Dark Convergence Suggestions

DrSlaughtr
DrSlaughtr
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As Dark Convergence continues to dominate all forms of PVP with zero done to make it less overpowered, here are some suggestions that I have which could make it less ridiculous. First of all, this set was sold as a zerg/ballgroup buster. Guess who uses it nearly exclusively? Ballgroups and compgroups. They use it to steamroll the map and the only way to beat them is to do the exact same thing and see who messes up first. This isn't what the set was meant to do, but alas, despite warnings from the community, it was released as is with only minor changes to it a few months ago that actually made it stronger for this use.

Also, 99% of the issue with DC is chaining it with necro self-synergizing. I'm not going to go on about avid boneyard because it's been covered ad nauseum. I do think it does too much damage but this is a class feature. It's not going away and they aren't going to decrease the damage, so it's a moot point. BUT the whole reason DC is overpowered is the ability to hit that self synergy, coupled with the fact that these groups run at least 2, usually 3 necro bombers who drop all their DCs at once. So, without further ado, here are my suggestions.

Before someone gives me the 'just leave them and go somewhere else' argument, no, that doesn't work. Because they will just go to the next flagged keep or combat marker, and you have to deal with them all over again. The only way to stop a ballgroup from harassing you all night is to kill them, which is already hard enough because every one of them have 2 healers spamming radiant freaking regen all night long, stacking the ticks on everyone. Having healed for ballgroups, let me tell you, it's about the most boring thing you can do in this game, but let's put a pin in that for another topic.

Also, likewise, plague is not killing ballgroups. Again though, save this for another topic.

I'm also quite aware that I will get some hate mail for this. I respect everyone's opinion and am happy to here a counter-argument to the "DC is too strong" narrative, unless it just boils down to "I like wiping people and don't care," in which case let's agree to disagree :).

1. Increase the DC cooldown to 20 seconds to give a better window to combat the comp group running them. Yes, they can then just space out their DCs, but that's a whole lot easier to deal with than all 3 dropping at once. The 15 second cooldown we have now is misleading because it's really just 10 seconds of downtown. That's really fast for something so devistating.

2. At a group cooldown for dark convergence. A lot of the issue with DC right now is that ballgroups have minimum 2 necro bombers. Usually 3. And they sit back eating damage until the cooldown is done before charging and killing everything in their path. You still get pulled by ever DC, so even if you escape one, you get yanked by another. Yes, they could just run in voice chat without being physically in a group, but this would greatly weaken their ability to move as one.

3. Remove one of the secondary effects and make the pull properly respect and apply CC immunity. I don't know if the pull is supposed to respect CC immunity, as some people say it does, but it never does for me. I've gotten pulled after many CCs before and I've gotten immediately pulled by another DC. It shouldn't happen. As far as the stun and snare, if you removed one of these, the set would still let you kill. You know how I know this? Because I run snowtreaders to combat the stun and snare. I still die more often than not because before I can react to the pull I'm hit with graveyard, synergy, and the first hit of colossus, on top of other DCs doing the same and other sources of damage. BUT I die much much less. It gives me a chance to escape.

"Oh well just everyone run snowtreaders." This isn't a fair counter to DC considering that snowtreaders sucks. The amount of CCs it actually affects is so low that its borderline useless except for a few scenarios. They made so many changes to skills last patch to make them more "convenient" to slot (looking at you, flare). I honestly don't even care about buffing snowtreaders. I care about having a fighting chance when an army of necro bombers throw down 3+ DCs at once.

4. Bring back NB bombers to combat these groups. They've basically been wiped from existence when the ability to reliably crit was removed. If the goal is to allow a small force to have a chance against a larger force packed with DCs, NB bombers would be the obvious choice. They usually are solo or run in small groups. They usually aren't welcomed in ballgroups and they don't want to be in the middle of zergs. I know many people HATED NB bombers, but I'd rather deal with a few NB bombers than 6 necros in a 12 man comp group that can't be killed.

Any other suggestions? Please add them below, and as always, please be respectful to avoid warnings/deletions.
I drink and I stream things.

Dark Convergence Suggestions 12 votes

Increase DC cooldown to 20 seconds
8%
McTaterskins 1 vote
Add a group cooldown for DC
0%
Remove Snare or Stun. Make Pull respect and add CC immunity
50%
SolarikenRex-UmbraTommy_The_GunWyrd88divnyiDunBheagan 6 votes
Return of the NB Bombers to combat Necro Bombers
16%
Nord_RaseriUrzigurumash 2 votes
Other
8%
HalensShade 1 vote
Don't make any changes.
16%
TheMightyRevanEinstein_ 2 votes
  • xDeusEJRx
    xDeusEJRx
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    Nightblade bombers haven't been "wiped from existence" because crit got nerfed. They were already slowly fading away after the nerf to acuity. Most Nb bombers just adapted. Most have moved onto ranged bombing, because it's more effective than trying to melee bomb, since 9 times out of 10 you will get wiped if some people survive the bomb. I've seen more ranged bombing NB compilations ever since convergence's inception than before and far less melee bombs

    NB bombers are literally in the same position as Necro bombers, they VD convergence bomb with ranged bombs. Of course some melee bombers are running around still, but why do that when convergence ranged bombing is more effective and harder to counter? The only melee ranged NB bombers I see are running in ball groups, usually with necros as well

    The only way I see NB bombers coming back en masse is if ranged convergence bombing gets totally nerfed into the ground, because that's what the meta is now thanks to dark convergence.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • DrSlaughtr
    DrSlaughtr
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    xDeusEJRx wrote: »
    Nightblade bombers haven't been "wiped from existence" because crit got nerfed. They were already slowly fading away after the nerf to acuity. Most Nb bombers just adapted. Most have moved onto ranged bombing, because it's more effective than trying to melee bomb, since 9 times out of 10 you will get wiped if some people survive the bomb. I've seen more ranged bombing NB compilations ever since convergence's inception than before and far less melee bombs

    NB bombers are literally in the same position as Necro bombers, they VD convergence bomb with ranged bombs. Of course some melee bombers are running around still, but why do that when convergence ranged bombing is more effective and harder to counter? The only melee ranged NB bombers I see are running in ball groups, usually with necros as well

    The only way I see NB bombers coming back en masse is if ranged convergence bombing gets totally nerfed into the ground, because that's what the meta is now thanks to dark convergence.

    When I said crit nerfed, I meant the ability to reliably crit, aka Mechanical. Ranged bombing isn't nearly as effective and won't kill the groups that need to be countered. The reason why necro bombers work is the self synergy. NBs have no ability. Most NB bombers I know are running necro bombers because it's dumb easy, or they went melee gank.
    Edited by DrSlaughtr on January 25, 2022 8:16PM
    I drink and I stream things.
  • MEBengalsFan2001
    MEBengalsFan2001
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    The issue isn't DC but the pull by DC as you can't avoid that. They need to rework CC immunity and CC effects in general.
  • xDeusEJRx
    xDeusEJRx
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    xDeusEJRx wrote: »
    Nightblade bombers haven't been "wiped from existence" because crit got nerfed. They were already slowly fading away after the nerf to acuity. Most Nb bombers just adapted. Most have moved onto ranged bombing, because it's more effective than trying to melee bomb, since 9 times out of 10 you will get wiped if some people survive the bomb. I've seen more ranged bombing NB compilations ever since convergence's inception than before and far less melee bombs

    NB bombers are literally in the same position as Necro bombers, they VD convergence bomb with ranged bombs. Of course some melee bombers are running around still, but why do that when convergence ranged bombing is more effective and harder to counter? The only melee ranged NB bombers I see are running in ball groups, usually with necros as well

    The only way I see NB bombers coming back en masse is if ranged convergence bombing gets totally nerfed into the ground, because that's what the meta is now thanks to dark convergence.

    When I said crit nerfed, I meant the ability to reliably crit, aka Mechanical. Ranged bombing isn't nearly as effective and won't kill the groups that need to be countered. The reason why necro bombers work is the self synergy. NBs have no ability. Most NB bombers I know are running necro bombers because it's dumb easy, or they went melee gank.

    Nah I think ranged bombing is still stronger. I've seen an increase of stamblade ranged bombers bombing. Most running VD balrgh Plague and vate 2h and they kill with literally just silvershards spam from on top of keeps because you only really need to down 1 target while running VD and plaguebreak. 0 risk because you can sit on the keep walls unlike melee bombing and bomb out a group, and you can keep doing it too because you can group wipe filling up your ulti as long as no one catches you on keep walls
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • divnyi
    divnyi
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    Remove Snare or Stun. Make Pull respect and add CC immunity
    Remove snare. It's far from dominating in BGs.
  • TheMightyRevan
    TheMightyRevan
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    Don't make any changes.
    as soon as zos fixes the scaling and DC actually does damage again, i'll be in cyro all day lol. I'm looking forward to all the whispers and complaints
    Edited by TheMightyRevan on January 26, 2022 7:38PM
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