100% agree, but it won't happen in ESO. For whatever reason, pet AI has eluded them. Which I find utterly confusing, because the MMO industry has had robust, working pet controls since EQ. So, 20+ years. Ok, well maybe not eluded, but they sure did take the easy path to avoid extra coding.
And on that note, considering a few of the people on this team came from DAoC, they should have just copied/pasted what they did there into ESO. The Sorcerer in DAoC was brilliant for micromanaging pets, as was the Cabalist.
In ESO, they've been dumbing it down, and then even more so as the years roll on. For instance, look at the Necro. No permanent pet to control. It's a dumbfire pet, so a relatively (or very) short animation, then some damage. They completely did away with having to deal with pet control management in favor of FnF (Fire and Forget) mechanics.
When I get my itch to play a class with real pet management/complexity, sadly I have to go elsewhere for that.
So how would you keybind more elaborate pet controls (outside of the Y+LMB / Y+RMB)?
Keep in mind that these commands will also need to be usable on console.
100% agree, but it won't happen in ESO. For whatever reason, pet AI has eluded them. Which I find utterly confusing, because the MMO industry has had robust, working pet controls since EQ. So, 20+ years. Ok, well maybe not eluded, but they sure did take the easy path to avoid extra coding.
And on that note, considering a few of the people on this team came from DAoC, they should have just copied/pasted what they did there into ESO. The Sorcerer in DAoC was brilliant for micromanaging pets, as was the Cabalist.
In ESO, they've been dumbing it down, and then even more so as the years roll on. For instance, look at the Necro. No permanent pet to control. It's a dumbfire pet, so a relatively (or very) short animation, then some damage. They completely did away with having to deal with pet control management in favor of FnF (Fire and Forget) mechanics.
When I get my itch to play a class with real pet management/complexity, sadly I have to go elsewhere for that.
Glorious DAoC mentioned. I agree with you, though the games are hardly comparable IMO, so much so I had never suspected some of DAoC's old team were here. I do agree that Necromancers having FnF pets is not what I want in my head-canon class fantasy, I would've gone the Bonedancer way (DAoC's Necromancer was super fun but perhaps too complex a mechanic for nowadays' standards). At the same time I had fine with my Theurgist so I'm not entirely against FnF pets (but Necros can't spam them). And as a Sorc main I'm kinda disappointed with the pets, the Clannfear is the most interesting but is relegated to stamina, the others are just... meh. DAoC's sorc was extremely interesting (and powerful) but I didn't consider it a proper pet class, sure you could you hybrid 32 Domination to get Wrest Will and have mad fun (that's what I did), but pets weren't built in the class, you had to charm them and invest in a spec to do so (as opposed to the Cabalist, simulacra were baseline, and then you could invest further in them). But this whole thing would lead me to endless digressions, so:
TL;DR more customizable and commandable/complex pets would be a most welcome addition, also could we have more DAoC-like implementations, that game was the best MMO ever, it's scientifically proven. I ran the lab tests myself.
One of the most fun aspects of WoW's hunter class for me was the ability to go out into the world and find and tame rare beasts. ESO has such a rich bestiary (not to mention a massive world for them to inhabit), that a system like this would be very fun. New pet class anyone? Lol!
One of the most fun aspects of WoW's hunter class for me was the ability to go out into the world and find and tame rare beasts. ESO has such a rich bestiary (not to mention a massive world for them to inhabit), that a system like this would be very fun. New pet class anyone? Lol!