Not the stats themselves, no. In damage calculations these are two separate values that are multiplied. The damage you do depends on several factors: How much your max mag/stam and weapon/spell damage stats boost the damage of the skill (Each skill is slightly different). And then damage modifiers like Dmg. Done boost and Dmg. Taken debuff of enemies. So the stats themselves will not increase, but the damage you deal will increase.rageofodin wrote: »Do buffs like minor and major Berserk affect Weapon/Spell damage? If so, how much?
I just did a quick calculation of this assuming penetration cap and that you would have all the weapon damage buffs (Minor & Major Brutality) which increase this 165 by another 30%, and things like medium armor passives / fighter's guild passives that you would be expected to run.How much of a damage buff percentage-wise is 165 weapon damage?
Minor and Major Berserk only effect the actual tooltip of the incoming damage. Spell and Weapon damage are just scaling stats for abilities.
Spell and Weapon damage like Max Magicka and Max Stamina are flat stats that don't operate as multiplicative boosts. CP stars that provide % based boosts and Berserk are multiplicative and take the value of the ability after it's normal scaling and then increase it by that %. So like an ability that scales with offensive stats on a 1:1 scale that deals 10k magic damage will probably have like 40k max Magicka and 6k spell damage. Apply Major Sorcery and now you have 7,200 spell damage so the ability does 11,200 magic damage.
With this 11,200 magic damage apply Major Berserk and it'll deal 12,320 magic damage. If my math is correct of course...
Minor and Major Berserk only effect the actual tooltip of the incoming damage. Spell and Weapon damage are just scaling stats for abilities.
Spell and Weapon damage like Max Magicka and Max Stamina are flat stats that don't operate as multiplicative boosts. CP stars that provide % based boosts and Berserk are multiplicative and take the value of the ability after it's normal scaling and then increase it by that %. So like an ability that scales with offensive stats on a 1:1 scale that deals 10k magic damage will probably have like 40k max Magicka and 6k spell damage. Apply Major Sorcery and now you have 7,200 spell damage so the ability does 11,200 magic damage.
With this 11,200 magic damage apply Major Berserk and it'll deal 12,320 magic damage. If my math is correct of course...
Thank you, while I didn't check your math the point that "Spell/Weapon Damage" as well as other base line stats are not multiplicative. The only point I'd make on this is that Major/Minor Beserk only effect out going dmg while Major/Minor Vulnerability effect incoming damage but this is probably just a matter of semantics.
+1
"I would just like to know which skills are direct damage, AOE, dot and single target without having to do a google search. Can we start with that at least?"
What about a skill like wall of elements? It does damage over an area and over time. Does that mean it's buffed by anything that buffs AOE and DOT damage or just 1 or the other? And how can we tell without spending hours testing?
What about a heavy attack from a lightning staff? It does about 4-ticks for damage and I've heard the first few are at least 1 type of damage and the last tick is another. What types are each tick?
There are lots of skills/abilities where it's damn near impossible to tell without conducting science experiments that most players simply don't have time to do.