KilianDermoth wrote: »Team ist one thing, team consisting of Healer, Tank and 2 DD is the other thing, the usual PVE team, but PVP works totally different...
Also there are modes where you will have to split, for example 1 and 3 or 2 and 2 (relic hunting for example) and sometimes it can even be advantageous to go 4x solo (Endphase of insane king), depending on Situation, game mode and enemy teams.
A dedicated healer will always be priority target no. 1 and dead or the heals are so strong that no one dies. Both is nonsense in PVP, it just won't work or the balance would be total crap. In PVP everyone has to be kind of hybrid and be able to survive at least for a short time on his own.
And this has nothing to do with Teamplay vs. Soloplay. A good team will try to separate people or focus them down one by one so that you won't be a 4 player team the most of the time and it would be total [snip] pvp experience if you couldnt do anything in a such situation.
It would lead into 3 Teams consisting of players fortifying themself and fearing to do the first meaningful step just sitting there healing themself up (like you can often see done by bad players). No thanks, I and I think most pvp players, too, prefer an action based pvp experience,
If it's about the leveling thing then the problem is just that the best support skills available for any class are in pvp skilllines, what is odd and if you want to ease it up for healers you should fix that and not break battlegrounds...
Here are 2 guides which explain how pvp especially battlegrounds work, which roles pvp has (not healer, tank, damage dealer!) and how Teamplay works (not 4 Player create 1 unit and stand in one place like it is in PvE):
[Edited for Baiting]