The card game has ranked 1v1 matchmaking while actually playing ESO 1v1 has zero incentive.

MentalxHammer
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In the global reveal today they stated that the card game will have a 1v1 matchmaking queue and a proper ranking system to compliment this.

1v1 dueling in ESO is a completely player driven experience that is essentially [snip] outside of Wayrest with zero incentive.

How is this possible? This is not fair to the PvP community and feels like a massive slap in the face.

[edited for baiting]
Edited by ZOS_Icy on January 28, 2022 2:37PM
  • Hurbster
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    It's a card game, not beating people up in Cyrodiil. Peace.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • spartaxoxo
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    The PvP community is getting one of the most massive attempts at fixing performance that I have ever heard of in my life. During that time, it won't get any new features because it would break PvP further.

    So what would you have them to do make this not a slap in the face to pvpers?

    Hold the rest of the game hostage from even small systems? Just break PVP even further anyway? Scrap the performance change and introduce something new and buggy that will make the things you enjoy already worse?

    Like, PVP is low-key getting more work than anything else this year. I know its boring behind the scenes stuff that you won't be able to use until it's done, but there's not many other options.
  • MentalxHammer
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    spartaxoxo wrote: »
    The PvP community is getting one of the most massive attempts at fixing performance that I have ever heard of in my life. During that time, it won't get any new features because it would break PvP further.

    So what would you have them to do make this not a slap in the face to pvpers?

    Hold the rest of the game hostage from even small systems? Just break PVP even further anyway? Scrap the performance change and introduce something new and buggy that will make the things you enjoy already worse?

    Like, PVP is low-key getting more work than anything else this year. I know its boring behind the scenes stuff that you won't be able to use until it's done, but there's not many other options.

    Adding an instanced based arena would have no impact on Cyrodiil performance.

    Rearchitecting the servers is not just a PvP fix, but will impact all areas of the game.

    Its fantastic that they are finally taking the time to rearchitect the servers, but that doesn't excuse the lack of PvP content introduced into this game.

    If they have the development time and server resources to implement 1v1 matchmaking for the card game, they clearly have the resources to implement matchmade arenas, but for some reason refuse to do this. ESO's combat is core to the game, the card game is an auxiliary experience but is already getting a service that should have been implemented for PvP years ago, this is why we are upset.
  • spartaxoxo
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    They have literally talked multiple times about how adding more into the PVP WOULD negatively impact their PvP performance. This was explicitly the reason cited. They are prioritizing the health of existing systems over introducing new ones.

    Believe them or not, but that's the reason you're not getting anything for PvP until that's fixed. They have been very clear about that.
    Edited by spartaxoxo on January 28, 2022 8:20AM
  • MentalxHammer
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    spartaxoxo wrote: »
    They have literally talked multiple times about how adding more into the PVP WOULD negatively impact their PvP performance. This was explicitly the reason cited.

    Believe them or not, but that's the reason you're not getting anything for PvP until that's fixed.

    It is safe to assume when they say they are not adding PvP content while performing fixes this is in regards to Cyrodiil content. Adding any other instances like dungeons or trials would be just as cumbersome on the server as matchmade PvP arenas but they continue with these implementations. In fact if they implemented this there would likely be less players in Cyrodiil and performance would likely IMPROVE as a result.
  • spartaxoxo
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    It's not a safe assumption because they problem is with something in the foundational code and they have vowed not to do any new pvp systems until it's fixed because this unnamed problem is only going to get worse if they do.

    I don't think a company does a change this risky and expensive and time consuming because it's a problem that they can just ignore and keep releasing new things. They generally only do things like that when their hands are basically forced.

    So I actually don't think it's a reasonable assumption but rather wishful thinking because people are sick and tired of hearing "we're working on it" for years with nothing to show for it. But I just don't see them doing something like that if it wasn't true.

    Costs too much, wastes too much time, too much risk, isn't monetized. Sounds like something put off until it's absolutely needed to me.
    Edited by spartaxoxo on January 28, 2022 8:29AM
  • MentalxHammer
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    spartaxoxo wrote: »
    It's not a safe assumption because they problem is with something in the foundational code and they have vowed not to do any new pvp systems until it's fixed because this unnamed problem is only going to get worse if they do.

    Again, the server rearchitecting is foundational to PvE and PvP, this is not just a PvP fix. If they can add new instanced based dungeons and trials, they can easily implement an instanced arena. Giving us a simple gladiator arena would likely be easier to code than an entire dungeon.

    Let's try to keep this thread focused on the OP subject, that way the conversation can remain constructive.
  • vesselwiththepestle
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    If adding a duel match finder would have impact on pvp performance, then adding a card game match finder will have, too. I would welcome both a duel matcher finder and some kind of duel leaderboards. It would actually make me interested in duels.
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  • spartaxoxo
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    spartaxoxo wrote: »
    It's not a safe assumption because they problem is with something in the foundational code and they have vowed not to do any new pvp systems until it's fixed because this unnamed problem is only going to get worse if they do.

    Again, the server rearchitecting is foundational to PvE and PvP, this is not just a PvP fix. If they can add new instanced based dungeons and trials, they can easily implement an instanced arena. Giving us a simple gladiator arena would likely be easier to code than an entire dungeon.

    It is a PVP fix primarily. The big announcement about is literally categorized as a pvp fix, and rhey have been talking about it for a couple of months as one. It should have some secondary benefits to PvE, but is primarily a PVP fix and is taking the place of new content.

    It's simply not the case that they can easily add a pvp arena and that rearchitecture is why. So they can't make 1v1 dueling at this time. They have mentioned something about a tournament though, so maybe they'll be able to do something interesting with that.
    Edited by spartaxoxo on January 28, 2022 9:48AM
  • phaneub17_ESO
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    As long as I have the option to auto-decline card game matches, I'm okay with this system.
  • francesinhalover
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    They could just remove pvp so pve where the vast vaaaast majority of players are gets a better.
    Oh hm, but keep battlegrounds :) unless people complain too much

    /S

    Pvp legit is won with who has the most cheese build most of the time, Not even strategy or skill for there to be a ranked system.
    Edited by francesinhalover on January 29, 2022 2:20AM
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  • xDeusEJRx
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    It's not a safe assumption because they problem is with something in the foundational code and they have vowed not to do any new pvp systems until it's fixed because this unnamed problem is only going to get worse if they do.

    Again, the server rearchitecting is foundational to PvE and PvP, this is not just a PvP fix. If they can add new instanced based dungeons and trials, they can easily implement an instanced arena. Giving us a simple gladiator arena would likely be easier to code than an entire dungeon.

    It is a PVP fix primarily. The big announcement about is literally categorized as a pvp fix, and rhey have been talking about it for a couple of months as one. It should have some secondary benefits to PvE, but is primarily a PVP fix and is taking the place of new content.

    It's simply not the case that they can easily add a pvp arena and that rearchitecture is why. So they can't make 1v1 dueling at this time. They have mentioned something about a tournament though, so maybe they'll be able to do something interesting with that.

    I just think it's kind of ridiculous they're adding a whole prestige system to a card game. Meanwhile battlegrounds queueing is still terrible and they refuse to make it better. Even though WE KNOW they can add in proper battlegrounds queue(hence why the BG changes happened in the first place), Zos just refuse to do so. But hey at least I can queue to play a bit of solitaire :)
    Solo PvP'er PS5 NA player

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  • AlnilamE
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    I never go to Wayrest, but I literally see duels in every major city. Can't do writs in Vivec without running throug a duel some days...
    The Moot Councillor
  • Arunei
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    Why do people claim that x or y is so easy to implement, without access to the code or actually knowing if something is hard to introduce or not? There could very well be a very large difference between matchmaking for the CCG and BG matchmaking.

    I know PvPers are tired of "we know it's a problem and we're working on it" and that's fair, but don't try to compare different systems and say x is possible if y is without knowing the differences in code between the features. It might not be as possible as you think.
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  • xDeusEJRx
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    Arunei wrote: »
    Why do people claim that x or y is so easy to implement, without access to the code or actually knowing if something is hard to introduce or not? There could very well be a very large difference between matchmaking for the CCG and BG matchmaking.

    I know PvPers are tired of "we know it's a problem and we're working on it" and that's fair, but don't try to compare different systems and say x is possible if y is without knowing the differences in code between the features. It might not be as possible as you think.

    They never claimed the BG queue system wasn't being changed because it impacted the game though. They reverted it back because they said "we think it will splinter the BG population". It was nothing in relation to how it affects the game. They changed it back because "we think it'll be better for the community" That was their reasoning, meanwhile this card game is going to get a proper system put in place. Which is a slap in the face
    b7bc0385abeda82273d1aecef2224883.png
    Solo PvP'er PS5 NA player

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  • AlnilamE
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    xDeusEJRx wrote: »
    Arunei wrote: »
    Why do people claim that x or y is so easy to implement, without access to the code or actually knowing if something is hard to introduce or not? There could very well be a very large difference between matchmaking for the CCG and BG matchmaking.

    I know PvPers are tired of "we know it's a problem and we're working on it" and that's fair, but don't try to compare different systems and say x is possible if y is without knowing the differences in code between the features. It might not be as possible as you think.

    They never claimed the BG queue system wasn't being changed because it impacted the game though. They reverted it back because they said "we think it will splinter the BG population". It was nothing in relation to how it affects the game. They changed it back because "we think it'll be better for the community" That was their reasoning, meanwhile this card game is going to get a proper system put in place. Which is a slap in the face
    b7bc0385abeda82273d1aecef2224883.png

    Without knowing exactly how the card game is going to work, isn't is just one game mode for everyone? So if players, A, B, C and D queue up, you'll have two separate matches but that's it?

    Whereas a 1v1 battle arena would require the creation of an instance that you'll be ported to when there is a match found. And there is already a system in place for you to duel if you feel like it.
    The Moot Councillor
  • xDeusEJRx
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    AlnilamE wrote: »
    xDeusEJRx wrote: »
    Arunei wrote: »
    Why do people claim that x or y is so easy to implement, without access to the code or actually knowing if something is hard to introduce or not? There could very well be a very large difference between matchmaking for the CCG and BG matchmaking.

    I know PvPers are tired of "we know it's a problem and we're working on it" and that's fair, but don't try to compare different systems and say x is possible if y is without knowing the differences in code between the features. It might not be as possible as you think.

    They never claimed the BG queue system wasn't being changed because it impacted the game though. They reverted it back because they said "we think it will splinter the BG population". It was nothing in relation to how it affects the game. They changed it back because "we think it'll be better for the community" That was their reasoning, meanwhile this card game is going to get a proper system put in place. Which is a slap in the face
    b7bc0385abeda82273d1aecef2224883.png

    Without knowing exactly how the card game is going to work, isn't is just one game mode for everyone? So if players, A, B, C and D queue up, you'll have two separate matches but that's it?

    Whereas a 1v1 battle arena would require the creation of an instance that you'll be ported to when there is a match found. And there is already a system in place for you to duel if you feel like it.

    I'm not arguing in favor of the dueling system though. I'm arguing how ludicrous it is they want to ignore BG's and not even so much as give proper queueing yet this system is going to have a fully dedicated system WITH an actual queue. It's not the same argument as the OP, but fundamentally the same and how much of a slap in the face it is
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Emmagoldman
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    They could just remove pvp so pve where the vast vaaaast majority of players are gets a better.
    Oh hm, but keep battlegrounds :) unless people complain too much

    /S

    Pvp legit is won with who has the most cheese build most of the time, Not even strategy or skill for there to be a ranked system.

    They could remove anything.......wow!!!!!!!!!! They could remove trees, flowers, pve, housing, the color red, the grunty action noises. We're making good points. Go team! TBH, the majority player base are casuals, not end game pvers. Maybe we can start cutting out vet pve content?

    I've seen you post this so many times, and it's obvious that you don't pvp on any competitive level. You can slap together any cheese build off of youtube and you will still get wrecked. Same as how you can get geared out in pve, and constantly die in a vet dungeon or trial. In pvp you have to learn the burst combos of different classes along with very diverse mechanics. ESO pvp has a very high skill ceiling when it comes to pvp and thinking that it's "just the cheese build" is ignorant too this.
  • Toxic_Hemlock
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    I'd be in favor of them adding ranked matchmaking to both dueling and the card game if:

    They make it a queue system that ports the players to a dedicated arena to do their battle then porting them back when finished. This would free up the open world of all the effect spam and IMO it would solve your issue with matchmaking and mine with effect clutter at the same time.
  • jaws343
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    If adding a duel match finder would have impact on pvp performance, then adding a card game match finder will have, too. I would welcome both a duel matcher finder and some kind of duel leaderboards. It would actually make me interested in duels.

    I'm going to go out on a limb and say that the card game matchmaking likely won't require players to port to one another and will more likely just be an interface where players play each other from wherever they already are.

    Whereas, a dueling matchmaking queue would require porting players around, which is likely to add even more strain on the system.
  • Emmagoldman
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    I totally understand, the introduction of BG's was never well thought out. It's the same how they can continually create new trials, yet haven't added new BG maps or thought of how to develop smaller more instanced pvp maps, with a much smaller population than cyro.

    The easiest thing would be to add points, flags and teleporters to split up locations for some of the dungeons. To run around Castle Thorn, City of Ash, HOF, VOM ect as BG or instanced pvp contributing towards faction points would be incredibly fun. Seems like most of the work is already done.

    While I agree with you, and while I can really care less about the card game, I feel like overall it will be a good feature for the game as I like the idea of new and unique "gamemodes" to catch interests of different players over just pumping out more op broken sets. Hope it turns out decent and people enjoy it! Years ago I did make a thread about ZOS integrating Legends in game. I would like to believe that they listened to my comment :D:D:D
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