Necrotech_Master wrote: »the problem started with their "deathmatch only" test (i stopped playing BG during this time cause deathmatch is my least favorite mode, and 0 chance to get everything else)
after a month they decided to switch it to the current system for some random unknown reason, in which the queue is heavily rigged in favor of deathmatch (i also have not participated in BG since because queue is still not "fixed")
i liked BG when random was truly random and there was an equal chance to get all of the games, it provided variety and occasional deathmatches were not bad (still not really enjoyable though)
they should have just change queue back to how it was originally (where you could select random for the bonus (like dungeons), or select specific game modes divided between deathmatch, land games, and flag games (although they could merge the land and flag games if that would improve queue times)
they really should have the queue set up like original (random for bonus, but individual buckets to choose game type as this would also facilitate working on achievements)
Necrotech_Master wrote: »
after a month they decided to switch it to the current system for some random unknown reason,
Necrotech_Master wrote: »
after a month they decided to switch it to the current system for some random unknown reason,
This is well known as to why these changes were made. All you need to do is read the plethora of recent threads discussing this queue change to become aware that splitting the queue any further from what it is now is not in the game's best interest.
Necrotech_Master wrote: »
after a month they decided to switch it to the current system for some random unknown reason,
This is well known as to why these changes were made. All you need to do is read the plethora of recent threads discussing this queue change to become aware that splitting the queue any further from what it is now is not in the game's best interest.
Going to reiterate something said multiple times in the numerous threads:
PvP BGers (who predominately prefer DM) were nearly barred from their preferred game mode for over a year, yet kept queuing. It took over a year for ZOS to hear us and finally make a change. I'm sure you could make it happen in less time.
Absolutely complain and speak your mind to ZOS about this decision, but you should also know that by abstaining from the BG queue outright, you are inflicting self-harm and giving ZOS all the affirmation they need to NOT reverse this queue decision to suit you and your wants.
The more people that say "screw it, I'm done", the less likely others get your preferred objective modes, the less likely those few players left who are giving the objective random queue a shot also ultimately decide to also quit trying.
If you want for objective mode BGs to succeed, you need to queue for it and show ZOS that that's what you want. So what if you get DM again? Or, do what the PvP BG community did for the last two years and organize your own events.
1 person queuing for DM-only screws 11 people over? Drown. Them. Out. Get your friends together and all the people that proclaim love for these now unicorn game modes and queue up together.
These forums are littered with complaints about "I'm done" and not one thread yet by someone saying "if you want objective modes, join me by queuing for the random mode at this time, on this date, on this server! Let's do this!"
Orchestrate something that gives you and the silent others some amount of joy. It will take work and it also might still result in DM modes popping up.
If you'd rather not, then don't feign surprise when ZOS issues statements that proclaim that no one wants objective modes, thus won't be given any dev time or queue priority.
When you want something, be a contributor and a proactive part of its growth. If that's not worth it to you, ask yourself if you really wanted it at all.
Going to reiterate something said multiple times in the numerous threads:
PvP BGers (who predominately prefer DM) were nearly barred from their preferred game mode for over a year, yet kept queuing. It took over a year for ZOS to hear us and finally make a change. I'm sure you could make it happen in less time.
Absolutely complain and speak your mind to ZOS about this decision, but you should also know that by abstaining from the BG queue outright, you are inflicting self-harm and giving ZOS all the affirmation they need to NOT reverse this queue decision to suit you and your wants.
The more people that say "screw it, I'm done", the less likely others get your preferred objective modes, the less likely those few players left who are giving the objective random queue a shot also ultimately decide to also quit trying.
If you want for objective mode BGs to succeed, you need to queue for it and show ZOS that that's what you want. So what if you get DM again? Or, do what the PvP BG community did for the last two years and organize your own events.
1 person queuing for DM-only screws 11 people over? Drown. Them. Out. Get your friends together and all the people that proclaim love for these now unicorn game modes and queue up together.
These forums are littered with complaints about "I'm done" and not one thread yet by someone saying "if you want objective modes, join me by queuing for the random mode at this time, on this date, on this server! Let's do this!"
Orchestrate something that gives you and the silent others some amount of joy. It will take work and it also might still result in DM modes popping up.
If you'd rather not, then don't feign surprise when ZOS issues statements that proclaim that no one wants objective modes, thus won't be given any dev time or queue priority.
When you want something, be a contributor and a proactive part of its growth. If that's not worth it to you, ask yourself if you really wanted it at all.
A decline in players queuing for BGs also tells ZOS they are not happy with the current state. I think they understand it is also helping make it more a DM only mode than if they were to queue.
Coming here to the forums to indicate they are not happy with the current state is also communicating with ZOS. At this point, it is ZOS who is not communicating, though they started out this "test" and now permanent state, with communication.
There are those that want DM only, those that want objective only, and those that want a balanced mixture. I still believe the majority of BG players don't want DM only, but a variety that includes objective modes. At least there is a significant portion that want objective modes, even if not the majority. The question is what does not including objectives do to the overall population (and if ZOS is even concerned with BG population impact on the game player base overall).
Though I prefer objective, I was OK with DM mode when it came up, but I can definitely say I don't want DM only, which is why I no longer queue (and as such, also lowered my overall ESO play) and come here for some feedback to/from ZOS, Eventually I'll just stop coming here too, and may not be around when they finally decide to make a statement (if they ever do).
When you want something, be a contributor and a proactive part of its growth. If that's not worth it to you, ask yourself if you really wanted it at all.
To simply put it, some of us had something taken away, and we are rightfully fed up with it.
To simply put it, some of us had something taken away, and we are rightfully fed up with it.
I don't know what to tell you... the roadmap is there. BG PvPers were in your shoes back in 2020 when queues got changed as a compromise to get a group queue option, causing the DM mode to pop less than 10% of the time.
Sure, we complained, but we also kept queuing and ultimately ZOS made an adjustment that favored this niche demographic.
I guess I don't understand the mentality of self-defeat. You say you want something, but don't have the population to support it, but also don't want to queue to try and build the population worthy of that support.
Maybe your threats will work. All I'm saying is that the BG PvP community proved that you can get what you want from ZOS with enough effort.
nightstrike wrote: »From what ZOS told us, there were people who would treat capture the relic as death match. How do you treat death match as capture the relic?
My solution has been to join and then drop.
nightstrike wrote: »From what ZOS told us, there were people who would treat capture the relic as death match. How do you treat death match as capture the relic?
To simply put it, some of us had something taken away, and we are rightfully fed up with it.
I don't know what to tell you... the roadmap is there. BG PvPers were in your shoes back in 2020 when queues got changed as a compromise to get a group queue option, causing the DM mode to pop less than 10% of the time.
Sure, we complained, but we also kept queuing and ultimately ZOS made an adjustment that favored this niche demographic.
I guess I don't understand the mentality of self-defeat. You say you want something, but don't have the population to support it, but also don't want to queue to try and build the population worthy of that support.
Maybe your threats will work. All I'm saying is that the BG PvP community proved that you can get what you want from ZOS with enough effort.
nightstrike wrote: »From what ZOS told us, there were people who would treat capture the relic as death match. How do you treat death match as capture the relic?
We don't need to get into it, but my opinion on that matter is those who prioritized killing players as opposed to trying to capture the flag were playing the objective... The people who had a problem with it are the same people upset that DM is the most popular option because they don't actually want to play modes that incentivize combat.
You could embrace the RedTalos method which is a huge meme on PCNA. They only stay in arenas that have death drops and then spends the entire match trying to magnum shot players off.
The real answer is: don't. Play the deathmatch, just as so many DMers played domination after domination when barely any DM would pop. Sure, some people stopped playing the objective in an overtly malicious way, but you get toxicity like that in any social game. There are players right now who sit in the spawn and spend the entire game refusing to participate and help their teammates at all.
Again, abstaining from the random queue entirely will only manifest in ZOS feeling justified in not making any changes that suit you.
The people who had a problem with it are the same people upset that DM is the most popular option because they don't actually want to play modes that incentivize combat.