Plague Cane Weapon Idea

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MindOfTheSwarm
MindOfTheSwarm
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I feel Stam needs another ranged option outside of bow and since Disease has no weapon line I can up with this idea. Like a Plague Doctor style of play.

Light Attack would be a ranged projectile.

Heavy Attacks would be a channel similar to Resto Staff.

Ultimate:

Contagion: Throw a foul grenade that unleashes a miasma of festering gases in a 12 meter area for 16 seconds. Enemies in the area take X Disease Damage every second. Enemies continue taking damage for 10 seconds after they leave the area. Enemies are afflicted with Major Defile for 20 seconds.

Morph 1: Pandemic: Infected enemies spread the infection to nearby uninfected enemies.

Morph 2: Incurable: The infection cannot be purged.

Acute Infection: Raise your cane in the air and infect 2 nearby enemies causing them to take X Disease Damage every second for 10 seconds.

M1: Targeted Infection: You can now direct the infection but it only affects one target. Increased damage.

M2: Plague Bringer: Can now affect four targets. Reduced cost.

Festering Pool: Slam down your staff and create a path of festering material for 12 seconds. Enemies in the area take X Disease Damage every second.

M1: Pestilence: Increase the duration and area of effect.

M2: Crippling Sludge: Enemies in the area are snared by 30%.

Puss Ball: Fire a ball of filth at a target dealing X Disease Damage. Deals more damage vs defiled targets.

M1: Vile Splash: The ball splashes on impact dealing X Disease Damage to all enemies within 4 meters of the primary target.

M2: Noxious Infusion: Deals additional Disease Damage over 5 seconds.

Plague Cloak: Shroud yourself in a vile cloud for 20 seconds. Nearby enemies take x Disease Damage every second. Enemies hit are afflicted with Minor Defile for 6 seconds. This damage scales off your Maximum Health.

Virulent Leper: Increase the AoE and damage but you are afflicted with Minor Defile.

Fuelled by Corruption: Deals less damage but heals you for 100% of the damage dealt.

Pustules: Infect and enemy with a vile disease for 10 seconds. The pustules pop every 2 seconds causing the enemy to take X Disease damage.

Popping Pustules: The pustules explode in an area dealing X Disease damage to enemies near the infected target.

Deathly Affliction: The target 1% more damage for every 2% missing health.

Not sure what the passives would look like.
  • Ksariyu
    Ksariyu
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    My gripes:
    It shoots magic but scales with stamina. This really feels like a magic weapon. Frankly stamina doesn't really need more ranged options; if you're concerned with aesthetics, I don't think it really matters what resource pool you draw from.
    There's also nothing really new here. The skills behave like every other skill (One small exception). Festering Pool for example is literally just Disease-Wall of Elements. Pustules is just another single-target DoT. Nothing really besides an under-represented damage type, which frankly is under-represented because it's the most useless one in PvE content (Defile is pretty bad outside of PvP).
    Plague Cloak has two issues for me. One, it automatically inflicts Defile, which is something I wish the game would stop doing altogether (If an effect is caused by a damage type, let it just be caused by that). Two, the morph that takes a tank skill and reduces your healing received just seems ineffective in the current game. Maybe if damage shields were better.

    Good things:
    Puss Ball deals more damage to Defiled targets. I like the idea of adding skills that have requirements/situational bonuses. Something that's not just use-off-cooldown or spam, but actually has some strategy to it.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Ksariyu wrote: »
    My gripes:
    It shoots magic but scales with stamina. This really feels like a magic weapon. Frankly stamina doesn't really need more ranged options; if you're concerned with aesthetics, I don't think it really matters what resource pool you draw from.
    There's also nothing really new here. The skills behave like every other skill (One small exception). Festering Pool for example is literally just Disease-Wall of Elements. Pustules is just another single-target DoT. Nothing really besides an under-represented damage type, which frankly is under-represented because it's the most useless one in PvE content (Defile is pretty bad outside of PvP).
    Plague Cloak has two issues for me. One, it automatically inflicts Defile, which is something I wish the game would stop doing altogether (If an effect is caused by a damage type, let it just be caused by that). Two, the morph that takes a tank skill and reduces your healing received just seems ineffective in the current game. Maybe if damage shields were better.

    Good things:
    Puss Ball deals more damage to Defiled targets. I like the idea of adding skills that have requirements/situational bonuses. Something that's not just use-off-cooldown or spam, but actually has some strategy to it.

    Maybe it doesn’t have to be a Staff then. People have commented on the idea of having throwing knives and or stars. Maybe this could be an option. Another idea is to have some kind of grenadier skill line that throws glass vials that explode and have different effects. Like a mad scientist kind of skill line. The whole point of ranged Stam is that many including myself are sick of having to run bow if we want to range and Stam.
    Edited by MindOfTheSwarm on January 12, 2022 11:54AM
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