Yeah. Until a few patches ago the Crusader set added 0.3 seconds to your dodge roll window. I think that window may actually be 0.7s, e.g. not a full GCD, and the Crusader set precisely made up for that. Just a guess. If you and your opponent's rythm are precisely desynced, that might mean he can legitimately hit you every time. I don't know whether the game works that way, though.Well technically should be possible with huge movement speed and proper timing, as dodge period is not the entire dodge animation.
Yeah. Until a few patches ago the Crusader set added 0.3 seconds to your dodge roll window. I think that window may actually be 0.7s, e.g. not a full GCD, and the Crusader set precisely made up for that. Just a guess. If you and your opponent's rythm are precisely desynced, that might mean he can legitimately hit you every time. I don't know whether the game works that way, though.Well technically should be possible with huge movement speed and proper timing, as dodge period is not the entire dodge animation.