Pets System.

FlipFlopFrog
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Warden main here, I think combat pets could use an in-depth system of their own, something similar to the new companions system. At the moment my pets work like unconventional skills which need to be summoned before use. Having played other MMO's where you can actually summon an npc and control it, the ESO pets are considerably lacking. They could also have more abilities such as taunts, interrupts, knockdowns and heals etc. And please let us change the skins Zeni. :(


PC EU
  • _Zathras_
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    100% agree, but it won't happen in ESO. For whatever reason, pet AI has eluded them. Which I find utterly confusing, because the MMO industry has had robust, working pet controls since EQ. So, 20+ years. Ok, well maybe not eluded, but they sure did take the easy path to avoid extra coding.

    And on that note, considering a few of the people on this team came from DAoC, they should have just copied/pasted what they did there into ESO. The Sorcerer in DAoC was brilliant for micromanaging pets, as was the Cabalist.

    In ESO, they've been dumbing it down, and then even more so as the years roll on. For instance, look at the Necro. No permanent pet to control. It's a dumbfire pet, so a relatively (or very) short animation, then some damage. They completely did away with having to deal with pet control management in favor of FnF (Fire and Forget) mechanics.

    When I get my itch to play a class with real pet management/complexity, sadly I have to go elsewhere for that.
  • Necrotech_Master
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    ive always found the pets in here to be kind of meh, way too weak, die all the time even against most enemies unless they are super weak or i keep aggro on myself and resummoning is painful

    the mmo ive always enjoyed pets in is city of heroes which even has a class built entirely around pets
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  • Adremal
    Adremal
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    _Zathras_ wrote: »
    100% agree, but it won't happen in ESO. For whatever reason, pet AI has eluded them. Which I find utterly confusing, because the MMO industry has had robust, working pet controls since EQ. So, 20+ years. Ok, well maybe not eluded, but they sure did take the easy path to avoid extra coding.

    And on that note, considering a few of the people on this team came from DAoC, they should have just copied/pasted what they did there into ESO. The Sorcerer in DAoC was brilliant for micromanaging pets, as was the Cabalist.

    In ESO, they've been dumbing it down, and then even more so as the years roll on. For instance, look at the Necro. No permanent pet to control. It's a dumbfire pet, so a relatively (or very) short animation, then some damage. They completely did away with having to deal with pet control management in favor of FnF (Fire and Forget) mechanics.

    When I get my itch to play a class with real pet management/complexity, sadly I have to go elsewhere for that.

    Glorious DAoC mentioned. I agree with you, though the games are hardly comparable IMO, so much so I had never suspected some of DAoC's old team were here. I do agree that Necromancers having FnF pets is not what I want in my head-canon class fantasy, I would've gone the Bonedancer way (DAoC's Necromancer was super fun but perhaps too complex a mechanic for nowadays' standards). At the same time I had fine with my Theurgist so I'm not entirely against FnF pets (but Necros can't spam them). And as a Sorc main I'm kinda disappointed with the pets, the Clannfear is the most interesting but is relegated to stamina, the others are just... meh. DAoC's sorc was extremely interesting (and powerful) but I didn't consider it a proper pet class, sure you could you hybrid 32 Domination to get Wrest Will and have mad fun (that's what I did), but pets weren't built in the class, you had to charm them and invest in a spec to do so (as opposed to the Cabalist, simulacra were baseline, and then you could invest further in them). But this whole thing would lead me to endless digressions, so:
    TL;DR more customizable and commandable/complex pets would be a most welcome addition, also could we have more DAoC-like implementations, that game was the best MMO ever, it's scientifically proven. I ran the lab tests myself. :D
  • AlnilamE
    AlnilamE
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    So how would you keybind more elaborate pet controls (outside of the Y+LMB / Y+RMB)?

    Keep in mind that these commands will also need to be usable on console.
    The Moot Councillor
  • Adremal
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    AlnilamE wrote: »
    So how would you keybind more elaborate pet controls (outside of the Y+LMB / Y+RMB)?

    Keep in mind that these commands will also need to be usable on console.

    There are bound to be ways. I'm not familiar with consoles and in fact I can't fathom playing this game with a controller even though the keybindings are limited (compared to other titles), but companions which were not a thing pre-Blackwood had their ultimate keybind added with no issues that I know of, and I think I'm correct in assuming that key bindings can be remapped on consoles as well.
  • phaneub17_ESO
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    Remember when Storm Atronach ultimate taunted when summoned? It pissed off tanks to no end changing the direction of bosses and those that had powerful frontal attacks could potentially wipe out the healers or damage dealers when it got faced towards them.

    Pets used to have more mechanics in the past, Clannfear has its passive taunt still active but toned down from how it used to be. I like it toned down even more to be honest so Companions provoke would cast while its active.
  • _Zathras_
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    Adremal wrote: »
    _Zathras_ wrote: »
    100% agree, but it won't happen in ESO. For whatever reason, pet AI has eluded them. Which I find utterly confusing, because the MMO industry has had robust, working pet controls since EQ. So, 20+ years. Ok, well maybe not eluded, but they sure did take the easy path to avoid extra coding.

    And on that note, considering a few of the people on this team came from DAoC, they should have just copied/pasted what they did there into ESO. The Sorcerer in DAoC was brilliant for micromanaging pets, as was the Cabalist.

    In ESO, they've been dumbing it down, and then even more so as the years roll on. For instance, look at the Necro. No permanent pet to control. It's a dumbfire pet, so a relatively (or very) short animation, then some damage. They completely did away with having to deal with pet control management in favor of FnF (Fire and Forget) mechanics.

    When I get my itch to play a class with real pet management/complexity, sadly I have to go elsewhere for that.

    Glorious DAoC mentioned. I agree with you, though the games are hardly comparable IMO, so much so I had never suspected some of DAoC's old team were here. I do agree that Necromancers having FnF pets is not what I want in my head-canon class fantasy, I would've gone the Bonedancer way (DAoC's Necromancer was super fun but perhaps too complex a mechanic for nowadays' standards). At the same time I had fine with my Theurgist so I'm not entirely against FnF pets (but Necros can't spam them). And as a Sorc main I'm kinda disappointed with the pets, the Clannfear is the most interesting but is relegated to stamina, the others are just... meh. DAoC's sorc was extremely interesting (and powerful) but I didn't consider it a proper pet class, sure you could you hybrid 32 Domination to get Wrest Will and have mad fun (that's what I did), but pets weren't built in the class, you had to charm them and invest in a spec to do so (as opposed to the Cabalist, simulacra were baseline, and then you could invest further in them). But this whole thing would lead me to endless digressions, so:
    TL;DR more customizable and commandable/complex pets would be a most welcome addition, also could we have more DAoC-like implementations, that game was the best MMO ever, it's scientifically proven. I ran the lab tests myself. :D

    I don't remember my spec point allocations, but I had: Sorc (specced for mez/charm), Necro (deathsight), Theurgist (air/water), Animist (Arborial), Cabalist (Matter/Body), Mentalist (non-charm..I hated pulse charm), Spiritmaster (can't remember), Friar (Staff/Enh), Cleric (Smite!!), Shaman, and Wiz (Earth/Fire). I was on Guinevere (Hibs), Merlin (Mids), and Lancelot (Alb). I also toyed with Mordred late at night to hunt buff bots that people had parked somewhere, hidden away.

    It's too bad that degree of pet management has trended out. People just don't seem to want to bother anymore. Which is, I suppose, why ESO has simplified it to be FnF (for the most part), or just relegating it to one single pet attack button.
    Edited by _Zathras_ on January 12, 2022 6:48PM
  • Starlight_Knight
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    ESO companions are pets already, they funtion the same and still do stupid things like make a mess of pulls and stand in red etc.

    They do need more contol options, like to put them on passive only mode or aggressive, and tell them where to move.

    I would love for there to be a tameable bet system in the game, its my dream to one day have a Lurcher as a combat pet.

    Hek at this point i would just settle for some bear skins in the crown store. Thought we were going to get them shortly after the warden came out tbh.
  • AzuraFan
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    I agree, but I doubt it will happen. Unfortunately the warden pet implementation is about as bare bones as it gets. I loved playing a ranger in Guild Wars where there were a variety of pets with different abilities (didn't play GW2 long enough to get a feel for the pets there but loved that you could tame animals in the wild). I thought they'd add more pets in ESO, so there would be more than the bear, but over time I've realized that when a feature is added to the game, it's usually abandoned after that, meaning no improvements.

    Also, as someone mentioned, playing with a controller doesn't leave much room to have full control over a pet. I'm not familiar with how other games managed it, because I played those using keyboard/mouse.

    Anyway, it is what it is and won't change.
  • Feljax
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    One of the most fun aspects of WoW's hunter class for me was the ability to go out into the world and find and tame rare beasts. ESO has such a rich bestiary (not to mention a massive world for them to inhabit), that a system like this would be very fun. New pet class anyone? Lol!
  • Sylvermynx
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    Feljax wrote: »
    One of the most fun aspects of WoW's hunter class for me was the ability to go out into the world and find and tame rare beasts. ESO has such a rich bestiary (not to mention a massive world for them to inhabit), that a system like this would be very fun. New pet class anyone? Lol!

    I miss my WoW hunters (the only part of that game I DO miss btw). The warden bear is just nowhere close to as versatile as WoW's hunter pets - the bear doesn't even make half a tank. I used to use mine in WoW as off-tank with me as MT before our family guild got a "real" tank in my nephew after he got out of school.
  • Mojmir
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    ultima online had the best taming system, hands down.
  • Jusey1
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    Feljax wrote: »
    One of the most fun aspects of WoW's hunter class for me was the ability to go out into the world and find and tame rare beasts. ESO has such a rich bestiary (not to mention a massive world for them to inhabit), that a system like this would be very fun. New pet class anyone? Lol!

    Honestly, this is what Warden's bear ultimate should've been... (You get the bear by default but you can swap it out with other wild animals by taming something else to replace the bear). That and you shouldn't have to slot the ultimate in both bars... That's way too annoying and probably my biggest displeasure of pet related abilities in ESO.

    I'm so glad that the Necromancer class doesn't have that issue...
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