Are some pieces more common than others? Sometimes it seems that way.
Are some pieces more common than others? Sometimes it seems that way.
Definitely. but not 12-in-a-row common!
I returned to the game after loot curation and stickerbooks were a thing so I'm going back to base game zones to collect the sets.
I've completed All of EP, all of AD, and half of DC as well as a handful of DLC zones. The most common weapon drops in the game are staves by a longshot.
In ~20 zones completed, I have never had staves be one of my last 5 items. I'm usually done with all 12 staves in a zone before I get my first 1h weapon. It's not perfectly predictable but I can almost guarantee 2/3 of my first 10 weapons looted will be staves.
Daggers are almost always last or near last. And in 20 zones, my last weapon looted has always been a 1h weapon.
Are some pieces more common than others? Sometimes it seems that way.
Definitely. but not 12-in-a-row common!
I returned to the game after loot curation and stickerbooks were a thing so I'm going back to base game zones to collect the sets.
I've completed All of EP, all of AD, and half of DC as well as a handful of DLC zones. The most common weapon drops in the game are staves by a longshot.
In ~20 zones completed, I have never had staves be one of my last 5 items. I'm usually done with all 12 staves in a zone before I get my first 1h weapon. It's not perfectly predictable but I can almost guarantee 2/3 of my first 10 weapons looted will be staves.
Daggers are almost always last or near last. And in 20 zones, my last weapon looted has always been a 1h weapon.
Resto staves will be more common.
That's because the game first does a roll for which type of weapon you'll get and then does a roll for which one under that subcategory you'll get. So if you roll resto staff, you're guaranteed a resto staff. If you roll destro staff... you have a 1/3 chance of getting a specific one.
For this reason most specific 1-h weapons are the least common. Which made farming for Tzogvin Dagger's back in the day a PITA
Are some pieces more common than others? Sometimes it seems that way.
Definitely. but not 12-in-a-row common!
I returned to the game after loot curation and stickerbooks were a thing so I'm going back to base game zones to collect the sets.
I've completed All of EP, all of AD, and half of DC as well as a handful of DLC zones. The most common weapon drops in the game are staves by a longshot.
In ~20 zones completed, I have never had staves be one of my last 5 items. I'm usually done with all 12 staves in a zone before I get my first 1h weapon. It's not perfectly predictable but I can almost guarantee 2/3 of my first 10 weapons looted will be staves.
Daggers are almost always last or near last. And in 20 zones, my last weapon looted has always been a 1h weapon.
Resto staves will be more common.
That's because the game first does a roll for which type of weapon you'll get and then does a roll for which one under that subcategory you'll get. So if you roll resto staff, you're guaranteed a resto staff. If you roll destro staff... you have a 1/3 chance of getting a specific one.
For this reason most specific 1-h weapons are the least common. Which made farming for Tzogvin Dagger's back in the day a PITA
OK...so does it also do a roll to see if you get weapon or armor? For instance, I was in ICP today and got the Curiass of Leeching Chest piece even though I bound it and my sticker book still needed all of the weapons.
The "RNG" in this game is incredibly sensitive to whatever seeding it uses.
Fizzyapple wrote: »Each drop is an independent event and the odds of the sequence itself doesn't matter if the length of the sequence doesn't change.. If you flip a coin 50 times and get all heads the next flip will still be a 50/50 toss. The thing I don't understand is how the loot tables are determined.
Fizzyapple wrote: »Each drop is an independent event and the odds of the sequence itself doesn't matter if the length of the sequence doesn't change.. If you flip a coin 50 times and get all heads the next flip will still be a 50/50 toss. The thing I don't understand is how the loot tables are determined.
Fizzyapple wrote: »Each drop is an independent event and the odds of the sequence itself doesn't matter if the length of the sequence doesn't change.. If you flip a coin 50 times and get all heads the next flip will still be a 50/50 toss. The thing I don't understand is how the loot tables are determined.
Fizzyapple wrote: »Each drop is an independent event and the odds of the sequence itself doesn't matter if the length of the sequence doesn't change.. If you flip a coin 50 times and get all heads the next flip will still be a 50/50 toss. The thing I don't understand is how the loot tables are determined.
So for zone sets, each type of boss has a loot table:
Delve Bosses - waist or feet
World Bosses - head, chest, legs or weapon
Public Dungeon Bosses - shoulder, hand or weapon
On top of that, some bosses have a "Named" piece that can drop that's outside of that list.
So you are never going to get a chest piece from a delve boss unless they have a named version of a set piece in their table.
So if you kill a boss and their loot table has 4 things you already have in your sticker book and 2 you don't, then one of those two is going to drop.
The same thing happens in dungeons and trials, but the bosses before the final boss only drop body pieces (outside of named items) and the final boss drops jewelry and weapons.
Does that answer your question?
I have never read anything from ZOS that indicated that drops are 100% random, and am more inclined to believe they are completely weighted, with the actual likelihood of any particular item dropping being able to be changed whenever they so choose.
So while yes, there is randomness involved and you "can" get the rarest item on the very first drop, it is more likely you will get it last, as many have noticed. This system also allows them to control the influx of any particular drop coming into the game. Other games have even taken it to the level of only allowing a certain number of a particular rare item per day/week/month to enter the game by having a hard stop coded in, which of course with loot curation isn't entirely possible, but if you read the wording they used about curation, could be if they so choose.
On the flip side, they may have put what they thought was the least desirable item last on the list just to be nice and give most players a break. However, if that is the item you are after, you pretty much need to "catch'em all".
SeaGtGruff wrote: »RNG.Fizzyapple wrote: »Each drop is an independent event and the odds of the sequence itself doesn't matter if the length of the sequence doesn't change.. If you flip a coin 50 times and get all heads the next flip will still be a 50/50 toss. The thing I don't understand is how the loot tables are determined.
So for zone sets, each type of boss has a loot table:
Delve Bosses - waist or feet
World Bosses - head, chest, legs or weapon
Public Dungeon Bosses - shoulder, hand or weapon
On top of that, some bosses have a "Named" piece that can drop that's outside of that list.
So you are never going to get a chest piece from a delve boss unless they have a named version of a set piece in their table.
So if you kill a boss and their loot table has 4 things you already have in your sticker book and 2 you don't, then one of those two is going to drop.
The same thing happens in dungeons and trials, but the bosses before the final boss only drop body pieces (outside of named items) and the final boss drops jewelry and weapons.
Does that answer your question?
Except, if I understand what spartaxoxo said, it doesn't necessarily work out that way.
Take a delve boss, for example-- waist or feet. The way I understood what spartaxoxo said, first it will roll whether you're getting a waist piece or a feet piece. During this step it doesn't care what you've already collected.
Then it rolls which specific waist piece or feet piece you're getting, based on your curated loot table for that type of piece.
So if you've already collected every possible waist piece and only need feet pieces, but the first roll determined that you're getting a waist piece rather than a feet piece, you're going to end up with something you've already collected even though there are other pieces you still need.
But maybe that's not how it works; I really don't know.

Zos uses a computer algorithm for random number generation. They also choose what items are more valuable than others by setting the drop rates. And this being a business, they have reasons to manipulate the "RNG" - like keeping you playing longer and spending more money. It's like a casino, but unregulated.
Item curation is proof that it isn't "just random" but instead can be, and is being, manipulated to get a more desired outcome - in this case items that you haven't acquired yet. Ever heard of Loaded Dice? That's kinda what we have here.