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Possible extensions to CP nodes to refine and tailor builds more?

MindOfTheSwarm
MindOfTheSwarm
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Just had an idea:
5 Blue slottable stars that extend from War Mage. Each star would cost 50 CP.

Arcane Lord: Increases your Magic Damage by 10% but reduces all other Damage by 5%. Your Ultimates that deal Magic Damage restore X Magicka to you over 10 seconds.

Fire Lord: Increase your Flame Damage by 10% but reduces all other Damage by 5%. Your Flame Damage Ultimates always apply an unpurgeable Burning Status effect and Burning status applied by them lasts twice as long.

Lord of Storms: Increases your Shock Damage by 10% but reduces all other damage by 5%. Your Shock Damage Ultimates cost 15% less.

Lord of Winter: Increases your Frost Damage by 10% but reduces all other Damage by 5%. Your Frost Damage Ultimates always apply Major Brittle to enemies hit for 10 seconds, increasing their Critical Damage taken by 20%.

Elemental Lord: Dealing damage with Magic, Flame, Shock or Frost increases your damage done by 2% for 10 seconds. This effect can stack but each element can only provide one stack at a time. At maximum stacks your Ultimate abilities deal 5% more damage.

You would also do something similar on the other side for Mighty and the Stam Damage types.

Master of Iron: Increases your Physical Damage by 10% but reduces all other Damage by 5%. Your Physical Damage Ultimates cost 15% less.

Poison Master: Increases your Poison Damage by 10% but reduces all other Damage by 5%. Your Poison Damage Ultimates deal an additional X Poison Damage over 10 seconds.

Lord of Blood: Increases your Bleed Damage by 10% but reduces all other Damage by 5%. Your Bleed Damage Ultimates ignore enemy armor values.

Lord of Corruption: Increases your Disease Damage by 10% but reduces all other Damage by 5%. Your Disease Damage Ultimates always apply Major Defile to enemies hit reducing their healing received and Health Recovery by 16%.

Lord of War: Dealing Physical, Bleed, Poison or Disease Damage increases your damage done by 2% for 10 seconds. This effect can stack but each damage type can only provide one stack at a time. At maximum stacks your Ultimate abilities deal 5% more damage.
Edited by MindOfTheSwarm on January 7, 2022 8:05AM
  • Brrrofski
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    The new CP system has moved away from damage types, so I don't see this fitting.
  • Chilly-McFreeze
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    Brrrofski wrote: »
    The new CP system has moved away from damage types, so I don't see this fitting.

    Indeed. The current system offers very ordinary buffs. That's why it is lame and will always have nearly identical set ups for most builds.
  • hafgood
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    Indeed. The current system offers very ordinary buffs. That's why it is lame and will always have nearly identical set ups for most builds.

    Unlike the old CP system where everyone ran the recommended CP for the content / build they were using? And so all used pretty much the same CP?

  • Chilly-McFreeze
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    hafgood wrote: »

    Indeed. The current system offers very ordinary buffs. That's why it is lame and will always have nearly identical set ups for most builds.

    Unlike the old CP system where everyone ran the recommended CP for the content / build they were using? And so all used pretty much the same CP?

    Did I say the old one was better? Don't put words in my mouth, thank you.

    But the point is that there will always be a meta, right. The issue I take in the CP system(s) is, that no matter if I run a physical dmg brawler build, a shock burst or an ice dot build, you mainly use the same CP.
    Old system was different, you had to choose one over the other (phys or mag) and got different passives for that (read: more diverse between stam/mag). Current one works better for hybrids, which were an absolute afterthought in the old one.

    Both had there ups and downs, that does not mean the current one can't be changed, expanded, improved. However, like brrrofski pointed out, the direction ZOS chose leans away from interesting CP nodes for specific elemental dmg types. Although those could open a lot of options for diversity. At least if it isn't just "deal more ice, deal less fire" + "deal more fire, deal less ice" dmg kind of nodes.
    Edited by Chilly-McFreeze on January 7, 2022 12:58PM
  • TequilaFire
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    We really need at least one more slot per champion bar section to even use what we have now, let alone adding more slottables. It is really frustrating me just to unlock stars that I don't use.
  • MindOfTheSwarm
    MindOfTheSwarm
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    We really need at least one more slot per champion bar section to even use what we have now, let alone adding more slottables. It is really frustrating me just to unlock stars that I don't use.

    Disagree with this. You can switch out nodes as you please just like with armor. Restrictions need to exist. Slotting too many nodes destroys the little variety we currently have. More nodes is better as it creates more choice. The point is that the same nodes are taken much of the time, outside specific situation for example I have a toon that runs Thaumaturge and Biting Aura. Having more specific nodes let’s us fine tune characters to separate them from other.
  • TequilaFire
    TequilaFire
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    We really need at least one more slot per champion bar section to even use what we have now, let alone adding more slottables. It is really frustrating me just to unlock stars that I don't use.

    Disagree with this. You can switch out nodes as you please just like with armor. Restrictions need to exist. Slotting too many nodes destroys the little variety we currently have. More nodes is better as it creates more choice. The point is that the same nodes are taken much of the time, outside specific situation for example I have a toon that runs Thaumaturge and Biting Aura. Having more specific nodes let’s us fine tune characters to separate them from other.

    And how does having one more slot change your ability to fine tune your character?
    It would still not be possible to slot all nodes.
    Might as well reduce the total number of cp if all they are going to do is sit there in nodes never slotted.
    Only makes sense if you only play one character and switch roles a lot.
    If you make characters per role not so much.
  • MindOfTheSwarm
    MindOfTheSwarm
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    We really need at least one more slot per champion bar section to even use what we have now, let alone adding more slottables. It is really frustrating me just to unlock stars that I don't use.

    Disagree with this. You can switch out nodes as you please just like with armor. Restrictions need to exist. Slotting too many nodes destroys the little variety we currently have. More nodes is better as it creates more choice. The point is that the same nodes are taken much of the time, outside specific situation for example I have a toon that runs Thaumaturge and Biting Aura. Having more specific nodes let’s us fine tune characters to separate them from other.

    And how does having one more slot change your ability to fine tune your character?
    It would still not be possible to slot all nodes.
    Might as well reduce the total number of cp if all they are going to do is sit there in nodes never slotted.
    Only makes sense if you only play one character and switch roles a lot.
    If you make characters per role not so much.
    The problem is that having more slots decreases variety. If for example they added a fifth slot for blue nodes. Then that would result in all the slottable nodes being nerfed to compensate to avoid power creep, resulting in no change in effective output but less variety in builds. On the flip side, let’s say they hypothetically removed a slot, conversely this would require a buff to the existing nodes. Resulting in more varied build diversity.

    Not advocating this by any means but by adding more options it gives us more freedom to tailor our character to our preferences. Adding more slots will just end up with everyone filling up the cp with all the same stuff. Having a slottable node system and restricting how many nodes we can have active at one time is a good thing.
    Edited by MindOfTheSwarm on January 8, 2022 5:15AM
  • Chilly-McFreeze
    Chilly-McFreeze
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    We really need at least one more slot per champion bar section to even use what we have now, let alone adding more slottables. It is really frustrating me just to unlock stars that I don't use.

    Disagree with this. You can switch out nodes as you please just like with armor. Restrictions need to exist. Slotting too many nodes destroys the little variety we currently have. More nodes is better as it creates more choice. The point is that the same nodes are taken much of the time, outside specific situation for example I have a toon that runs Thaumaturge and Biting Aura. Having more specific nodes let’s us fine tune characters to separate them from other.

    And how does having one more slot change your ability to fine tune your character?
    It would still not be possible to slot all nodes.
    Might as well reduce the total number of cp if all they are going to do is sit there in nodes never slotted.
    Only makes sense if you only play one character and switch roles a lot.
    If you make characters per role not so much.
    The problem is that having more slots decreases variety. If for example they added a fifth slot for blue nodes. Then that would result in all the slottable nodes being nerfed to compensate to avoid power creep, resulting in no change in effective output but less variety in builds. On the flip side, let’s say they hypothetically removed a slot, conversely this would require a buff to the existing nodes. Resulting in more varied build diversity.

    Not advocating this by any means but by adding more options it gives us more freedom to tailor our character to our preferences. Adding more slots will just end up with everyone filling up the cp with all the same stuff. Having a slottable node system and restricting how many nodes we can have active at one time is a good thing.

    Fair points. But it partly depends on what and how they are adding. Simply slipping in another slottable slot wouldn't do it.
    But it could as well be a special fifth slottable that can only be filled by certain new nodes to avoid power creep.
    New nodes could be very build specific. But then again, Zeni went away from too specific nodes with the new system.
  • MindOfTheSwarm
    MindOfTheSwarm
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    We really need at least one more slot per champion bar section to even use what we have now, let alone adding more slottables. It is really frustrating me just to unlock stars that I don't use.

    Disagree with this. You can switch out nodes as you please just like with armor. Restrictions need to exist. Slotting too many nodes destroys the little variety we currently have. More nodes is better as it creates more choice. The point is that the same nodes are taken much of the time, outside specific situation for example I have a toon that runs Thaumaturge and Biting Aura. Having more specific nodes let’s us fine tune characters to separate them from other.

    And how does having one more slot change your ability to fine tune your character?
    It would still not be possible to slot all nodes.
    Might as well reduce the total number of cp if all they are going to do is sit there in nodes never slotted.
    Only makes sense if you only play one character and switch roles a lot.
    If you make characters per role not so much.
    The problem is that having more slots decreases variety. If for example they added a fifth slot for blue nodes. Then that would result in all the slottable nodes being nerfed to compensate to avoid power creep, resulting in no change in effective output but less variety in builds. On the flip side, let’s say they hypothetically removed a slot, conversely this would require a buff to the existing nodes. Resulting in more varied build diversity.

    Not advocating this by any means but by adding more options it gives us more freedom to tailor our character to our preferences. Adding more slots will just end up with everyone filling up the cp with all the same stuff. Having a slottable node system and restricting how many nodes we can have active at one time is a good thing.

    Fair points. But it partly depends on what and how they are adding. Simply slipping in another slottable slot wouldn't do it.
    But it could as well be a special fifth slottable that can only be filled by certain new nodes to avoid power creep.
    New nodes could be very build specific. But then again, Zeni went away from too specific nodes with the new system.

    Which I think is a bit of a shame. I feel like the should nerf base damage, healing and armor values across the board. But then conversely buff the specialised nodes such as Thaumaturge etc
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