Subjectcrank wrote: »The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!
Subjectcrank wrote: »The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!
Subjectcrank wrote: »The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!
Why would you re-roll when you can re-spec a character at any time? Also, the Skill Advisor, unless something has changed recently, gives horrible advice on skills.
Subjectcrank wrote: »The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!
Subjectcrank wrote: »The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!
You can just refund/clear all your skills and cp/s , save this clean build in the armory and when you want to change something later, just load this build and take it from there, experimenting with new skills, morphs, cp ...
Wayrest's Cathedral
Since Vvardenfell is now in the "Standard" edition, I would be remiss not to point out Vivec City (no, not that maze-like cantons) Temple Wayshrine with the respec shrines right next to it.There are shrines in various other cities in Tamriel too.
I agree, for the only reason that ESO doesn't explain why certain skills are advised. It's like looking at a content creator's guide, skipping to the gear and skills sections, copying that, and then wondering why you're not "pro" level. A typical example is new players asking me why, at least in PvE content, Flame Lash is "advised" instead of Molten Whip. The game doesn't do a good job of explaining what off-balance is or how it works (i.e. cooldown), leading to that morph not being as good. That's just from the base without counting Seething Fury. Yet the game advises it and content creators don't. Honestly, you're still better off reading a guide.The best setting for the skill advisor is OFF.
Subjectcrank wrote: »The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!
Subjectcrank wrote: »The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!
You can just refund/clear all your skills and cp/s , save this clean build in the armory and when you want to change something later, just load this build and take it from there, experimenting with new skills, morphs, cp ...
I agree, for the only reason that ESO doesn't explain why certain skills are advised. It's like looking at a content creator's guide, skipping to the gear and skills sections, copying that, and then wondering why you're not "pro" level. A typical example is new players asking me why, at least in PvE content, Flame Lash is "advised" instead of Molten Whip. The game doesn't do a good job of explaining what off-balance is or how it works (i.e. cooldown), leading to that morph not being as good. That's just from the base without counting Seething Fury. Yet the game advises it and content creators don't. Honestly, you're still better off reading a guide.The best setting for the skill advisor is OFF.
I'm also quite certain the Skill Advisor doesn't get updated from one patch to another.
@Lysette and @Frogmother nailed it between them. Take your time, and play the way you want to play. Those are the only new player tips worth following.
@Lysette and @Frogmother nailed it between them. Take your time, and play the way you want to play. Those are the only new player tips worth following.
I will disagree on that a wee bit. While yes, playing in a way in which you find fun is key... Taking a bit of time to understand how the game works is also key. Otherwise you will be doing yourself a disservice, and get tells in groups ripping on you for not knowing the basics, etc... which will generally detract from your fun, not enhance it.
Also to Frogs point, yeah... following a build designed for high end trials, which is most of the DPS builds out there, is neither smart or fun. No one has to follow a pre-made build from some streamer by any means, but listening to a few of the better ones out there that explain their builds, thus learning how everything meshes together such as gear, skill, weapon, and passive wise to make it work... will help anyone in the long run, even if you aren't a min/maxer. In short... that cool monster helm or set isn't doing much good if you never proc it because you don't have any skills on your bar to do so.
That said, there are some pretty fun builds out there for every style of play, that even if you don't follow completely, make a great starting point for tweaking to your particular playstyle if you understand what makes it work in the first place.
@Lysette and @Frogmother nailed it between them. Take your time, and play the way you want to play. Those are the only new player tips worth following.
I will disagree on that a wee bit. While yes, playing in a way in which you find fun is key... Taking a bit of time to understand how the game works is also key. Otherwise you will be doing yourself a disservice, and get tells in groups ripping on you for not knowing the basics, etc... which will generally detract from your fun, not enhance it.
Also to Frogs point, yeah... following a build designed for high end trials, which is most of the DPS builds out there, is neither smart or fun. No one has to follow a pre-made build from some streamer by any means, but listening to a few of the better ones out there that explain their builds, thus learning how everything meshes together such as gear, skill, weapon, and passive wise to make it work... will help anyone in the long run, even if you aren't a min/maxer. In short... that cool monster helm or set isn't doing much good if you never proc it because you don't have any skills on your bar to do so.
That said, there are some pretty fun builds out there for every style of play, that even if you don't follow completely, make a great starting point for tweaking to your particular playstyle if you understand what makes it work in the first place.
There comes a point in the game where those sorts of things are important for those players looking for effective group and/or competitive play. But for new players? Not so. They need to take their time and find their own way, plenty of opportunities to follow other players' advice as they progress further, if that's their chosen playstyle.
@Lysette and @Frogmother nailed it between them. Take your time, and play the way you want to play. Those are the only new player tips worth following.
I will disagree on that a wee bit. While yes, playing in a way in which you find fun is key... Taking a bit of time to understand how the game works is also key. Otherwise you will be doing yourself a disservice, and get tells in groups ripping on you for not knowing the basics, etc... which will generally detract from your fun, not enhance it.
Also to Frogs point, yeah... following a build designed for high end trials, which is most of the DPS builds out there, is neither smart or fun. No one has to follow a pre-made build from some streamer by any means, but listening to a few of the better ones out there that explain their builds, thus learning how everything meshes together such as gear, skill, weapon, and passive wise to make it work... will help anyone in the long run, even if you aren't a min/maxer. In short... that cool monster helm or set isn't doing much good if you never proc it because you don't have any skills on your bar to do so.
That said, there are some pretty fun builds out there for every style of play, that even if you don't follow completely, make a great starting point for tweaking to your particular playstyle if you understand what makes it work in the first place.
There comes a point in the game where those sorts of things are important for those players looking for effective group and/or competitive play. But for new players? Not so. They need to take their time and find their own way, plenty of opportunities to follow other players' advice as they progress further, if that's their chosen playstyle.
When someone is getting owned by mudcrabs & wolves, which happens, they really need to think a bit beyond "play how you like", even as a complete newbie. They spent the money to buy the product, they should take a wee bit of time to understand the basics and how it works. You don't take the lift to the top of the mountain just because you want to try skiing and bought the equipment. A normal person gives the bunny slope a whirl and learns the basics. I guess you can "Ski as you want" and head straight to the top, but it generally won't end well.
@Lysette and @Frogmother nailed it between them. Take your time, and play the way you want to play. Those are the only new player tips worth following.
I will disagree on that a wee bit. While yes, playing in a way in which you find fun is key... Taking a bit of time to understand how the game works is also key. Otherwise you will be doing yourself a disservice, and get tells in groups ripping on you for not knowing the basics, etc... which will generally detract from your fun, not enhance it.
Also to Frogs point, yeah... following a build designed for high end trials, which is most of the DPS builds out there, is neither smart or fun. No one has to follow a pre-made build from some streamer by any means, but listening to a few of the better ones out there that explain their builds, thus learning how everything meshes together such as gear, skill, weapon, and passive wise to make it work... will help anyone in the long run, even if you aren't a min/maxer. In short... that cool monster helm or set isn't doing much good if you never proc it because you don't have any skills on your bar to do so.
That said, there are some pretty fun builds out there for every style of play, that even if you don't follow completely, make a great starting point for tweaking to your particular playstyle if you understand what makes it work in the first place.
There comes a point in the game where those sorts of things are important for those players looking for effective group and/or competitive play. But for new players? Not so. They need to take their time and find their own way, plenty of opportunities to follow other players' advice as they progress further, if that's their chosen playstyle.
When someone is getting owned by mudcrabs & wolves, which happens, they really need to think a bit beyond "play how you like", even as a complete newbie. They spent the money to buy the product, they should take a wee bit of time to understand the basics and how it works. You don't take the lift to the top of the mountain just because you want to try skiing and bought the equipment. A normal person gives the bunny slope a whirl and learns the basics. I guess you can "Ski as you want" and head straight to the top, but it generally won't end well.
I've played since launch, with some 50 characters so I've spent a good amount of time in newbie areas, and I have yet to see anyone being owned by mudcrabs and wolves. It may well happen, but it's not typical and those few new players who can't kill a mudcrab or wolf may well be like the players I've seen in other games calling out "Level 1 LFG" and they clearly need some starting advice, but most do not. For most, it's better to take your time, get a feel for the game, decide how you want to play it, and then proceed accordingly - including getting advice on skills and builds etc if that's the way you want to go, but not from Level 1.
Oh, I'm well aware about new player experiences. I am specifically referring to the new player experience, or rather some of the commentary I've heard regarding this. My point is that a new player can't track off-balance easily (it can be tracked, but you have to pay attention to all the icons; or use addons which are not available on console). So when they need the heal, it's going to be a case of "Why isn't this healing me? The tooltip says it's supposed to heal! Stupid broken game. :-(" and if you're solo and not using a lightning staff, even disregarding the off-balance cooldown, you're probably not going to get off-balance very often.Everest_Lionheart wrote: »Flame Lash still works solidly for the extra sustain and heal it can give, you won’t be a superstar DPS with it, but it will enhance the overall experience of the new player. Let’s not forget when experienced vets like us roll a new character with 1600+ CP we get all of our passives in the background making us super OP even at level 2. A new player doesn’t have that CP to use to their advantage and whip is the first true spamable they will have as a DK and likely the only one they will use through endgame. Eventually they will change morphs but that’s another story for another time.
Oh, I'm well aware about new player experiences. I am specifically referring to the new player experience, or rather some of the commentary I've heard regarding this. My point is that a new player can't track off-balance easily (it can be tracked, but you have to pay attention to all the icons; or use addons which are not available on console). So when they need the heal, it's going to be a case of "Why isn't this healing me? The tooltip says it's supposed to heal! Stupid broken game. :-(" and if you're solo and not using a lightning staff, even disregarding the off-balance cooldown, you're probably not going to get off-balance very often.Everest_Lionheart wrote: »Flame Lash still works solidly for the extra sustain and heal it can give, you won’t be a superstar DPS with it, but it will enhance the overall experience of the new player. Let’s not forget when experienced vets like us roll a new character with 1600+ CP we get all of our passives in the background making us super OP even at level 2. A new player doesn’t have that CP to use to their advantage and whip is the first true spamable they will have as a DK and likely the only one they will use through endgame. Eventually they will change morphs but that’s another story for another time.