating ESO is it's greatest expense.

    If ESO was not planned to be worked on for many years to come you would certaintly not be throwing money away hiring new expensive developers.

    Sometimes a rash of hiring means the company fired a bunch of qualified employees they have to pay full value for and are replacing them with newbies to the profession.

    Sometimes, yes, but they have been consistantly hiring new people for ESO for years.
    These are not a bunch of new positions they have been constantly hiring people for years.
    @CyberOnEso PC | EU - Jack of all Trades - Armory Style Manager Planesbreaker | Godslayer | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
  • AJones43865
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    Jazraena wrote: »
    Vevvev wrote: »
    Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.

    They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.

    "They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.

    I don't think you fully grasp the monumental task rewriting your server side architecture this way truly entails. This is far more than some nebulous 'We're working on it' - it's specific and daunting. Many other games would rather die and work on the sequel than attempting to do so.

    You certainly don't do so if you're about to pull the plug.

    Again, ZOS will not be doing any of the work to the game engine. They will have to contract out that work as they don't employ staff that does that kind of work. It won't take any time away from Zeni staff. It just takes money and a contract to hire someone else to work on the game engine. ZOS will not be doing that work if it's getting done. A subcontractor will do any engine coding that is needed.
  • InaMoonlight
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    This one is small because they're devoting more then usual work on upgrading and improving the servers, as they've mentioned before, things like lag in cyro has a fix, but it will take ALOT of work. We were warned the last maaany streams.
    Edited by InaMoonlight on January 29, 2022 5:56PM
    Edit = Typos ... as usual. <;D
  • TequilaFire
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    Jazraena wrote: »
    Not only have I seen no indication of your claims, but why the hell would they shut down a game that just eclipsed what? 20 million players?

    The servers would totally vaporize if there were that many active players. :D
  • Jazraena
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    Jazraena wrote: »
    Vevvev wrote: »
    Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.

    They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.

    "They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.

    I don't think you fully grasp the monumental task rewriting your server side architecture this way truly entails. This is far more than some nebulous 'We're working on it' - it's specific and daunting. Many other games would rather die and work on the sequel than attempting to do so.

    You certainly don't do so if you're about to pull the plug.

    Again, ZOS will not be doing any of the work to the game engine. They will have to contract out that work as they don't employ staff that does that kind of work. It won't take any time away from Zeni staff. It just takes money and a contract to hire someone else to work on the game engine. ZOS will not be doing that work if it's getting done. A subcontractor will do any engine coding that is needed.

    You talking of The Game Engine only reinforces my conclusion that you are entirely unaware of the task they're setting out to do.
  • Elsonso
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    Jazraena wrote: »
    Vevvev wrote: »
    Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.

    They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.

    "They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.

    I don't think you fully grasp the monumental task rewriting your server side architecture this way truly entails. This is far more than some nebulous 'We're working on it' - it's specific and daunting. Many other games would rather die and work on the sequel than attempting to do so.

    You certainly don't do so if you're about to pull the plug.

    Again, ZOS will not be doing any of the work to the game engine. They will have to contract out that work as they don't employ staff that does that kind of work. It won't take any time away from Zeni staff. It just takes money and a contract to hire someone else to work on the game engine. ZOS will not be doing that work if it's getting done. A subcontractor will do any engine coding that is needed.

    You have said that twice now... what makes you think that?
  • Katahdin
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    Just because a card game isnt what you would have wanted for the game (its not what I would have wanted along with the companion system), players have been asking for a system like this for literally years.

    As stated by others. You dont do a major restructure of the game coding/architecture, announce new expansions, hire more people if you are just going to ditch the game. ESO is in a pretty good place over all. Yes there are still issues *cough* Cyrodiil *cough*, but its still making lots of money.
    Beta tester November 2013
  • Mojmir
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    why would they shut down? things are great for them...
    doesnt take much to run crown crates and reskinning store items.
  • AJones43865
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    Elsonso wrote: »
    Jazraena wrote: »
    Vevvev wrote: »
    Everyone keeps glossing over ZOS is dedicating a lot of manpower and resources this year to the server architecture rework. They told us this'll be a slow year.

    They've been telling us "We're working on it" for at least 4-5 years with no improvements to speak to in that time.

    "They told us" shouldn't be working anymore because what they tell us does not fit with the evidence and has not for years.

    I don't think you fully grasp the monumental task rewriting your server side architecture this way truly entails. This is far more than some nebulous 'We're working on it' - it's specific and daunting. Many other games would rather die and work on the sequel than attempting to do so.

    You certainly don't do so if you're about to pull the plug.

    Again, ZOS will not be doing any of the work to the game engine. They will have to contract out that work as they don't employ staff that does that kind of work. It won't take any time away from Zeni staff. It just takes money and a contract to hire someone else to work on the game engine. ZOS will not be doing that work if it's getting done. A subcontractor will do any engine coding that is needed.

    You have said that twice now... what makes you think that?

    Game manufacturers do not, generally, write their own game engine. The "engine" is designed and written by companies that specialize in that specific task. Then the specific game manufacturer just tweaks the engine to suit their specific game.

    ZOS has said repeatedly that they use a heavily modified version of the Hero game engine. So they will need someone intimately familiar with the Hero engine to fix problems with the hero engine and how it impacts server performance.

    ....but you already knew this.
    Edited by AJones43865 on January 29, 2022 6:02PM
  • daim
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    I just can't get over how weak this years global reveal was. High Isles is undeniably small in size and short in number of quests, with the main selling points being new companions and a card game. Why? This was by far the least content released with the annual expansion.

    The game wont shut down as long as it makes enough money. And it can stay alive after that too, like Lotro.

    That doesnt mean it cant be killed with bad decisions and is probably at its peak currently after 7 years.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Tyrvarion
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    First of all we know nothing on actual story content of the chapters and it's length. It's size lore means literally nothing given how maps are scaled. Second the card game is despite the fact it is not liked by most people and no effect on combat IS resource heavy endeavour. Last year they added 2 companions as entire years feature. This year they added both 2 companions and the card game.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings!

    As we do not allow conspiracy theories or misinformation, we are now going to close this thread. We understand that everyone has their own opinions they want to express, but we also want the forums to be a constructive platform for ESO and its community.
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