The Most Important Tip for a new player

Subjectcrank
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The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!
  • Lysette
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    The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!

    Wayrest's Cathedral, have a look at the shrines left hand side of the altar (when you are looking at it) - this will put an end to the "delete re-rolling new character" dilemma. I actually use that a lot to check out different setups and skill combinations, without to actually needing too many skill points - I just move them around - costs a few thousand gold each time, but totally worth it to me.

    To the skill advisor - it is good, if you want to do group content and fit into one of the 3 roles - but pretty useless, if you are mainly playing solo. At least that is my experience with it.
    Edited by Lysette on January 22, 2022 7:14AM
  • deano469
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    Yes. To expand on this further, you can re-speck your character any time you want. you just need to go to the proper shrine in your alliance's capital city. There are shrines in various other cities in Tamriel too.
    You can change your attributes and redo your skills or your morphs too.
    It does cost some gold to redo your stuff but it's not that expensive for a new toon.
  • Kwoung
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    The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!

    Why would you re-roll when you can re-spec a character at any time? Also, the Skill Advisor, unless something has changed recently, gives horrible advice on skills.
  • Snamyap
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    Kwoung wrote: »
    The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!

    Why would you re-roll when you can re-spec a character at any time? Also, the Skill Advisor, unless something has changed recently, gives horrible advice on skills.

    The best setting for the skill advisor is OFF.
  • Umbro100
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    The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!

    You can just refund/clear all your skills and cp/s , save this clean build in the armory and when you want to change something later, just load this build and take it from there, experimenting with new skills, morphs, cp ...
  • Lysette
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    Umbro100 wrote: »
    The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!

    You can just refund/clear all your skills and cp/s , save this clean build in the armory and when you want to change something later, just load this build and take it from there, experimenting with new skills, morphs, cp ...

    oh that is a cool idea - will have to try it.
  • Larcomar
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    Honestly, make a dark elf character of each class, work out what to do with them later, but start levelling the damn horse now. You can skill them up from level 1 even though you can't ride them. That would be my top tip to myself if I had a time machine....
  • Troodon80
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    Lysette wrote: »
    Wayrest's Cathedral
    deano469 wrote: »
    There are shrines in various other cities in Tamriel too.
    Since Vvardenfell is now in the "Standard" edition, I would be remiss not to point out Vivec City (no, not that maze-like cantons) Temple Wayshrine with the respec shrines right next to it.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Troodon80
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    Snamyap wrote: »
    The best setting for the skill advisor is OFF.
    I agree, for the only reason that ESO doesn't explain why certain skills are advised. It's like looking at a content creator's guide, skipping to the gear and skills sections, copying that, and then wondering why you're not "pro" level. A typical example is new players asking me why, at least in PvE content, Flame Lash is "advised" instead of Molten Whip. The game doesn't do a good job of explaining what off-balance is or how it works (i.e. cooldown), leading to that morph not being as good. That's just from the base without counting Seething Fury. Yet the game advises it and content creators don't. Honestly, you're still better off reading a guide.

    I'm also quite certain the Skill Advisor doesn't get updated from one patch to another.

    Edited by Troodon80 on January 22, 2022 1:43PM
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • francesinhalover
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    The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!

    Skill adviser isnt that good. There are skills that work on stam builds that arent there
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Lysette
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    The most important advice is not given - if you want to enjoy questing and overland content - don't rush to higher levels, stay clear of people telling you that the game starts at level 50+ and that you should do dolmens to level up quickly. If you fall for that, you won't be able to enjoy overland and questing anymore - and are most likely exposed to what the others call "grind" - there is no grind at all, if you just go with the flow, leveling at a slow pace and enjoying yourself - you don't need to grind anything, it will all come pretty natural to you over time. But you have to stay clear of "endgame" guys, to enjoy that.
  • Bat
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    Umbro100 wrote: »
    The Skill Advisor can be Changed for different class rolls… why didn’t this get a more clear advisory for the Advisor?? Lol totally wish I knew this when I started. Anyhow they really need a “decent” skill set added for crafters this would be life saving to decide what crafting skills I would need and substantially cut down my delete re-rolling new characters lol!!!

    You can just refund/clear all your skills and cp/s , save this clean build in the armory and when you want to change something later, just load this build and take it from there, experimenting with new skills, morphs, cp ...

    You can also, if you did not save over all your armory build slots, load one of your empty build slots - that way your character will be stripped of all point allocations and you'll have an entirely clean slate on it to work your build out, free of fees.
  • Everest_Lionheart
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    Troodon80 wrote: »
    Snamyap wrote: »
    The best setting for the skill advisor is OFF.
    I agree, for the only reason that ESO doesn't explain why certain skills are advised. It's like looking at a content creator's guide, skipping to the gear and skills sections, copying that, and then wondering why you're not "pro" level. A typical example is new players asking me why, at least in PvE content, Flame Lash is "advised" instead of Molten Whip. The game doesn't do a good job of explaining what off-balance is or how it works (i.e. cooldown), leading to that morph not being as good. That's just from the base without counting Seething Fury. Yet the game advises it and content creators don't. Honestly, you're still better off reading a guide.

    I'm also quite certain the Skill Advisor doesn't get updated from one patch to another.

    For what it’s worth, Flame Lash is probably a better skill for someone who needs to use the skill advisor to help them build their character. These days now that seething fury stacks are easier to manage Molten Whip is the clear winner but back when you had 5 seconds to use the empowered whip it wasn’t always so user friendly.

    Flame Lash still works solidly for the extra sustain and heal it can give, you won’t be a superstar DPS with it, but it will enhance the overall experience of the new player. Let’s not forget when experienced vets like us roll a new character with 1600+ CP we get all of our passives in the background making us super OP even at level 2. A new player doesn’t have that CP to use to their advantage and whip is the first true spamable they will have as a DK and likely the only one they will use through endgame. Eventually they will change morphs but that’s another story for another time.
  • Frogmother
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    The most important tip for new players is: play the game the way you enjoy most.

    I ran into the trap of building my character based on some guides for most DPS and almost stopped playing because I did not enjoy the game.
    The setup was too different from my definition of fun.
  • Tandor
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    @Lysette and @Frogmother nailed it between them. Take your time, and play the way you want to play. Those are the only new player tips worth following.
  • Kwoung
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    Tandor wrote: »
    @Lysette and @Frogmother nailed it between them. Take your time, and play the way you want to play. Those are the only new player tips worth following.

    I will disagree on that a wee bit. While yes, playing in a way in which you find fun is key... Taking a bit of time to understand how the game works is also key. Otherwise you will be doing yourself a disservice, and get tells in groups ripping on you for not knowing the basics, etc... which will generally detract from your fun, not enhance it.

    Also to Frogs point, yeah... following a build designed for high end trials, which is most of the DPS builds out there, is neither smart or fun. No one has to follow a pre-made build from some streamer by any means, but listening to a few of the better ones out there that explain their builds, thus learning how everything meshes together such as gear, skill, weapon, and passive wise to make it work... will help anyone in the long run, even if you aren't a min/maxer. In short... that cool monster helm or set isn't doing much good if you never proc it because you don't have any skills on your bar to do so.

    That said, there are some pretty fun builds out there for every style of play, that even if you don't follow completely, make a great starting point for tweaking to your particular playstyle if you understand what makes it work in the first place.
  • Tandor
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    Kwoung wrote: »
    Tandor wrote: »
    @Lysette and @Frogmother nailed it between them. Take your time, and play the way you want to play. Those are the only new player tips worth following.

    I will disagree on that a wee bit. While yes, playing in a way in which you find fun is key... Taking a bit of time to understand how the game works is also key. Otherwise you will be doing yourself a disservice, and get tells in groups ripping on you for not knowing the basics, etc... which will generally detract from your fun, not enhance it.

    Also to Frogs point, yeah... following a build designed for high end trials, which is most of the DPS builds out there, is neither smart or fun. No one has to follow a pre-made build from some streamer by any means, but listening to a few of the better ones out there that explain their builds, thus learning how everything meshes together such as gear, skill, weapon, and passive wise to make it work... will help anyone in the long run, even if you aren't a min/maxer. In short... that cool monster helm or set isn't doing much good if you never proc it because you don't have any skills on your bar to do so.

    That said, there are some pretty fun builds out there for every style of play, that even if you don't follow completely, make a great starting point for tweaking to your particular playstyle if you understand what makes it work in the first place.

    There comes a point in the game where those sorts of things are important for those players looking for effective group and/or competitive play. But for new players? Not so. They need to take their time and find their own way, plenty of opportunities to follow other players' advice as they progress further, if that's their chosen playstyle.
  • Kwoung
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    Tandor wrote: »
    Kwoung wrote: »
    Tandor wrote: »
    @Lysette and @Frogmother nailed it between them. Take your time, and play the way you want to play. Those are the only new player tips worth following.

    I will disagree on that a wee bit. While yes, playing in a way in which you find fun is key... Taking a bit of time to understand how the game works is also key. Otherwise you will be doing yourself a disservice, and get tells in groups ripping on you for not knowing the basics, etc... which will generally detract from your fun, not enhance it.

    Also to Frogs point, yeah... following a build designed for high end trials, which is most of the DPS builds out there, is neither smart or fun. No one has to follow a pre-made build from some streamer by any means, but listening to a few of the better ones out there that explain their builds, thus learning how everything meshes together such as gear, skill, weapon, and passive wise to make it work... will help anyone in the long run, even if you aren't a min/maxer. In short... that cool monster helm or set isn't doing much good if you never proc it because you don't have any skills on your bar to do so.

    That said, there are some pretty fun builds out there for every style of play, that even if you don't follow completely, make a great starting point for tweaking to your particular playstyle if you understand what makes it work in the first place.

    There comes a point in the game where those sorts of things are important for those players looking for effective group and/or competitive play. But for new players? Not so. They need to take their time and find their own way, plenty of opportunities to follow other players' advice as they progress further, if that's their chosen playstyle.

    When someone is getting owned by mudcrabs & wolves, which happens, they really need to think a bit beyond "play how you like", even as a complete newbie. They spent the money to buy the product, they should take a wee bit of time to understand the basics and how it works. You don't take the lift to the top of the mountain just because you want to try skiing and bought the equipment. A normal person gives the bunny slope a whirl and learns the basics. I guess you can "Ski as you want" and head straight to the top, but it generally won't end well.
  • phaneub17_ESO
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    People asking to be ported to "Zone" you know the game has these NPCs by the docks of every city zone called Boatswain that will take you to all 15 base game zones. They will go in the order they appear in quest chains so if you're in Mournhold Deshaan, going to the same alliance will take you to either Stonefalls or Shadowfen while going to another alliance goes to the same quest chain area so Grahtwood or Stormhaven.

    Go one direction through each alliance and it automatically unlocks the main city zone's Wayshrine, takes about 10-20 minutes depending on your load times. Stargazer Herald NPC takes you to Craglorn and there are other boat NPCs who take you to the starter islands as well as some older expansion zones. The only place you really need another player's help to get to without doing any questing is Coldharbour, everywhere else in the game is accessible at the start that you don't need help from another player to get there.
  • Tandor
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    Kwoung wrote: »
    Tandor wrote: »
    Kwoung wrote: »
    Tandor wrote: »
    @Lysette and @Frogmother nailed it between them. Take your time, and play the way you want to play. Those are the only new player tips worth following.

    I will disagree on that a wee bit. While yes, playing in a way in which you find fun is key... Taking a bit of time to understand how the game works is also key. Otherwise you will be doing yourself a disservice, and get tells in groups ripping on you for not knowing the basics, etc... which will generally detract from your fun, not enhance it.

    Also to Frogs point, yeah... following a build designed for high end trials, which is most of the DPS builds out there, is neither smart or fun. No one has to follow a pre-made build from some streamer by any means, but listening to a few of the better ones out there that explain their builds, thus learning how everything meshes together such as gear, skill, weapon, and passive wise to make it work... will help anyone in the long run, even if you aren't a min/maxer. In short... that cool monster helm or set isn't doing much good if you never proc it because you don't have any skills on your bar to do so.

    That said, there are some pretty fun builds out there for every style of play, that even if you don't follow completely, make a great starting point for tweaking to your particular playstyle if you understand what makes it work in the first place.

    There comes a point in the game where those sorts of things are important for those players looking for effective group and/or competitive play. But for new players? Not so. They need to take their time and find their own way, plenty of opportunities to follow other players' advice as they progress further, if that's their chosen playstyle.

    When someone is getting owned by mudcrabs & wolves, which happens, they really need to think a bit beyond "play how you like", even as a complete newbie. They spent the money to buy the product, they should take a wee bit of time to understand the basics and how it works. You don't take the lift to the top of the mountain just because you want to try skiing and bought the equipment. A normal person gives the bunny slope a whirl and learns the basics. I guess you can "Ski as you want" and head straight to the top, but it generally won't end well.

    I've played since launch, with some 50 characters so I've spent a good amount of time in newbie areas, and I have yet to see anyone being owned by mudcrabs and wolves. It may well happen, but it's not typical and those few new players who can't kill a mudcrab or wolf may well be like the players I've seen in other games calling out "Level 1 LFG" and they clearly need some starting advice, but most do not. For most, it's better to take your time, get a feel for the game, decide how you want to play it, and then proceed accordingly - including getting advice on skills and builds etc if that's the way you want to go, but not from Level 1.
  • SeaGtGruff
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    I don't think the Skills Advisor is as horrible as some think it is, especially if you look at its advised abilities as suggestions on what to consider rather than strongly-recommended skills. In other words, it can point new players toward skills they weren't aware of or hadn't considered, but that doesn't mean you should choose a skill just because it was suggested.
    I've fought mudcrabs more fearsome than me!
  • Kwoung
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    Tandor wrote: »
    Kwoung wrote: »
    Tandor wrote: »
    Kwoung wrote: »
    Tandor wrote: »
    @Lysette and @Frogmother nailed it between them. Take your time, and play the way you want to play. Those are the only new player tips worth following.

    I will disagree on that a wee bit. While yes, playing in a way in which you find fun is key... Taking a bit of time to understand how the game works is also key. Otherwise you will be doing yourself a disservice, and get tells in groups ripping on you for not knowing the basics, etc... which will generally detract from your fun, not enhance it.

    Also to Frogs point, yeah... following a build designed for high end trials, which is most of the DPS builds out there, is neither smart or fun. No one has to follow a pre-made build from some streamer by any means, but listening to a few of the better ones out there that explain their builds, thus learning how everything meshes together such as gear, skill, weapon, and passive wise to make it work... will help anyone in the long run, even if you aren't a min/maxer. In short... that cool monster helm or set isn't doing much good if you never proc it because you don't have any skills on your bar to do so.

    That said, there are some pretty fun builds out there for every style of play, that even if you don't follow completely, make a great starting point for tweaking to your particular playstyle if you understand what makes it work in the first place.

    There comes a point in the game where those sorts of things are important for those players looking for effective group and/or competitive play. But for new players? Not so. They need to take their time and find their own way, plenty of opportunities to follow other players' advice as they progress further, if that's their chosen playstyle.

    When someone is getting owned by mudcrabs & wolves, which happens, they really need to think a bit beyond "play how you like", even as a complete newbie. They spent the money to buy the product, they should take a wee bit of time to understand the basics and how it works. You don't take the lift to the top of the mountain just because you want to try skiing and bought the equipment. A normal person gives the bunny slope a whirl and learns the basics. I guess you can "Ski as you want" and head straight to the top, but it generally won't end well.

    I've played since launch, with some 50 characters so I've spent a good amount of time in newbie areas, and I have yet to see anyone being owned by mudcrabs and wolves. It may well happen, but it's not typical and those few new players who can't kill a mudcrab or wolf may well be like the players I've seen in other games calling out "Level 1 LFG" and they clearly need some starting advice, but most do not. For most, it's better to take your time, get a feel for the game, decide how you want to play it, and then proceed accordingly - including getting advice on skills and builds etc if that's the way you want to go, but not from Level 1.

    Well for one, no one starts in newbie zones anymore, and hasn't forever, only recently did it even become a possible choice again. Vardenfell and Northern Elsewyr are not forgiving zones, nor is Western Skyrim by a long shot, and those are the newbie zones now. And maybe you don't see those players, but the number of mobs I have taken a swing at because the player fighting thems healthbar was like 1 hit from them dying, is quite common. A lot of folks struggle considerably, because the game does a historically poor job of teaching you how to play, while in the game.

    And I agree with you that there is no need to do a bunch of research the second you step off the boat, but doing a bit as you unlock new skills and level up is very helpful. Figuring out what you like/dislike along the way and learning how to be effective in that playstyle as you grow your character is pretty key. Otherwise, you end up being CP 160 without a clue on weaving, you are standing in stupid constantly because you don't have the warnings turned on, spending hours light or heavy attacking your way through content with an occasional skill tossed in, or wearing full on heavy armor because you think it will make your mag dps character live better.
  • Troodon80
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    Flame Lash still works solidly for the extra sustain and heal it can give, you won’t be a superstar DPS with it, but it will enhance the overall experience of the new player. Let’s not forget when experienced vets like us roll a new character with 1600+ CP we get all of our passives in the background making us super OP even at level 2. A new player doesn’t have that CP to use to their advantage and whip is the first true spamable they will have as a DK and likely the only one they will use through endgame. Eventually they will change morphs but that’s another story for another time.
    Oh, I'm well aware about new player experiences. I am specifically referring to the new player experience, or rather some of the commentary I've heard regarding this. My point is that a new player can't track off-balance easily (it can be tracked, but you have to pay attention to all the icons; or use addons which are not available on console). So when they need the heal, it's going to be a case of "Why isn't this healing me? The tooltip says it's supposed to heal! Stupid broken game. :-(" and if you're solo and not using a lightning staff, even disregarding the off-balance cooldown, you're probably not going to get off-balance very often.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Everest_Lionheart
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    Troodon80 wrote: »
    Flame Lash still works solidly for the extra sustain and heal it can give, you won’t be a superstar DPS with it, but it will enhance the overall experience of the new player. Let’s not forget when experienced vets like us roll a new character with 1600+ CP we get all of our passives in the background making us super OP even at level 2. A new player doesn’t have that CP to use to their advantage and whip is the first true spamable they will have as a DK and likely the only one they will use through endgame. Eventually they will change morphs but that’s another story for another time.
    Oh, I'm well aware about new player experiences. I am specifically referring to the new player experience, or rather some of the commentary I've heard regarding this. My point is that a new player can't track off-balance easily (it can be tracked, but you have to pay attention to all the icons; or use addons which are not available on console). So when they need the heal, it's going to be a case of "Why isn't this healing me? The tooltip says it's supposed to heal! Stupid broken game. :-(" and if you're solo and not using a lightning staff, even disregarding the off-balance cooldown, you're probably not going to get off-balance very often.

    That’s a good point and here is where the build helper in game goes more off the rails. It’s also going to recommend that you put points into stonefist which the stone giant morph can trigger off balance in addition to stagger. I think at some point it also recommends volatile armor and even inhale.
  • DinoZavr
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    Checking on the most popular PVE/solo/PVP builds on youtube can help to focus on the most essential skills/passives.
    For the other: research traits (as it is like 6+ months to get all nines) as noone but you can transmute/reconstruct the bound gear from group dungeons.
    PC EU
  • Tannus15
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    No choice is permanent, it's impossible to "mess up" your character, worst case is you might need to level a skill which is easily done.

    If something is difficult, there are lots of guides on how the game works, that's the time to start looking at those. There is so much information available, that i honestly think new players shouldn't bother. just play the game and have fun, then do research once things are getting harder.

    start researching crafting traits immediately.
  • Kwoung
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    DinoZavr wrote: »
    For the other: research traits (as it is like 6+ months to get all nines) as noone but you can transmute/reconstruct the bound gear from group dungeons.

    Actually, it take more like a year+ to learn them, unless you have tons of research scrolls to shorten it.
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