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Does the vestige have memories of its past life?

francesinhalover
francesinhalover
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So mannimarco/worm cult executes the vestige and gives it's soul to molag.

Than vestige escapes cold harbor with a non human body (azure plasm) that probably regens dmg taken and doesnt get old.

Cool but, did the vestige keep all it's memories. Or was it like being reborn?

Why was vestige executed? Was the character strong prior to death?
I am @fluffypallascat pc eu if someone wants to play together
Shadow strike is the best cp passive ever!
  • Elsonso
    Elsonso
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    I treat all of my characters as if they have a complete backstory, whether they have been to Coldharbour and the Wailing Prison, or not. That is not to say that I need to create backstories for my characters, though.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Amottica
    Amottica
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    The game does not provide any such information. As @VaranisArano stated in a different thread, Zenimax leaves a lot for us to RP as we choose to.
  • Ilsabet
    Ilsabet
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    I think pretty much all of that is up to the player and how they want to create the parts of their character's story that aren't explicitly shown or explained in the game. I always appreciated that the (original) Wailing Prison game-starter left it completely ambiguous how my character ended up there, so I could give each character a "how I got sacrificed by a crazy cult" scenario that made sense for their previous lives.

    So, for example, Ilsabet the stablemaster's daughter was forced to join a bandit crew that later sold her to the Worm Cult for some easy coin. Mir the experienced dungeon-delver got unwanted attention from the Worm Cult after she developed skills in necromancy for self-defense, and when she didn't want to play nice they decided to play even less nice. Hostawen the opportunistic traveling merchant got duped by a business deal that probably should have seemed too good to be true. And so on.

    None of them were already super strong before they were sacrificed, beyond being able to take care of themselves in their respective ways of life. There may have been something about their souls, though, that made Mannimarco find them particularly enticing. They all remember their old lives, although in some cases the details of how they got dead are a little bit fuzzy. (That's largely because I made up a bunch of these backstories before I actually started playing the game, and I figured I'd keep it vague to avoid potential contradictions.)

    That's just me, though. Someone could easily have their Vestige lose their memories along with their original body, and it could be an interesting aspect of their story to be trying to rediscover themselves along with adjusting to this new Vestige life. I don't think there's any explicit dialogue or other indication that the Vestige doesn't know who they are when Lyris finds them, but it could go either way. And of course people who have found their way to the Wailing Prison with the Hooded Figure's help might factor that into their characters' stories, in which case they might have already established themselves as successful adventurers in various other places in Tamriel.

    So basically... you're pretty much free to tell the story you want in regard to the things you're asking about. :smile:
  • SammyKhajit
    SammyKhajit
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    Although backstory would be nice, can you imagine the pain of going through such lines as:

    “Remind me, who am I again?”
  • ajkb78
    ajkb78
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    I started playing when the wailing prison was accessed via the mysterious benefactor, so for me at least my characters do retain memory of their former life - I can gain xp before going to the wailing prison and I still have that xp afterwards.

    One thing I do always do though, is do the wailing prison as the first thing on any new character. Until you've done that and died and become a vestige with a body made of azure plasm there are 3 fundamental game mechanics that just don't make any sense: resurrection, attunement with skyshards and use of wayshrines. I have actually deleted a character and started it over because I forgot to do that and they died before having done the wailing prison quest. Permadeath for the non-vestige character!
  • RaddlemanNumber7
    RaddlemanNumber7
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    It's player choice, by design. There is lore both ways...

    On the one hand...

    Things Cadwell says in Elsweyr imply that soul shriven suffer a loss of memory.

    The lore book "Auditorial Notes, Declension 81u5" says memory is linked to soul. Lost or damaged soul = lost or damaged memory.

    On the other hand...

    The lore book "Chaotic Creatia: The Azure Plasm" suggests that the Vestige is a "paragon" created by the Heart of Nirn, a near-instantly recreated, "unflawed" replica of their previous selves. This implies that the Vestige is special in unique ways. The Vestige is not necessarily like any other creature in existence. Rules which apply to others need not apply to the Vestige.

    And when the Vestige does eventually regain their soul nothing happens in the game, beyond a flash of light. It is up to the player to narrate their own epiphany, or not. Player choice, by design.
    PC EU
  • Tommy_The_Gun
    Tommy_The_Gun
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    Tbh. This is something I used to create some kind of back story for my character. I started this game long time ago, and main quest was the 1st big story I did (at that time it was the only large story on the game, as there was only base game, no DLCs).

    Long story short, when my character lost his soul, he also lost his memory. But every skyshard collected gave him strength and some tiny portion of his memory back, till his soul was eventually fully recovered.

    This was a good explanation why I was level 1 at the start and was asking everyone "what am I doing here ?" etc.
    Edited by Tommy_The_Gun on January 27, 2022 10:05AM
  • colossalvoids
    colossalvoids
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    Like in any Scrolls game it's a fresh sheet in a way, you can start writing forward or look back at first if that's what you like to.

    There's no push back lore-wise and some quests had NPC's questioning your past as far as I remember so you can choose for yourself. At the very least at the end of the main quest you should have total freedom to after "reconnection" part. Can also approach this game in more Kirkbride-ish way being an actual Dreamer and having total freedom to pick and choose whatever you desire no matter current lore restrictions, just gameplay ones.
  • Danikat
    Danikat
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    If the Vestige is killed after escaping the Wailing Prison they can reform their body from Azure Plasm in the same way they did after being sacrificed (or reclaim their existing body almost immediately by using Soul Magic). (In game mechanics the first one is respawning at a wayshrine, the second is using a soul gem to respawn where you are.) We know they keep all their memories when that happens, and it's apparently the same process - the only difference is having used skyshards to reattune themselves to Nirn the Vestige is able to appear there instead of back in Coldharbour. So I would assume they also kept their memories when they went through the process the first time.

    We also know daedra do the same thing - that's why they can't be killed permanently, only banished to Oblivion - and they seem to keep all their memories, sometimes they even seek revenge on the person who killed/banished them.

    Most of the Soul Shriven do lose their memories of their past life, along with their sanity. But that's a gradual process and I suspect due to a combination of being sacrificed, finding themselves in Coldharbour and then being enslaved and tortured indefinitely. Cadwell retained his memories, apparently due to already being mad when he died so he couldn't go any more mad (at least not in Coldharbour, if he ended up in the Shivering Isles I'm sure they could find a way) and somehow managed to escape being put to work or tortured. So I suspect it comes down to some combination of your sense of self, how you react to ending up in prison in Oblivion and what you do from that point on.
    Why was vestige executed? Was the character strong prior to death?

    As in all TES games who you are at the start of the game is left ambiguous. You see in the introduction that the Worm Cult has been rounding up as many people as they can get to sacrifice, there's mentions throughout the game of many people going missing and in some of the main story quests you can see the huge numbers of soul gems in Coldharbour.

    So I don't think the player character was singled out due to being especially strong or having special abilities or anything, they were one of many sacrificed. In fact if the Worm Cult or Mannimarco had known The Vestige would be able to recover and fight back they probably wouldn't have done it, because for them it's very bad luck.

    Before Morrowind was released and the starting point for new characters was changed I made up different reasons for how each of my characters got caught and sacrificed. For example my sorcerer is a rather naive scholar who heard about the Worm Cult and thought they were clearly misguided. He went to find the local chapter to explain to them that they were making a mistake and shouldn't follow a Daedric Prince or engage in necromancy. They...didn't listen.

    By contrast my crafter simply got grabbed in a back alley on the way home from the pub. He was supposed to be retired from his career as a soldier at that point, but couldn't let something like that go so he set out to get them back, one thing lead to another and he ended up fighting Molag Bal. He also ensured it wouldn't happen again by moving into the pub.

    After the changes to the main quest when Morrowind was released it might not be a complete coincidence:
    The Hooded Figure who leads you to the house where you're sacrified looks and sounds exactly like The Grounds Keeper in the Hollow City, who turns out to be Meridia in disguise. So it's possible Meridia somehow identified you as someone who would be useful and manipulated events so you'd have an incentive to fight the Worm Cult and Molag Bal.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • phaneub17_ESO
    phaneub17_ESO
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    Imagine as Lyris comes up to free you from the prison and you tell her outright that you murdered hundreds of people then she spits on you and walks away.
  • katanagirl1
    katanagirl1
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    I am always conflicted when the other soul shriven in the game in Coldharbour are mindless zombies and my vestige (which is actually soul shriven) acts like a normal person.
    PS5 NA
  • SeaGtGruff
    SeaGtGruff
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    Although backstory would be nice, can you imagine the pain of going through such lines as:

    “Remind me, who am I again?”

    Have you ever played TES4:Oblivion? "Mister Septim, sir, remind me again... Why am I in prison?"
    I've fought mudcrabs more fearsome than me!
  • Sleep724
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    What I wanna know is… who’s doing all the fighting in Cyrodill? Are there millions of planes of existences where all Vestiges come from and join in this one cyrdoill to fight themselves?
  • francesinhalover
    francesinhalover
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    Imagine as Lyris comes up to free you from the prison and you tell her outright that you murdered hundreds of people then she spits on you and walks away.
    I am always conflicted when the other soul shriven in the game in Coldharbour are mindless zombies and my vestige (which is actually soul shriven) acts like a normal person.

    Vestige built diferent
    Edited by francesinhalover on January 29, 2022 3:01PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
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