The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

The long game of ESO combat changes?

Wolfpaw
Wolfpaw
✭✭✭✭✭
✭✭
Ult scaling, armor passives, dual buff skills, skill scaling, etc...

Are past and current combat changes setting up for a one attribute resource for skills (Magicka), and stamina for core combat skills like bash, block, break free, & dodge only?
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    I am wondering the same thing.

    Will they change the cost of skills to all be from the same blue offensive resource pool?

    Or

    Will they compensate stamina bcz they double dip offense and defense from the same resource pool?

    Either way this is some really good news. I wasn’t gonna get highisles until I found out about this. Now I might preorder it.
    Edited by Drdeath20 on January 28, 2022 6:27PM
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    Drdeath20 wrote: »
    I am wondering the same thing.

    Will they change the cost of skills to all be from the same blue offensive resource pool?

    Or

    Will they compensate stamina bcz they double dip offense and defense from the same resource pool?

    Either way this is some really good news. I wasn’t gonna get highisles until I found out about this. Now I might preorder it.

    It seems to be the direction we're heading kinda, the posted changes alone open up access to major sorcery w/o degeneration and a execute for mag classes with out, 2h skill line.

    Also a lot easier to balance and less calculations.

    NB in pvp group play are taking the boot unfortunately when a Sorc can provide minor savagery though.
    Edited by Wolfpaw on January 28, 2022 6:38PM
  • ealdwin
    ealdwin
    ✭✭✭✭✭
    Maybe a prediction, may just be wishful thinking...

    1. A shift towards more impact in S/W Damage in Damaging and Mag/Stam in Healing/Shields powers respectively. Eventually shifting towards a split in the scaling forumlas for Damage and Healing/Shields. They're taking smaller steps to build up the backbone of the new system so that when (or if) the flip is switched there's not a drastic decrease in damage or self-healing/survivable. This will mean build choices will be more about which kind of stats you pick rather than blue versus green.

    2. A gradual refocusing of each resource pool. Stamina will be the combat pool, enabling more frequent use/casting of Weapon abilities and movement (sprinting, roll dodge, blocking). These abilities and actions will be generally cheaper, moreso than currently. More Warrior investments (such as Martial Weapons and Medium Armor) will help further reduce that cost to aid in those choosing to rely on weapons. Magicka therefore will be the class pool, enabling more frequent use/casting of class abilities. The result will be class abilities with morphs with actual choices rather than arbitrary ones based on a mag/stam dichotomy. Breaking down that dichotomy will enable more builds based on what players want to do rather and making sure they have the resource pools to do so.
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    ealdwin wrote: »
    Maybe a prediction, may just be wishful thinking...

    1. A shift towards more impact in S/W Damage in Damaging and Mag/Stam in Healing/Shields powers respectively. Eventually shifting towards a split in the scaling forumlas for Damage and Healing/Shields. They're taking smaller steps to build up the backbone of the new system so that when (or if) the flip is switched there's not a drastic decrease in damage or self-healing/survivable. This will mean build choices will be more about which kind of stats you pick rather than blue versus green.

    2. A gradual refocusing of each resource pool. Stamina will be the combat pool, enabling more frequent use/casting of Weapon abilities and movement (sprinting, roll dodge, blocking). These abilities and actions will be generally cheaper, moreso than currently. More Warrior investments (such as Martial Weapons and Medium Armor) will help further reduce that cost to aid in those choosing to rely on weapons. Magicka therefore will be the class pool, enabling more frequent use/casting of class abilities. The result will be class abilities with morphs with actual choices rather than arbitrary ones based on a mag/stam dichotomy. Breaking down that dichotomy will enable more builds based on what players want to do rather and making sure they have the resource pools to do so.

    That would be a very interesting path w/the trinity concept gaining strength & less all-in-one builds. Overland & dungeons would be harder and pvp more organized. Ttk would be reduced for unorganized players.

    Combat changes definitely feel like we're heading to a destination in some master plan.
    Edited by Wolfpaw on January 28, 2022 8:16PM
  • ealdwin
    ealdwin
    ✭✭✭✭✭
    Wolfpaw wrote: »
    ealdwin wrote: »
    Maybe a prediction, may just be wishful thinking...

    1. A shift towards more impact in S/W Damage in Damaging and Mag/Stam in Healing/Shields powers respectively. Eventually shifting towards a split in the scaling forumlas for Damage and Healing/Shields. They're taking smaller steps to build up the backbone of the new system so that when (or if) the flip is switched there's not a drastic decrease in damage or self-healing/survivable. This will mean build choices will be more about which kind of stats you pick rather than blue versus green.

    2. A gradual refocusing of each resource pool. Stamina will be the combat pool, enabling more frequent use/casting of Weapon abilities and movement (sprinting, roll dodge, blocking). These abilities and actions will be generally cheaper, moreso than currently. More Warrior investments (such as Martial Weapons and Medium Armor) will help further reduce that cost to aid in those choosing to rely on weapons. Magicka therefore will be the class pool, enabling more frequent use/casting of class abilities. The result will be class abilities with morphs with actual choices rather than arbitrary ones based on a mag/stam dichotomy. Breaking down that dichotomy will enable more builds based on what players want to do rather and making sure they have the resource pools to do so.

    That would be a very interesting path w/the trinity concept gaining strength & less all-in-one builds. Overland & dungeons would be harder and pvp more organized & faster ttk for players not organized.

    It would be interesting. It would also require a lot of tweaking, both with skill coefficients and Battlespirit to get everything to an appropriate level. If the scaling was split today, solo-PVE areas such as arenas would be nightmares (especially in Veteran mode), and almost every PVP build would require some major changes. Hence my focus on words such as "shift", "eventual" and "gradual". It's a potential direction combat can go, but one that will not (and should not) be rushed towards.
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    ealdwin wrote: »
    Wolfpaw wrote: »
    ealdwin wrote: »
    Maybe a prediction, may just be wishful thinking...

    1. A shift towards more impact in S/W Damage in Damaging and Mag/Stam in Healing/Shields powers respectively. Eventually shifting towards a split in the scaling forumlas for Damage and Healing/Shields. They're taking smaller steps to build up the backbone of the new system so that when (or if) the flip is switched there's not a drastic decrease in damage or self-healing/survivable. This will mean build choices will be more about which kind of stats you pick rather than blue versus green.

    2. A gradual refocusing of each resource pool. Stamina will be the combat pool, enabling more frequent use/casting of Weapon abilities and movement (sprinting, roll dodge, blocking). These abilities and actions will be generally cheaper, moreso than currently. More Warrior investments (such as Martial Weapons and Medium Armor) will help further reduce that cost to aid in those choosing to rely on weapons. Magicka therefore will be the class pool, enabling more frequent use/casting of class abilities. The result will be class abilities with morphs with actual choices rather than arbitrary ones based on a mag/stam dichotomy. Breaking down that dichotomy will enable more builds based on what players want to do rather and making sure they have the resource pools to do so.

    That would be a very interesting path w/the trinity concept gaining strength & less all-in-one builds. Overland & dungeons would be harder and pvp more organized & faster ttk for players not organized.

    It would be interesting. It would also require a lot of tweaking, both with skill coefficients and Battlespirit to get everything to an appropriate level. If the scaling was split today, solo-PVE areas such as arenas would be nightmares (especially in Veteran mode), and almost every PVP build would require some major changes. Hence my focus on words such as "shift", "eventual" and "gradual". It's a potential direction combat can go, but one that will not (and should not) be rushed towards.

    Completely agree. This does check many boxes.

    1. Increased difficulty in PvE like overland, & dungeons.
    2. Reduced one-in-all pvp builds, making pvp a little more new player friendly.
    3. Combat balance and calculations.
    Edited by Wolfpaw on January 28, 2022 8:23PM
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    it's worth noting that proc sets already follow this setup, resources scale healing, weapon/spell damage scales damage, so this is something i'm expecting.
Sign In or Register to comment.