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Armory Assistant - Have you purchased it?

redlink1979
redlink1979
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So, have you purchased it or not?
"Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
  • Sons of the Night Mother [PS5][EU] 2165 CP
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Armory Assistant - Have you purchased it? 343 votes

Yes
16% 57 votes
No
83% 286 votes
  • Muttsmutt
    Muttsmutt
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    no & i don't plan to unless ZOS implements some changes.

    with 2 slots, i keep one as an easy reset slot with all the basic skill points and CP i use in every single build and character; and the other slot i keep as a random normals build.

    if armory slots purchased were account-wide, i'd probably grab three of those, and the assistant as well, as that would enable me to use the armory as it was imagined- to switch between builds on the fly.
    oh, and if the armory saved mundus as well.

    Edited by Muttsmutt on December 16, 2021 1:23PM
    PC-EU // UNDEAD
  • _Zathras_
    _Zathras_
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    I haven't even touched the Armory yet, so..

    It's not that I don't want to, it's that I don't currently have a need to have multiple builds/gear to switch to all the time (or even occasionally).

    For myself, I just have different alts with different purposes. For instance, my gatherer who is specced for harvesting, my sneaky murderer, a couple of dungeon adventurers, a couple of dedicated crafters, etc. They all have different looks, and I play with all of them.

    That's one thing that drove me crazy about FFXIV, and the push to only have one character that did everything..just swap your main hand item and POOF! there you go.

    I'm saving for the cat banker, not the Armory assistant.
    Edited by _Zathras_ on December 16, 2021 12:56PM
  • TelvanniWizard
    TelvanniWizard
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    Why would we?
  • Lugaldu
    Lugaldu
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    I only use the armory station for decoration, so I definitely don't need an assistant. :D
  • etchedpixels
    etchedpixels
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    No point. Dressing room lets me change armour in more places, faster and without being mugged by the crown store. I just feel sorry for the poor console players
    Too many toons not enough time
  • Danikat
    Danikat
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    I'm barely using the armoury so I've got no need for the assistant.

    I've got 2 characters with 2 builds each, a sensible one for using in dungeons and other group content and one with their normal build which is skills I find fun and no CP equipped (except a few non-combat perks in the green tree) because I mainly do open-world PvE and don't want it to be too easy. So I only need to switch if I'm doing group content on that character where things like CP might actually matter and if that's the case I can just port home first to change it.

    All my other characters just have 1 build so they don't use the armoury at all.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Toxic_Hemlock
    Toxic_Hemlock
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    Nope, but then again I play on PC and have many different options for changing my builds. I currently use dressing room for my armor/skills and champion point slots for switching my thieving/gathering slots. I can only see using the armory at this point if they gave out more than two armory slots, and even then I am comfortable enough with my current setup to never need it. Not needing it means not needing the assistant.

    I don't think the PC crowd was their target audience though.
  • Sarannah
    Sarannah
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    Yes, I use it to update my current build before I switch builds. This way I can never accidentally miss setting something.

    If only ZOS would give utility summons(armory/banker/merchant) their own summon spot, instead of having to replace companions. The switching back and forth is annoying, most of the time I'd rather just port to my house.
  • AlnilamE
    AlnilamE
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    I've not touched the armory yet. Been too busy with other stuff.
    The Moot Councillor
  • phaneub17_ESO
    phaneub17_ESO
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    At the moment, I use slot 1 for soft reset where I have all my essential points spent on passives and skills I plan to use in every build, its also a great way to manage hireling mail points when on ESO+ and swap off when it expires. Slot 2 is a hard reset having only werewolf/vampire and everything else for a complete teardown; never have to use a skill or stat shrine ever again. You can put the Armory Station in every home as its not a limited furnishing, you can place as many as you want, so all the free inns have them as well.
  • Uvi_AUT
    Uvi_AUT
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    No, but as someone like me who play Tank, Healer and DPS on one character it really itches in my fingers.
    At the moment I port to my home a couple of times a session to respecc.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • priestnall.andrewrwb17_ESO
    Don’t see a reason to be switching between builds that often during an activity. I’ll just port home; switch and get back in 30 secs. My main is tank my off is thief build - furniture plan farming.
    Edited by priestnall.andrewrwb17_ESO on December 16, 2021 2:14PM
  • Sylvermynx
    Sylvermynx
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    No. No need for one. In fact, I haven't even touched the station and probably won't. I have alts. I don't need to swap builds.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    The armory station looks nice in my house's workshop area as a decorative furniture piece but that's it. I can't think why I'd use it. If it was account wide, I might use it as a reset tool for my characters.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Indigogo
    Indigogo
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    Nope. Console player and I've barely used the armoury station either.

    It's quicker and easier to change things manually than travelling to a house and the content I play doesn't allow the assistant.

    It's only really been useful for my main healer to be able to go vamp in pvp and non vamp in pve.
  • Reverb
    Reverb
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    It offers very little that I can’t accomplish with addons, and I can always port to my guild hall quickly when I need to swap mundus stones.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Kalik_Gold
    Kalik_Gold
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    No one of my friends did and that's good enough for me. I typically run with him. I can change in my house beforehand, and doesn't work in Cyrodiil, or Imperial City so not needed when swapping to PvP at my home.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • AlladdinSane
    AlladdinSane
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    No, I just use the station to turn vampirism on and off as the mood takes me. Don’t need anything more.
  • Beardimus
    Beardimus
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    Not bought yet, but always said I would in a flash.

    I transition less between PvE / PvP now, back in the day this would have been a godsend, instead I just setup a PvE magsorc so they kinda missed the boat for me a bit here.

    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Odovacar
    Odovacar
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    Nope... and I don't plan on it either...I would seriously reconsider if we COULD use it while in trials, dungeons, etc.
  • RaddlemanNumber7
    RaddlemanNumber7
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    I do not use the armoury system. I have no need of it.
    PC EU
  • BlueRaven
    BlueRaven
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    Yes.

    I occasionally update/save my build when “out in the wild” so to speak. But he also holds double duty as an orc house guest for a few of my homes.
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
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    Yes, even though I have just one build…
    PC EU.

    =primarily PvH (Player vs. House)=
  • fizl101
    fizl101
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    Odovacar wrote: »
    Nope... and I don't plan on it either...I would seriously reconsider if we COULD use it while in trials, dungeons, etc.

    You can use it in dungeons (any), and you can use in normal arenas and trials, but not vet ones
    Soupy twist
  • Odovacar
    Odovacar
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    hrmmm I was under the impression we couldn't use it in dungeons. Anyhow, I would use it nearly 100% of the time in vet trials if I were to invest in it. Thanks for the info!
  • fizl101
    fizl101
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    Odovacar wrote: »
    hrmmm I was under the impression we couldn't use it in dungeons. Anyhow, I would use it nearly 100% of the time in vet trials if I were to invest in it. Thanks for the info!

    No problem! I'm ultimately lazy and don't want extra loading screens if I can help it, so I bought him lol
    Soupy twist
  • Necrotech_Master
    Necrotech_Master
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    i like assistants but do not use armory system, so it would be a waste unless i wanted to help someone else in the group who did use the system
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Gythral
    Gythral
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    Why spend money on something utterly useless, just for the sake of it

    Needs to be 'at least' 3 options per character and store at least 3 sets per character & some 'global' sets (again 3 or 4 )

    Not the current overpriced 'thing'!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • menedhyn
    menedhyn
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    I haven't even got the armoury station yet, but I doubt I will ever get the assistant. With only two characters (one very simple build & strictly solo, the other for solo & group stuff), I can't see I will get much need from it. It also costs 5,000 crowns, which is about £27 or thereabouts. It doesn't make sense or represent value for money to me.
    'Jobal kha'jay'
  • Pinesy
    Pinesy
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    Nope. I don't actually use the armory feature, so I didn't buy the assistant, despite having a merchant/banker. Addons do gear/skill/CP swapping for me, and I have alts for different playstyles.
    Beezenees IGN (PC/NA)
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