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best damage with only one bar

Theros
Theros
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What build will you use for best damage with only one bar?
Tell us Clase, race, mundus itens.

yes. I play the game for almost 2 years and i can't give 70k damage. In dummy my best is 65k, but in trials my damage is 22k and i just can't make it better. I can't!
Yes, i follow xynode, alcast and etc... its not possible for me cuz i can't make rotation in trials. If i do it nice i can do 30k but if i fail for just 1s, we go to 10k!
So, let me ask you. Is it possible have a nice build with only one bar?
And please, let us know the damage you did with that build and only one bar!
Edited by ZOS_Icy on January 17, 2022 5:40PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    The problem you are going to run into is that people capable of making a one bar build perform at the extreme end of things arent likely to spend much time to do so. They are going to focus on a 2 bar build.

    I honestly have no idea what the meta currently is for one bar (if Meta is even the right word). Historically, it has been a pet sorc of some sort. My guess is that it is going to be one of the better options as your pets can do some of the heavy lifting.

    You might also do well with something like Templar that you focus around making jabs hit as hard as possible. I would probably avoid classes like NB that require a good weave or DK that is very DOT focused. Necro and Warden probably arent great either as both of their class centerpieces are 3 second skills that need to be cast very frequently. Simpler the better should be the goal in any one bar rotation. If you could perform a complex rotation, you would be using 2 bars in the first place.

    Can you pull passible damage with bar? Sure. Is it going to compete with a properly done 2 bar build, no it wont, nor should it.

    If you find that you are seeing that much difference between a trial and a dummy, my guess is you need more work on the dummy, as likely your rotation has a lot of deficiencies if one mistake is causing that much of a damage difference.
  • fred4
    fred4
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    Not saying this is the best, but I had it available to test:

    Race: Breton
    Class: Magicka Templar
    Food: Witchmother's Potent Brew or Ghastly Eye Bowl
    Mundus: Thief
    Armor type: 1x Medium, 6x Light
    Front bar: Medusa Fire Staff, Precise, Flame Enchant
    Jewelry: Medusa, Bloodthirsty, Spell Damage Enchant
    Body #1: 5x Mother's Sorrow, Divines, Magicka Enchant
    Body #2: 1x Slimecraw, Divines, Magicka Enchant
    Body #3: Harpooner's Wading Kilt, Magicka Enchant
    Total Crit Rating: 86.6%
    "Rotation": Puncturing Sweeps + LA weave, Ice Comet when available, Radiant Glory + LA weave from 20%
    Damage on Trial Dummy from behind: 64K

    Skills: Puncturing Sweeps, Inner Light, Camouflaged Hunter, Radiant Glory, don't care, Ice Comet
    Slottable Blue CP: Master at arms, Biting Aura, Fighting Finesse, Backstabber
    Potion: Spell Power / Magicka
  • fred4
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    I have refined that build as follows. Is 70K the magic number? I got 69K with the following while still basically only spamming Sweeps. It must be possible to refine it a bit more to hit 70K. Even just another race might push it beyond 70K. Breton is all I have and not said to be the best.

    Race: Breton
    Class: Magicka Templar
    Food: Ghastly Eye Bowl
    Mundus: Thief
    Armor type: 1x Medium, 6x Light
    Front bar: Medusa Fire Staff, Precise, Flame Enchant
    Jewelry: Medusa, Bloodthirsty, Spell Damage Enchant
    Body #1: 4x False God's Devotion, Divines, Magicka Enchant
    Body #2: 2x Nerieneth, Divines, Magicka Enchant

    Body #3: Harpooner's Wading Kilt, Magicka Enchant
    "Rotation": Puncturing Sweeps + LA weave, Ice Comet when available, Radiant Glory + LA weave from 20%
    Damage on Trial Dummy from behind: 69K
    Skills: Puncturing Sweeps, Inner Light, Camouflaged Hunter, Radiant Glory, another unused Fighter's Guild skill, Ice Comet
    Slottable Blue CP: Master at arms, Biting Aura, Fighting Finesse, Backstabber
    Potion: Spell Power / Magicka

    I tried a Precise 2H Medusa Greatsword I had lying around. Same damage. I think a staff is preferable for execute from range and for resource restore from heavy attacks. Seeing as we're basically only spamming Sweeps, a lightning staff may in fact be better, but I do not have a Medusa lightning staff. I've also not experimented with different enchants, but did try Deadly Strike in place of Medusa briefly. As I only had a Sharpened Deadly Strike lightning staff to hand, it wasn't a good test. It seemed a bit lower. Maybe drawing even with a Precise weapon at best. Losing crit tends to be such a problem, I didn't pursue it. I actually didn't have False God, but used Infallible Aether for the Minor Slayer and a spell damage bonus in place of the crit bonus you'd get from False God. I think crit rules, thus False God should be very marginally better than what I parsed with. Sweeps is such a strong skill, I didn't go for any active additional skills, choosing to buff it passively instead.
    Edited by fred4 on January 18, 2022 5:44AM
  • MudcrabAttack
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    Usually this sort of build would be a magsorc, and I'm really not sure what's best for a one bar build, but this happened today

    WJNfz54.png
    jAkj5cf.png

    Or for this option 2 build, place relentless focus on the back bar, use it one time and punch something 5 times to build up the 300 passive weapon damage, then swap back to the front bar and carry on with the whole rest of the dungeon.
    j83ll7R.png
    l4EMiRL.png
  • Athan1
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  • Theros
    Theros
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    Thank you all for the very nice replys!
    Any more builds out there?
  • fred4
    fred4
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    Theros wrote: »
    Thank you all for the very nice replys!
    Any more builds out there?
    Well that use of Vateshran dual-wield was an eye opener. I'm going to try that in PvP :).
  • Narvuntien
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    Is there a reason you struggle to bar swap? You can reassign the bar swap to another button that is easier for you to use. I have it on my mouse for example.

    I struggle to hit huge numbers because I have 300 ping but I am hitting a nice 30-35K, which is enough for all normal trials and some of the easier Vet trials.
  • Lalocat
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    Narvuntien wrote: »
    Is there a reason you struggle to bar swap? You can reassign the bar swap to another button that is easier for you to use. I have it on my mouse for example.

    I'm not the op but the reason I struggle with weapon swap in this game is it's really hard for me to keep track of which bar is currently active. In another game I played with weapon swap I could tell looking at my character which skills are going to be available but here it's staff/staff, and while fighting they all look the same. Like a big stick covered in spell effects. Also sometimes it doesn't work. The lack of cd on swap/skills actually makes it much more difficult cause you can't just hammer the swap to make sure you end up on the other bar.

    Might just need more practice. :|
  • deejayvee
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    Lalocat wrote: »
    Narvuntien wrote: »
    Is there a reason you struggle to bar swap? You can reassign the bar swap to another button that is easier for you to use. I have it on my mouse for example.

    I'm not the op but the reason I struggle with weapon swap in this game is it's really hard for me to keep track of which bar is currently active. In another game I played with weapon swap I could tell looking at my character which skills are going to be available but here it's staff/staff, and while fighting they all look the same. Like a big stick covered in spell effects. Also sometimes it doesn't work. The lack of cd on swap/skills actually makes it much more difficult cause you can't just hammer the swap to make sure you end up on the other bar.

    Might just need more practice. :|

    That's my issue too. One thing I changed was instead of one button to swap bars, I instead map 2 buttons - 1 for each bar. That way, if I press the bar 1 button and I'm already on bar 1, I don't accidentally go to bar 2. I still find myself on the wrong bar at times, but it has reduced.
    PC - NA
  • YoureWrongImRight
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    @Theros

    lol you understand that you are never going to pull the same numbers as on a target dummy right? An actual fight against a boss is not the same as just standing in place with 100% uptime on all buffs being able to do perfect rotations without interruptions. You are talking about using the same builds as Alcast etc. Have you not watched actual videos of them doing trials? They are not going to be pulling 100k+ numbers like they are on a target dummy, good luck even pulling 50% of that with having do move around during fights etc. Don't feel bad about it, sounds like you're doing fine as is.

    Maybe just lower your expectations instead of thinking you're no good and need a 1 bar build.
    Edited by YoureWrongImRight on January 20, 2022 1:35AM
  • Theros
    Theros
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    @Theros

    lol you understand that you are never going to pull the same numbers as on a target dummy right? An actual fight against a boss is not the same as just standing in place with 100% uptime on all buffs being able to do perfect rotations without interruptions. You are talking about using the same builds as Alcast etc. Have you not watched actual videos of them doing trials? They are not going to be pulling 100k+ numbers like they are on a target dummy, good luck even pulling 50% of that with having do move around during fights etc. Don't feel bad about it, sounds like you're doing fine as is.

    Maybe just lower your expectations instead of thinking you're no good and need a 1 bar build.

    I just dont understand what's wrong.
    I can make 65k in dummy. I know i have all the buffs in there and etc. But in trials, my damage just go to low and i really dont understand it.
    I'm sorcerer with two pets and for exemple, in trials i see in eso logs, people with 100% same build as me. And i see in hodor, they have 60k, 80k i even have see people doing 100k+ damage and i cant pass 20k i just dont understand.
    I know LA->Skils is very importante. But even if i fail some, i dont understand how can i have only 25k and others 90k i just dont understand it.
    100% Same build, 100% same skills (cant see CP) i just dont understand.

    I try one bar build from fred4 and i have 65k damage in trial. With only one bar. But once again, 22k in trials and its only one bar. I dont get it!
  • Theros
    Theros
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    *I try one bar build from fred4 and i have 65k damage in dummy with only one bar. But once again, 22k in trials and its only one bar. I dont get it!
  • fred4
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    Theros wrote: »
    *I try one bar build from fred4 and i have 65k damage in dummy with only one bar. But once again, 22k in trials and its only one bar. I dont get it!
    I have no idea what you're supposed to get in actual trials. Usually there are adds around, thus I never gained a clear sense of what my single target damage is, aside from on the dummy. A little higher than 22K the last time I did the final boss in vDSA, but below 30K.

    A trial dummy probably has zero effective resistances, based on the assumption that this represents a coordinated trial group attacking it. Emphasis on coordinated. You might have to look through the buffs it gives you on the character sheet, e.g. whether that gives you uptime on Major Force, Major Slayer and so on. These are not things you necessarily have in 4-man groups or uncoordinated trial groups. I find the damage on a trial dummy typically twice of what you get on a regular dummy. It's harder to sustain on a regular one as well.

    What makes a real difference is using the time inbetween fights in places like vMA. The more ground AOE you lay down before a target spawns, the higher your DPS will be.

    Unfortunately I don't know what the real benchmarks are. I mostly limit myself to pugging normal trials.

    I've not fully wrapped my head around how this game is supposed to work. For example many DOT skills barely do more damage than regular spammables, especially the templar spammable. Every skill cast costs a GCD. It doesn't even make mathematical sense to me, nor can I reproduce the above 70K to 110K parses that people demonstrate on YouTube.

    When it comes to skill selection, maybe being conscious of minor details helps more than thinking of them as one more DOT on the bar. Things like how status effects interact with your damage. Where you get buffs like Minor Force from. Making sure to let escalating DOTs like the Maelstrom bow and DK Venomous Claw run it's full duration. Making sure to keep te back bar enchant procced.

    In terms of the target dummies there are ways of cheesing those too. The advertised numbers always include a certain amount of cheese, as far as I can tell. I hate that stuff. For example I hate when people have 250 ulti saved to wring extra damage from a big ultimate at the beginning of the parse, only to use a different ultimate thereafter. How realistic is that for actual trials? I don't know. Maybe if you're highly optimised and you know the mechanics really well.
  • fred4
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    I'm going to go on a tangent about chess. I play a little and watch content creators on YouTube. There is a certain type of video that will describe some "wonder weapon", a trick opening or some trap with which to quickly win. Even just videos about the theoretically sound regular openings. Kind of like ESO build videos and maybe dummy parse videos. Why do these exist? They're content. I used to watch that stuff for a while. Then I watched an offhand comment by Ben Finegold, a chess grandmaster, that all of that is nonsense. It matters somewhere along the line, when you're already quite advanced, but at lower levels what wins or loses you a game of chess is whether you blunder. Nothing else matters. And, you know what, I think he's right.

    I don't know how this translates to ESO. I can only tell you from PvP that how you position yourself and how you use your time is hugely important. There is a stark difference between me and a beginner and almost another such gap between me and the best players. When I'm on top, I can see how a weaker player fumbles. How they waste time on defense, how they're inefficient and can't seem to do any damage. "See" may be the wrong word. It is actually really hard to pinpoint in many cases. When I'm on the other side of the equation, the better player seems insurmountable. They are seemingly able to stay on the attack forever without taking damage themselves.

    I do not know how this plays out in group contexts, because I don't play in competitive groups. I'm more competitive as a solo player in so far as I've done Spirit Slayer (vVateshran trifecta), Flawless Conqueror (vMA) and I solo some veteran dungeons. Being able to stay on the attack is everything. I talked to a player once who had issues in a public dungeon. He didn't know that, as a magblade, he could stay on the attack by judicious skill selection, e.g. by using healing from damage skills. That's mostly the key to solo play. You have to push the limits of what you can do without using defensive skills or even the "safe bet" skill that is Brawler (even though I love it). You have to use your time while you're running to the next fight for buffs or to build ultimate or to lay down ground AOE, such as Blazing Spear, from a distance. Everything has to flow, which tends to happen with experience of the dungeon / trial mechanics. If you're dodge rolling, you got to Vigor or otherwise heal into the dodge roll in the same GCD, if necessary. Don't use two GCDs (two seconds) for that, but one. That's a PvP habit. I bet if you're a good (ranged) DD you also keep up light attacks as you cast a damage shield or do something else that isn't strictly in your rotation.
  • mocap
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    - lightning heavy attack build
    - triple proc set builds, preferring range poison dot sets
    - heavy hitter spam builds (basicaly current meta builds, just delete 2-3 dots from rotation and thats it)
  • Everest_Lionheart
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    Hack the Minotaur had a 1 bar Magplar build that was super solid about a year ago. You may need some help farming yo some of the gear but it performs well enough to solo vet dungeons.

    https://www.hacktheminotaur.com/builds/eso-magicka-templar-solo-pve-one-bar-build-god-mode

    I swapped gear around when I did mine and went with War maiden as weapons and jewelry with overwhelming surge on the body and iceheart monster set. War maiden you can get a free lighting staff and fire staff through questing.

    Now with war maiden you get 600 additional spell damage to class abilities that deal magic damage so some shifting of setup is required. So for skills I went with Unstable wall, blazing spear, Solar barrage, channel focus and puncturing sweeps with crescent sweep as my ultimate. For a pure 1 bar build I went with an infused staff with a beserker enchant.

    The idea here is to kill things before they can kill you and magplar has a crazy burst like no other to open a fight. The ultimate is super cheap and can be cast regular and all of the skills here empower you spamable. Iceheart gives you enough of a shield to stay in most fights while your spamable heals you. Overwhelming surge combines with channel focus, food (ghastly eye bowl or witchmothers potent brew) and potions (can use the magicka potions you pick up but spell power pots for vet content) gives you virtually unlimited sustain.

    So all together you just stay on the offensive and if you need RSS heavy attack while kiting whatever is trying to kill you. Learn to roll dodge or block heavies depending on the content and you will be good to go.
  • rauyran
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    Here's a lightning staff heavy attack build that works well if you don't have the coordination for weaving or frequent bar swapping.

    Sorcerer
    Any magicka oriented race (breton, dunmer, altmer for example)
    5 pieced Undaunted Infiltrator (jewelry, chest + any other)
    5 pieces Undaunted Unweaver (body)
    Maelstrom lightning staff (charged, shock enchant)
    Jewelry Infused with spell power enchant
    All points into Magicka
    Thief mundus

    Skills: critical surge, hurricane, unstable wall of elements, magelight, structured entropy

    Before a battle, buff up with critical surge. Light attack to start combat then hit hurricane and wall of elements to proc your sets. Heavy attack x 3 then start over with hurricane and wall of elements. Reapply critical surge when it runs out.

    If you are feeling more coordinated you can try hitting structured entropy before each heavy attack which gives you Empower for 3 seconds if you have the Might of the Guild mages guild passive. This increases your heavy attack damage by 40%.

    You never need to worry about sustain so this build is very forgiving if you hit a skill twice during your "rotation".

    Back bar can be anything you want, such as a resto staff and some healing/shields for extra survivability.




  • Stx
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    I think the highest one bar build dps on a target dummy that I have seen was 100k dps with stam warden making use if the set that adds a ton of weapon damage the more bleeding you have. Next highest was 94k with stamblade using normal sets. These were both done by Dooma on his YouTube channel.

    I have no idea what the actual best one bar build is but these two seem pretty strong.
    Edited by Stx on January 24, 2022 3:51PM
  • etchedpixels
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    Theros wrote: »
    *I try one bar build from fred4 and i have 65k damage in dummy with only one bar. But once again, 22k in trials and its only one bar. I dont get it!

    The dummy is misleading in several ways
    - It doesn't fight back
    - It doesn't run around
    - It gives you a fairly good set of the buffs you ought to get in a well organized trial group

    In reality
    - mobs fight back so you lose time to dodge rolling, aoe, trash mobs taking stacks off mythics etc, nor can you use completely bogus food choices to get sustain but nothing else
    - mobs run around so you can't just stand behind them and get perfect champion point back stabbing
    - most trial groups are not well organized, especially PUG ones


    Collect some trial metrics and look at the differences in buffs and the like compared to the dummy list. If you are working with non planned groups look to see if you need to carry some self buffs instead. If it's an organized group someone should already be doing that and adjusting the group and skills accordingly.

    When I just want to do damage without thinking I personally run a stamplar mostly one bar build with 2H, although dual wield also works fine. If you wear Dreugh King slayer weapons/jewellery the "rotation" is to just hit jabs all the time and now and then a different skill for heal or shield. Without that you have to hit rally whenever it times out. It's not the highest DPS by any means but it's sure the simplest.
    Too many toons not enough time
  • MudcrabAttack
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    Theros wrote: »
    *I try one bar build from fred4 and i have 65k damage in dummy with only one bar. But once again, 22k in trials and its only one bar. I dont get it!

    #actions per minute matter a lot when doing dps, anything that takes away from that like rezzing people or stepping back too far from a target, switching between targets that are separated by long distance, etc, will drop the damage quickly.

    If your actions per minute are half of what you would get when hitting the target dummy, then it makes sense that the overall dps would be around half. This is exacerbated when a large percentage of the damage normally comes from a single spammable ability like jabs and there aren’t many other passive DOTs working. In the parse I posted, only 30% of the damage comes from the spammable. The rest comes from DOT skills, sets, and status effects

    You could try to add more passive forms of damage. Dual wield adds a lot by slotting flame/poison enchantments and one charged trait with one of the weapons to raise the status effect dps. And I don’t think mage oriented one bar builds are as strong as Stamina today. There is so much damage potential tied to the maelstrom staff, which works on the back bar, but not so well on front bar where it would take away too much from the build. Mages also miss out on more passive status effect damage like hemorrhage or sundered

    -OR-

    You might have an easier time reaching the max potential dps by going with a fully ranged build. If AOE circles are keeping you away from the sweet spot, sometimes ranged is the best alternative. All my characters are archers 1st, and rarely melee. They’re always hitting a target from the moment it shows up to the moment it dies, even when I’m forced to kite around or create space apart from the others, and parses tend to be around 70-100%of a trial dummy parse, unless members of the group keep dying.
    Edited by MudcrabAttack on January 25, 2022 6:29PM
  • KilianDermoth
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    .
    Edited by KilianDermoth on December 9, 2025 10:59PM
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