Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Give us a chance to get crafting bag other than ESO+, which forces us to queue for DLC dungeons

Ashfordd
Ashfordd
✭✭✭
Hi, title says it all. I am a crafter and I would love to buy a crafting bag, but I do not want to queue for DLC dungeons. That said the current system discourages crafters to participate in group dungeons, which is a pity in my opinion.
  • Bradyfjord
    Bradyfjord
    ✭✭✭✭✭
    An interesting request. I never thought of this in terms of how the subscription opens the dlc queue.

    They should really just allow us to queue for regular dungeons. I would even be fine if this would disqualify me from gaining rewards for queueing.

    I say this because although I sympathize with your situation (I'm in the same) I doubt that ZOS is going to let go of the subscription for the craft bag.

    Good luck :smile:
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    What? How does ESO+ force you to queue for DLC?
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    What? How does ESO+ force you to queue for DLC?

    I suspect they mean that having ESO+ means that DLC dungeons are automatically included in the daily random dungeons, whether you want it or not.

    It's not quite being forced - that's rather hyperbolic. But for the players who really want those daily random dungeon rewards, they can't "unsubscribe" to the DLC dungeons.

    OP, ZOS wants players who want to do DLC dungeons to be able to get groupmates, so they are unlikely to change it even though this is a fairly frequent request on the forums.
    Edited by VaranisArano on December 15, 2021 11:22PM
  • Bradyfjord
    Bradyfjord
    ✭✭✭✭✭
    Last I checked if you queue for random dungeon, you have to take what you get. If it's several dlc dungeons, then that's how it is. I would love being able to better focus on the content I want. The consequence may be longer queues, so I don't know if it's a good idea. But I think the option should be present.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bradyfjord wrote: »
    They should really just allow us to queue for regular dungeons. I would even be fine if this would disqualify me from gaining rewards for queueing.

    @Bradyfjord

    You can queue for just the regular dungeons without the rewards. You can select as many dungeons as you want when queuing for a dungeon, works the same as selecting random but you don't get the Random daily bonus.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bradyfjord wrote: »
    Last I checked if you queue for random dungeon, you have to take what you get. If it's several dlc dungeons, then that's how it is. I would love being able to better focus on the content I want. The consequence may be longer queues, so I don't know if it's a good idea. But I think the option should be present.

    You can also queue specifically for dungeons you want (ie, the pledge dungeons for that day), but you forego the reward for queueing for a random in return.
    The Moot Councillor
  • Noggin_the_Nog
    Noggin_the_Nog
    ✭✭✭
    Ashfordd wrote: »
    Hi, title says it all. I am a crafter and I would love to buy a crafting bag, but I do not want to queue for DLC dungeons. That said the current system discourages crafters to participate in group dungeons, which is a pity in my opinion.

    I'm also a crafter and have two accounts that I play daily. My main is ESO+ and the second not ESO+.

    The Craft Bag is a real boon with ESO+; but it is manageable without it. Just takes some organization.

    Queuing for a random normal dungeon on my main account I nearly always get a DLC dungeon. These are a real pain to complete as a pug. They are long, hard and not fun. If I want a specific DLC dungeon I'll group with guildmates, but of course there will not be any bonus rewards for a random dungeon.

    Queuing on my non-ESO+ account is great. There are no DLC dungeons and I get the bonus rewards for a random dungeon.

    So by paying extra for ESO+ I get a worse experience in queuing for a random dungeon.

  • Toxic_Hemlock
    Toxic_Hemlock
    ✭✭✭✭✭
    I am an ESO+ subscriber and use a workaround of sorts.

    I delete a dungeon farming character at 36 and relevel to 10 (to be offered randoms again) so as to never get offered a (harder) dlc dungeon. I tried going higher to level 44, but I found some one hit kills and other mechanics I would rather avoid so I only go as high as 36 now.

    Leveling a character to 10 @ dolmans is not too bad actually and with a exp scroll (you are given one for free with a new character as you level) it tends to only take an hour or so.

    It sounds like it is a lot of work doing it this way and it does feel like a chore to have to do this, but as some of the higher level dlc dungeons can take quite the bit of time, I consider it time well spent.

    Besides I get the satisfaction of paying it forward when another ESO+ sub gets an easy dungeon because of me :smiley: .

    edit: I really need to re-read my posts before hitting the save button.
    Edited by Toxic_Hemlock on December 16, 2021 2:40AM
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    I would like this very much as my only reason for subbing is the bag. And that's not enough anymore.
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    The "random" dungeon is not really random. You are filling for the people queuing for specific dungeons. And with the exception of a small number of base game dungeons (Arx comes to mind because people want Medusa gear), there is not much reason to queue specifically for a base game dungeon. So someone queued specifically for a DLC dungeons, because they wanted gear or the skill point or just wanted to check it out, and you are rewarded with a 100,000 XP and 10 transmutes for helping them out.

    If you remove DLC dungeons from random queue, you are basically saying that the only way to do a DLC dungeon, even on normal, is with a pre-formed group of 4. Because if given the option to opt out of DLC dungeons in randoms, everyone will opt out. ZOS is not giving you 100,000 XP and 10 transmutes out of the goodness of their heart. You are not entitled to that 100,000 XP and 10 transmutes with as little effort as possible. ZOS are giving you 100,000 XP and 10 transmutes so that people who queue for specific dungeons are not stuck in the queue forever.
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    Group with a low level character before you queue. It's what all the sweaty players do to avoid dlc dungeons in their dailies. The super sweats log in and group with their alt account on their second PC (then have it drop group so it doesn't level up from the random daily XP).
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    Just gotta bail on the DLCs I’m afraid,
    Dagoth_Rac wrote: »
    The "random" dungeon is not really random. You are filling for the people queuing for specific dungeons. And with the exception of a small number of base game dungeons (Arx comes to mind because people want Medusa gear), there is not much reason to queue specifically for a base game dungeon. So someone queued specifically for a DLC dungeons, because they wanted gear or the skill point or just wanted to check it out, and you are rewarded with a 100,000 XP and 10 transmutes for helping them out.

    If you remove DLC dungeons from random queue, you are basically saying that the only way to do a DLC dungeon, even on normal, is with a pre-formed group of 4. Because if given the option to opt out of DLC dungeons in randoms, everyone will opt out. ZOS is not giving you 100,000 XP and 10 transmutes out of the goodness of their heart. You are not entitled to that 100,000 XP and 10 transmutes with as little effort as possible. ZOS are giving you 100,000 XP and 10 transmutes so that people who queue for specific dungeons are not stuck in the queue forever.

    So why do non subscribers get the XP and stones if not from the kindness of their hearts? Why is our experience with the group finder worse because we pay? Maybe non subs shouldn’t get bonus rewards either then?
    Edited by Bobby_V_Rockit on December 16, 2021 7:41AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just gotta bail on the DLCs I’m afraid,
    Dagoth_Rac wrote: »
    The "random" dungeon is not really random. You are filling for the people queuing for specific dungeons. And with the exception of a small number of base game dungeons (Arx comes to mind because people want Medusa gear), there is not much reason to queue specifically for a base game dungeon. So someone queued specifically for a DLC dungeons, because they wanted gear or the skill point or just wanted to check it out, and you are rewarded with a 100,000 XP and 10 transmutes for helping them out.

    If you remove DLC dungeons from random queue, you are basically saying that the only way to do a DLC dungeon, even on normal, is with a pre-formed group of 4. Because if given the option to opt out of DLC dungeons in randoms, everyone will opt out. ZOS is not giving you 100,000 XP and 10 transmutes out of the goodness of their heart. You are not entitled to that 100,000 XP and 10 transmutes with as little effort as possible. ZOS are giving you 100,000 XP and 10 transmutes so that people who queue for specific dungeons are not stuck in the queue forever.

    So why do non subscribers get the XP and stones if not from the kindness of their hearts? Why is our experience with the group finder worse because we pay? Maybe non subs shouldn’t get bonus rewards either then?

    You are both queueing for every last dungeon you qualify for, instead of picking what you want to do.

    Non-subscribers are merely not being given access to content they did not pay for.
    Edited by spartaxoxo on December 16, 2021 7:51AM
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    I only do randoms with a full guild group. Sometimes we are quite happy to take the 15 minute hit and quit out of something like Castle Stonethorn or whatever it's called.

    I want to get in, do the random and get out with my stones. I only ever have about an hour each evening to play so last thing I want to do is fart about for ages in one of the dlc dungeons.

    I don't pvp so it's my only source of transmute stones.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Just gotta bail on the DLCs I’m afraid,
    Dagoth_Rac wrote: »
    The "random" dungeon is not really random. You are filling for the people queuing for specific dungeons. And with the exception of a small number of base game dungeons (Arx comes to mind because people want Medusa gear), there is not much reason to queue specifically for a base game dungeon. So someone queued specifically for a DLC dungeons, because they wanted gear or the skill point or just wanted to check it out, and you are rewarded with a 100,000 XP and 10 transmutes for helping them out.

    If you remove DLC dungeons from random queue, you are basically saying that the only way to do a DLC dungeon, even on normal, is with a pre-formed group of 4. Because if given the option to opt out of DLC dungeons in randoms, everyone will opt out. ZOS is not giving you 100,000 XP and 10 transmutes out of the goodness of their heart. You are not entitled to that 100,000 XP and 10 transmutes with as little effort as possible. ZOS are giving you 100,000 XP and 10 transmutes so that people who queue for specific dungeons are not stuck in the queue forever.

    So why do non subscribers get the XP and stones if not from the kindness of their hearts? Why is our experience with the group finder worse because we pay? Maybe non subs shouldn’t get bonus rewards either then?

    You are both queueing for every last dungeon you qualify for, instead of picking what you want to do.

    Non-subscribers are merely not being given access to content they did not pay for.

    I envy them lol
  • Larcomar
    Larcomar
    ✭✭✭✭✭
    What? How does ESO+ force you to queue for DLC?

    I suspect they mean that having ESO+ means that DLC dungeons are automatically included in the daily random dungeons, whether you want it or not.

    It's not quite being forced - that's rather hyperbolic. But for the players who really want those daily random dungeon rewards, they can't "unsubscribe" to the DLC dungeons.

    OP, ZOS wants players who want to do DLC dungeons to be able to get groupmates, so they are unlikely to change it even though this is a fairly frequent request on the forums.

    Pretty much. But it's worth noting that you'll get a much higher number of DLC's than you'd expect. There are a lot of people who don't sub - many I suspect because of this issue.

    The way dungeon finder seems to work is that it looks to fill out groups for people queuing specific dungeons first, and only once they're full will it just lump 4 people together in a randomly picked dungeon.

    So of course what happens is that it sends all people who don't sub are allocated to the base game groups, and the one's who sub get lumbered with a disproportionately large number of dlcs.

    I quit ESO+ way back over this; not looked back. Don't usually need to pug it - you can fill a guild group pretty quickly when peopel know your eso+ free - but when I do most of my randoms are people running FG and BC for the quest. It's great :)
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    sarahthes wrote: »
    Group with a low level character before you queue. It's what all the sweaty players do to avoid dlc dungeons in their dailies. The super sweats log in and group with their alt account on their second PC (then have it drop group so it doesn't level up from the random daily XP).

    If you are trying to optimize to the extreme then you run through 18 characters when each member of the group has a single level 10 toon they bring for some of the runs who stands in the door and always ignores the level up prompt. You can do only the first few dungoens forever providing you don't take the level up. In fact I suspect you could grind to 50 in FG1 and just take all the level ups at the end 8)

    I wouldn't recommend it - FG1 gets a bit boring after the first 10 times in a day 8)
    Edited by etchedpixels on December 16, 2021 1:32PM
    Too many toons not enough time
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ashfordd wrote: »
    Hi, title says it all. I am a crafter and I would love to buy a crafting bag, but I do not want to queue for DLC dungeons. That said the current system discourages crafters to participate in group dungeons, which is a pity in my opinion.

    Why do you not want to queue for DLC dungeons?
    The Moot Councillor
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    sarahthes wrote: »
    Group with a low level character before you queue. It's what all the sweaty players do to avoid dlc dungeons in their dailies. The super sweats log in and group with their alt account on their second PC (then have it drop group so it doesn't level up from the random daily XP).

    If you are trying to optimize to the extreme then you run through 18 characters when each member of the group has a single level 10 toon they bring for some of the runs who stands in the door and always ignores the level up prompt. You can do only the first few dungoens forever providing you don't take the level up. In fact I suspect you could grind to 50 in FG1 and just take all the level ups at the end 8)

    I wouldn't recommend it - FG1 gets a bit boring after the first 10 times in a day 8)

    All the player needs to do is create a new character, level up to 10, and start queuing for random normal dungeons. When the character ticks over to Level 50, strip the character, delete, create a new one, repeat. The player can collect as many Transmute Thingies as they have time.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tbh. I would love to see housing storage to be visible by crafting stations. Or, better yet, maybe a new type of furnishing (supply crate ?), so I could place it in my house, place crafting mats inside (and it would allow for crafting mats only, in limited amount) and those would be visible by crafting stations.

    The problem is that, right now we have so many crafting material types that even if one were to keep only one stack of each material - it would require probably 2x bank space.

    Curently, I kinda have to keep vast majority of crafting style materials in my housing storage. And juggling those is not fun.

    I think a good middle ground would be simply to allow crafting stations to "see" stuff you keep in your housing storage, as it would not cause more stress on the database.
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pay 500 Crowns, you have access to the Craft Bag depositing for 24 hours.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    sarahthes wrote: »
    Group with a low level character before you queue. It's what all the sweaty players do to avoid dlc dungeons in their dailies. The super sweats log in and group with their alt account on their second PC (then have it drop group so it doesn't level up from the random daily XP).

    If you are trying to optimize to the extreme then you run through 18 characters when each member of the group has a single level 10 toon they bring for some of the runs who stands in the door and always ignores the level up prompt. You can do only the first few dungoens forever providing you don't take the level up. In fact I suspect you could grind to 50 in FG1 and just take all the level ups at the end 8)

    I wouldn't recommend it - FG1 gets a bit boring after the first 10 times in a day 8)

    Ignoring the level up prompt is not an option. You can't stop progression in eso unless you delete.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    AlnilamE wrote: »
    Ashfordd wrote: »
    Hi, title says it all. I am a crafter and I would love to buy a crafting bag, but I do not want to queue for DLC dungeons. That said the current system discourages crafters to participate in group dungeons, which is a pity in my opinion.

    Why do you not want to queue for DLC dungeons?

    Because ending up in one of the DLC dungeons with random pugs can be one of the most frustrating experiences ESO has to offer. I know you should go with a preformed group to avoid that problem but realistically how often is your group going to be available to run. 20%, 35% of the time, and that's if you're in a hardcore delve/trial guild.

    While it would be nice and I think it would be a good idea to select non DLC dungeons, I don't think ZOS is going to change it. It would require a rework of the dungeon finder system. The system they barely got working again about 6 months ago. I'll settle for the system that's sort of working now.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • priestnall.andrewrwb17_ESO
    Naaaa just give DLC vet dungeons a separate queue with a more substantial reward - Fixed and you are welcome
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Naaaa just give DLC vet dungeons a separate queue with a more substantial reward - Fixed and you are welcome

    That is pretty much it. There is a fairly huge disparity in the level of difficulty between Base & DLC, yet they offer the same daily reward. If they upped the reward for DLC, you may actually see players hoping to get a DLC and griping when they get normal, which as you point out, is easily fixed by separate queues. But even without separate queues, the impact of getting a DLC would be less.
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    There is a work-around but you lose a guild slot. You also have to manually dump it 2-3x a year. Once you get used to it, it's not a big deal.

    I STILL bought all DLC's with crowns for gold. So I still am on the DLC roulette when doing random, but if you don't purchase these you would be ok.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tbh, the random free ESO+ opportunities throughout the year are your chance to hoard everything in your craft bag without a real subscription.
    Edited by Vaoh on December 16, 2021 3:17PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pay 500 Crowns, you have access to the Craft Bag depositing for 24 hours.

    That would be pretty cheap. :smile:
    Kwoung wrote: »
    Naaaa just give DLC vet dungeons a separate queue with a more substantial reward - Fixed and you are welcome

    That is pretty much it. There is a fairly huge disparity in the level of difficulty between Base & DLC, yet they offer the same daily reward. If they upped the reward for DLC, you may actually see players hoping to get a DLC and griping when they get normal, which as you point out, is easily fixed by separate queues. But even without separate queues, the impact of getting a DLC would be less.

    It does not work as well to guarantee that a group will be formed. The only way to do a separate queue and maintain the chance of a group being formed would be to merge the queues when a match in one queue cannot be made, which sort of defeats the purpose of two queues, and prevents there being different rewards for each queue.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    AlnilamE wrote: »
    Ashfordd wrote: »
    Hi, title says it all. I am a crafter and I would love to buy a crafting bag, but I do not want to queue for DLC dungeons. That said the current system discourages crafters to participate in group dungeons, which is a pity in my opinion.

    Why do you not want to queue for DLC dungeons?

    Because ending up in one of the DLC dungeons with random pugs can be one of the most frustrating experiences ESO has to offer. I know you should go with a preformed group to avoid that problem but realistically how often is your group going to be available to run. 20%, 35% of the time, and that's if you're in a hardcore delve/trial guild.

    While it would be nice and I think it would be a good idea to select non DLC dungeons, I don't think ZOS is going to change it. It would require a rework of the dungeon finder system. The system they barely got working again about 6 months ago. I'll settle for the system that's sort of working now.

    I've been doing randoms as an experiment and I'm finding that 90% of the time, there is no great time discrepancy between DLC and non-DLC. Some of the recent ones can be run in just over 10 minutes. And the only failed group I had so far was in WGT because the door in the trash room after the Kentucky Fried Triplets wouldn't open and we couldn't continue.

    I hope to have a more sizeable dataset by the end of the holidays, but so far, while there are a couple of DLCs that can be long, most of them have fallen within the non-DLC duration.
    The Moot Councillor
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    wolfie1.0. wrote: »
    Ignoring the level up prompt is not an option. You can't stop progression in eso unless you delete.

    It was working when we tried it out.

    Too many toons not enough time
Sign In or Register to comment.