MindOfTheSwarm wrote: »I say this because, people have asked for more Magicka weapon options. Why not simply split up the three Destro lines? Have an Inferno staff line, a Lightning staff line and a Frost staff line. Give them exclusive skills separate from each other and now you have just given Magicka users more options.
an actual execute would be nice. Magdk, magden and magcro would actually be fun in pvp.
BXR_Lonestar wrote: »I don't think each element needs its own skill tree, but it would be nice to see ZoS do a bit better job of making each element stand out better. Currently, Flame Staff is meta, just because it does so much more single-target damage, which it should, but would be nice to see Lightning Staff get a passive like "arcing" or something along those lines so all sources of lightning damage chains extra damage among all enemies who are within x meters of eachother, which would dramatically increase your damage output vs. large groups with a lightning staff. IMO, there should be some incentive as a DPS for you to run one of each so that your prepped for any encounter, but in pretty much all organized content, Inferno Staff is just clearly better. People who use lightning staff (like me) pretty much just use it because the channeled heavy attack feels better than the inferno staff HA mechanic.
They should have just made the staff skill lines into world skills and either let staves be physical weapons or used them similarly to how they were in every other ES game.
drsalvation wrote: »To all asking what's the point, I think it would be better for role-playing.
Ice staffs are forced to be tank/defensive, fire are forced to be damage based, and lightning are more of AoE.
I think splitting them would allow for ice staffs to be used for damage and fire for defensive skills as well.
Either that or rework the staff skills and have them specifically be about defense/offense without making them forced to an element.
Either way, we're still getting new skills anyway (in form of gear) so why not?