for people like me who like light huds, which just show, when I really need them.
BlackArgonian wrote: »for people like me who like light huds, which just show, when I really need them.
Thank you for your input. I understand this as I also enjoy the light hud, I quest in first person and disable numbers (except in Arenas) but I stated the option should be toggleable. When I play on Stadia or Console it pushes a large spike in the difficulty of endgame content compared to players using said add-ons, then I basically need someone doing call outs when the game could do it for me.
I think ZOS should put their effort into other things than creating something what already exists in add-ons.
spartaxoxo wrote: »I think ZOS should put their effort into other things than creating something what already exists in add-ons.
Console users cannot use add-ons so there is already an add-on is a terrible reason not to do add something to the base game in general, imo. Ideally, the most used add-ons by PC users would make their way in some fashion to base game as an option eventually because they solve player pain points.
Part of what I like about this game is how clean the UI is. I'd rather things not turn into World of Warcraft where there's text and numbers clogging your screen left right and centre. Even if it's a toggle it will become the meta to have it turned on. You won't be able to perform well/play as well if you don't have it turned on. So no, I'd rather not see that.
BlackArgonian wrote: »for people like me who like light huds, which just show, when I really need them.
Thank you for your input. I understand this as I also enjoy the light hud, I quest in first person and disable numbers (except in Arenas) but I stated the option should be toggleable. When I play on Stadia or Console it pushes a large spike in the difficulty of endgame content compared to players using said add-ons, then I basically need someone doing call outs when the game could do it for me.
Have you ever tried out such an add-on - it converts you to a machine and gives you orders - dodge NOW, block NOW, and so on - is that the kind of game you want to play - following orders of a script?- I don't want this, to me part of the fun is figuring out what each kind of creature is doing and how to counter it, simply by observing it's behaviors - figuring that out is part of the fun to me and I think ZOS should put their effort into other things than creating something what already exists in add-ons.
Well, this said, I like the hint system for sky shards - I never liked add-ons for sky shards, but a slight hint when you near them, was a good move and makes exploration more fun to do - while not leading me directly to the sky shard - I still have to discover them and pay attention to what is nearby.
Grandchamp1989 wrote: »BlackArgonian wrote: »for people like me who like light huds, which just show, when I really need them.
Thank you for your input. I understand this as I also enjoy the light hud, I quest in first person and disable numbers (except in Arenas) but I stated the option should be toggleable. When I play on Stadia or Console it pushes a large spike in the difficulty of endgame content compared to players using said add-ons, then I basically need someone doing call outs when the game could do it for me.
Have you ever tried out such an add-on - it converts you to a machine and gives you orders - dodge NOW, block NOW, and so on - is that the kind of game you want to play - following orders of a script?- I don't want this, to me part of the fun is figuring out what each kind of creature is doing and how to counter it, simply by observing it's behaviors - figuring that out is part of the fun to me and I think ZOS should put their effort into other things than creating something what already exists in add-ons.
Well, this said, I like the hint system for sky shards - I never liked add-ons for sky shards, but a slight hint when you near them, was a good move and makes exploration more fun to do - while not leading me directly to the sky shard - I still have to discover them and pay attention to what is nearby.
Its not as much orders in endgame as a “if you wanna live do this”
You have to do the exact thing it tells you otherwise or your character dies. It isnt really a multiple choice thing in endgame. You play the mechs or you wipe.
A tank can not choose to not Block/dodge a heavy attack in a vet trial from a boss. Well he can but everyone wipes.
Its a help and teaches you to follow mechs more closely until you know it by heart.
The only other alternative is trial and error for the exact same outcome until you learn the mechs.
Grandchamp1989 wrote: »BlackArgonian wrote: »for people like me who like light huds, which just show, when I really need them.
Thank you for your input. I understand this as I also enjoy the light hud, I quest in first person and disable numbers (except in Arenas) but I stated the option should be toggleable. When I play on Stadia or Console it pushes a large spike in the difficulty of endgame content compared to players using said add-ons, then I basically need someone doing call outs when the game could do it for me.
Have you ever tried out such an add-on - it converts you to a machine and gives you orders - dodge NOW, block NOW, and so on - is that the kind of game you want to play - following orders of a script?- I don't want this, to me part of the fun is figuring out what each kind of creature is doing and how to counter it, simply by observing it's behaviors - figuring that out is part of the fun to me and I think ZOS should put their effort into other things than creating something what already exists in add-ons.
Well, this said, I like the hint system for sky shards - I never liked add-ons for sky shards, but a slight hint when you near them, was a good move and makes exploration more fun to do - while not leading me directly to the sky shard - I still have to discover them and pay attention to what is nearby.
Its not as much orders in endgame as a “if you wanna live do this”
You have to do the exact thing it tells you otherwise or your character dies. It isnt really a multiple choice thing in endgame. You play the mechs or you wipe.
A tank can not choose to not Block/dodge a heavy attack in a vet trial from a boss. Well he can but everyone wipes.
Its a help and teaches you to follow mechs more closely until you know it by heart.
The only other alternative is trial and error for the exact same outcome until you learn the mechs.
BlackArgonian wrote: »Grandchamp1989 wrote: »BlackArgonian wrote: »for people like me who like light huds, which just show, when I really need them.
Thank you for your input. I understand this as I also enjoy the light hud, I quest in first person and disable numbers (except in Arenas) but I stated the option should be toggleable. When I play on Stadia or Console it pushes a large spike in the difficulty of endgame content compared to players using said add-ons, then I basically need someone doing call outs when the game could do it for me.
Have you ever tried out such an add-on - it converts you to a machine and gives you orders - dodge NOW, block NOW, and so on - is that the kind of game you want to play - following orders of a script?- I don't want this, to me part of the fun is figuring out what each kind of creature is doing and how to counter it, simply by observing it's behaviors - figuring that out is part of the fun to me and I think ZOS should put their effort into other things than creating something what already exists in add-ons.
Well, this said, I like the hint system for sky shards - I never liked add-ons for sky shards, but a slight hint when you near them, was a good move and makes exploration more fun to do - while not leading me directly to the sky shard - I still have to discover them and pay attention to what is nearby.
Its not as much orders in endgame as a “if you wanna live do this”
You have to do the exact thing it tells you otherwise or your character dies. It isnt really a multiple choice thing in endgame. You play the mechs or you wipe.
A tank can not choose to not Block/dodge a heavy attack in a vet trial from a boss. Well he can but everyone wipes.
Its a help and teaches you to follow mechs more closely until you know it by heart.
The only other alternative is trial and error for the exact same outcome until you learn the mechs.
This is exactly the reason why I think we need this, its a helping hand in a very unforgiving difficulty of content, and content that requires not only your time, but other people´s time too.
No, honestly this isn't needed. This is a game, people need to learn how to play it, what the mechs look like, how to react to the mechs and the call outs from the trial leader.
Why do people want to play by numbers?
Grandchamp1989 wrote: »BlackArgonian wrote: »for people like me who like light huds, which just show, when I really need them.
Thank you for your input. I understand this as I also enjoy the light hud, I quest in first person and disable numbers (except in Arenas) but I stated the option should be toggleable. When I play on Stadia or Console it pushes a large spike in the difficulty of endgame content compared to players using said add-ons, then I basically need someone doing call outs when the game could do it for me.
Have you ever tried out such an add-on - it converts you to a machine and gives you orders - dodge NOW, block NOW, and so on - is that the kind of game you want to play - following orders of a script?- I don't want this, to me part of the fun is figuring out what each kind of creature is doing and how to counter it, simply by observing it's behaviors - figuring that out is part of the fun to me and I think ZOS should put their effort into other things than creating something what already exists in add-ons.
Well, this said, I like the hint system for sky shards - I never liked add-ons for sky shards, but a slight hint when you near them, was a good move and makes exploration more fun to do - while not leading me directly to the sky shard - I still have to discover them and pay attention to what is nearby.
Its not as much orders in endgame as a “if you wanna live do this”
You have to do the exact thing it tells you otherwise or your character dies. It isnt really a multiple choice thing in endgame. You play the mechs or you wipe.
A tank can not choose to not Block/dodge a heavy attack in a vet trial from a boss. Well he can but everyone wipes.
Its a help and teaches you to follow mechs more closely until you know it by heart.
The only other alternative is trial and error for the exact same outcome until you learn the mechs.
ok, i see - but that is as well why I won't get to end game - resp, for me it will be end of the game - as in leaving. To play what a machine is telling me just to survive is not my idea of having a fun time. Well, in real life it's different - when the rpm warning in our helicopter goes off. I have just about 9 seconds to get the helicopter into a stable auto-rotation landing state - there it is not a question if I'll do it or not, I will.
Grandchamp1989 wrote: »BlackArgonian wrote: »for people like me who like light huds, which just show, when I really need them.
Thank you for your input. I understand this as I also enjoy the light hud, I quest in first person and disable numbers (except in Arenas) but I stated the option should be toggleable. When I play on Stadia or Console it pushes a large spike in the difficulty of endgame content compared to players using said add-ons, then I basically need someone doing call outs when the game could do it for me.
Have you ever tried out such an add-on - it converts you to a machine and gives you orders - dodge NOW, block NOW, and so on - is that the kind of game you want to play - following orders of a script?- I don't want this, to me part of the fun is figuring out what each kind of creature is doing and how to counter it, simply by observing it's behaviors - figuring that out is part of the fun to me and I think ZOS should put their effort into other things than creating something what already exists in add-ons.
Well, this said, I like the hint system for sky shards - I never liked add-ons for sky shards, but a slight hint when you near them, was a good move and makes exploration more fun to do - while not leading me directly to the sky shard - I still have to discover them and pay attention to what is nearby.
Its not as much orders in endgame as a “if you wanna live do this”
You have to do the exact thing it tells you otherwise or your character dies. It isnt really a multiple choice thing in endgame. You play the mechs or you wipe.
A tank can not choose to not Block/dodge a heavy attack in a vet trial from a boss. Well he can but everyone wipes.
Its a help and teaches you to follow mechs more closely until you know it by heart.
The only other alternative is trial and error for the exact same outcome until you learn the mechs.
ok, i see - but that is as well why I won't get to end game - resp, for me it will be end of the game - as in leaving. To play what a machine is telling me just to survive is not my idea of having a fun time. Well, in real life it's different - when the rpm warning in our helicopter goes off. I have just about 9 seconds to get the helicopter into a stable auto-rotation landing state - there it is not a question if I'll do it or not, I will.
You can learn perfectly well without add-ons, we all manage it on console. But whether or not you want your cues as big bold text from add-ons or just interpreting the graphics and game sounds, one way or another you have to follow the game's mechanics. That's true of any game, too: in Donkey Kong when the game tells you you have to jump over a barrel by drawing the barrel sprite next to your character, you have to jump over it or you will die.
How you comply with the mechanics is up to you though, you can often block or roll dodge or shield; you can kill a ghost in a ghost wall or just streak or teleport charge through it. Players found one way of dealing with mechanics in the Bahsei fight and that got made impossible due to the nerf to blood mist, but the fight can still be done (and in non HM could be done without blood mist even before the nerf) so again there's very rarely only one way to do something.
Grandchamp1989 wrote: »BlackArgonian wrote: »for people like me who like light huds, which just show, when I really need them.
Thank you for your input. I understand this as I also enjoy the light hud, I quest in first person and disable numbers (except in Arenas) but I stated the option should be toggleable. When I play on Stadia or Console it pushes a large spike in the difficulty of endgame content compared to players using said add-ons, then I basically need someone doing call outs when the game could do it for me.
Have you ever tried out such an add-on - it converts you to a machine and gives you orders - dodge NOW, block NOW, and so on - is that the kind of game you want to play - following orders of a script?- I don't want this, to me part of the fun is figuring out what each kind of creature is doing and how to counter it, simply by observing it's behaviors - figuring that out is part of the fun to me and I think ZOS should put their effort into other things than creating something what already exists in add-ons.
Well, this said, I like the hint system for sky shards - I never liked add-ons for sky shards, but a slight hint when you near them, was a good move and makes exploration more fun to do - while not leading me directly to the sky shard - I still have to discover them and pay attention to what is nearby.
Its not as much orders in endgame as a “if you wanna live do this”
You have to do the exact thing it tells you otherwise or your character dies. It isnt really a multiple choice thing in endgame. You play the mechs or you wipe.
A tank can not choose to not Block/dodge a heavy attack in a vet trial from a boss. Well he can but everyone wipes.
Its a help and teaches you to follow mechs more closely until you know it by heart.
The only other alternative is trial and error for the exact same outcome until you learn the mechs.
All of PvE is following orders of a script. Addons just help you see the order better. Observing your target and its animations and figuring out what to do? Sure that's how most of the solo content in the game goes and it's fun that way. But reading the first paragraph of OP, it should be clear the context is mainly endgame group content.Have you ever tried out such an add-on - it converts you to a machine and gives you orders - dodge NOW, block NOW, and so on - is that the kind of game you want to play - following orders of a script?- I don't want this, to me part of the fun is figuring out what each kind of creature is doing and how to counter it, simply by observing it's behaviors - figuring that out is part of the fun to me and I think ZOS should put their effort into other things than creating something what already exists in add-ons.
Tommy_The_Gun wrote: »I would say that... maybe yes, but I don't think it matters much. Also it would need to be done differently in PvE & PvP. As far as I am aware there used to be an issue (and some people report it apparently still works) that some add-ons were able to warn players about any incoming projectiles attacks, attacks with travel time or cast time. And it even did not matterd if attacks were made from stealth or not. Even if by default there was no way to know (example: no sound cue or attack made from behind so by default player had no way of knowing).
It was considered an exploit and ZOS changed API so it was no longer possible, but some players have reported that it still works (ZOS ninja-updated api by accident ?)
What I really think the issue is - it is lack of consistency in PvE mechanics. For example in dungeon A, boss has a telegraphed charged attack that deals 1K damage, but in dungeon B, similar boss has uses same telegraph with same animation and visual cue - but it is a one-shot.
They should make visual cues more consistent, because right now the only way to know what is a one-shot or not is to die to it once...
Yes, I think it would be a great QoL feature especially for consoles.All of PvE is following orders of a script. Addons just help you see the order better. Observing your target and its animations and figuring out what to do? Sure that's how most of the solo content in the game goes and it's fun that way. But reading the first paragraph of OP, it should be clear the context is mainly endgame group content.Have you ever tried out such an add-on - it converts you to a machine and gives you orders - dodge NOW, block NOW, and so on - is that the kind of game you want to play - following orders of a script?- I don't want this, to me part of the fun is figuring out what each kind of creature is doing and how to counter it, simply by observing it's behaviors - figuring that out is part of the fun to me and I think ZOS should put their effort into other things than creating something what already exists in add-ons.
It's a different story in endgame group content with optimized groups thanks to visual clutter. You can barely see details. Pets are a big part of it (saying this as a magsorc using 2-3 combat pets). How many times have players asked ZoS to give options to hide pets from other players? Nothing has been done. I don't know how tanks can do certain trial encounters if it wasn't for addons like "HideGroup". Just main-tank the second boss in vet Halls of Fabrication and you'll see what I mean.
Yes, I think it would be a great QoL feature especially for consoles.Have you ever tried out such an add-on - it converts you to a machine and gives you orders - dodge NOW, block NOW, and so on - is that the kind of game you want to play - following orders of a script?- I don't want this, to me part of the fun is figuring out what each kind of creature is doing and how to counter it, simply by observing it's behaviors - figuring that out is part of the fun to me and I think ZOS should put their effort into other things than creating something what already exists in add-ons.
It's a different story in endgame group content with optimized groups thanks to visual clutter. You can barely see details.
https://youtu.be/8NbwizzxQ_s