Necrotech_Master wrote: »i like objective modes because you have to be more tactical
have to know when you need to push flags vs defend flags in domination, and know when to stick as a group or spread out
objective combat should not require 2 players fighting to complete the objective
if you are good at combat you can push flags easier
relic games with 3 teams requires some coordination, people to run relics and people to defend your relic, if you move as a ball, the 3rd team is going to steal your relic since its ungaurded
this is why deathmatch is my least favorite mode, there are no tactics, just ball up and mow down stragglers from the other teams fighting, no way for an "underdog" to even have a chance of winning
Necrotech_Master wrote: »i like objective modes because you have to be more tactical
have to know when you need to push flags vs defend flags in domination, and know when to stick as a group or spread out
objective combat should not require 2 players fighting to complete the objective
if you are good at combat you can push flags easier
relic games with 3 teams requires some coordination, people to run relics and people to defend your relic, if you move as a ball, the 3rd team is going to steal your relic since its ungaurded
this is why deathmatch is my least favorite mode, there are no tactics, just ball up and mow down stragglers from the other teams fighting, no way for an "underdog" to even have a chance of winning
That statement just shows you either don’t play bgs much or haven’t ever played high mmr dm, cause that’s not at all what dm is like at the higher lvls. It’s the most tactical game mode by far, with positioning, coordination, 3rd partying, pushing, etc., all being the difference between winning and getting wiped over and over. If you’ve never played high mmr dm or dm with 3 premades, you probably haven’t experienced “real dm.” Every decision you make can be the difference and you can easily win a game off 1 coordinated push or snowball your team into multiple wipes if you’re caught out.
Necrotech_Master wrote: »i like objective modes because you have to be more tactical
have to know when you need to push flags vs defend flags in domination, and know when to stick as a group or spread out
objective combat should not require 2 players fighting to complete the objective
if you are good at combat you can push flags easier
relic games with 3 teams requires some coordination, people to run relics and people to defend your relic, if you move as a ball, the 3rd team is going to steal your relic since its ungaurded
this is why deathmatch is my least favorite mode, there are no tactics, just ball up and mow down stragglers from the other teams fighting, no way for an "underdog" to even have a chance of winning
Sometimes avoid combat is tactic manuvear, if you can't kill enemy how can you fight with him tell me how? You just ignore him , this is not problem with fighting and lack in fighting it's problem with game balance and unkillable builds. Ignore fight is easier and work better than fighting with wall. You see in deathmatch matchmaking , too many unkillable builds make game feel sh... and worse. People ask for working mmr wchich is impossible in this game. Not enough players and queues will be too long. Class balance , overall game balance and limit to class as healer ,tank or dps. Dps should die faster not survive atom bomb. Tank shouldn't deal THAT MUCH damage. Only healers somehow work but some heal builds still deal too much damage.
thesarahandcompany wrote: »Sometimes avoid combat is tactic manuvear, if you can't kill enemy how can you fight with him tell me how? You just ignore him , this is not problem with fighting and lack in fighting it's problem with game balance and unkillable builds. Ignore fight is easier and work better than fighting with wall. You see in deathmatch matchmaking , too many unkillable builds make game feel sh... and worse. People ask for working mmr wchich is impossible in this game. Not enough players and queues will be too long. Class balance , overall game balance and limit to class as healer ,tank or dps. Dps should die faster not survive atom bomb. Tank shouldn't deal THAT MUCH damage. Only healers somehow work but some heal builds still deal too much damage.
That being said, revamping the objective modes and adding extra layers to stymie PvFlag and press "w" would increase engagement and be a reasonable compromise between two differing playerbases.
thesarahandcompany wrote: »The only thing you need to do in objectives is avoid combat. Which is pretty silly of a game mode
thesarahandcompany wrote: »The only thing you need to do in objectives is avoid combat. Which is pretty silly of a game mode
The only such mode is Crazy King. And I wrote above suggestions to rework it.