KingExecration wrote: »In theory the hybridization of everything sounds pretty sick. Thinking about it for a little while it just makes stam and magic one and the same really. It also makes imperial even more necessary for stam. It’s wait and see of course but Zo$ doesn’t have a good track record of massive changes like this. From pvp player perspective. Pve might be even more cookie cut lmao. Bad change
Thoughts?
Ragnaroek93 wrote: »It's a gamebreaker for me, I will most likely not play this game for a year straight because I prefer to play polished games and not a broken mess experiment which will take forever to fix all the issues coming along with it.
Everybody who dares to play their characters semi optimized (kinda what is considered a normal player in every other MMO except for this one) is considered as an elitist and if they don't enjoy racechanging a lot of their characters, changing gear and setup every patch, beta testing these changes and dealing with tons of balance issues for months they're instantly considered as toxic as well. Yeah nope, I'm done. Good that the few people who play hybrid builds convinced ZOS to give them what they want, sadly it comes on expanse of literally EVERYBODY else.
MashmalloMan wrote: »Since when was Imperial a must pick race?
PVE build diversity in end game just doesn't matter. You're already going to copy/paste whatever the highest DPS parse on youtube you can find is. Not sure why people are upset about that.
PVP, solo PVE and small group PVE is yet to be seen, but it feels like it will be a positive. Your sustain, build choices and skill bar space is much more strict in those situations. Good luck making space for some of these skills or sustaining the ones that are your off resource without expecting to invest more into off resource sustain which sacrifices your overall damage or defense, whatever you swapped it for.
Coming from the mind space of trying to make hybrids, some skills are much worse than you think and highly based off playstyle. For example, people think Mages Fury would be strong for a stam sorc, but it's honestly way too clunky to me in melee range. There is a delay. It also takes up a slot that could of been used for something else, typically you have Executioner or Whirling Blades for execute. Casting Mages Fury first... then 1 of those is more burst in Execute, but good luck getting them there.
Haunting Curse on the other hand is very nice, when I was playing during U31 and U32, I was using the skill, even though it was hitting for only about as much as my spammable. Reason being, I found Bound Armaments to be so incredibly unreliable that I'd rather use a weaker skill I could combo burst into, than a skill that was only used for passive HP. I also wanted a front bar skill for Stam/Hp Regen so win/win.
Playstyle stilll matters, choice still matters, theory crafting still matters. I refuse to think PVE end game builds that chase Meta's that only build one way should effect this being a good change in any way as a whole. Might actually make me want to play again.
redspecter23 wrote: »I have a lot of unanswered questions that PTS will clear up next week. I'm not making any judgements until I see the whole picture. At first glance, the ability to use crystal frags and mage's wrath on stam sorcs or fully embrace destro staves on stam toons sounds like an interesting design space to explore, though there could be potential balance issues. We could also see a pile of nerfs to go along with this that obviously ZOS wouldn't tell us about ahead of time. There are so many variables that it's impossible to see the impact with just the preview info we have.