PSA: tower runners

EmperorIl
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[snip] They take a resource, then when you show up to defend it they don't stand and fight, they run straight into the tower and make you chase them around for 5 minutes, using line of sight to keep you from being able to hit them. The more they can get to chase them the happier they are. I personally don't do it, but many of you do. This is why these people still continue to do this.

Please stop chasing them. Just take the rss back and move on. They eventually will too after they get bored because no one will chase them. Resources were never designed to be a troll playground, stop chasing trolls and they will get bored. Thank you.

[edited for petition/protest]
Edited by ZOS_Icy on January 9, 2022 7:26PM
  • Kwoung
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    EmperorIl wrote: »
    [snip] They take a resource, then when you show up to defend it they don't stand and fight, they run straight into the tower and make you chase them around for 5 minutes, using line of sight to keep you from being able to hit them. The more they can get to chase them the happier they are. I personally don't do it, but many of you do. This is why these people still continue to do this.

    Please stop chasing them. Just take the rss back and move on. They eventually will too after they get bored because no one will chase them. Resources were never designed to be a troll playground, stop chasing trolls and they will get bored. Thank you.

    [edited for petition/protest]

    Naa, if someone is well aware that these players train to be pros at this, build for it and still want to chase them around, go for it. Me, I am more like 80/20 on chasing them. 80% of the time I have better things to do, 20% of the time I will go kill them because there is nothing else going on, so why not. Plus it is kind of fun killing someone at the thing they actually practice doing, sorta like locking down/revealing a bomber on his way to the flag. BTW, I generally don't chase them, I let others do that while I stand in one spot and wait for them to run around the corner into my trap.
  • TequilaFire
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    What the resource and tower is there for.
    Way too many complaints about others play style lately.
    If your not equipped to deal with them move on.
  • Vevvev
    Vevvev
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    Kwoung wrote: »
    BTW, I generally don't chase them, I let others do that while I stand in one spot and wait for them to run around the corner into my trap.

    I love doing that to, although it can be a challenge surviving any bursts sent at ya. I've only managed to do it once but I managed to land Stupefy on the entire enemy group. My allies ult dumped them and managed to end the fight in a spectacularly short amount of time.

    Only time that ability has been useful in PvP for me :'(
    Edited by Vevvev on January 9, 2022 7:40PM
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  • Kwoung
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    Vevvev wrote: »

    I love doing that to, although it can be a challenge surviving any bursts sent at ya. I've only managed to do it once but I managed to land Stupefy on the entire enemy group. My allies ult dumped them and managed to end the fight in a spectacularly short amount of time.

    Only time that ability has been useful in PvP for me :'(

    Daedric Mines & Volcanic Rune are great for messing with tower humpers. Even better is dropping the rune on the top of the entry steps and it arming before they run over it. Always funny to see a pair of legs dangling out of the top of the doorway.
  • Jaraal
    Jaraal
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    Tower farmers and rock humpers, as well as troll tanks and ball groups, have a very important mission: to keep the enemy fighters occupied while their alliance takes your keeps.

    Diversion and distraction has been a war strategy since the beginning of time. By keeping the enemy troops away from the main action, your side has a better chance to take the real objectives. You used to be able to destroy the towers, but ZOS apparently likes the way ring around the rosie increases the overall TTK, so they made them indestructable.

    It's up to you to decide how to spend your time in Cyrodiil. If earning AP and winning the war are your prime objectives, then stay away from the trolls.




    Edited by Jaraal on January 9, 2022 8:53PM
  • Komputerheld
    Komputerheld
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    The only annoying thins about these players is the no-mount-bug-crap.... so never hit them even with a light attack or you horse isn´t available for hours or until you kill those jumping, running things.
  • biminirwb17_ESO
    biminirwb17_ESO
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    Resource trolls have always existed but were less frequent when you got 20 ap for taking one, the current 1,700 ap is too high, get rid of this and dticks from resources and the problem will solve itself.
  • FluffWit
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    The only annoying thins about these players is the no-mount-bug-crap.... so never hit them even with a light attack or you horse isn´t available for hours or until you kill those jumping, running things.

    This
  • zaria
    zaria
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    Make it very clear that if you chase tower trolls or rock humpers you will need to re spawn at nearest keeps after getting killed and the chase the group down. If your an pug you will get kicked for an guild mate for being stupid.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TequilaFire
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    Resource trolls have always existed but were less frequent when you got 20 ap for taking one, the current 1,700 ap is too high, get rid of this and dticks from resources and the problem will solve itself.

    Get real it takes forever to level up alliance rank now unless of course you run around leeching off zergs.
    Think of what you are saying, you want to penalize others because some players can't resist chasing them. lol

    Edited by TequilaFire on January 9, 2022 10:36PM
  • Kwoung
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    Resource trolls have always existed but were less frequent when you got 20 ap for taking one, the current 1,700 ap is too high, get rid of this and dticks from resources and the problem will solve itself.

    It isn't a problem though, and cutting my AP because the humpers annoy someone else, well would suck.
  • Jaraal
    Jaraal
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    The only annoying thins about these players is the no-mount-bug-crap.... so never hit them even with a light attack or you horse isn´t available for hours or until you kill those jumping, running things.

    Yeah, after all these years ZOS still hasn't been able to figure out when you are actually out of combat, or why you need to have permanent debuffs of 49,710 days in your active effects.
  • Nevidyra
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    The people rock-humping and 'tower trolling' don't care about AP or map objectives. They care about getting fights.

    They know you care about map objectives, so they take them and force you to fight them.

    When you don't give them a fight, your siege on a keep is getting backdoored, or wow, look at that, they're taking glademist to force you to fight them and you're going to spend 40 minutes trying to get them out of the keep.

    Stop avoiding PvP and fight. Cyrodiil is not PvGuard or PvDoor. Problem solved.
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  • Amottica
    Amottica
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    Kwoung wrote: »

    Naa, if someone is well aware that these players train to be pros at this, build for it and still want to chase them around, go for it. Me, I am more like 80/20 on chasing them. 80% of the time I have better things to do, 20% of the time I will go kill them because there is nothing else going on, so why not. Plus it is kind of fun killing someone at the thing they actually practice doing, sorta like locking down/revealing a bomber on his way to the flag. BTW, I generally don't chase them, I let others do that while I stand in one spot and wait for them to run around the corner into my trap.

    True. My thought when reading the OP was, how long does one continue the fruitless chase before moving on.

    The players described probably get some kills in the process which is probably the point to them using what is available to LoS and control the fight.
  • EmperorIl
    EmperorIl
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    What the resource and tower is there for.
    Way too many complaints about others play style lately.
    If your not equipped to deal with them move on.

    The resource tower is there for someone to use to play a mini-game of let's see how many people I can troll into chasing me? Pretty sure that is not what the devs had in mind.
  • TequilaFire
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    EmperorIl wrote: »

    The resource tower is there for someone to use to play a mini-game of let's see how many people I can troll into chasing me? Pretty sure that is not what the devs had in mind.

    It is an environmental resource to be used by players, they even took the doors off to make it easier to get in after enemy players in the tower.
    Devs intended PvP not just PvDoor and I can't think of anything more PvP than challenging other players to come in and actually fight to take take their tower back. They should actually move the flag inside the tower just like a keep. But that is just me.
    Edited by TequilaFire on January 10, 2022 2:06PM
  • VaranisArano
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    Players chase because they think they can kill the person.

    Usually, their self-assesment of their ability to kill someone who is built to draw them into a chase while splitting up multiple foes into 1v1s and then burst the chasers is...uh, rather overinflated.

    Me, now, I'm aware that I almost certainly cannot kill a properly built, experienced tower farmer on my own. So I don't chase.

    Step 1: Be aware of your limitations.

    Instead, I'll walk away from the fight if it's just me and I'd have to capture the flag with a tower farmer attacking at the same time. If it's just me and the resource guards are friendly to me, I might stick around to fight, but I'm going to fight on the flag and make the farmer come to me in the middle of the NPC guards. Hey, if they can use the terrain to their advantage, so can I.

    If I lose, and we need that resource, you'd better bet I'm warning zone chat there's a tower farmer at Chalman Mine.

    If there are allied PUGs, I'll support them from the rear with heals and stuns. They can do the chasing and I'll keep them alive long enough that they either realize chasing this guy isn't working, or they get enough damage on target to kill him. What I'm not going to do is chase and get killed myself.

    If I'm with my raid, then we don't have this problem. Organized raids stick together and get their damage on target, so tower farmers either run for their life or die. Then the salty ones whine "You zerged me!" (No duh, we're a raid.)

    Step 2: If you gotta fight, fight on a ground of your own choosing, use strength in numbers by not splitting up, and get your damage on target.
  • KitLightning
    KitLightning
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    Just make the Towers on resources destructible again ddr6lps-c2020c3d-0204-4043-a54b-d755b8492e83.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzQ3OTg0YWNlLTA4NWMtNDU4Yi1hOWNhLTYzNDMwOWM5MDI1ZFwvZGRyNmxwcy1jMjAyMGMzZC0wMjA0LTQwNDMtYTU0Yi1kNzU1Yjg0OTJlODMuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.HVXDjIo6cCYIKGSZ_ujakr98mszpxqSTIaoR-AvHqfU
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  • TequilaFire
    TequilaFire
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    Just make the Towers on resources destructible again ddr6lps-c2020c3d-0204-4043-a54b-d755b8492e83.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzQ3OTg0YWNlLTA4NWMtNDU4Yi1hOWNhLTYzNDMwOWM5MDI1ZFwvZGRyNmxwcy1jMjAyMGMzZC0wMjA0LTQwNDMtYTU0Yi1kNzU1Yjg0OTJlODMuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.HVXDjIo6cCYIKGSZ_ujakr98mszpxqSTIaoR-AvHqfU

    Problem with that was randoms almost always flipped the flag before you could take down the tower.
    You can still meatbag the tower though, but current builds kind of laugh at that.
    And if you buff siege all the threads about "siege too stong" litter the forums again.
    Edited by TequilaFire on January 10, 2022 2:13PM
  • Jaraal
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    If it's just me and the resource guards are friendly to me, I might stick around to fight, but I'm going to fight on the flag and make the farmer come to me in the middle of the NPC guards. Hey, if they can use the terrain to their advantage, so can I.

    Agreed. And even if the guards on the flag are hostile, you can use that to your advantage if you are using sets that increase damage based on the number of targets hit.
  • Necrotech_Master
    Necrotech_Master
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    Just make the Towers on resources destructible again ddr6lps-c2020c3d-0204-4043-a54b-d755b8492e83.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzQ3OTg0YWNlLTA4NWMtNDU4Yi1hOWNhLTYzNDMwOWM5MDI1ZFwvZGRyNmxwcy1jMjAyMGMzZC0wMjA0LTQwNDMtYTU0Yi1kNzU1Yjg0OTJlODMuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.HVXDjIo6cCYIKGSZ_ujakr98mszpxqSTIaoR-AvHqfU

    this would only work if they could be damaged by friendly fire (as others have mentioned, back in the day when they could be destroyed, it only worked if you didnt cap the resource)
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  • Stamicka
    Stamicka
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    As someone who has done this before, it’s because the population in Cyrodiil is too low and it’s also filled with people who don’t actually like PvP.

    Cyrodiil isn’t populated enough to just run into an enemy by chance. At this point you have to take an objective so that you can increase your chances of fighting an enemy. Resources are the easiest pick because small groups (below 5) generally don’t siege for a variety of reasons. Having the resource flag on the map will sometimes attract a Zerg to the location. Of course this doesn’t always work, and when it does, the Zerg will often just take the resource and avoid the fight all together. The players you see are actual PvPers who probably just want to fight others. Despite all the effort they put in, they will still go the majority of the night without finding the fight they were looking for.

    I wouldn’t worry too much. Most of these types of players have already quit and I’m sure that the few who are left will give up soon enough.
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  • Artim_X
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    IMO I would love for towers to be destructible again, but only if they were more like bridges and gates so that regardless of resource ownership, anyone can destroy them.

    However, I recall this feature being removed for performance reaons so till Cyrodiil properly works, best not to touch them.

    OP is quite right, flip and ignore is the best course of action even if it does not feel ideal.
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    Spoiler
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    Spoiler
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    Spoiler
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    Spoiler
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    Spoiler
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Arunei
    Arunei
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    It is an environmental resource to be used by players, they even took the doors off to make it easier to get in after enemy players in the tower.
    Devs intended PvP not just PvDoor and I can't think of anything more PvP than challenging other players to come in and actually fight to take take their tower back. They should actually move the flag inside the tower just like a keep. But that is just me.
    Stamicka wrote: »
    As someone who has done this before, it’s because the population in Cyrodiil is too low and it’s also filled with people who don’t actually like PvP.

    Cyrodiil isn’t populated enough to just run into an enemy by chance. At this point you have to take an objective so that you can increase your chances of fighting an enemy. Resources are the easiest pick because small groups (below 5) generally don’t siege for a variety of reasons. Having the resource flag on the map will sometimes attract a Zerg to the location. Of course this doesn’t always work, and when it does, the Zerg will often just take the resource and avoid the fight all together. The players you see are actual PvPers who probably just want to fight others. Despite all the effort they put in, they will still go the majority of the night without finding the fight they were looking for.

    I wouldn’t worry too much. Most of these types of players have already quit and I’m sure that the few who are left will give up soon enough.
    It feels like people actually wanting PvP would stand and fight after attracting attention to a resource, rather than play Ring Around the Tower and bait people into chasing them. If you want an actual fight but keep running away from the people trying to fight you...doesn't sound too logical. From what I can tell the OP isn't about attracting fights to a resource, it's about people who specifically run around or up towers and avoid actually fighting.

    Character List [RP and PvE]:
    Spoiler
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • VaranisArano
    VaranisArano
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    Arunei wrote: »
    It feels like people actually wanting PvP would stand and fight after attracting attention to a resource, rather than play Ring Around the Tower and bait people into chasing them. If you want an actual fight but keep running away from the people trying to fight you...doesn't sound too logical. From what I can tell the OP isn't about attracting fights to a resource, it's about people who specifically run around or up towers and avoid actually fighting.

    Most tower farmers are there to fight on ground of their own choosing.

    That is, for them running into and around the tower isn't avoiding a fight. It's setting up the fight to come in their favor, allowing them to mitigate incoming damage while draining their chasing opponent of resources in order to open them up for the kill.

    When they do it well, I feel like a fool because my opponent literally ran in circles, chipping me down, and then deleted me while I did nothing much at all to them. It's not a stand-up duel, and players who get salty at failing to defeat a tower farmer would do well to remember that.

    There's no obligation that your opponent has to come out of their defensive ground LOSing around the tower to fight you.

    Conversively, there's nothing saying I have to go into the tower to fight the farmer on the ground of their choosing. I've learned that's a losing proposition for me, so I don't do it anymore. Either they come to me out in the open, or we're not going to fight. So maybe that's me avoiding PVP, but frankly, I suspect neither me nor the tower farmer sees the use in picking fights where we know we'd be at a disadvantage.
  • Parasaurolophus
    Parasaurolophus
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    All the same - the kite in this game looks like a real problem. Seriously. Two kiters will never fight together. When you start kiting you are virtually invulnerable.
    PC/EU
  • Aardappelboom
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    I love resources and towers and think it's great kiting is an optionbut OP is right though, don't chase them, let them come to you. It's the best tactic to get them in the open and burst them down. 😄
    Edited by Aardappelboom on January 11, 2022 6:47PM
  • redspecter23
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    Tower farmers want you to fight on their turf by their rules, which is fine if you want to do that, but know that you may be at a massive disadvantage by doing so. The flag is outside, so if you just want to flip for the AP, feel free to do that and move on. There are 2 ways to win against a tower farmer. The first is to go in there and kill them. The second is to ignore them and take away their reason to be there. Both can be valid ways to accomplish goals, depending on what you're interested in.
  • Stridig
    Stridig
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    It is an environmental resource to be used by players, they even took the doors off to make it easier to get in after enemy players in the tower.
    Devs intended PvP not just PvDoor and I can't think of anything more PvP than challenging other players to come in and actually fight to take take their tower back. They should actually move the flag inside the tower just like a keep. But that is just me.

    I agree. The flag should be at the top of the tower. I love watching 20 people chase 4 people in circles. But honestly, the flag should be in the tower.
    Edited by Stridig on January 11, 2022 8:12PM
    Enemy to many
    Friend to all
  • kojou
    kojou
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    In general devoting a bunch of players to killing one player isn't efficient. Whether it is at a tower, rock or whatever.

    I play for the objectives of capturing keeps and getting emperor for the alliance. If a player isn't standing in the way of that then I ignore them.
    Edited by kojou on January 11, 2022 8:12PM
    Playing since beta...
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