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idea; Iron Man and Hardcore Iron Man characters

merpins
merpins
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This isn't a new concept, but let me go over the core idea: what if, upon creating a new alt, you could flag your character as an Iron Man or a Hardcore Iron man, which would give you restrictions based on which one you chose? Other games do this to give people a challenge, and it could come with its own set of rewards for players that take on this challenge. I'll give a quick list as to the restrictions an Iron Man would face:

Basic Restrictions (both Hardcore and Normal)

1. You cannot trade with other players or access your account-wide bank or storages. Each Iron Man has their own bank and storage, which only they can access, and you have to upgrade your bank again for this character.
2. You cannot buy from guild stores, but you can sell things in a guild store however you are heavily taxed when doing so (50%-80% profit reduction).
3. You do not gain 1-50 level-up rewards as normal, however there might be Iron-man specific level-up rewards.
4. Your CP is reset on your Iron Man, and you must level it up from 0 starting at level 50. This does not effect any non-iron man characters.
5. Exp in overland content and overland grinding receives a minor buff after level 50, group content exp receives a nerf to match the approximate value of overland exp rates. You do not gain the large exp bonus from completing your daily normal dungeon or BG, but still do gain other normal rewards.
6. You cannot buy helpful things from the cash shop. Things like potions, poisons, crafting coupons, vampire bites, are greyed out for you and cannot be bought. If you buy a crown crate and pull potions, soul gems, food, or exp coupons, they are automatically converted to gems. You can use a banker or merchant you own.
Edit: 7. The Item set journal (the one that lets you remake stuff with transmutes) starts blank for an Iron Man, and must be filled in again manually for this character.

Hardcore Iron Man Restrictions

You have all the Basic Restrictions, plus the following additional restrictions:
1. You cannot trade things to guild stores.
2. You have 3 lives. Once you lose all 3 lives, your character is recorded as an in-game achievement and then deleted. Dying by falling in some circumstances does not consume lives. You can buy up to 2 additional lives for 1 million gold for the first and 5 million gold for the second.\



What do you all think about the restrictions? Should there be more for normal or hardcore?

Edited by merpins on January 20, 2022 10:27PM
  • Necrotech_Master
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    when i used to play city of heroes there were people who would just impose those rules on themselves while playing

    i think that is a better idea than trying to add extra development time for a mode few will use

    you could just easily play your character and on your first death, log out and delete the character if you wanted to play hardcore
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • merpins
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    when i used to play city of heroes there were people who would just impose those rules on themselves while playing

    i think that is a better idea than trying to add extra development time for a mode few will use

    you could just easily play your character and on your first death, log out and delete the character if you wanted to play hardcore

    This misses the point, and is the argument I expected: no, because they could use the time spent doing this doing something else. That's not really an argument though, nor is it constructive.
    More content in game and more options breathe life into old systems. You would have to play differently, not choose to, if you went this route. And as a note, you wouldn't have a cp restriction here.

    The devs would need to do just a couple things here: 1. add some new hud and ui elements, and code them to work in their system. 2. Add a buff/debuff to iron-man specific characters, and restrict a few things for characters that select this option upon creation. 3. And this is optional, think up some rewards for those characters based on levels and/or achievements.

    As someone that works in this industry (games and animation), I can say with some certainty that the amount of work necessary to get this to work in-game is fairly minimal, since it does not require any new animation, 3d models, or systems, just tweaks to existing systems, a bit of coding, and some balancing. So putting development time here is no issue, they could easily do this as a side project. It's less work than creating a single new quest for a new location in game.
    Edited by merpins on January 20, 2022 11:01PM
  • Dark_Lord_Kuro
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    It looks like a waste of dev time to me and not fun
  • Blinx
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    this game needs things to liven it up not make it even more tedious, this would def be overlooked by me
  • sajackson
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    ZOS wouldn't do anything to the shop that prevents players from buying items. Sorry, not going to happen.
  • bmnoble
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    If you want restrictions impose them on yourself with your own will power. Waste of development time for a mode a tiny portion of the player base would ever consider using.
  • Chips_Ahoy
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    i tried Hardcore Agent in The Division 2 and what at first is interesting and funny, quickly becomes tedious and boring...

    Use your willpower and create your rules with your character.
  • Kalik_Gold
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    I like the idea. Just let you flag the character on creation. People will say you can do it yourself, but for achievements, it should be tracked in game.

    Otherwise what’s the point of an Ironman.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Jusey1
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    Oh, similar to the idea done in RuneScape? Not sure on how it would work overall in ESO in all honesty...
  • Amottica
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    It looks like a waste of dev time to me and not fun

    I agree. I may have missed it but I do not see anything that would actually make it challenging. When I think of Ironman I think of a challenge. I also fail to see the point of the hardcore version as it would lead to anything but hardcore since no one in their right mind would do vet arenas or even vet or HM trials since they would be guaranteeing they would end up losing the character eventually.
  • BlueRaven
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    The main problem with "True Death" modes is that this is an online game and people get disconnected at times. If a player dies from a disconnect can they write up a ticket to reverse it? If they can then, it becomes an ongoing money drain to ZOS.
  • Danikat
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    I agree with the people saying if you want to add restrictions or special rules you can do it yourself, you don't need ZOS to do it for you.

    I always find it kind of strange that these sorts of challenges are very common in single-player games and almost universally made up and monitored by players, with no input from the developers to support it, but then in online games people keep asking the developers to do it for them as if it's impossible to do without it being an officially designated game mode.

    Pokemon has never had a 'Nuzlocke Challenge' mode, Zelda has never had a '3 heart run' mode, Sims has never had any special mode for the dozens of (sometimes slightly horrifying) challenges their players make up. But all those variations are routinely done by players, using established rule sets. The thing that makes sure you stick to the rules is that you want to do it. If you're tempted to cheat then clearly you're not actually enjoying the challenge and should stop doing it and play the way you actually want to. (And the nice thing about player-made rules is each person can tweak them to suit themselves - for example deciding which deaths are valid and which don't count, or how many lives you're allowed.)

    Also for what it's worth the times I've heard of these things being added as an official game mode it's been after players started doing it themselves. For example Arenanet found out that Guild Wars 1 players were finding ways to get to the maximum level (20) within the tutorial area (which was supposed to get you to level 2-5 and stops giving XP by normal means around level 12). They added a title for it because it was popular and years later added quests to help people achieve it without very slow and not at all challenging work-arounds like letting enemies kill you over and over so they level up before you kill them for a tiny bit of XP.

    I'm not doing this particular challenge in ESO but I am doing a similar one in GW2 (the main rules are 'permadeath' - if they die I delete them, only the lowest tier of gear allowed, no trading with other players and no items from my other characters) and I've got a character in ESO who "can't" use magic. Only weapon skills and other non-magical skills allowed, no joining the mages guild and any quest which I know will require using magic I'll skip. I'm going to have to allow the "destroy the whatever" quests where you inexplicably use some sort of spell to do it because I can't remember which ones do that and which have you pull a hammer or axe from no where to do it and can't be bothered looking up the ending to each quest on Youtube before accepting.

    That's even less likely to be added as an official choice than permadeath characters, but it's something I wanted to do so I'm doing it rather than waiting for ZOS to tell me I'm allowed to make that choice.

    By the way: congrats on being the one person I've seen suggest this who didn't end with something like "obviously all drops on this character should be purple or better and they should get double gold and a special title as soon as they start to reward them for the tremendous effort they'll be putting in". It's nice to see one from someone who at least seems to sincerely want the challenge rather than a farming character disguised as a challenge mode.
    Edited by Danikat on January 21, 2022 1:50PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • sajackson
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    I can kind of get with adding some iron-man like options during character creation, assuming they wouldn't be too difficult to add mechanically (and I don't develop ESO so I have no idea on that part).

    Things like "death means death" (i.e. you die and that character ceases to exist), limitations on skill re-specs etc.. Basically anything that wouldn't require massive changes to underlying game code. All of these things would be entirely opt-in for players of course as it's not in ZOS's benefit to limit the appeal of the game to only a small section of players.

    As I said previously, they will never put restrictions in the shop though because ZOS want people to buy stuff so putting barriers in the shop to prevent that just flies in the face of their business model.
  • KhajiitLivesMatter
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    This isn't a new concept, but let me go over the core idea: what if, upon creating a new alt, you could flag your character as an Iron Man or a Hardcore Iron man, which would give you restrictions based on which one you chose? Other games do this to give people a challenge, and it could come with its own set of rewards for players that take on this challenge. I'll give a quick list as to the restrictions an Iron Man would face:

    Basic Restrictions (both Hardcore and Normal)

    1. You cannot trade with other players or access your account-wide bank or storages. Each Iron Man has their own bank and storage, which only they can access, and you have to upgrade your bank again for this character.
    2. You cannot buy from guild stores, but you can sell things in a guild store however you are heavily taxed when doing so (50%-80% profit reduction).
    3. You do not gain 1-50 level-up rewards as normal, however there might be Iron-man specific level-up rewards.
    4. Your CP is reset on your Iron Man, and you must level it up from 0 starting at level 50. This does not effect any non-iron man characters.
    5. Exp in overland content and overland grinding receives a minor buff after level 50, group content exp receives a nerf to match the approximate value of overland exp rates. You do not gain the large exp bonus from completing your daily normal dungeon or BG, but still do gain other normal rewards.
    6. You cannot buy helpful things from the cash shop. Things like potions, poisons, crafting coupons, vampire bites, are greyed out for you and cannot be bought. If you buy a crown crate and pull potions, soul gems, food, or exp coupons, they are automatically converted to gems. You can use a banker or merchant you own.
    Edit: 7. The Item set journal (the one that lets you remake stuff with transmutes) starts blank for an Iron Man, and must be filled in again manually for this character.

    Hardcore Iron Man Restrictions

    You have all the Basic Restrictions, plus the following additional restrictions:
    1. You cannot trade things to guild stores.
    2. You have 3 lives. Once you lose all 3 lives, your character is recorded as an in-game achievement and then deleted. Dying by falling in some circumstances does not consume lives. You can buy up to 2 additional lives for 1 million gold for the first and 5 million gold for the second.\



    What do you all think about the restrictions? Should there be more for normal or hardcore?

    sound just like u would need to replay the boring part of the game
  • hafgood
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    Well one of the easiest ways of doing this is start a brand new account and just have one character on it, delete your daily rewards (or create a second character for them to collect them) and delete your level up rewards. Not much can be done about bonus xp for randoms - maybe don't do them?

    As for putting this in game. No.

    It isn't as simple to code as you suggest as all coding that is changed has to be tested to make sure it hasn't affected anything else. I'm sure a lot of players would be outraged if a small error in the coding meant when their character died for a third time it was deleted even though they were not flagged as hard-core.

    You want something like this it has to be built in at the start as that way the coding is new and not full of changes. When you add something like this in its where errors happen, and errors in something like this mean a very very unhappy player base.

  • atherusmora
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    No!!!
    (Pet)Magsorc Main
    PS4 NA
    PvX
    Long Live the Queen!!!
  • KhajiitLivesMatter
    KhajiitLivesMatter
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    No!!!

    i dont want it either but just writing "no" without any reason is useless - atleast state why u dont want it
  • drsalvation
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    I think games should be way more punishing when it comes to dying.
    It always bothers me how lightly death is taken: In fallout 76, you just lose junk items, in ESO, you just lose equipment durability.
    Why the hell does it say that your companion is "Dead" during combat? That alone is still bothersome as heck, just write they're unconscious (but it is a hard word to write so I think they just went with "dead"), since they come back to life after any battle. It's stupid. Why do other characters die and stay dead but your companions die in every encounter and they just walk it off?

    I think there should be a challenge mode with punishable death, but the other alternatives you mentioned seem rather, boring and unnecessary.
  • JJOtterBear
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    This isn't Runescape, if you want Ironman/Hardmode Ironman, then go play runescape.

    Although I do wish ESO had the skill system of Runescape, that would be awesome.
  • atherusmora
    atherusmora
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    No!!!

    i dont want it either but just writing "no" without any reason is useless - atleast state why u dont want it

    No, no is enough to get my point across. I don’t have to provide a reason for not wanting something. Not wanting it is reason enough. Do you give a reason to the waiter/waitress when you decide to decline multiple offerings on a menu? Likely not. So, no.

    Edited to add: only really need to provide a reason if I’m trying to persuade people to agree with me. Which, in this context, is not necessary for me to express my point.
    Edited by atherusmora on January 23, 2022 4:29AM
    (Pet)Magsorc Main
    PS4 NA
    PvX
    Long Live the Queen!!!
  • spartaxoxo
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    No!!!

    i dont want it either but just writing "no" without any reason is useless - atleast state why u dont want it

    No, no is enough to get my point across. I don’t have to provide a reason for not wanting something. Not wanting it is reason enough. Do you give a reason to the waiter/waitress when you decide to decline multiple offerings on a menu? Likely not. So, no.

    Edited to add: only really need to provide a reason if you’re trying to persuade people to agree with me. Which, in this context, is not necessary for me to express my point.

    The point of a discussion forum is to discuss ideas constructively. Kind of hard to do that when you don't provide reasons.
    I think there should be a challenge mode with punishable death, but the other alternatives you mentioned seem rather, boring and unnecessary.

    Deleting a character is so easy to do and the rest of the ideas don't actually seem fun, so I wouldn't like using such a thing. And I wouldn't really want someone doing this in my group either.
    Edited by spartaxoxo on January 23, 2022 1:09AM
  • AlnilamE
    AlnilamE
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    We already do this in our guild. We call them Iron Vestige.

    When they die, they get memorialized in the Hall of Heroes.
    The Moot Councillor
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