Chilly-McFreeze wrote: »
Indeed. The current system offers very ordinary buffs. That's why it is lame and will always have nearly identical set ups for most builds.
Chilly-McFreeze wrote: »
Indeed. The current system offers very ordinary buffs. That's why it is lame and will always have nearly identical set ups for most builds.
Unlike the old CP system where everyone ran the recommended CP for the content / build they were using? And so all used pretty much the same CP?
TequilaFire wrote: »We really need at least one more slot per champion bar section to even use what we have now, let alone adding more slottables. It is really frustrating me just to unlock stars that I don't use.
MindOfTheSwarm wrote: »TequilaFire wrote: »We really need at least one more slot per champion bar section to even use what we have now, let alone adding more slottables. It is really frustrating me just to unlock stars that I don't use.
Disagree with this. You can switch out nodes as you please just like with armor. Restrictions need to exist. Slotting too many nodes destroys the little variety we currently have. More nodes is better as it creates more choice. The point is that the same nodes are taken much of the time, outside specific situation for example I have a toon that runs Thaumaturge and Biting Aura. Having more specific nodes let’s us fine tune characters to separate them from other.
The problem is that having more slots decreases variety. If for example they added a fifth slot for blue nodes. Then that would result in all the slottable nodes being nerfed to compensate to avoid power creep, resulting in no change in effective output but less variety in builds. On the flip side, let’s say they hypothetically removed a slot, conversely this would require a buff to the existing nodes. Resulting in more varied build diversity.TequilaFire wrote: »MindOfTheSwarm wrote: »TequilaFire wrote: »We really need at least one more slot per champion bar section to even use what we have now, let alone adding more slottables. It is really frustrating me just to unlock stars that I don't use.
Disagree with this. You can switch out nodes as you please just like with armor. Restrictions need to exist. Slotting too many nodes destroys the little variety we currently have. More nodes is better as it creates more choice. The point is that the same nodes are taken much of the time, outside specific situation for example I have a toon that runs Thaumaturge and Biting Aura. Having more specific nodes let’s us fine tune characters to separate them from other.
And how does having one more slot change your ability to fine tune your character?
It would still not be possible to slot all nodes.
Might as well reduce the total number of cp if all they are going to do is sit there in nodes never slotted.
Only makes sense if you only play one character and switch roles a lot.
If you make characters per role not so much.
MindOfTheSwarm wrote: »The problem is that having more slots decreases variety. If for example they added a fifth slot for blue nodes. Then that would result in all the slottable nodes being nerfed to compensate to avoid power creep, resulting in no change in effective output but less variety in builds. On the flip side, let’s say they hypothetically removed a slot, conversely this would require a buff to the existing nodes. Resulting in more varied build diversity.TequilaFire wrote: »MindOfTheSwarm wrote: »TequilaFire wrote: »We really need at least one more slot per champion bar section to even use what we have now, let alone adding more slottables. It is really frustrating me just to unlock stars that I don't use.
Disagree with this. You can switch out nodes as you please just like with armor. Restrictions need to exist. Slotting too many nodes destroys the little variety we currently have. More nodes is better as it creates more choice. The point is that the same nodes are taken much of the time, outside specific situation for example I have a toon that runs Thaumaturge and Biting Aura. Having more specific nodes let’s us fine tune characters to separate them from other.
And how does having one more slot change your ability to fine tune your character?
It would still not be possible to slot all nodes.
Might as well reduce the total number of cp if all they are going to do is sit there in nodes never slotted.
Only makes sense if you only play one character and switch roles a lot.
If you make characters per role not so much.
Not advocating this by any means but by adding more options it gives us more freedom to tailor our character to our preferences. Adding more slots will just end up with everyone filling up the cp with all the same stuff. Having a slottable node system and restricting how many nodes we can have active at one time is a good thing.
Chilly-McFreeze wrote: »MindOfTheSwarm wrote: »The problem is that having more slots decreases variety. If for example they added a fifth slot for blue nodes. Then that would result in all the slottable nodes being nerfed to compensate to avoid power creep, resulting in no change in effective output but less variety in builds. On the flip side, let’s say they hypothetically removed a slot, conversely this would require a buff to the existing nodes. Resulting in more varied build diversity.TequilaFire wrote: »MindOfTheSwarm wrote: »TequilaFire wrote: »We really need at least one more slot per champion bar section to even use what we have now, let alone adding more slottables. It is really frustrating me just to unlock stars that I don't use.
Disagree with this. You can switch out nodes as you please just like with armor. Restrictions need to exist. Slotting too many nodes destroys the little variety we currently have. More nodes is better as it creates more choice. The point is that the same nodes are taken much of the time, outside specific situation for example I have a toon that runs Thaumaturge and Biting Aura. Having more specific nodes let’s us fine tune characters to separate them from other.
And how does having one more slot change your ability to fine tune your character?
It would still not be possible to slot all nodes.
Might as well reduce the total number of cp if all they are going to do is sit there in nodes never slotted.
Only makes sense if you only play one character and switch roles a lot.
If you make characters per role not so much.
Not advocating this by any means but by adding more options it gives us more freedom to tailor our character to our preferences. Adding more slots will just end up with everyone filling up the cp with all the same stuff. Having a slottable node system and restricting how many nodes we can have active at one time is a good thing.
Fair points. But it partly depends on what and how they are adding. Simply slipping in another slottable slot wouldn't do it.
But it could as well be a special fifth slottable that can only be filled by certain new nodes to avoid power creep.
New nodes could be very build specific. But then again, Zeni went away from too specific nodes with the new system.