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An Idea – Make Antiquity Leads Tradable

MJ202
MJ202
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Currently, when you find a new antiquity lead, it’s automatically placed into your journal under Antiquities. It’s then available for any of your characters to track down. However, the antiquity leads come with a countdown timer and after it expires, it’s no longer available for digging up.

My daughter is a more casual player of ESO, only has one character on her account, and the character is only level 20. So far she has two purple and one gold antiquity. At the moment, she is pursuing other skill lines, and with the amount of time she devotes to ESO, the antiquity leads will expire before she has any chance to hunt them down.

So here is my idea. When finding an antiquity lead, instead of going straight into your journal, you receive the lead as either a book, scroll, or paper which goes into your pack under supplies. It then just sits there until you use it, at which time the antiquity lead is marked in your journal and is now available for you to hunt down. If you don’t use the antiquity lead, it remains as a book, scroll, or paper, which you can then trade to other players or sell on guild vendors.
  • FluffWit
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    I'd be fine with that only concern is I don't want more stuff clogging my inventory/ bank space. So I'd want to be able to eat the scroll and have it move to my active leads folder.
  • jedtb16_ESO
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    nope. that is account wide and you don't have to do it.

    also the idea of the trading system being swamped by trash leads does not look like a good thing to me.
  • redspecter23
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    If the timer on leads is the issue, the answer would be to ask to have the timer removed. Adding a new trade system, turning leads into items does also solve the issue, but adds more to the system that ZOS likely isn't happy with. They do not want players getting leads for zones they do not have access to. They want players to feel enticed to buy that content to dig up the lead. No timer = no ticking clock. They put the timer in, not because it's player friendly. It's absolutely not a benefit to players. If you don't own Greymoor or the appropriate zone in order to dig up that antiquity, ZOS is hoping that ticking clock will entice at least a few people to go buy the content in order to dig it up. That's the reason it's there and the reason that asking for a player friendly alternative won't gain any traction from ZOS even if every single player thought it was a great idea. It cuts into potential monetization.

  • faeeichenlaub
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    Oh the fantastic leads I've watched expire. Would love to give to a player who cares.
    "Azura give me strength, Let my voice change the world as long as I am in it."
  • Jeremy
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    MJ202 wrote: »
    Currently, when you find a new antiquity lead, it’s automatically placed into your journal under Antiquities. It’s then available for any of your characters to track down. However, the antiquity leads come with a countdown timer and after it expires, it’s no longer available for digging up.

    My daughter is a more casual player of ESO, only has one character on her account, and the character is only level 20. So far she has two purple and one gold antiquity. At the moment, she is pursuing other skill lines, and with the amount of time she devotes to ESO, the antiquity leads will expire before she has any chance to hunt them down.

    So here is my idea. When finding an antiquity lead, instead of going straight into your journal, you receive the lead as either a book, scroll, or paper which goes into your pack under supplies. It then just sits there until you use it, at which time the antiquity lead is marked in your journal and is now available for you to hunt down. If you don’t use the antiquity lead, it remains as a book, scroll, or paper, which you can then trade to other players or sell on guild vendors.

    This is a cool idea.
  • Brrrofski
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    Just ditch the timer.

    The only reason it's there was probably to shift more units if Blackwood.

    "Cool, I found this thing. Oh, I need blackwood to get it. Well I better buy it now."
  • AcadianPaladin
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    I'd like to see a lot more things tradable. If you want to be an Antiquarian, rendering your discoveries tradable would make for a sustaining profession. Similarly, if you love dungeon crawling, being able to sell dungeon sets could make that a sustainable profession. And both examples would be a win for those who hate Antiquities or dungeons.
    PC NA(no Steam), PvE, mostly solo
  • Kiralyn2000
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    I always thought the point of the system was that you had to find it yourself. /shrug

    Brrrofski wrote: »
    Just ditch the timer.

    The only reason it's there was probably to shift more units if Blackwood.

    "Cool, I found this thing. Oh, I need blackwood to get it. Well I better buy it now."

    The timer existed from the beginning, back in Greymoor.
  • prof-dracko
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    I always thought the point of the system was that you had to find it yourself. /shrug

    As long as you still have to track it down and dig it up yourself, thus using the skills you've spent time training, I don't see any reason this couldn't be a thing. Leads can be annoying to get. Some are ridiculously common, and being able to sell the lead to another player (or just sell the damn things to a merchant for even 10 gold) would solve that.

    Some are insanely rare, and these would likely sell for a huge amount. This is an efficient way to stimulate the economy. Especially surrounding the PvP leads. Not a lot of people who like antiquities also care for Cyro or Battlegrounds stuff and vice versa. I don't see how anyone loses here.
  • Ippokrates
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    Oh the fantastic leads I've watched expire. Would love to give to a player who cares.

    You mean, sold them for millions? ;)

    Sure, making lead tradable could revive things like DSA or IC, but knowing how ppl like to grind stuff for selling mean that all pugs for the nearest future will end up in Falkreath or Cradle of Shadows, not mentioning things like Shadowfen.

    DO YOU REMEMBER SHADOWFEN?!

    ^^
  • Zezin
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    I like that people have to put in some work to get a mythic item, I would not like to see it removed just like I was against an earlier topic where people wanted monster sets to drop in normal. It's good to have things to strive and work for as ESO doesn't have many things like that i.e. cosmetics being tradable.
  • Blinx
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    Bound and untradeable without the timer sure, but not tradeable,.
    it's already a PIA trying to get some leads as many people want them too, now imagine if they were tradeable, people who don't even care about the mythics will also be hunting them down just to make some coin, so no thanks
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