NanoTechnicianHQ wrote: »There's parts of the empty map that can also provide clues as well.
Not sure that will add much variety if he's the same kind of character, just a few inches taller.fall0athboy wrote: »
The great colapse of winterhold happened in 4e122, 79 years before skyrim wich is almost a thousand year after esostarlizard70ub17_ESO wrote: »These are the places I can see next year's chapter being placed at.
1) The rest of Skyrim, with Winterhold, Whiterun and the large, non-deadric ruins between them. Lots of infighting between the various factions in the College of Mages Guild and Nord nobles around. (You might even get to be there when half the town gets blown into the sea. )
2) Redguard themed area and story. Enough political intrigue going on between factions that deadra are not needed.
3) Britons, pretty much the same as a Redguard themed story, except with Britons.
That's all I can think of off hand. You can put a faction/political storyline in any area, these are just 3 best places I see at the moment.
TX12001rwb17_ESO wrote: »If the story is more grounded then how exactly will they make the villain not seem like a joke?
TX12001rwb17_ESO wrote: »If the story is more grounded then how exactly will they make the villain not seem like a joke?
You make him a brilliant and well defended tactical mastermind. Wherever the Vestige weighs their efforts to defeat them they're somewhere else beating your allies. The story writers should also be trying to write the villain in such a way that the player respects them and might even want to join them, but can't due to the ideals of this enemy faction.
Another way to make them not seem like a joke is.... they win. With a story not based on the end of the world you can actually get away with the bad guy winning. No party at the end, only planning for the battles to come. Maybe make the next DLC after that loss a pyrrhic victory, and then begins the final battle which as a result of all this might require stealth and espionage in order just to get the Vestige close to finally end the whole thing.
I'm just tired of orphaned (!) youngsters with a mysterious past on a quest of self-discovery to realize their inherited potential
fall0athboy wrote: »*snip*
It all feels so YA novel-y.
*snip*
As a YA novelist, I'm more than fine with this!
I'm excited by the letter. I hope for more Imperials, Whiterun, and more Dark Brotherhood.
But that would just be gravy. I'm more than impressed with the game as a whole, and excited for the direction it takes.
Great to hear that they are doing something different for this chapter and more like old Elder Scrolls.
However I'm affraid, that whatever great ideas will the story writers/quest designers have, it will still be boring to play for me for two reasons:
1. almost no choices to make, choices that will hunt you in your future, dialogue options that will hide other dialogues ect. real story line differences
currently its more like reading a book, and tbh I have better books waiting to be read at my shelfs.
2. trivial overland difficulty - I'd like to feel something before the final quest boss fight, be affraid, excited a bit "so its it?, finally, do we have our food, potions, how's the gear, ok lets do it"
instead of "oh no I killed the guy and he was to say something, oh luckily he is finishing the sentence after death so i will know the full story"