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Inpen?

Syiccal
Syiccal
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So listening to the eso podcast recently and was suggested inpen triat isn't worth it any more. What do you think?
  • Luede
    Luede
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    atm i try 4 impen and 3 infused on the big ones as mag sorc. Think that worked well. But armor traits depends on the class u play.
  • malistorr
    malistorr
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    I don't think there is any "one size fits all" answer here. CP vs. no-CP people may use slightly different traits and even mundus. Food or drink matters. Jewelry traits matter. Max resources matter, especially in no-CP. You have to decide what you want in your build. If you think a lot of other players are running around with high crit chance and damage then you should probably use more impen. If you think people are running around with Malacath or non-crit focused builds you'll probably want to use reinforced, well-fitted, or nirnhoned. If you like to run around and roll dodge a lot use well-fitted and if you're more of a tanky damage type choose 1 of the others. If you're more of a glass cannon (max offensive) type maybe choose divines and choose a mundus that boosts damage. Or even as a more defensive player you can chooose divines and use a mundus like Lady or Lord. The bottom line is every player needs a good combo of max resources, defense/mitigation, sustain, and other damage boosts to be viable. So as long as you get all from somewhere you're golden. At least in no-CP you can't survive long without a good amount of max resources and sustain for your primary offensive stat and you don't have the CP buffs so building for no-CP is a challenge especially with limited sets to use as well.
    Edited by malistorr on January 4, 2022 8:11PM
  • xylena_lazarow
    xylena_lazarow
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    Syiccal wrote: »
    So listening to the eso podcast recently and was suggested inpen triat isn't worth it any more. What do you think?
    It was nerfed in half, which made Well-Fitted, Sturdy, and Reinforced (on heavy) relatively stronger options. Crit resist itself has become less powerful, as Acuity was nerfed and players generally have much lower crit chance in PvP compared to a few years ago, thanks to the sweeping PvE crit chance nerfs. Easily accessible % resist buffs have given players a more efficient way to source damage mitigation as well.
    PC/NA || CP/Cyro || RIP soft caps
  • baselesschart
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    I've pretty much eradicated my build of impen, I run basically all well fitted and reinforced, and I find it hard to ever go back.
    A fairly mediocre nightblade that occasionally kills people
  • Syiccal
    Syiccal
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    Yea its what I'm thinking of doing to be fair
  • xDeusEJRx
    xDeusEJRx
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    I disagree with notion that impen is useless now. It's not as good as it was before, but still worth investing into I would say. Some mitigation is better than NO mitigation. I'd probably not run more than like 3 pieces of impen, but having crit resist is better than not. Sometimes I question whether most people in cyrodiil have impen because they get critted for insane numbers. I take flight people on my stam DK and it obliterates health bars, and I don't wear any gear that provides crit. And I don't run molten whip either to peak my weapon damage on my DK either

    1b281832e722f1e8ae59cff311f853a1.png

    Don't let yourself be a victim in open world, at least run a few pieces so you don't get 16k leaped on. Also, no this isn't a DK thing only either, other classes can also push big numbers like this with ultimates too.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • baselesschart
    baselesschart
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    xDeusEJRx wrote: »
    I disagree with notion that impen is useless now. It's not as good as it was before, but still worth investing into I would say. Some mitigation is better than NO mitigation. I'd probably not run more than like 3 pieces of impen, but having crit resist is better than not. Sometimes I question whether most people in cyrodiil have impen because they get critted for insane numbers. I take flight people on my stam DK and it obliterates health bars, and I don't wear any gear that provides crit. And I don't run molten whip either to peak my weapon damage on my DK either

    1b281832e722f1e8ae59cff311f853a1.png

    Don't let yourself be a victim in open world, at least run a few pieces so you don't get 16k leaped on. Also, no this isn't a DK thing only either, other classes can also push big numbers like this with ultimates too.

    Well I don't think anyone here is insinuating that impen is totally useless, you will want it when fighting nightblades or sorcs of all people. I'm sure those high crit tooltips in part are due to people wearing less impen, but also the fact that damage is so easily obtainable right now. I think it to be totally viable to run the crit resist star in the blue tree if you don't want to run any impen armor pieces.
    A fairly mediocre nightblade that occasionally kills people
  • Kwoung
    Kwoung
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    I still mix it up with impen, & resists and survive pretty decent. It definitely isn't the old days where you might want to impen out all your gear though. 2-3 pieces if you have CP in it as well works great for me as a squishy.
  • soniku4ikblis
    soniku4ikblis
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    I stopped using Impen. The only time it is a problem is during lag, on siege, and a rando Nightblade gets off their combo.

    Otherwise, my deathcaps haven't changed significantly.
    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • xylena_lazarow
    xylena_lazarow
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    My survivability has only improved since moving to 5+ well-fitted with the rest reinforced heavy. I agree that crit resist isn't completely worthless and still has its merits if you find NBs and magsorcs particularly hard to deal with, but the blue crit resist cp star is probably a better source for it than Impen trait.
    PC/NA || CP/Cyro || RIP soft caps
  • malistorr
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    I only play no-CP and will use 3-pieces of impen, 3 reinforced (large pieces) and 1 well-fitted as I don't roll dodge much. I guess I'll see how it goes as I'm just switching from mag sorc to stamblade. No CP to buff things here.
  • Larcomar
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    As an alternative you could run run the cp star (unassailable?) and maybe 2 piece critical riposte on your back bar. That would give you a chunk of crit resist, letting you run say reinforced chest and pants and wf on the rest
  • Minno
    Minno
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    yea impen was nerfed around 50% across the board. But also CHD was also nerfed depending how you look at it for each build.

    Bulk of the CHD was on the old CP system, now its just on 1 star, a mundas, and 2 classes.
    But you also have things like wizard reposte with 1 line of crit resist, about 600 crit resist in the new cp and impen trait accounts for about 15.39% crit reduction. Also trans proc was buffed slightly, 21.21% its giving. Impreg set was nerfed so hard, it is useless given its other stat lines are just resources.

    I'd say the most strongest traits are well fitted and still impen. Unless im wrong, but reinforced doesnt account for much and they didnt change its value enough to impact any item aside from chest. The old saying was, reinforced chest and nirnhoned for smaller items like hands/belt i think still applies and it still might not give you enough mitigation to match 15% reduction on burst from crits. If someone wants to do the clear math to show at what value reinforced/nirnhoned bypasses impen, please.

    Block is good too, but its substantially harder to fit block into builds or for players to adapt at block, so sturdy is hit or miss pending how much you can block reactively during lag. And while well fitted has to deal with AOE effects, those were nerfed hard but sturdy still has dots+unblocked cc to deal with so the overall power of the trait should have more varying results than the other traits.

    I would do 7/7 impen with a crit resist set (wizard reposte is very strong and theres that critical riposte set too) or a mix of impen and well fitted for nCP. Both with block based weapon back bar and just stack the crap out of spell power or weapon power sets (6k+) or a mix of that and regen stats for nCP.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • divnyi
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    Minno wrote: »
    And while well fitted has to deal with AOE effects, those were nerfed hard but sturdy still has dots+unblocked cc to deal with

    Blockheal after stun is the strongest defensive option. Dodge animation is long and you will die mid dodge more times than not.
  • Minno
    Minno
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    divnyi wrote: »
    Minno wrote: »
    And while well fitted has to deal with AOE effects, those were nerfed hard but sturdy still has dots+unblocked cc to deal with

    Blockheal after stun is the strongest defensive option. Dodge animation is long and you will die mid dodge more times than not.

    theres that too.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Metemsycosis
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    I think it depends a lot on the rest of the build and playstyle. do you rely on passive mitigation or active mitigation? if you are already running a beefy resistance level, with major or minor protection, then impen is still important in keeping statistical outlier damage under control. but the lower your base resistance the more damage impen actually mitigates when you take a crit. in that respect reinforced may overall benefit more than impen.

    Also I have found that if you don't dodge a lot and are accustomed to fighting outnumbered that crit resistance is a 100% necessary defense against burst.

    that said if I'm on a night blade or sorcerer I rely more on dodge and higher shields (active defenses) and get more benefit from well fitted and infused, respectively. on my nbs I run 4 impen and 3 well-fitted. my sorc runs two infused two well fitted and just 3 impen.

    on other builds in a generic sense I recommend 1-2 well fitted, 1-2 reinforced on big heavy pieces, and the rest impen, up to 5.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • MEBengalsFan2001
    MEBengalsFan2001
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    I only put impen on my light pieces because heavy and medium pieces benefit more from reinforced.
  • Udrath
    Udrath
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    Impregnable armour feels good on classes with a cleanse. Basically cause DOTs will kill anything without cleanse, and impregnable helps mitigate that random burst crits since you can manage cleansing dots easier.

    Hardest I have been hit is 7k with it on. Without it I regularly see 10k and more, and that’s with 25k resistance. I run it with dragurkin on my magplar dw/resto... basically a healer that can do good single target burst. I don’t think it’s worth wearing without cleanse IMO and I have been wearing impregnable for years.

    It’s also good on stamblades for no-cp if you like to brawl with shadowy cloak.
    Edited by Udrath on January 12, 2022 11:15PM
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