As Dark Convergence continues to dominate all forms of PVP with zero done to make it less overpowered, here are some suggestions that I have which could make it less ridiculous. First of all, this set was sold as a zerg/ballgroup buster. Guess who uses it nearly exclusively? Ballgroups and compgroups. They use it to steamroll the map and the only way to beat them is to do the exact same thing and see who messes up first. This isn't what the set was meant to do, but alas, despite warnings from the community, it was released as is with only minor changes to it a few months ago that actually made it stronger for this use.
Also, 99% of the issue with DC is chaining it with necro self-synergizing. I'm not going to go on about avid boneyard because it's been covered ad nauseum. I do think it does too much damage but this is a class feature. It's not going away and they aren't going to decrease the damage, so it's a moot point. BUT the whole reason DC is overpowered is the ability to hit that self synergy, coupled with the fact that these groups run at least 2, usually 3 necro bombers who drop all their DCs at once. So, without further ado, here are my suggestions.
Before someone gives me the 'just leave them and go somewhere else' argument, no, that doesn't work. Because they will just go to the next flagged keep or combat marker, and you have to deal with them all over again. The only way to stop a ballgroup from harassing you all night is to kill them, which is already hard enough because every one of them have 2 healers spamming radiant freaking regen all night long, stacking the ticks on everyone. Having healed for ballgroups, let me tell you, it's about the most boring thing you can do in this game, but let's put a pin in that for another topic.
Also, likewise, plague is not killing ballgroups. Again though, save this for another topic.
I'm also quite aware that I will get some hate mail for this. I respect everyone's opinion and am happy to here a counter-argument to the "DC is too strong" narrative, unless it just boils down to "I like wiping people and don't care," in which case let's agree to disagree

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1. Increase the DC cooldown to 20 seconds to give a better window to combat the comp group running them. Yes, they can then just space out their DCs, but that's a whole lot easier to deal with than all 3 dropping at once. The 15 second cooldown we have now is misleading because it's really just 10 seconds of downtown. That's really fast for something so devistating.
2. At a group cooldown for dark convergence. A lot of the issue with DC right now is that ballgroups have minimum 2 necro bombers. Usually 3. And they sit back eating damage until the cooldown is done before charging and killing everything in their path. You still get pulled by ever DC, so even if you escape one, you get yanked by another. Yes, they could just run in voice chat without being physically in a group, but this would greatly weaken their ability to move as one.
3. Remove one of the secondary effects and make the pull properly respect and apply CC immunity. I don't know if the pull is supposed to respect CC immunity, as some people say it does, but it never does for me. I've gotten pulled after many CCs before and I've gotten immediately pulled by another DC. It shouldn't happen. As far as the stun and snare, if you removed one of these, the set would still let you kill. You know how I know this? Because I run snowtreaders to combat the stun and snare. I still die more often than not because before I can react to the pull I'm hit with graveyard, synergy, and the first hit of colossus, on top of other DCs doing the same and other sources of damage. BUT I die much much less. It gives me a chance to escape.
"Oh well just everyone run snowtreaders." This isn't a fair counter to DC considering that snowtreaders sucks. The amount of CCs it actually affects is so low that its borderline useless except for a few scenarios. They made so many changes to skills last patch to make them more "convenient" to slot (looking at you, flare). I honestly don't even care about buffing snowtreaders. I care about having a fighting chance when an army of necro bombers throw down 3+ DCs at once.
4. Bring back NB bombers to combat these groups. They've basically been wiped from existence when the ability to reliably crit was removed. If the goal is to allow a small force to have a chance against a larger force packed with DCs, NB bombers would be the obvious choice. They usually are solo or run in small groups. They usually aren't welcomed in ballgroups and they don't want to be in the middle of zergs. I know many people HATED NB bombers, but I'd rather deal with a few NB bombers than 6 necros in a 12 man comp group that can't be killed.
Any other suggestions? Please add them below, and as always, please be respectful to avoid warnings/deletions.
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