I use the same build in PvE and in PvP. I fight the exact same way using the exact same skills. I am attempting to figure out WHY is it that I can be fighting a mob of 30 AI enemies and not lagging at all. Yet when I get in a fight with 4 or 5 player characters suddenly I lag to the point of not being able to activate any of my skills. This includes fighting large mobs overland in Cyrodiil. It crosses my mind that perhaps these are cinema killing lagging skills being used by the players to purposefully ruin the competitiveness of PvP. If this is the case could we PLEASE Fix this issue. I recall some years ago PvP groups required members to run specific skills that did this very thing. If we are still dealing with this same issue some 3 years after I left the game and came back. What exactly is being done to improve this situation?
*** PLEASE NOTE*** This is not a debate with other players. This is not an attack on those who might be using these tactics though I would not be surprised to see players using it defending it's use in replies to this thread. This is me asking developers if things are going to be expected to change or if I should just shelf the idea of fair fights in Cyrodiil? ***NOTE TO GEEKS*** Yes my system is very capable of running all the game graphics in Ultra. With room to spare, liquid cooled processor, ram on board graphics, separate hard drive for operation and gaming software.
No longer swimming upstream