Self synergy activating.

MindOfTheSwarm
MindOfTheSwarm
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I have read other posts on why we can’t do it and it makes sense from a team work perspective but then I thought maybe we could have a set that allows it. Making a harmony build more viable for solo players.

Feedback:

2 Piece: Adds 129 Weapon and Spell Damage
3 Piece: Adds 129 Weapon and Spell Damage
4 Piece: Adds 1096 Max Magicka and 1096 Max Stamina
5 Piece: You can activate synergies from your own skills. When you do so, you release a pulse of energy that deals 800 Magic Damage in a 7 meter area where the synergy activated. This damage scales off the higher of your Weapon or Spell Damage. Synergies you activate will occur a second time with a 2 second delay.
  • Dolphinsgal
    Dolphinsgal
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    Build a necro they can activate one of their own synergies and are great solo and group build, and harmony works great for them.
  • phaneub17_ESO
    phaneub17_ESO
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    Companions already exist for this particular problem, their entire Undaunted line provides you with 3 abilities that grant you Synergy bonus to activate providing a large sum heal, an AOE damage burst, and a damage absorption shield. Combine this with all Light armor, Haste, and full Quickened trait you can get it to around 12ppm.

    Edit: I didn't take into account that Savage Instinct can't go twice per Haste reset so the average amount goes down from 15 to 12 procs per minute.
    Edited by phaneub17_ESO on December 30, 2021 10:09AM
  • spartaxoxo
    spartaxoxo
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    I think just being able to activate your own synergy would be strong enough for that set, it going off a second time sounds like too much value.
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