gariondavey wrote: »This is an elder scrolls game, we don't need more races than the 9 playable.
We don't need new classes until the current classes are updated, especially ones that are undertuned in comparison.
New skill lines are a good option for allowing more build diversity.
SeaGtGruff wrote: »gariondavey wrote: »This is an elder scrolls game, we don't need more races than the 9 playable.
We don't need new classes until the current classes are updated, especially ones that are undertuned in comparison.
New skill lines are a good option for allowing more build diversity.
There are 10, since we can play as Imperials if we have whatever we have to have (the Imperial City DLC? the Collector's Edition of same?) in order to gain access to the Imperial race.
gariondavey wrote: »SeaGtGruff wrote: »gariondavey wrote: »This is an elder scrolls game, we don't need more races than the 9 playable.
We don't need new classes until the current classes are updated, especially ones that are undertuned in comparison.
New skill lines are a good option for allowing more build diversity.
There are 10, since we can play as Imperials if we have whatever we have to have (the Imperial City DLC? the Collector's Edition of same?) in order to gain access to the Imperial race.
I mean to say 10, said 9. Thanks.
I'd like to see bows with similar ranges as in ES5, not a cr#ppy 30m or so.