To start off, I’m not entirely sure if this post belongs in this section of the forums or not, so please
@ZOS_GinaBruno or anyone else let me know if it doesn’t or if I should repost elsewhere.
I’m CameraBeardThePirate, and if you haven’t seen me in BGs, I’m the blastbones guy. I play almost exclusively magcro in pvp (specifically mostly BGs and IC), and for the past year, I’ve been using the Animate Blastbones ultimate. A surprisingly large amount of people don’t even realize this ultimate exists, so for those that don’t know, this ultimate summons up to 3 blastbones for each corpse it consumes, in addition to reviving any downed friendly player in the area. It’s the most expensive ult in the game (a whopping 345 with vamp stage 3), and is terribly unreliable due to the fact that you cannot tell the blastbones to target anyone specifically; they pick a (seemingly) random target that’s probably loosely based on the closest enemy to them. If they all hit together however, it’s a devastating amount of damage and can wipe entire teams.
The reason I bring this ult up is that since deciding to run this ultimate almost exclusively, most of my damage each match comes from blastbones, and because of this I’ve discovered a number of painful bugs and inconsistencies with the way necromancer pets work as a whole.
The first and most glaring issue with necro pets, and the one most likely a bug, is the fact that necro pets are
completely invisible on the scoreboard. Healing from the ghost, and damage from the arcanist, archer, and blastbones, do NOT show up on the scoreboard. I often go around 10-1 with a meager 300k damage and 50k healing, however recount shows that when accounting for the ghost and blastbones I have over 1 million damage and around 400k healing. This matters for a couple reasons:
1) It creates toxicity among teammates. More than once, I’ve been chastised by (admittedly toxic) teammates for “not contributing” during a deathmatch, when despite having 8-12 kills, I “only” have 200k-300k damage. This doesn’t bother me, but newer players may feel bad if they see a low damage score when playing necromancer and don’t realize that they’re actually dealing much more damage.
2) It confuses enemy players and can lead to “hack-usations”. I’ve received a number of whispers from players that (understandably) think I’m doing something fishy when I’ve just hit them and their entire team for a 30k ult dump but only have 15k damage on the scoreboard at the beginning of the match. Beyond confusion, in a more competitive setting players looking for high value targets on an enemy team are going to overlook a player with the lowest damage in the match even though they may be doing close to the most damage in the match with blastbones alone.
Related to this issue is an inconsistency I found with necro pets. This particular issue could just be a questionable design choice, so I’m not claiming that it’s a bug, but I personally don’t see the logic behind it. When theory crafting around the blastbones ultimate, I came to realize that
NONE of the necro pets proc
ANY SET in the game, despite being class abilities, and despite other similar “pets” and burst abilities such as the werewolf direwolves and the warden shalks being able to proc effects.
This is a pretty big hit to the necro as a whole because it means that you now have to devote a skill on your bar to proc effects that should otherwise proc with your most reliable class abilities. When using the blastbones ult, you can't use sets that would otherwise be perfect such as Night Mother's Gaze to proc fracture, or Vicious Death to add to the burst damage, because blastbones will not proc anything. Even sets such as Overwhelming Surge, a set that is supposed to proc "when you deal damage with a class ability" will not proc from either blastbones or your skeletal mage. This doesn't even factor in any of the sets that would/should proc when you heal with your ghost. Once again, if Shalks, a very comparable skill to blastbones, can proc sets, why not blastbones?
@ZOS_GinaBruno @ZOS_Gilliam @ZOS_RichLambert , is there any official opinion or word on if the above inconsistencies with necro pets are intended? Are these known issues that are intended to be fixed? I'm not one to make demands or anything, and if the above issues are intended, so be it. I would just like official word one way or the other so I can raise the corpses of my enemies with a peace of mind.
TL;DR: Necro pet damage and healing are invisible on the BG scoreboard and also do not proc any sets in the game.