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Alliance army in invading region

r34lian
r34lian
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Alliance army currently are set as hostile (red oulined) that is same as any other mobs that attacks on site. This makes them similar to any of the bloodthirsty mobs/enemies without any morality.

I dont understand why they're set as hostile and it also does not makes sense if the player is from same alliance they still attack them on sight without any regards to quest.

Even in say Skyrim armies didn't had same status as that of bandits or other brutes.

So how about they change the army state to "hostile on attack" just like they have done that with malabar tor some are set as hostile on attack (yellow outlined) like that imperial camp ,mammoths etc and other occurrences.

Thoughts?
Edited by r34lian on January 2, 2022 12:06PM
2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton

Alliance army in invading region 24 votes

Keep them set as hostile as it is (red)
62%
belial5221_ESOGythralZephiran23starlizard70ub17_ESOstarkerealmkip_silverwolfTyharArtim_XAVaelhamSylvermynxKMarbleNevidyraSylaeDarian_RathLady_Galadhiel 15 votes
Set them as hostile on attack (yellow)
37%
quadraxis666ParasaurolophusValabrogr34liantonyblackHappyTheCamperAraneae6537ealdwinDragonlord573 9 votes
  • Artim_X
    Artim_X
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    Keep them set as hostile as it is (red)
    Cadwell's silver and gold explains this. However, due to One Tamriel, we are able to play content out of order, which can make certain interactions confusing.

    "Cadwell has approached me and offered me a chance to see how events might have played out if I'd washed up on the shores of a different alliance after escaping Coldharbour."
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
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  • r34lian
    r34lian
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    Set them as hostile on attack (yellow)
    Artim_X wrote: »
    Cadwell's silver and gold explains this. However, due to One Tamriel, we are able to play content out of order, which can make certain interactions confusing.

    I understand what you are saying but what if say player is just a traveller from dominion alliance and visits stonefal for example that is being invaded by dominion and the players gets attacked?

    So the armies here are attacking their own citizen on sight. This is actully confusing and makes no sense.
    Armies generally don't attack anyone on sight.

    The point I'm trying to make is setting their state different to that of criminals that is "hostile on attack"
    Edited by r34lian on January 2, 2022 12:27PM
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • VaranisArano
    VaranisArano
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    No, ZOS doesn't need to change how the quest areas work to account for players playing out of order. They generally haven't changed gameplay to account for that anyway.

    It would also make it harder to distinguish between a player who's just wandering through peacefully, a player who wants to farm enemies at their leisure, an a player who's actually doing the quest. As explained, Cadwell's silver and gold applies everywhere thanks to One Tamriel, even before you've done that questline. So in EP territory, you are an EP citizen (game code wise).

    Even if ZOS decided to rework their coding for One Tamriel and rework alliance themed armies to recognize that you are a member of their own alliance in addition to the alliance who's region you are in, eventually, you'll actually want to do the Stonefalls quests whether or not you officially get Cadwell's Silver/Gold. Once you do the quests, it's not fair to get cheap shots at AD enemies who don't attack you first, while the EP and DC players are immediately attacked as intended. So if your idea works, ZOS would also have to use a second trigger so that when you have the quest or have completed the quest, your army reacts appropriately to your treachery and is automatically hostile.

    Or the Devs don't. Because that's a lot of work to deal with an edge case of immersion that's already explained when people play in order.

    If it confuses you or you don't like the idea that the game considers you to be part of the Pact when in Pact territory, perhaps consider that at the moment, the army considers anyone in the area to be an enemy. Anyone claiming to be their citizen is probably a traitor. There's also some strong lore hints that the AD and DC forces abroad are led by people with links to the Worm Cult and in the case of AD, the Veiled Heritance, so frankly, they might not even care that you are a citizen.
  • Sylvermynx
    Sylvermynx
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    Keep them set as hostile as it is (red)
    It's fine the way it is. I just RP it as "some of the invasion factions don't recognize my character as part of their realm of influence".
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Keep them set as hostile as it is (red)
    I just think of the hostile Alliance army troops in Cryodiil as rogue elements of the army that turned to banditry to survive.
    Edited by starlizard70ub17_ESO on January 2, 2022 2:53PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • belial5221_ESO
    belial5221_ESO
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    Keep them set as hostile as it is (red)
    They don't know you from Talos,who is to say you not a spy,or they didn't get word of your arrival yet.
  • This_0ne
    This_0ne
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    The problem you care about is so minor in the face of a bigger one. this discussion does not make sense, at least because no one has ever remembered the war of alliances for 5 years now. nobody fights anywhere. When was the last time you saw an alliance force attacking someone in a DLC? No one remembers about this conflict and no one cares) War ended long ago, it's just that no one warned these guys)
    Edited by This_0ne on January 2, 2022 4:11PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Those Soldiers are all war criminals who would probably be executed if they returned to their own "lands" so of course they will attack someone who is actually from that alliance.

    You know the alliance leaders right? do you really think Queen Ayreen told the AD to destroy Argonian Eggs?
    Edited by TX12001rwb17_ESO on January 2, 2022 4:17PM
  • VaranisArano
    VaranisArano
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    This_0ne wrote: »
    The problem you care about is so minor in the face of a bigger one. this discussion does not make sense, at least because no one has ever remembered the war of alliances for 5 years now. nobody fights anywhere. When was the last time you saw an alliance force attacking someone in a DLC? No one remembers about this conflict and no one cares) War ended long ago, it's just that no one warned these guys)

    Summerset had a nod to the Alliance War - Raz explains that Ayrenn is going to ask the other alliances for help dealing with the huge problem.
    Murkmire is an independent bunch of tribes - as explained in the EP zones, most Argonians didn't join the Pact.

    Elsweyr kicks off with Abnur Tharn's grand idea for how to make the Alliances negotiate peace, and the ongoing war is part of why the Dominion can't/won't help take Elsweyr back from opportunistic Euraxia.

    Greymoor plays up the difference between Eastern and Western Skyrim - Svargrim hates Jorunn, and isn't part of the Pact at all. Markarth is an independent kingdom.

    Blackwood, meanwhile, has a number of references to how the Elder Council and Keshu are trying to keep peace and stability in the region despite the ravages of war in nearby Cyrodiil.

    The Alliance War isn't quite as big of a focus as I is in the base game. Which makes sense! None of these regions are directly involved on the front lines.
  • Araneae6537
    Araneae6537
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    Set them as hostile on attack (yellow)
    Overall, I like One Tamriel and being able to travel everywhere, but I do wish two things were different:

    1) Ongoing quest/story lines should not be able to be started absolutely anywhere (this applies mostly to the main Alliance questlines).

    2) You should not be able to do quests directly opposing your Alliance and troops of your faction should appear as yellow or green (the exception being if you’re there through Cadwell’s quests).

    Edit: There are some good points raised in this thread about why it could make sense for these NPCs to be universally hostile.
    Edited by Araneae6537 on January 3, 2022 4:16AM
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