FeedbackOnly wrote: »Just bulletin board at this point would make me happy as a raid leader
FeedbackOnly wrote: »Just bulletin board at this point would make me happy as a raid leader
An lfg tool is basically a bulletin board, just implemented as a menu. It is for premade groups not a dungeon browser where you get grouped automatically. I have a feeling some people here don't know what this can look like?
https://wiki.guildwars2.com/wiki/Looking_For_Group
https://ffxiv.consolegameswiki.com/wiki/Party_Finder
I don't know how they deal with links here, so go look at it if you're interested. Note that this FF14 wiki is actually for consoles, so it can be done. Guess there's just a lot of options and filters there that you can just select instead of typing yourself but I've never tried it.
KilianDermoth wrote: »But how often will you see a CP 160 who has mastered his rotation? Have proper gear? Know Game mechs? It's a unicorn.
While it is true that high CP player can be bad too, it's more rare.
Another point is that you need a decent amount of CP to reach your max potential. Even if you have masterwd your rotation you will probably do less damage than someone with at 1600 CP who hasn't perfected his rotation yet.
Also there are already CP breaking points which gatekeep people. You need CP 300 as far as I know to do DLC Vet dungeons.
I think it's ok to just increase that for Vet trials and maybe even for hard Vet DLC trials again. Not something unreasonable like CP 1600 but I think that CP 600 or something like this should be absolute bare minimum to do the most difficult trials (otherwise you will be missing plenty of potential even with a perfect rotationa).
Also since the increased CP leveling rate it should be easy and fast to reach that level even for people who don't grind the whole day.
Another gatekeeping which makes sense is that people only can participate Vet Trials if they even once have finished the normal version (Achievement). This ensures that they even have seen the trials once and aren't thrown in difficult content and have no clue what is going on at all.
Same for Hardmode runs, only after a successfull Vet run. Trifecta only after 2 of this have been already done: Speedrun, Hardmode, no death.
Everest_Lionheart wrote: »How does it work for trials that may only need one tank like vAA or trials that need a 3rd tank like vCR+1(2&3)? You have normal trials that can be solo healed as well. As for DPS how would it work for portal DPS in say Cloudrest, HOF and Sunspire or backyard in vMOL, boat in vKA?
How about for optimization? Say supports have to swap after grouping to get certain sets off another one of their toons or you end up with a group of 4EC/Brittle DPS. Now none of that matters much for normal, but it will for certain vet trials and for sure any group attempting hard modes wants the optimization to be there.
And let’s not even get into toxic raid leads. Imagine you have 4 raid leads bumping heads after a few boss wipes. I’ve seen enough of this in craglorn pugs, couldn’t imagine how bad things would get with a trial group finder.
KilianDermoth wrote: »But how often will you see a CP 160 who has mastered his rotation? Have proper gear? Know Game mechs? It's a unicorn.
While it is true that high CP player can be bad too, it's more rare.