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Why all the hate for Dark Convergence?

MindOfTheSwarm
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Gonna throw this out there. It’s not OP. There is said it. First of all, it’s easily dealt with, if you know how to dodge roll. Second of all it’s a good set to deal with a four man stack of magplars that can simply out heal every single fight they get into while at the same time killing everyone. The current meta is toxic in BG. It’s basically this:
1. One team is unkillable and steam rolls over everyone.
2. Two teams are unkillable and then join forces to steam roll over the third team.
3. All teams are unkillable and it’s just a fight that goes on forever.

Dark Convergence is one of the few ways that teams can be broken up. Not saying that this should be the only way (I for one think that Defiles need to get buffed more.) but the current BG competitive team comps are really no fun to fight.
And to be honest on a final note, every player I have had complain to me about this set also complain about Negate Magic being op. Which is why I use both. If I can find a way to crap all over an effectively immortal player, I will. No matter how underhanded or ‘unskilled’ it is.
  • milllaurie
    milllaurie
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    Gonna throw this out there. It’s not OP. There is said it. First of all, it’s easily dealt with, if you know how to dodge roll. Second of all it’s a good set to deal with a four man stack of magplars that can simply out heal every single fight they get into while at the same time killing everyone. The current meta is toxic in BG. It’s basically this:
    1. One team is unkillable and steam rolls over everyone.
    2. Two teams are unkillable and then join forces to steam roll over the third team.
    3. All teams are unkillable and it’s just a fight that goes on forever.

    Dark Convergence is one of the few ways that teams can be broken up. Not saying that this should be the only way (I for one think that Defiles need to get buffed more.) but the current BG competitive team comps are really no fun to fight.
    And to be honest on a final note, every player I have had complain to me about this set also complain about Negate Magic being op. Which is why I use both. If I can find a way to crap all over an effectively immortal player, I will. No matter how underhanded or ‘unskilled’ it is.

    You are a month late mate. Yes, it was adjusted. Before it was 2 pulls and 2 explosions with stupid damage.
  • L_Nici
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    The hate for Dark Convergence came, because pre Nerf it pulled multiple times, dodging didn't work on it, you got pulled in without being in range, you get pulled down from walls, towers etc (that still happens btw) and took stupid amounts of damage even solo.

    Most of that was adressed and currently its indeed not so OP anymore. The 50% Damage reduction was great, you only get pulled once so now you can indeed dodge it and its pull radius is consistent now.
    PC|EU
  • AuraStorm43
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    Well now its mostly used as a CC grouping tool more than damage, the main issue before was it did so much damage and the only thing that could counter it was the sorcerer’s negate magic ultimate
    Edited by AuraStorm43 on December 17, 2021 12:20PM
  • ShawnLaRock
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    Pleeeeease implement an animation for me dodge-rolling WITH my Treb on a keep wall juuuuuust before I lose it when yeeted.

    S.
  • MEBengalsFan2001
    MEBengalsFan2001
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    L_Nici wrote: »
    The hate for Dark Convergence came, because pre Nerf it pulled multiple times, dodging didn't work on it, you got pulled in without being in range, you get pulled down from walls, towers etc (that still happens btw) and took stupid amounts of damage even solo.

    Most of that was adressed and currently its indeed not so OP anymore. The 50% Damage reduction was great, you only get pulled once so now you can indeed dodge it and its pull radius is consistent now.

    So is the damage radius. Both pull and damage radius was around 12m if not more. That was the problem.
  • VaranisArano
    VaranisArano
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    It's not applicable to Battlegrounds, but getting yoinked away from one's Lancers in Cyrodiil is annoying.
  • Sandman929
    Sandman929
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    I had to check if this was an old post being rezzed...Dark Convergence has been downgraded from ridiculous to merely annoying
  • Vevvev
    Vevvev
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    The hate is still there due to the pull. Witnessed many a valiant and successful last stand post-nerf get sucked up into a Dark Convergence and ult dumped. Granted other sets can do the same thing, but it's the snare at the end + lag that makes Dark Convergence after it's pull still a frightening thing to get caught up in.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • etchedpixels
    etchedpixels
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    Sandman929 wrote: »
    I had to check if this was an old post being rezzed...Dark Convergence has been downgraded from ridiculous to merely annoying

    Despite the new scaling seeming to be broken I'm touching 180K dps on PvE trash packs with DC, titanic cleave and some warden skills. Whilst awesome, that to me still says DC is probably a bit over the top.
    Too many toons not enough time
  • Minno
    Minno
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    My problem with sets like this are, they are likely coming from the old spell crafting system.
    Instead of augmenting skills we have on classes, we are adding them to gear so the curation that is supposed to happen with class balance passes, is being done as a blanket change.

    But nothing we can do except run the sets each patch. At least its better than New World where they shipped the game with 1 OP weapon, 1 raw healing weapon, backtracked on the combat mechanics and expected the game to be diverse in builds or have end game pve lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Necrotech_Master
    Necrotech_Master
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    i would also have to say the most annoying part is the pull (the changes they did removed the first pull, not the 2nd pull that happens right before the explosion)

    there is still 2 dmg ticks from the explode (the large aoe, and the small aoe), but due to the scaling being broken the amount of dmg that does is borderline negligble in pvp

    the most common ones i still see using dark convergence effectively are mag necros (paired with colossus ult/boneyard synergy and vicious death)

    edit: regarding being pulled of siege, other chain pulls could still pull you off of it, but not if you were using it from a wall, either way i think when using siege you should have a special buff that gives cc immunity that would go away after you stop using the siege
    Edited by Necrotech_Master on December 17, 2021 3:31PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

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  • AJones43865
    AJones43865
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    Gonna throw this out there. It’s not OP. There is said it. First of all, it’s easily dealt with, if you know how to dodge roll. Second of all it’s a good set to deal with a four man stack of magplars that can simply out heal every single fight they get into while at the same time killing everyone. The current meta is toxic in BG. It’s basically this:
    1. One team is unkillable and steam rolls over everyone.
    2. Two teams are unkillable and then join forces to steam roll over the third team.
    3. All teams are unkillable and it’s just a fight that goes on forever.

    Dark Convergence is one of the few ways that teams can be broken up. Not saying that this should be the only way (I for one think that Defiles need to get buffed more.) but the current BG competitive team comps are really no fun to fight.
    And to be honest on a final note, every player I have had complain to me about this set also complain about Negate Magic being op. Which is why I use both. If I can find a way to crap all over an effectively immortal player, I will. No matter how underhanded or ‘unskilled’ it is.

    Since you asked...

    1) It's a free proc that is as strong as an ulti, but in effect, no cool down
    2) It displaces another players position on the map, it literally moves the other player(s) around
    3) It IS NOT easily dealt with in lag. Lag often makes it impossible to break free from it, insuring death
    4) The set does not obey the rules ZOS has set forth for it. It pulls from outside it's stated range
    5) It pulls people off siege, and off third floor balconies
    6) It does not have to be aimed. Anything that displaces another persons position on map should have to be aimed.
    7) It's used almost exclusively by trolls and ball groups
    8) The snare immunity of the set does not work, especially in lag
    9) The set does the literal opposite of what the devs say they created it to do.
    10) It's a tool for trolls
    11) It's not balanced with other sets

    Anything as OP as Dark Convergence should have to be aimed AND cost resources AND have a significant cooldown. Dark Convergence is just a troll and ball group set. It's toxic free damage and control of other players. It never should have made it off the drawing board at ZOS.
  • AlnilamE
    AlnilamE
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    It pulls me off the wall when I'm siegeing. By the time I see it, and get off siege to dodge it's too late.
    The Moot Councillor
  • AuraStorm43
    AuraStorm43
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    Gonna throw this out there. It’s not OP. There is said it. First of all, it’s easily dealt with, if you know how to dodge roll. Second of all it’s a good set to deal with a four man stack of magplars that can simply out heal every single fight they get into while at the same time killing everyone. The current meta is toxic in BG. It’s basically this:
    1. One team is unkillable and steam rolls over everyone.
    2. Two teams are unkillable and then join forces to steam roll over the third team.
    3. All teams are unkillable and it’s just a fight that goes on forever.

    Dark Convergence is one of the few ways that teams can be broken up. Not saying that this should be the only way (I for one think that Defiles need to get buffed more.) but the current BG competitive team comps are really no fun to fight.
    And to be honest on a final note, every player I have had complain to me about this set also complain about Negate Magic being op. Which is why I use both. If I can find a way to crap all over an effectively immortal player, I will. No matter how underhanded or ‘unskilled’ it is.

    Since you asked...

    1) It's a free proc that is as strong as an ulti, but in effect, no cool down
    2) It displaces another players position on the map, it literally moves the other player(s) around
    3) It IS NOT easily dealt with in lag. Lag often makes it impossible to break free from it, insuring death
    4) The set does not obey the rules ZOS has set forth for it. It pulls from outside it's stated range
    5) It pulls people off siege, and off third floor balconies
    6) It does not have to be aimed. Anything that displaces another persons position on map should have to be aimed.
    7) It's used almost exclusively by trolls and ball groups
    8) The snare immunity of the set does not work, especially in lag
    9) The set does the literal opposite of what the devs say they created it to do.
    10) It's a tool for trolls
    11) It's not balanced with other sets

    Anything as OP as Dark Convergence should have to be aimed AND cost resources AND have a significant cooldown. Dark Convergence is just a troll and ball group set. It's toxic free damage and control of other players. It never should have made it off the drawing board at ZOS.

    Yeah maybe last patch not now, the damage has been nerfed and its easily telegraphed

    Generally “only trolls use this” isn’t a good POV to have when arguing a set is problematic
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