angelofdeath333 wrote: »You mean snared as in slowed down? Shuffle, race against time and forward momentum remove snares and gives you a Short period of immunity. Cleans remove the snare, but provides No immunity. Snow threader prevents you from being snared all the time, but you cant sprint.
Make sure you have stamina sustain in your build.
You need it to break free.
You can do this in a few ways.
Firstly, get more max stamina in your build. Use tri-stat food like bewitched sugar skulls. Using tri-stat enchants, especially on large pieces of gear (head, chest and legs) can help.
You can also include stamina regen in your build. My magica templar uses Orzogas Smoked Beat Haunch as the food. It gives health, magica regen and stamina regen. So I can break free at well as dodge roll a lot.
But if you block a lot, stamina regen is less useful, as you get 0 while blocking. Sturdy on your armour can help if you do block a lot. If you roll a lot, like I do on my build, stamina regen is good, as well as using well-fitted on your amour.
angelofdeath333 wrote: »Youre unable to performe any actions when youre stunned, and you need to break free. You can try immovable pots, they give you 13-15 seconds of immunity
Hello,
I am still terrible at PvP, especially 1:1...might as well just give you my lunch money.
My Templar is Running Pariah (5pc) which I think gives me an extra second of live. I also put on Ring of the Wild Hunt, and try to keep moving. (I think this has helped me a bit)
It is mostly getting snared which does me in...sometimes I can break free, other times, I can't. So I take the beating, the victor marvels at how fast the kill was, I am doing a reso at some base.
Is there a set? potion? Mythic? Attribute? I can add or consider changing to?
Thoughts or Suggestions, please?
Tanks,
Z
As said above, immovability pots are a lifesaver. If you don't mind giving up some damage (or whatever) for very increased survivability, toss the potion boost glyphs on your jewelry as well, at least until you get better at reacting and breaking free. I ran them for quite a while and it helped me get a lot better, because I wasn't just stunned or dead all the time.
MEBengalsFan2001 wrote: »angelofdeath333 wrote: »Youre unable to performe any actions when youre stunned, and you need to break free. You can try immovable pots, they give you 13-15 seconds of immunity
LMAO....I got these and they don't work at all.
MEBengalsFan2001 wrote: »angelofdeath333 wrote: »Youre unable to performe any actions when youre stunned, and you need to break free. You can try immovable pots, they give you 13-15 seconds of immunity
LMAO....I got these and they don't work at all.
Same. I also call shenanigans on CC immunity. I never seem to have any. This is on a high stam, decent health slippery using NB. I get serial stunned even with immovables on, and break free doesn't seem to function reliably, if at all some days.
MEBengalsFan2001 wrote: »angelofdeath333 wrote: »Youre unable to performe any actions when youre stunned, and you need to break free. You can try immovable pots, they give you 13-15 seconds of immunity
LMAO....I got these and they don't work at all.
Same. I also call shenanigans on CC immunity. I never seem to have any. This is on a high stam, decent health slippery using NB. I get serial stunned even with immovables on, and break free doesn't seem to function reliably, if at all some days.
MEBengalsFan2001 wrote: »angelofdeath333 wrote: »Youre unable to performe any actions when youre stunned, and you need to break free. You can try immovable pots, they give you 13-15 seconds of immunity
LMAO....I got these and they don't work at all.
Same. I also call shenanigans on CC immunity. I never seem to have any. This is on a high stam, decent health slippery using NB. I get serial stunned even with immovables on, and break free doesn't seem to function reliably, if at all some days.
The immovability pots are not a cure all to every type of lockdown, but they work every time for me. I drink them just before I need them though, never tried using one to break free, so can't speak to that working or not.
By the way, I automatically assumed you're playing magicka templar, because of your break free / stam sustain issues. Confirm?
While the stuff revolving around potions is true, I think it is somewhat of a red herring. What you need is stam sustain and you need to remap your break free key, if not already. Immovability potions were thoroughly nerfed long ago. The effect lasts 10.4 seconds out of 45. You cannot rely on it. Even a ganker may simply wait you out, unless of course you manage to kill them within the stealth detection window that potion also includes.
Extending the time to 15 seconds with one potion duration extension glyph feels marginally worth it, but not for a templar. I'm talking nightblade or sorc here, where you may simply disengage when the time is up. If you go further down this path with, say, all Infused potion glyph jewelry, you will quickly nerf your damage or sustain into wet noodle territory. The exception is the so-called "thirsty Argonian" build. You can get potion cooldown down to 21 seconds. It's only really worth attempting on an Argonian where your passives mean you will sustain that way and can invest fully into damage elsewhere, notably by using Clever Alchemist. You better have a lot of gold for such a build. Chugging potions is expensive.
An interesting option is the Assassin's Guile set, by which means you can extend the duration of poisons by 4 seconds. There is a 4.4 second poison that will root an enemy and give you immovability. Assassin's Guile extends that duration to 8.4s. Poisons can fire every 10 seconds. This theoretically gives you a very high uptime, but only while you are knee deep in combat. In practice poisons feel too unreliable for this to be worth it in my experience. That's why I like Zoal so much. You still need to break free, but the counter stun typically neuters a lot of damage that people are about to do to you. It's a reliable proc that works well. Only while you are fighting in melee range, but that covers a lot of scenarios as a templar.
Yep. That can happen. It is an edge case that doesn't happen to me very often to be honest. I believe the reason is that the immunity only kicks in after you've broken free, not while you are breaking free. In programming parlance this is called a race condition and, from that point of view, you could argue ZOS have indeed coded this incorrectly.MEBengalsFan2001 wrote: »I get hit by a templar toppling charge and get stunned but as a templar I know that if I break free I should get immunity but right after I breakfree (from slippery) I get hit by streak and I should have immunity to the stun because I just broke free from a stun. But nope, instead I'm stunned again.
Buttons, plural? There is a problem, right there. Change the default mapping to a single key, if not already. It plays much better.I'm hitting the required buttons to break free.
This doesn't really happen to me, but I never play in lag. I have a friend whom it happens to frequently, even in duels and even when my character works just fine. His muscle memory is on the slow side by his own admission, but there may be more going on here. For example there is a bug where you can become "break-free locked". Bash and break free are the same button. When you are "break-free locked", every bash will instead perform a break free and consume stamina accordingly, even outside of combat. I've had it happen to my characters, but rarely. Another bug. If this happens in the middle of combat, it's probably what you describe.I try once nope, twice nope, three times nope, and finally on the forth attempt I break free. But each attempt uses stamina.
I don't know about that. I believe you, because things like these sometimes happen to me, but not frequently. Playing on PC EU. Always recording and reviewing footage may shed more light ... or publishing tons of it on YouTube may cause some teeny tiny embarrassment for ZOS.I get to the battle area. I pop my potion and get ready I get hit by a NB that came from stealth. Slippery proc even though I should not need it because of Radiant Mage light and using my potion. My potion is still in effect and someone streaks by me and I'm stunned.
To be honest, while this can happen, it doesn't mirror my daily experience. I break free on a hair trigger. If a DK leaps me in a duel, I break free in the air and land on my feet. On the other hand one of my friends, but just one, also seems to have this problem a lot and I've seen it. Even in duels. I also think that multiple opponents CCing you can screw you over, due to the above race condition.Secondly, it takes an average of 3 attempts before I can break free from a stun and each attempt uses up stamina which makes it easier to stun me and kill me rather quickly.