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Does PVPver prefer glass cannon style?

AvalonRanger
AvalonRanger
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Does PVPver prefer glass cannon style?

The most of people who has higher ranking PVP marking above the head is mostly very squashy on the PVE situation.
They have extremely over powered BFG9000 guns. "This is the most powerful handgun in the world. Do you feel lucky, punk?"
But they're usually very "glass" at the World Boss, Dragons, or Normal Dungeon. Sometime, guild member call PUG tank for the
dungeon farming. But without healer, It'll become "solo tank arena" mostly. Because most of DPS has "those marking"
above the head. (It's just my experience, don't be serious :D )

They're act like fast draw gunman of the western movie. Draw their 44 magnum pistol as fast as they can. Shooting super powerful
attack 2 or 3, and hunt down opponent within brink an eye. So, I can't kill most of players by solo. But If they fail to grind out opponent
health at the first moment, opponent will launch something defensive skill. This is the bad situation for the glass canon builders.
And same situation usually happen at the World Boss or Skyrim Dolmen or Dragon hunting.

This is the biggest reason, why I don't like PVP content of ESO( there're lots of other reason which I hate ESO PVP though).
It's a kind of technical problem. Making PVP suited character means disable solo playing on the PVE field. 95% of contents of
ESO is Elder Scrolls based PVE contents. I can't make player character too much biased style for the PVP. I can do most of WB
daily mission by solo. I can enjoy the contents just like the Skyrim style. I don't need to become hero of the PVP zone.

Sometime, people say "ZOS hate PVPvers" on the chat. That feeling is little bit wrong for me.
There're not much smart multi purpose PVP grouping tools in this game. If people can make balanced group like dungeon
style, PVE fan will be willing to play PVP content more.
I
Edited by ZOS_Bill on February 17, 2022 9:41PM
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.

2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".

2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Alienoutlaw
    Alienoutlaw
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    damage in PVP is prioritised differently to PVE. in PVP high burst damage an mobility is preferred in most cases, there are players that will stack mitigation and health but do very little damage but sap resources from the enemy.
    in regards to your statement that
    The most of people who has higher ranking PVP marking above the head is mostly very squashy on the PVE situation.
    i probably just down to bad luck, i for one have 3 builds for my Sorc PVE PVP and No CP PVP, all 3 are very different and would not be suitable outside of what they are meant for, i know other players do the same.
    There're not much smart multi purpose PVP grouping tools in this game. If people can make balanced group like dungeon
    style, PVE fan will be willing to play PVP content more.]
    you cannot balance a group the same way you do in PVE, PVP combat is fluid and the variables change constantly. the best way to enjoy the game is to realise 2 things 1) PVE combat is "scripted" it is the same each and every time 2) PVP is never the same twice even against the same player/enemy
    in conclusion.....you either like playing within a script or you like writing your own neither is wrong but the differences should be respected and kept separate.
  • VaranisArano
    VaranisArano
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    PVP damage dealers frequently built for burst damage in order to overwhelm a weakened opponent. This, uh, doesn't work particularly well when the NPC opponent has millions of health.

    PVE damage dealers frequently build for sustained damage focused on a specific location. This, uh, doesn't work particularly well when the target can both heal themselves and move out of the AOEs.

    Both styles work great for overland questing content. Both styles work great for world bosses, assuming the player is properly executing the mechanics.

    That last assumption is important: my PVE tank/PVP Legate Healer dies left and right at Dragon Hunts or certain Summerset WBs because I do them rarely and I don't know the mechanics of their attacks very well. If I did them more often to learn the mechanics, I'd do better. Meanwhile, the World Bosses that I do know fairly well, I don't have issues surviving and soloing on my PVP or PVE builds.

    A lot of PVPers are casual PVEers. They may only do these boss fights during events. Sort of like how a lot of PVEers are casual PVPers who only venture into Cyrodiil or IC during events. It's kind of hard to be great at something you only do for a couple of weeks out of the year, you know?

    As someone who plays both game modes, this feels like quite the over-generalization.


    And finally, if you want a balanced group of PVPers like you'd find in a Trial? You need to look for a PVP guild. Organized PVP raids exist and they are every bit as dominant over zergs in Cyrodiil as Trials guilds are over Craglorn PUGs. You may have heard them disparagingly referred to as "ball groups" on the forums.

    I'm not sure that will be to your taste since you say that you hate ESO's PVP. But if you decide to give it a try, and you like organized group play in PVE, you won't get better than running with a good, welcoming PVP guild.

    See, I too used to be a Skyrim player who hated the idea of PVP. The right guild made a world of difference for me.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Burst is the only thing that’s gonna get you kills in PvP. Bruiser builds can work as they overwhelm enemy players in a battle of attrition but they require better sustain and still need enough burst to kill when the time is right lest the enemy player heals back up again.
    Healing strength is the main reason burst is king in PvP, but there is no other solution. Reducing healing to a point where damage is better will result in a simple game of stat building. One option is to buff ground DoT’s as that would help spread ball groups up a bit. But at the end of the day, it’s burst or go home.
  • AvalonRanger
    AvalonRanger
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    I just want to say one thing for PVPvers. Please do not fight against big boss just like tank style.
    How may times you want to die at the WB or Skyrim Dolman? I don't want to lose reliable cannon so first...

    Please attack the pike of skyrim dolman instead of death.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Larcomar
    Larcomar
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    Does PVPver prefer glass cannon style?

    The most of people who has higher ranking PVP marking above the head is mostly very squashy on the PVE situation.
    They have extremely over powered BFG9000 guns. "This is the most powerful handgun in the world. Do you feel lucky, punk?"
    But they're usually very "glass" at the World Boss, Dragons, or Normal Dungeon. Sometime, guild member call PUG tank for the
    dungeon farming. But without healer, It'll become "solo tank arena" mostly. Because most of DPS has "those marking"
    above the head. (It's just my experience, don't be serious :D )

    They're act like fast draw gunman of the western movie. Draw their 44 magnum pistol as fast as they can. Shooting super powerful
    attack 2 or 3, and hunt down opponent within brink an eye. So, I can't kill most of players by solo. But If they fail to grind out opponent
    health at the first moment, opponent will launch something defensive skill. This is the bad situation for the glass canon builders.
    And same situation usually happen at the World Boss or Skyrim Dolmen or Dragon hunting.

    This is the biggest reason, why I don't like PVP content of ESO( there're lots of other reason which I hate ESO PVP though).
    It's a kind of technical problem. Making PVP suited character means disable solo playing on the PVE field. 95% of contents of
    ESO is Elder Scrolls based PVE contents. I can't make player character too much biased style for the PVP. I can do most of WB
    daily mission by solo. I can enjoy the contents just like the Skyrim style. I don't need to become hero of the PVP zone.

    Sometime, people say "ZOS hate PVPvers" on the chat. That feeling is little bit wrong for me.
    There're not much smart multi purpose PVP grouping tools in this game. If people can make balanced group like dungeon
    style, PVE fan will be willing to play PVP content more.
    I

    So, um, it sounds like you had a run in with someone who happened to have a pvp title on. Who ran ahead maybe, and possibly wasn't very good?

    The standard pvp build isn't a glass cannon, it's pretty darn tanky. A normal set up might be one defensive set, one offensive set. With a bucket load of self healing. Go over to the pvp forums. You'll find a lot of gankers complaining about it. Because it's too hard to gank them now... :)

    As others have said, though, pvp builds are built for burst, and generally single target burst. They're not going to be the best at clearing a large trash pack. Over sustained dps on a boss.

    What they are very good at though is tanking normal dungeons, wbs etc. I use my pvp set ups or modified versions of them all the time to do that; I find them much more effective than my full on tank because they can do a decent amount of dps as well as adequately tank.

    I slightly lost you towards the end; you seem to think that you won't like pvp because it's all glass cannons? And "Making PVP suited character means disable solo playing on the PVE field." Errm quite the opposite. You can frankly do overland with anything, but pvp builds work well for WBs etc

    As to vet dungeons, no I wouldn't take a pvp set up in. But it's really easy to swap stuff around with the armory. Indeed, you don't really even need that. Swap out your defensive set for an offesive, stick a maelstrom staff / bow / 2h on the BB you're good to go.
  • AvalonRanger
    AvalonRanger
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    Larcomar wrote: »
    Does PVPver prefer glass cannon style?

    The most of people who has higher ranking PVP marking above the head is mostly very squashy on the PVE situation.
    They have extremely over powered BFG9000 guns. "This is the most powerful handgun in the world. Do you feel lucky, punk?"
    But they're usually very "glass" at the World Boss, Dragons, or Normal Dungeon. Sometime, guild member call PUG tank for the
    dungeon farming. But without healer, It'll become "solo tank arena" mostly. Because most of DPS has "those marking"
    above the head. (It's just my experience, don't be serious :D )

    They're act like fast draw gunman of the western movie. Draw their 44 magnum pistol as fast as they can. Shooting super powerful
    attack 2 or 3, and hunt down opponent within brink an eye. So, I can't kill most of players by solo. But If they fail to grind out opponent
    health at the first moment, opponent will launch something defensive skill. This is the bad situation for the glass canon builders.
    And same situation usually happen at the World Boss or Skyrim Dolmen or Dragon hunting.

    This is the biggest reason, why I don't like PVP content of ESO( there're lots of other reason which I hate ESO PVP though).
    It's a kind of technical problem. Making PVP suited character means disable solo playing on the PVE field. 95% of contents of
    ESO is Elder Scrolls based PVE contents. I can't make player character too much biased style for the PVP. I can do most of WB
    daily mission by solo. I can enjoy the contents just like the Skyrim style. I don't need to become hero of the PVP zone.

    Sometime, people say "ZOS hate PVPvers" on the chat. That feeling is little bit wrong for me.
    There're not much smart multi purpose PVP grouping tools in this game. If people can make balanced group like dungeon
    style, PVE fan will be willing to play PVP content more.
    I

    So, um, it sounds like you had a run in with someone who happened to have a pvp title on. Who ran ahead maybe, and possibly wasn't very good?

    The standard pvp build isn't a glass cannon, it's pretty darn tanky. A normal set up might be one defensive set, one offensive set. With a bucket load of self healing. Go over to the pvp forums. You'll find a lot of gankers complaining about it. Because it's too hard to gank them now... :)

    As others have said, though, pvp builds are built for burst, and generally single target burst. They're not going to be the best at clearing a large trash pack. Over sustained dps on a boss.

    What they are very good at though is tanking normal dungeons, wbs etc. I use my pvp set ups or modified versions of them all the time to do that; I find them much more effective than my full on tank because they can do a decent amount of dps as well as adequately tank.

    I slightly lost you towards the end; you seem to think that you won't like pvp because it's all glass cannons? And "Making PVP suited character means disable solo playing on the PVE field." Errm quite the opposite. You can frankly do overland with anything, but pvp builds work well for WBs etc

    As to vet dungeons, no I wouldn't take a pvp set up in. But it's really easy to swap stuff around with the armory. Indeed, you don't really even need that. Swap out your defensive set for an offesive, stick a maelstrom staff / bow / 2h on the BB you're good to go.

    Step on poison field carelessly --> Instant death everyone except me at the dungeon
    Got massive damage(can't prevent by bash) --> Instant death
    DPS going directly against dragon --> Instant death

    I saw only two case DPS work properly on the field.( Got skyrim dolman only two player including me within 10 min)

    Is this really coincident?
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • drsalvation
    drsalvation
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    Regarding the concept of glass cannons...
    They only exist because the game isn't fair, and because it's not fair, it cannot be punishing when you die, and since you're not punished for dying, you can go ahead and make glass cannon builds.
    Games like ESO and Fallout 76 or Red Dead Online have unfair mechanics which can end with even tanky players dying in one shot (by one-shot I mean in terms of the victim who has no choice. Tanks in IC get one-shot in the sense that a stealthy nightblade will ambush them, and then spam a combo, but the tank can only break-free and before they can even chug a potion or regain control, they're already dead), so punishing players for dying in such an unfair way would be what's considered in bird culture, a [snip] move.
    I used to play a glass cannon in fallout 76 (a bloodied build for anyone familiar with it). I didn't find it satisfying at all, at least because it felt like it was a low-risk, high-reward (low-risk in terms that if I die, I lose nothing but junk which I can pick up again eventually).
    ESO doesn't punish players for dying (unless in IC), but it cannot afford to do so considering it's not a fair game, so glass-cannon builds tend to abuse this.
    I personally dislike them (unless the game is actually punishing AND fair), I just think if ESO is going to allow such high damage values, why should tanks get capped and nerfed? (Cap EVERYTHING, or cap NOTHING).

    People don't like playing tanks because they don't like being the ones getting punched, but I don't like playing glass cannons because I don't like dying.

    [edited for profanity bypass]
    Edited by ZOS_Icy on February 6, 2022 6:36PM
  • pecheckler
    pecheckler
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    I tried tanking in pvp… not fun. I tried glass cannon stamplar… much more fun.
    End the tedious inventory management game.
  • VaranisArano
    VaranisArano
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    Larcomar wrote: »
    Does PVPver prefer glass cannon style?

    The most of people who has higher ranking PVP marking above the head is mostly very squashy on the PVE situation.
    They have extremely over powered BFG9000 guns. "This is the most powerful handgun in the world. Do you feel lucky, punk?"
    But they're usually very "glass" at the World Boss, Dragons, or Normal Dungeon. Sometime, guild member call PUG tank for the
    dungeon farming. But without healer, It'll become "solo tank arena" mostly. Because most of DPS has "those marking"
    above the head. (It's just my experience, don't be serious :D )

    They're act like fast draw gunman of the western movie. Draw their 44 magnum pistol as fast as they can. Shooting super powerful
    attack 2 or 3, and hunt down opponent within brink an eye. So, I can't kill most of players by solo. But If they fail to grind out opponent
    health at the first moment, opponent will launch something defensive skill. This is the bad situation for the glass canon builders.
    And same situation usually happen at the World Boss or Skyrim Dolmen or Dragon hunting.

    This is the biggest reason, why I don't like PVP content of ESO( there're lots of other reason which I hate ESO PVP though).
    It's a kind of technical problem. Making PVP suited character means disable solo playing on the PVE field. 95% of contents of
    ESO is Elder Scrolls based PVE contents. I can't make player character too much biased style for the PVP. I can do most of WB
    daily mission by solo. I can enjoy the contents just like the Skyrim style. I don't need to become hero of the PVP zone.

    Sometime, people say "ZOS hate PVPvers" on the chat. That feeling is little bit wrong for me.
    There're not much smart multi purpose PVP grouping tools in this game. If people can make balanced group like dungeon
    style, PVE fan will be willing to play PVP content more.
    I

    So, um, it sounds like you had a run in with someone who happened to have a pvp title on. Who ran ahead maybe, and possibly wasn't very good?

    The standard pvp build isn't a glass cannon, it's pretty darn tanky. A normal set up might be one defensive set, one offensive set. With a bucket load of self healing. Go over to the pvp forums. You'll find a lot of gankers complaining about it. Because it's too hard to gank them now... :)

    As others have said, though, pvp builds are built for burst, and generally single target burst. They're not going to be the best at clearing a large trash pack. Over sustained dps on a boss.

    What they are very good at though is tanking normal dungeons, wbs etc. I use my pvp set ups or modified versions of them all the time to do that; I find them much more effective than my full on tank because they can do a decent amount of dps as well as adequately tank.

    I slightly lost you towards the end; you seem to think that you won't like pvp because it's all glass cannons? And "Making PVP suited character means disable solo playing on the PVE field." Errm quite the opposite. You can frankly do overland with anything, but pvp builds work well for WBs etc

    As to vet dungeons, no I wouldn't take a pvp set up in. But it's really easy to swap stuff around with the armory. Indeed, you don't really even need that. Swap out your defensive set for an offesive, stick a maelstrom staff / bow / 2h on the BB you're good to go.

    Step on poison field carelessly --> Instant death everyone except me at the dungeon
    Got massive damage(can't prevent by bash) --> Instant death
    DPS going directly against dragon --> Instant death

    I saw only two case DPS work properly on the field.( Got skyrim dolman only two player including me within 10 min)

    Is this really coincident?

    Sounds to me like players who just didn't know the mechanics of those fights.

    Like, my PVE Silencer will also wipe five times during a dragon fight, but that's because I do them like once a year.

    If I'm tanking and I see that my group mates are missing a mechanic, I'll try to quickly explain it. I've seen plenty of groups wipe to a failed mechanic, listen to the explanation, and then go on to do fine.
    Edited by VaranisArano on February 6, 2022 7:50PM
  • Kwoung
    Kwoung
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    I found the OP pretty hard to follow... but will say you don't have to be a glass cannon to do well in PVP. I would put my build somewhere in the middle with good resists and health, but I still have enough burst to take out other players as long as I choose my targets correctly.

    As for PVE, well while I can wear the same PVP build and do ok as others have stated above, why would I? I just toss on different sets / skills and I can do much better... even without messing around with champ points and mundus. Although now, I mostly just have separate PVP & PVE characters, since the game has enough time wasters built in (inventory management anyone?) that I bored of swapping stuff around just to engage in some quick content.
  • Thecompton73
    Thecompton73
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    I'd suggest OP take a pure glass cannon build into Cyrodiil and play for a few days, then report back to us how many 1v1 and 1vX situations they encountered where they won the fight. Spoiler: the answer is most likely to be zero because thinking you need a pure glass cannon build in PvP is a classic rookie mistake and real PvP builds will stomp them without even working up a sweat.
  • Kwoung
    Kwoung
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    I'd suggest OP take a pure glass cannon build into Cyrodiil and play for a few days, then report back to us how many 1v1 and 1vX situations they encountered where they won the fight. Spoiler: the answer is most likely to be zero because thinking you need a pure glass cannon build in PvP is a classic rookie mistake and real PvP builds will stomp them without even working up a sweat.

    It is kinda funny when they try! I always get a chuckle and try to picture the surprised look on the face of the other player who just tried to crit burst me down with their glass cannon build, only to take me to half health... where I pop my immovable/health/see invis pot and proceed to stomp them into the dirt. And I am not running a build that can 1vAnything, other than them. ;)
    Edited by Kwoung on February 6, 2022 7:27PM
  • AvalonRanger
    AvalonRanger
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    pecheckler wrote: »
    I tried tanking in pvp… not fun. I tried glass cannon stamplar… much more fun.

    PVE tanking is also not fun at all. But If player keep concentrating PVE solo build, tank is only choice. :(
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Vevvev
    Vevvev
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    Kwoung wrote: »
    I'd suggest OP take a pure glass cannon build into Cyrodiil and play for a few days, then report back to us how many 1v1 and 1vX situations they encountered where they won the fight. Spoiler: the answer is most likely to be zero because thinking you need a pure glass cannon build in PvP is a classic rookie mistake and real PvP builds will stomp them without even working up a sweat.

    It is kinda funny when they try! I always get a chuckle and try to picture the surprised look on the face of the other player who just tried to crit burst me down with their glass cannon build, only to take me to half health... where I pop my immovable/health/see invis pot and proceed to stomp them into the dirt. And I am not running a build that can 1vAnything, other than them. ;)

    I just go Mistform, absorb it, bar swap cancel mist and slap them with a burst :tongue:
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Larcomar
    Larcomar
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    Step on poison field carelessly --> Instant death everyone except me at the dungeon
    Got massive damage(can't prevent by bash) --> Instant death
    DPS going directly against dragon --> Instant death

    I saw only two case DPS work properly on the field.( Got skyrim dolman only two player including me within 10 min)

    Is this really coincident?

    Okaaay. I'm going to assume that you're still genuinely confused rather than, say... trolling. You obviously don't want to take my word for it. Or the word of anyone else who's posted.

    Instead of going back and forth, I'm simply going to suggest that if you want to understand pvp builds - your original question was "Does PVPver prefer glass cannon style?" - you go into a PVP zone and see how "very glass cannon" they are. Rather than generalising on the basis of what you see in RND's and around dolmens...

    If this is just a sort of "I'm a brilliant player but everyone else sucks" post well, good luck to you... I'd just suggest that you might want to try something other than RND's and dolmens and see how you go. Normal / overland content in this game is very easy and sadly does not teach mechanics well.

    I wonder if mods should move this post into the PVP forums. OP might get a better overview of pvp builds there. I don't know whether someone could shift it. You could fit it after that long thread we had on "why the heck is everyone so tanky?", just before the one where all the NBs complain it's impossible to gank anyone because they've all got 35k health and 35k resists.


  • biminirwb17_ESO
    biminirwb17_ESO
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    I have 18 characters all geared for different parts of ESO.

    My current pvp character is a mag NB with 32k mag, 33k health, 5900 spell damage, 28k mag and 26k weapon resists, 2200 crit resist and a 20k burst heal before any buffs.

    I think this guy can handle anything PVE throws at her.
  • etchedpixels
    etchedpixels
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    Does PVPver prefer glass cannon style?

    The most of people who has higher ranking PVP marking above the head is mostly very squashy on the PVE situation

    Not in my experience.

    There is a certain style of extreme burst damage PvP build (gank builds) but with most PvP builds in a PvE environment the problem is not 'are you going to die on me' but 'are we going to finish this trash pack before I have to go make lunch'


    Too many toons not enough time
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I am honestly not sure what I just read. I think the answer to a question that I didnt really see is that you are going to build differently in PVP than in PVE. My build for cyro is different than my build for battlegrounds, and I wouldnt bring either of them into PVE content.

    Build for both and you will be lackluster at both. My PVE builds are far more glass cannon than any of my PVP builds.
    Edited by Oreyn_Bearclaw on February 8, 2022 7:42PM
  • ArchMikem
    ArchMikem
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    I'd say you have it backwards, Tryhard PvPers are kitted to have high resistances and dmg mitigation, prioritizing their damage dealing into hard bursts instead of a continuous DPS. I'd figure PvP veterans would be pretty tanks in Dungeons.

    Whereas players like myself, who are PvE Mains, can't be bothered making a PvP separate set of gear so we stubbornly play PvP as Glass Cannons. We hit hard but a tickle puts us down. Look at the AvA Rank in my Sig and you'll see I've been doing that for a long time now, and that's just with my StamBlade. I also have time spent with my MagSorc, StamKnight, and MagPlar Healer.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • jaws343
    jaws343
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    I can very clearly and confidently say that my PVP is far more tanky than my PVE build, and that is likely the case for most PVP builds. And both of my build setups can solo group PVE content.

    My PVP build solos Imperial City Roaming Bosses regularly, and wipes players off the map with burst. So, both defensive and offensive. My PVE build has less health, less healing, less resistances, and is far more of a glass cannon, and does absolutely fine soling world bosses and vet dungeons.

    So, being a PVP player, or having a PVP rank has literally nothing to do with a players ability to survive content in PVE, nor does being a glass cannon.
  • Olen_Mikko
    Olen_Mikko
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    I kill people in Pvp in less than 5 seconds, but i still can clear vMA without an issues. What's your point?
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • FluffWit
    FluffWit
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    We basically had a glass cannon meta when CP2.0 dropped, it wasnt very fun.
  • FluffWit
    FluffWit
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    ArchMikem wrote: »
    I'd say you have it backwards, Tryhard PvPers are kitted to have high resistances and dmg mitigation, prioritizing their damage dealing into hard bursts instead of a continuous DPS. I'd figure PvP veterans would be pretty tanks in Dungeons.

    Whereas players like myself, who are PvE Mains, can't be bothered making a PvP separate set of gear so we stubbornly play PvP as Glass Cannons. We hit hard but a tickle puts us down. Look at the AvA Rank in my Sig and you'll see I've been doing that for a long time now, and that's just with my StamBlade. I also have time spent with my MagSorc, StamKnight, and MagPlar Healer.

    I could flip that and call you a try hard for taking your pve build seriously.

    Then you've got super duper try hards like me who have different builds for different activities. 🙀
  • AvalonRanger
    AvalonRanger
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    I did combat at the Skyrim dolman twice with minimum players which is only 1tank and 1dps.
    And finish them off within 10 minutes. It's not fake. I didn't imagine able to do like that before.

    Some(?) people still don't understand PVE role mechanics. (maybe both fan of PVE and PVP)
    Actually say, it's not only build problem but also behavior problem.
    (But I'm not MMO fan though, I'm just Skyrim fan.)

    [Basic tank's role in PVE combat]
    1, Surviving long term as possible as you can. So, must have reinforced equipment
    and certain tank focused Champion node for it.

    2, Control NPC enemy's behavior by taunt. And prevent Instant death of DPS and healer.
    (Crowd control)

    3, Tank is not damage dealer. It doesn't have responsibility for it

    I studied those game mechanics from ESO youtube tutorial when I was CP100.
    (ESO is my first MMO, so I don't know other MMO is same or not.)

    According to those theory in Skyrim dolman, separating dangerous enemy crowd from the pike
    is most important job of the tank. Because the pike and ghost area become empty, it's just
    combat target.

    Taking pike and ghost(health potion of the pike) is primary target of non tank style players,
    however people ignore doing like that, and keep attacking meaningless mobs over and over.
    (Or be chased by big werewolf, and die so many times)

    Without taking down pike, then mission never end.

    When I give up crowd control and cut taunt (because someone must attack the pike),
    the situation become more chaos. people were running left and right in front of me,
    just like rabbit be chased by predator. And, It needs super super long time to finish them off.
    (Because tank is not DPS)

    It's so stressful each time I meet similar situation all of the PVE contents.
    Being tough solo build or concentrate each role behavior is only solution in MMO.
    Please...accept MMO fate.

    Or waiting stand alone version RPG "Elder Scrolls 6".


    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • katanagirl1
    katanagirl1
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    I agree with you as dps player. I haven’t done harrowstorms in a long time because players think that killing souls is the goal instead of destroying the pikes (despite the NPC dialogue telling you exactly what to do) and you end up with 5 bosses. Really, if you drop aoes on the pikes you hit the pikes and the souls all at the same time along with the bosses.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Vevvev
    Vevvev
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    I agree with you as dps player. I haven’t done harrowstorms in a long time because players think that killing souls is the goal instead of destroying the pikes (despite the NPC dialogue telling you exactly what to do) and you end up with 5 bosses. Really, if you drop aoes on the pikes you hit the pikes and the souls all at the same time along with the bosses.

    Technically you wanna be focusing the ghosts before they make it to the pike unless you can reliably burn the pike down when it's low on health. The Reliquary requires around 6 to 9-ish charges to summon a boss (I have not counted) so even limiting one pike from getting them greatly decreases the difficulty over time of the Harrowstorm. Honestly when there's 2 pikes over 3 it's at it's most difficult if you're trying to solo it due to the two pikes now getting 2 waves of 3 ghosts at once.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • spartaxoxo
    spartaxoxo
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    I agree with you as dps player. I haven’t done harrowstorms in a long time because players think that killing souls is the goal instead of destroying the pikes (despite the NPC dialogue telling you exactly what to do) and you end up with 5 bosses. Really, if you drop aoes on the pikes you hit the pikes and the souls all at the same time along with the bosses.

    Ideally there would be a player slowing down ghosts while others focus down a pike, so as to increase the likelihood that no minibosses spawn at all
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