Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
Guild groups. Friends. Those all fix the "problem of having to suffer under-performing players."
Honestly. This topic comes up so often, and the solution for people like the OP has been in the game since launch. Heck, it's been there for 20 years.
Content should be accessible, not gated behind an arbitrary test so that some people can clear content faster.
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Guild groups. Friends. Those all fix the "problem of having to suffer under-performing players."
Honestly. This topic comes up so often, and the solution for people like the OP has been in the game since launch. Heck, it's been there for 20 years.
Content should be accessible, not gated behind an arbitrary test so that some people can clear content faster.
Everyone had to learn some time. Even the OP. They started off not being able to clear something, or wiping, and probably rinse and repeating those quite a few times. Everyone did.
Just because you've run a dungeon a couple of hundred times, and have been playing your class for years, doesn't mean Joe Blow PUG guy 2341 has. So cut them some slack.
Want fast runs? Find people that meet your expectations.
Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
i personally use, and suggest people use, world bosses to learn combat
WBs actually hit back (not insanely boring like a dummy parse)
WBs give you rewards when you finish (again you get absolutely nothing from a dummy parse for all the time spent killing it)
i would rather test a build by soloing a dungeon on normal or vet (one of the easier ones at least to start) than dummy parse
i understand the logic behind your suggestion, but dummy parses are the most boring thing i can think of in the game (yes even worse than fishing)
I think a training system like we have in FF14 would be good. However, a dps requirement of 30k is not needed in most dungeons and players already have the ability to set such a requirement by forming one's own group which is very easy to do.
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
i personally use, and suggest people use, world bosses to learn combat
WBs actually hit back (not insanely boring like a dummy parse)
WBs give you rewards when you finish (again you get absolutely nothing from a dummy parse for all the time spent killing it)
i would rather test a build by soloing a dungeon on normal or vet (one of the easier ones at least to start) than dummy parse
i understand the logic behind your suggestion, but dummy parses are the most boring thing i can think of in the game (yes even worse than fishing)
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
i personally use, and suggest people use, world bosses to learn combat
WBs actually hit back (not insanely boring like a dummy parse)
WBs give you rewards when you finish (again you get absolutely nothing from a dummy parse for all the time spent killing it)
i would rather test a build by soloing a dungeon on normal or vet (one of the easier ones at least to start) than dummy parse
i understand the logic behind your suggestion, but dummy parses are the most boring thing i can think of in the game (yes even worse than fishing)
jedtb16_ESO wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
i personally use, and suggest people use, world bosses to learn combat
WBs actually hit back (not insanely boring like a dummy parse)
WBs give you rewards when you finish (again you get absolutely nothing from a dummy parse for all the time spent killing it)
i would rather test a build by soloing a dungeon on normal or vet (one of the easier ones at least to start) than dummy parse
i understand the logic behind your suggestion, but dummy parses are the most boring thing i can think of in the game (yes even worse than fishing)Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
i personally use, and suggest people use, world bosses to learn combat
WBs actually hit back (not insanely boring like a dummy parse)
WBs give you rewards when you finish (again you get absolutely nothing from a dummy parse for all the time spent killing it)
i would rather test a build by soloing a dungeon on normal or vet (one of the easier ones at least to start) than dummy parse
i understand the logic behind your suggestion, but dummy parses are the most boring thing i can think of in the game (yes even worse than fishing)
fishing is rewarding, dummy parses are not.
CP does not equate proficiency in this game.
ZOS needs to implement a sort of “training grounds” or “MINIMUM 30k DPS parse on a training dummy” or some other DPS check before someone can queue into veteran content as a damage dealer role. This can even be account wide for all I care. It shows that at least on one toon, someone displays the proficiency to deal enough damage/basic rotation knowledge to complete a veteran dungeon.
There is such a huge jump in difficulty between veteran content and normal/overland content. And majority of casual players do not see a difference. No one enjoys being in a veteran dungeon for an hour because people lack basic knowledge about their builds or how to deal efficient damage. I don’t even care about dungeon mechanics at this point because that can be explained in real time.
Not only will this decrease the saturation and queue times for DDs, but will lead to more successful runs. Maybe it will encourage more people to play support roles if they can not dish out a damage rotation.
And before I’m called an elitist who is not letting people play the game how they want. Keep in mind veteran content is literally called “Veteran” it is meant to be challenging, especially in DLCs,
and frankly, I am being generous with 30k judging that just spamming light attacks should yield about 10k in a properly geared DD.
Oreyn_Bearclaw wrote: »I think a training system like we have in FF14 would be good. However, a dps requirement of 30k is not needed in most dungeons and players already have the ability to set such a requirement by forming one's own group which is very easy to do.
A training system would of course be great and certainly, forming your own group is always the solution to groupfinder woes.
However, I do think it is easy to get caught up in the distinction between what is technically required, and what is reasonable for a smooth run by 4 strangers without group coms. As an example, we were one of the first clears of vMOL HM back in the day. We had to do lunar phase, and I believe my DPS for the fight was somewhere in the neighborhood of 25k, which was middle of the pack for our group. While you could technically do that now with group DPS of say 200k, doesn't mean anyone would want to, and if they did, you are looking at months of progression. So while its technically possible at 25k, its not unreasonable to say that the baseline for that content should be much higher.
I doubt we ever see any type of hard DPS reqs in groupfinder, but they could certainly add suggestions for each dungeon in the GF window. 30k is overkill for vFG1, but if your group DPS is really only 60k (30k x 2), you are going to struggle very hard to clear a lot of Vet DLCs. If your DPS is 30k or less on live with how high damage currently is, I think its a fallacy to believe that the same person is going to ace every mechanic thrown their way.
Oreyn_Bearclaw wrote: »jedtb16_ESO wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
i personally use, and suggest people use, world bosses to learn combat
WBs actually hit back (not insanely boring like a dummy parse)
WBs give you rewards when you finish (again you get absolutely nothing from a dummy parse for all the time spent killing it)
i would rather test a build by soloing a dungeon on normal or vet (one of the easier ones at least to start) than dummy parse
i understand the logic behind your suggestion, but dummy parses are the most boring thing i can think of in the game (yes even worse than fishing)Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
i personally use, and suggest people use, world bosses to learn combat
WBs actually hit back (not insanely boring like a dummy parse)
WBs give you rewards when you finish (again you get absolutely nothing from a dummy parse for all the time spent killing it)
i would rather test a build by soloing a dungeon on normal or vet (one of the easier ones at least to start) than dummy parse
i understand the logic behind your suggestion, but dummy parses are the most boring thing i can think of in the game (yes even worse than fishing)
fishing is rewarding, dummy parses are not.
The parse might not be rewarding, but the leaderboard or trifecta it helps you get very much is. Never met a person that did either as a DPS that can say with a straight face that they have never used a target dummy. People forget how much damage went up the first patch after they introduced dummies. It wasn't because we got buffs from the patch, it was because target dummies are an excellent tool to increase damage, both from a testing and a proficiency standpoint.
If you have never used a dummy, i am very confident that your damage is mediocre at best (that is the proverbial you, not you specifically)
CP does not equate proficiency in this game.
ZOS needs to implement a sort of “training grounds” or “MINIMUM 30k DPS parse on a training dummy” or some other DPS check before someone can queue into veteran content as a damage dealer role. This can even be account wide for all I care. It shows that at least on one toon, someone displays the proficiency to deal enough damage/basic rotation knowledge to complete a veteran dungeon.
There is such a huge jump in difficulty between veteran content and normal/overland content. And majority of casual players do not see a difference. No one enjoys being in a veteran dungeon for an hour because people lack basic knowledge about their builds or how to deal efficient damage. I don’t even care about dungeon mechanics at this point because that can be explained in real time.
[...]
Oreyn_Bearclaw wrote: »I think a training system like we have in FF14 would be good. However, a dps requirement of 30k is not needed in most dungeons and players already have the ability to set such a requirement by forming one's own group which is very easy to do.
A training system would of course be great and certainly, forming your own group is always the solution to groupfinder woes.
However, I do think it is easy to get caught up in the distinction between what is technically required, and what is reasonable for a smooth run by 4 strangers without group coms. As an example, we were one of the first clears of vMOL HM back in the day. We had to do lunar phase, and I believe my DPS for the fight was somewhere in the neighborhood of 25k, which was middle of the pack for our group. While you could technically do that now with group DPS of say 200k, doesn't mean anyone would want to, and if they did, you are looking at months of progression. So while its technically possible at 25k, its not unreasonable to say that the baseline for that content should be much higher.
I doubt we ever see any type of hard DPS reqs in groupfinder, but they could certainly add suggestions for each dungeon in the GF window. 30k is overkill for vFG1, but if your group DPS is really only 60k (30k x 2), you are going to struggle very hard to clear a lot of Vet DLCs. If your DPS is 30k or less on live with how high damage currently is, I think its a fallacy to believe that the same person is going to ace every mechanic thrown their way.
If someone wants to ensure a smooth run they really need to form their own group. Even though ESO seems to have a significantly greater variation in capability from the lower DPS range to the top, going for a random GF group in any MMORPG has it's pitfalls.
A DPS check does not guarantee anything but a training session like what FF14 has does help push players to be aware of mechanics while doing their role. As someone who has cleared a vet trial soon after it released I expect you can see the benefit of a pre-formed group vs a random group of strangers.
jedtb16_ESO wrote: »Oreyn_Bearclaw wrote: »jedtb16_ESO wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
i personally use, and suggest people use, world bosses to learn combat
WBs actually hit back (not insanely boring like a dummy parse)
WBs give you rewards when you finish (again you get absolutely nothing from a dummy parse for all the time spent killing it)
i would rather test a build by soloing a dungeon on normal or vet (one of the easier ones at least to start) than dummy parse
i understand the logic behind your suggestion, but dummy parses are the most boring thing i can think of in the game (yes even worse than fishing)Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
i personally use, and suggest people use, world bosses to learn combat
WBs actually hit back (not insanely boring like a dummy parse)
WBs give you rewards when you finish (again you get absolutely nothing from a dummy parse for all the time spent killing it)
i would rather test a build by soloing a dungeon on normal or vet (one of the easier ones at least to start) than dummy parse
i understand the logic behind your suggestion, but dummy parses are the most boring thing i can think of in the game (yes even worse than fishing)
fishing is rewarding, dummy parses are not.
The parse might not be rewarding, but the leaderboard or trifecta it helps you get very much is. Never met a person that did either as a DPS that can say with a straight face that they have never used a target dummy. People forget how much damage went up the first patch after they introduced dummies. It wasn't because we got buffs from the patch, it was because target dummies are an excellent tool to increase damage, both from a testing and a proficiency standpoint.
If you have never used a dummy, i am very confident that your damage is mediocre at best (that is the proverbial you, not you specifically)
i have target dummies never used them. i don't care about trifectas or leaderboards. this just a game, for fun. i'd rather get a perfect roe than a spot on a leaderboard.
the guy who posts a thread boasting about how he queues as a fake tank and doesn't slot a taunt posts new thread complaining about people with low dps and suggests putting something in to ensure people are able to do the role they have queued for...
I just can't even.
Oreyn_Bearclaw wrote: »jedtb16_ESO wrote: »Oreyn_Bearclaw wrote: »jedtb16_ESO wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
i personally use, and suggest people use, world bosses to learn combat
WBs actually hit back (not insanely boring like a dummy parse)
WBs give you rewards when you finish (again you get absolutely nothing from a dummy parse for all the time spent killing it)
i would rather test a build by soloing a dungeon on normal or vet (one of the easier ones at least to start) than dummy parse
i understand the logic behind your suggestion, but dummy parses are the most boring thing i can think of in the game (yes even worse than fishing)Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »It wont happen, but I would support it if it did.
Here is the funny thing. You wouldnt even have to put a number on it. Make a requirement that says kill a trial dummy (100-0) by yourself 5 times in order to queue as a DPS in vet content. That alone would solve 95% of the problem. The vast majority of terrible DPS have never done this even once, what most people need is a wakeup call that their damage is in fact terrible.
the only problem with that is technically people could still do that even with pitiful dps, and easy to bypass the requirement of 5 kills by just stacking 5x dummies and aoe spam lol
i definitely have found creative ways to get past stuff like some achievements (100 mil dmg on dummies in your house achievement on a tank? just stack more dummies and spam some aoe, need to get a monster trophy? equip leeching plate and something else that procs on taking or dealing dmg and you can effectively afk in a mob of the enemies you need to kill (i did this for 12 hours camping a series of tiger spawns in the rift to get the cats claw tiger trophy that refused to drop for me lol))
Obviously, you could just light attack it death, and people will find away around almost any system when possible. My point is that it might be the wake up call that a lot of people need. My belief is that a lot of people that are bad DPS, just don't realize how bad they actually are. At around the 10 minute mark on the first or second pull, I think a lot of people might actually get online and see what's going on with their build/rotation. And hopefully, they might keep it it for a bit and actually improve.
If you are never forced to objectively evaluate your damage, it is unlikely that you will ever do anything about it. While we cant expect everyone in Vet group finder to be 100k DPS, it would be a lot happier place if we knew that everyone had a least made some effort to improve whatever DPS they have.
i personally use, and suggest people use, world bosses to learn combat
WBs actually hit back (not insanely boring like a dummy parse)
WBs give you rewards when you finish (again you get absolutely nothing from a dummy parse for all the time spent killing it)
i would rather test a build by soloing a dungeon on normal or vet (one of the easier ones at least to start) than dummy parse
i understand the logic behind your suggestion, but dummy parses are the most boring thing i can think of in the game (yes even worse than fishing)
fishing is rewarding, dummy parses are not.
The parse might not be rewarding, but the leaderboard or trifecta it helps you get very much is. Never met a person that did either as a DPS that can say with a straight face that they have never used a target dummy. People forget how much damage went up the first patch after they introduced dummies. It wasn't because we got buffs from the patch, it was because target dummies are an excellent tool to increase damage, both from a testing and a proficiency standpoint.
If you have never used a dummy, i am very confident that your damage is mediocre at best (that is the proverbial you, not you specifically)
i have target dummies never used them. i don't care about trifectas or leaderboards. this just a game, for fun. i'd rather get a perfect roe than a spot on a leaderboard.
To each their own. Not here to criticize anyone's playstyle. Simply pointing out that Target Dummies are an EXTREMELY useful tool to improve you DPS if that is in fact your goal.
For some reason, they seem to get a lot of hate from certain players (mostly from terrible DPS as far as I can tell). There is a fallacy often put forth on the forums that people that practice a lot on the dummy are by definition bad at mechanics, when in reality the opposite is most often true. In fact, I think dummies really help with mechanics. It is way easier to maintain DPS while doing mechanics when your DPS rotation is second nature. That is what Dummies do for you. They ingrain your rotation so when the poop hits the fan, you can easily do what needs to be done.
Also, most games are for fun. Doesnt mean we shouldn't keep score.