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Next ESO Chapter will be more grounded and realistic

  • spartaxoxo
    spartaxoxo
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    There's parts of the empty map that can also provide clues as well.

    Apparently Ancestral Breton was datamined for next chapter as well.
  • Fennwitty
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    Raideen wrote: »
    Grounded and more realistic

    EwIFKUd.jpeg

    Yeah I can't wait to see the combat bikinis traditional to the descendants of Yokuda :wink:
    PC NA
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I just wonder how they will do the big bad this time cause you know the Vestige has probably the most impressive resume of any character in the history of TES, I would argue it is now even more impressive then the Champion of Cyrodiil and he became Sheogorath

    - Defeated Molag Bal
    - Defeated Barbas and saved Vivec
    - Foiled Nocturnal's Plans to become Infinite
    - Defeated the Rage of Dragons in Elsweyr
    - Defeated Rada-al-Saran and his Gray Host
    - Defeated Mehrunes Dagon

    Mind you on that last one it took Martin Septim shattering the Amulet of Kings to summon an avatar of Akatosh to do that, not counting all the Dungeon bosses like Lady Thorn, Vykosa, Valkyn Skoria and Zaan the Scalecaller who are all mighty in their own right.

    If the story is more grounded then how exactly will they make the villain not seem like a joke?
  • Ermiq
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    Oh, that's definitely great great news! Recently I've been thinking about that exactly. The stories about daedra princes invading and terrorizing Nirn every weekend gone too far.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • fall0athboy
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    Aliyavana wrote: »
    I really hope they do not do another princess plot. Elsweyr had Khamira, Dark Heart had Svana, and Fargrave had a technically a princess in all but station

    I agree!

    I want it to be a prince this time.
  • Faulgor
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    Aliyavana wrote: »
    I really hope they do not do another princess plot. Elsweyr had Khamira, Dark Heart had Svana, and Fargrave had a technically a princess in all but station

    I agree!

    I want it to be a prince this time.
    Not sure that will add much variety if he's the same kind of character, just a few inches taller.
    I'm just tired of orphaned (!) youngsters with a mysterious past on a quest of self-discovery to realize their inherited potential, culminating in them getting showered in adoration when they are at best our sidekick. It all feels so YA novel-y.

    Even if they wanted to add another prince/ss, there is much more potential for variety in that role than what we have been given. Give me an old embittered elf princess that is just waiting for her centuries-old mother to die so she can take the throne. Give me a couple of royal siblings conspiring against their father to end the monarchy itself at the behest of an Aedric cult. Give me a prince and his mother, the queen, who actually get along great and love each other.
    Just, something new.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Dark_Lord_Kuro
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    These are the places I can see next year's chapter being placed at.

    1) The rest of Skyrim, with Winterhold, Whiterun and the large, non-deadric ruins between them. Lots of infighting between the various factions in the College of Mages Guild and Nord nobles around. (You might even get to be there when half the town gets blown into the sea. >:) )

    2) Redguard themed area and story. Enough political intrigue going on between factions that deadra are not needed.

    3) Britons, pretty much the same as a Redguard themed story, except with Britons.

    That's all I can think of off hand. You can put a faction/political storyline in any area, these are just 3 best places I see at the moment.
    The great colapse of winterhold happened in 4e122, 79 years before skyrim wich is almost a thousand year after eso
  • RaddlemanNumber7
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    I'm wondering how this is going to fit in with the Keywright's Gallery. Eight arches have gates that take us deal with threats of global destruction, but the new one will invite our heroes to take sides in some fuedin' in Pig's Knuckle AR.

    I can't wait to hear what Norianwe's got to say about that.
    PC EU
  • Bradyfjord
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    Looking forward to it. I'm not hung up on 'which group gets the focus' but I just want it to be interesting. What I appreciated about Skyrim is that until you get to the end of certain questlines, the godly/daedric influences were mostly subtle.
  • Vevvev
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    If the story is more grounded then how exactly will they make the villain not seem like a joke?

    You make him a brilliant and well defended tactical mastermind. Wherever the Vestige weighs their efforts to defeat them they're somewhere else beating your allies. The story writers should also be trying to write the villain in such a way that the player respects them and might even want to join them, but can't due to the ideals of this enemy faction.

    Another way to make them not seem like a joke is.... they win. With a story not based on the end of the world you can actually get away with the bad guy winning. No party at the end, only planning for the battles to come. Maybe make the next DLC after that loss a pyrrhic victory, and then begins the final battle which as a result of all this might require stealth and espionage in order just to get the Vestige close to finally end the whole thing.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sylvermynx
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    Vevvev wrote: »
    If the story is more grounded then how exactly will they make the villain not seem like a joke?

    You make him a brilliant and well defended tactical mastermind. Wherever the Vestige weighs their efforts to defeat them they're somewhere else beating your allies. The story writers should also be trying to write the villain in such a way that the player respects them and might even want to join them, but can't due to the ideals of this enemy faction.

    Another way to make them not seem like a joke is.... they win. With a story not based on the end of the world you can actually get away with the bad guy winning. No party at the end, only planning for the battles to come. Maybe make the next DLC after that loss a pyrrhic victory, and then begins the final battle which as a result of all this might require stealth and espionage in order just to get the Vestige close to finally end the whole thing.

    Now THAT scenario would make me a truly happy gamer!
  • amapola76
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    Faulgor wrote: »
    I'm just tired of orphaned (!) youngsters with a mysterious past on a quest of self-discovery to realize their inherited potential

    To be fair, this is not just "YA novel-y." This is basically the core storyline of nearly all literature throughout most of human history. So if we're going to complain about ESO having derivative storylines, we have to go back way further than the last few chapters, further than Harry Potter, further than Lord of the Rings... further even than Hansel and Gretel.

    As one of my lit professors said many years ago, it really isn't that important whether a story is original, because no one has told a truly original story in hundreds of years... what matters is how well it's done.

    I do like your old embittered elf princess storyline concept, though!
  • estelrandir
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    Faulgor wrote: »
    *snip*

    It all feels so YA novel-y.

    *snip*

    As a YA novelist, I'm more than fine with this!

    I'm excited by the letter. I hope for more Imperials, Whiterun, and more Dark Brotherhood.

    But that would just be gravy. I'm more than impressed with the game as a whole, and excited for the direction it takes.
    hopeful.heart on PC-NA/EU

    "'Never love a wild thing, Mr. Bell,' Holly advised him. 'That was Doc's mistake. He was always lugging home wild things. [...] You can't give your heart to a wild thing: the more you do, the stronger they'll get. Until they're strong enough to run into the woods. Or fly into a tree. Then a taller tree. Then the sky. That's how you'll end up, Mr. Bell. If you let yourself love a wild thing. You'll end up looking at the sky.'" -- Truman Capote, Breakfast at Tiffany's.
  • Tra_Lalan
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    Great to hear that they are doing something different for this chapter and more like old Elder Scrolls.

    However I'm affraid, that whatever great ideas will the story writers/quest designers have, it will still be boring to play for me for two reasons:

    1. almost no choices to make, choices that will hunt you in your future, dialogue options that will hide other dialogues ect. real story line differences
    currently its more like reading a book, and tbh I have better books waiting to be read at my shelfs.

    2. trivial overland difficulty - I'd like to feel something before the final quest boss fight, be affraid, excited a bit "so its it?, finally, do we have our food, potions, how's the gear, ok lets do it"
    instead of "oh no I killed the guy and he was to say something, oh luckily he is finishing the sentence after death so i will know the full story"
  • Kesstryl
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    Tra_Lalan wrote: »
    Great to hear that they are doing something different for this chapter and more like old Elder Scrolls.

    However I'm affraid, that whatever great ideas will the story writers/quest designers have, it will still be boring to play for me for two reasons:

    1. almost no choices to make, choices that will hunt you in your future, dialogue options that will hide other dialogues ect. real story line differences
    currently its more like reading a book, and tbh I have better books waiting to be read at my shelfs.

    2. trivial overland difficulty - I'd like to feel something before the final quest boss fight, be affraid, excited a bit "so its it?, finally, do we have our food, potions, how's the gear, ok lets do it"
    instead of "oh no I killed the guy and he was to say something, oh luckily he is finishing the sentence after death so i will know the full story"

    I agree that it is like reading a book, but I disagree with it's boring. Your view is valid though. Let me offer mine. When I play through the quests, I get to see how my character would experience them as if I am reading a book, only it's a book I can experience and interact with and not just visualize in my head. So the lack of outcomes doesn't bother me because it's still a book I'm experiencing with a beginning, middle, and end. I would like some more character driven responses, even if they don't do much. Sometimes quests that force you to say something out of character are not fun, you might want to play a snarky villian caught up in doing something good that you could role play as being changed by the experience as he goes through it. Or maybe not ask dumb questions that you are forced to ask even though your character would already know about those things on account of being part of that race and knowing the customs and history. I'll role play different responses in my head as I read and listen to dialogue in those cases.
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